Champion is a card rarity introduced in the November Update on 27/10/21. It consists of 3 cards so far: the Archer Queen, Golden Knight, and the Skeleton King. Champions can only be unlocked in the base game at King Tower level 14. However, you are allowed to use Champions in most Challenges, including Classic Challenges and Grand Challenges.
About Champions[]
- Champions start at level 11.
- Champions have a unique gimmick special to their Rarity, which are Abilities. Abilities are accessible from the top rightmost side of the screen just above the player's card slots in battle. They cost Elixir to cast, granting a Champion a special ability depending on the Champion, and will only stay as long as the Champion is alive.
- In each deck, only one Champion can be used, and you can not have 2 of your Champions deployed at the same time. Champions will not be part of your deck cycle until said Champion is destroyed.
- Clone can be used on a Champion, however be wary as abilities will only be used by the original.
- Mirror cannot be used on Champions. If the player's last played card was a Champion, the Mirror will ignore it and repeat the card played before the Champion. If the player's first card played was a Champion, and they obtain a Mirror card by having it be dealt to their hand as the second card, the Mirror will appear greyed out with a ? in place of the Elixir number. Attempting to deploy it will do nothing, and on the first attempt the text "Mirror cannot be deployed as a first card" will be displayed.
- However, when a Champion activates its ability 0.3 seconds before it dies, it will give back the Elixir spent on the ability 0.4 seconds after it dies. [confirmation needed]
- As for now, there are no "Champion Wild Cards" or "Book of Champions", but you can use the Book of Books on Champions.
Champion Abilities[]
The Skeleton King's ability, as shown in the official 25/10/21 announcement.
For more information on the abilities, check their respective pages!
Skeleton King: Soul Summoning: Every troop that dies on the field will give the Skeleton King a soul, collected in a bar above him. When activated, Skeleton King summons Skeletons depending on the amount of souls he collected, with a maximum of 20 Skeletons and a minimum of 6 Skeletons. Costs 2 Elixir.
Golden Knight: Dashing Dash: When activated, Golden Knight runs until it detects an target, which it will dash through it and other targets among it, with a maximum of 10 times. Costs 1 Elixir.
Archer Queen: Cloaking Cape: When activated, Archer Queen goes invisible for a few seconds, being unable to be targeted and also increases her fire speed and overall damage output by 3 times. Costs 1 Elixir.
Chests[]
Since the update Champions were introduced, Legendaries became more abundant, Champions will have around the same chance of being found in a chest as the Legendary drop rate before the update at King Level 14.
The Royal Wild Chest is a chest that gives Wild Cards and a guaranteed Champion (only at King Level 14), and is found in the King's Journey, the free side of Pass Royale, Chest Cycles or the Shop.
弓箭女皇

The queen of all Archers. A powerful glass cannon rocks the Arena with her crossbow and its mean bolts that she constantly fires rapidly for 5 Elixir. However, an extra dirt-cheap 1 Elixir can be spent for her Cloaking Cape ability, mitigating the glass part of her by turning herself invisible à la the Royal Ghost; unable to be targeted for a while! For the cherry on top, she also increases her fire output for herself significantly while under her invisibility cape, dishing out more impressive loads of damage onto her foes while still being safe inside her hidden cloak! She's vulnerable to heavy spells, large swarms and such, but with great power comes great responsibility, so be careful!
黄金圣骑

The Golden Knight makes a force through the Arena, slashing enemies through the power of his moderate damaging sword and absorbing through his golden bodyplate, all for 4 Elixir. As long as he's staying alive on the battlefield, you can pay an extra 1 Elixir for a Dashing Dash, causing him to run around until he approaches an enemy, instantly dashing through a foe through another for up to 10 times, and delivering mean swings afterwards! On top of everything else, very much like his cousin, the Bandit, he is completely invulnerable to anything while dashing! Combine that with his constant dashing without a skip, and you get a juggernaut who's literally and figuratively gold. That is if you use his ability wisely without risk of a King's Tower activation.
骷髅帝王

For 4 Elixir, the almighty dynast of the dead rises through the Arena, clubbing everything through his way with a moderate damage melee splash attack! While he stays in the Arena, any form of life destroyed in the entire battlefield, whether it be friend or foe, will make a fine addition to his Soul Counter, albeit with a limit of 14 souls. Then, for 2 Elixir, you can use his Soul Summoning ability right above your hand. It will release all of the souls he kept for battle in form of Skeletons around a royal Graveyard aura around him, and adds in 6 more Skeletons among the skeleton squad! Be a bit cautious, as some splash damage dealers will shrug off his reincarnated henchmen and kill a royal entity not even he could revive.
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