“三个快速但脆弱的近战单位。用这些骷髅来围攻敌军吧!”
骷髅兵解锁于埋骨深渊(2阶竞技场)。这张卡牌可以生成三个单体目标、有着极低生命值和近战伤害的骷髅。它们与女巫、骷髅墓碑、骷髅气球、骷髅军团、骷髅召唤和骷髅帝王生成的骷髅相同。部署一张骷髅兵卡牌花费1滴圣水。
战略[]
- 面对像王子这样的中等或高生命值的单位时,骷髅兵能最有效地分散它们的注意力。面对目标是建筑的军队时,它们能提供很高的每秒伤害值,而仅花费1滴圣水。考虑到它们的花费,它们拖住单体目标军队的时间也是相对较长的。尽管它们一般不能单独解决敌方单位,它们对友军提供的帮助却是很有价值的。但是,它们会被像法师这样的范围伤害单位快速击杀,所以玩家应该提前解决这种单位,或者分散它们的注意力。
- Generally, it is risky to use a spell on Skeletons, as their 1 Elixir cost means any spell will be a negative Elixir trade. However, if the opponent is relying on Skeletons in order to defend, a quick spell can allow for major damage to the opposing Crown Tower. If the player knows that the opponent will use Skeletons against a remaining Prince, they can use a Zap spell as soon as they see the Skeletons, potentially allowing the Prince to deal damage it would not have done otherwise, making up for the Elixir deficit.
- The Skeletons can be used to counter a lone Princess. If played just after the Princess fires, the Skeletons will eliminate her quickly. Be careful, as if they are deployed with bad timing, the Princess will easily eliminate the Skeletons with one hit. The Princess player may also quickly react with a spell on the Skeletons, allowing her to continue firing at the tower, so be prepared to follow up if necessary.
- With the help of a Crown Tower, Skeletons can counter medium-health troops like the Musketeer and Mini P.E.K.K.A.. Against single-targeting ranged troops, one should place the Skeletons on top of the troop to negate the range advantage, Against melee troops, the Skeletons should be placed in the center so that the troop has to walk farther, giving the Princess Tower more time to chip it down and the Skeletons time to deploy.
- Their 1 Elixir cost makes them an effective distraction against a Sparky, leaving the player with more Elixir to deploy other units to destroy her. Skeletons can also be deployed directly on top of her to surround her, which will counter her for a 5 Elixir advantage with the help of a Crown Tower. However, an adept Sparky player may preemptively Zap on top of their own Sparky as it crosses the bridge. Players relying on Skeletons to surround and counter her in this situation this will suffer major damage to their Princess Tower, so the player should switch up their tactics.
- If the opponent places an Inferno Tower to counter a tank, Skeletons can stall the Inferno Tower for a short time, giving the defender time to place another card to counter it or reset its damage ramp-up.
- Since it costs only 1 Elixir, it can shuffle the player's deck quickly and add a significant damage boost to an attack. Better yet, since they are also easily defeated by many cards and Crown Towers, not many players are willing to play cards to only take out Skeletons, given that their 1 Elixir cost will almost always result in a negative Elixir trade for the player countering them.
- Skeletons can provide a cheap, but threatening boost to a small attack due to their Fast move speed and high combined damage. For example, a Miner accompanied by Skeletons will be much more threatening as the opposing player will take much more damage if they ignore it, as opposed to ignoring a lone Miner.
- Skeletons can be used along with certain other cards like Knight or Mini P.E.K.K.A. to easily counter high damage single-targeting troops like Elite Barbarians and Prince. Use the Skeletons to pull them into the center while absorbing some of the damage then place down Knight or Mini P.E.K.K.A. to finish them off. This can then assist in a counterattack.
- If the player thinks their opponent will try and send a Goblin Barrel far behind their Princess Tower, they can try and activate their King's Tower. The Skeletons should be split behind the player's King's Tower a few tiles before the barrel's shadow crosses the river. One Skeleton should go in the lane of the barrel while the two go in the other lane. If the opponent does send the barrel to the back of the player's Princess Tower, the Goblins will defeat the Skeletons and one Goblin will head towards the King's Tower afterwards instead of towards the Princess Tower. Even if the opponent does not send the barrel behind the tower, the player will have sufficient Elixir to counter the regular placement.
- Against an offensive Mortar on the center of the bridge, meet the Mortar vertically and play the Skeletons on the first tile in front of the King's Tower slightly before the Mortar's deploy timer is three fourths of the way finished. The Mortar will fire its shell at the Skeletons just as they are deployed, and the area damage effect will clip the King's Tower, activating it.
- Skeletons can fully counter a Bandit. Before the Bandit is about to dash, place the Skeletons on the third tile vertically from the King's Tower and the third tile horizontally from the Princess Tower. The front Skeleton should appear to be slightly more forward than the Princess Tower. If executed correctly, the Bandit will be in range of both Princess Towers after her dash, resulted in her being whittled down quickly and getting no hits on the player's tower.
- Skeletons have very high DPS/Cost ratio. A strategy is to place an Ice Golem to distract a troop, and Skeletons in the opposite of said Ice Golem to severely cripple them, if not, destroy them.
- Skeletons can be used as a cheap way to kite air troops placed at the center of the arena. Split the Skeletons so that one goes into the lane the air troops is staggered towards, and two go into the other lane. The single Skeleton will tank an attack and buy time for the two Skeletons in the other lane to distance themselves from the air unit, allowing them to live longer. However, this will not work against the Flying Machine, as its sight range is equal to its attack range, meaning that if an enemy walks out of its attack range, it won't try to follow them. To counteract this, players should place Skeletons in front of the Flying Machine to distract it.
- Placing Skeletons and then placing down a single grounded unit on the same tile right afterwards will cause them to spread further apart from each other while deploying, allowing them to be targeted individually by certain area damage attackers like the Baby Dragon, making them more effective at stalling these units.
- This tactic is most effective if the grounded unit is a ranged attacker, as it will not continue to collide with the Skeletons upon deployment and will not be susceptible to area damage damage until after all of them are defeated.
- This tactic is ineffective against cards with a large enough area damage radius, such as the Mega Knight and his jump attack.
History[]
- Skeletons was released with Clash Royale's soft launch on 4/1/16.
- On 19/2/16, the Balance Update increased the Skeletons' hitpoints and damage by 11%.
- On 3/5/16, the May 2016 Update increased the Common card level cap to 13 (from 12).
- On 18/5/16, a Balance Update increased the Skeletons' hitpoints and damage by 5%.
- On 21/6/16, a Balance Update decreased the number of Skeletons spawned to 3 (from 4).
- This also changed the numeral "Four" to "Three" in the description and replaced "swarm" with "surround" due to the lower number of Skeletons.
- The balance changes to the Skeleton Army (in the Tournaments Update) tell us that the 4th Skeleton from this card moved to the Skeleton Army.
- However, the Skeleton Army only has 15 skeletons and not 21 as of the 1/10/18 Balance Update.
- On 13/2/17, a Balance Update increased the number of Skeletons spawned to 4 (from 3). This also changed the numeral "Three" to "Four" in the description.
- On 12/6/17, a Balance Update decreased the number of Skeletons spawned to 3 (from 4). This changed the numeral "Four" to "Three" in the description.
- On 27/10/21, the 2021 Quarter 3 Update increased the level cap of all cards to 14 (previously 13).
Trivia[]
- The Skeletons, the Ice Spirit, the Electro Spirit, the Fire Spirit, and the Heal Spirit are the only cards in the game that cost 1 Elixir, making them tied the cheapest cards in the game.
- Skeletons are tied with Bats as the most frail and least damaging units in Clash Royale, with only 98 hitpoints and damage per hit at level 13, and 32 hitpoints and damage per hit at level 1. However, unlike the Bats, they only cost 1 Elixir. Guards also have the same hitpoints, however, they come with a shield.
- The Skeletons are 1 of 4 units which can defeat themselves in one attack, the others being Bats, Firecracker, and Hunter.
- The Skeletons are 1 of 3 troops which can be spawned by a troop (Skeletons/Skeleton Army), a spell (Graveyard), and a building (Tombstone). The others are Goblins and Barbarians.
- The Skeletons are the subject of several Emotes.
- On 4/1/2021, there was a Troop Rush challenge which spawned Skeletons with an invisibility mechanic like the Royal Ghost, except the Skeletons would never deactivate their invisibility, being unable to be directly targeted by enemy troops. The only way to defeat them was by using spell damage or if they were caught in area damage from an enemy troop.