要了解游戏中所有卡牌的关键信息,请查看卡牌总览。
军队[]
重甲亡灵

A 3 Elixir flying armored minion with below-average health and high damage. Think of it as a glass cannon, but in the air where the glass can't be easily broken! Has slightly less damage than three Minions combined, but its moderate-high health which gives it high resistance to attacks makes it a strong force against towers and medium-health units. Its only weakness? Swarms, ranged units, and cupcakes.
野蛮人攻城槌

A fast but fragile 4 Elixir surprise to smash into buildings and disrupt the defense. Once it gets charging, it must be taken out before it rams into a tower, or the target will take double damage! Two Barbarians also pop out after the ram is destroyed or crashed, making this card is reliable for both defense and offense.
皇家野猪

For 5 Elixir, you get four moderate health, low damage troops that rush the enemy tower, jumping over rivers if they have to. Be warned, their speed and numbers make them difficult to stop, although area damaging units or spells can take them out easily. Despite everything, one question still get left unanswered... who let the hogs out?
电击车小队

If it moves, then it won’t for much longer. This 4 Elixir trio of menaces will stun a target until it is destroyed, making them exceptionally effective on defense or as support. However, be sure to protect them against swarms and splash damage due to their slow hit speed and moderately-low hitpoints.
治疗精灵

This little guy runs, jumps, and splashes just like his Spirit siblings, all for the same 1 Elixir cost. The difference? When he jumps onto your opponent's troops or buildings, he'll deal damage to them while healing your troops that are around him. However, he's weaker than his siblings when he doesn't have anything to heal.
圣水戈仑

A hefty mound of Elixir, dividing into two Elixir Golemites with half its stats that, in turn, divide into two sentient Elixir Blobs with half of their stats each, the Elixir Golem provides formidable tanking and damaging ability for the very low price of 3 Elixir. Do be warned - when your opponent does finally divide it all the way down to and destroy the Elixir Blobs, they get 1 Elixir per blob destroyed - be careful with the 4 Elixir this card gives your opponent!
战斗天使

The Battle Healer has relatively high hitpoints and medium damage for her 4 Elixir cost. Whenever she hits something, she heals herself and all troops around herself. When not attacking for five seconds, she begins healing herself. Even though she has wings, she cannot attack air units (she can hover like them though). Although her damage and healing effect may initially seem weak, she can quickly heal up support troops out of range of a lethal attack, making her very effective at snowballing the opponent.
法术[]
火箭

For a hefty 6 Elixir you can destroy a push, a building, or... your Elixir. The ridiculously high damage comes with a ridiculously small area of effect and a long delay, so be sure not to miss. Recommended targets include support troops, expensive buildings, and Crown Towers — bingo if you hit all three!
地震法术

Rocking the ground for 3 Elixir, this spell is perfect for clearing small swarms, slowing units down, and doing even BIGGER damage to buildings! Even if there are no buildings in their deck, it packs a larger damage/cost ratio to Crown Towers than other spells. However, it doesn't damage flying units (it is an EARTHquake, after all).
建筑[]
哥布林牢笼

For 4 Elixir, you can drop a building containing a Goblin Brawler on the arena, pulling Hogs and Golems alike. That cage won't hold for long though, as after a little while if it's not broken, the Goblin Brawler inside does the job himself! When released, he gets his revenge for being captured on every enemy in his sight, dishing out impressive damage while having moderate health!
骷髅墓碑

A cheap spawner with moderate hitpoints at the cost of only 3 Elixir that spawns two Skeletons every few seconds. When destroyed, 4 more spooky scary Skeletons pop up to avenge the destroyer. The spawned Skeletons and the avenging ones can easily distract and take out single-target units, making this building very versatile.
哥布林小屋

Here come the Spear Goblins! Every 4 seconds a Spear Goblin will spawn and chip some damage off the enemy's towers in this 5 Elixir ancient looking building, creating a passive Elixir advantage all the while. And just when you think they'll stop coming, more Spear Goblins pop out upon the hut's death! They can easily build up behind a tank to cause even more damage to towers, but are still weak to splash damage.
烈焰熔炉

Where do these Fire Spirits come from? This 4 Elixir magic oven has moderate health and the ability to spawn waves of Fire Spirits, efficiently countering swarms and other troops, also puts the opponent under pressure offensively, and also cooks up one more when the whole stove melts. However, beware of spells and splash damage, as they will put out the ongoing fire!
圣水收集器

You gotta spend Elixir to make Elixir! For 6 Elixir, this passive building has moderate health along with the ability to produce bonus Elixir. This will make large pushes much easier to play, although this building comes with significant risk due to its vulnerability to spells and high cost. Elixir Collector will not appear in your starting cards.
野蛮人小屋

This crude but high-hitpoint barracks spawns a pair of Barbarians every 10 seconds, who deal quite a bit of damage when ignored. These Barbarians can be valuable as support, granting a significant Elixir advantage. And, just like the Goblin Hut, more units spawn after the building's destruction. Despite this, the hut is expensive (7 Elixir) and the spawned Barbarians can be easily taken out if handled correctly.
所有项目 (29)