皇室战争百科

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皇室战争百科
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“Drags enemy troops to its center while dealing damage over time, just like a magnet. A big, swirling, Tornado-y magnet.”

The Tornado card is unlocked from Legendary Arena(Arena 15). It is a spell with a wide radius, low damage, and a singularity effect that pulls nearby foes to the center. A Tornado card costs 3 Elixir to deploy.

Strategy[]

  • The Tornado's ability to displace enemy troops is unique compared to knockback effects.
    • Any unit that is moving in the opposite direction to where the Tornado is pulling them will resist the pull, and the unit will not be pulled as far. Because of this, the Tornado works more efficiently the slower the target troop is. For example, a Hog Rider can resist more than a Musketeer because of the speed difference. Stationary troops are heavily influenced.
    • The Tornado's pull strength also depends on the mass of a unit. A Hog Rider or Mini P.E.K.K.A. are relatively light, so the Tornado will displace them further than a Valkyrie or Golem.
    • Any unit caught in the Tornado can attack as long as there is a target is in range. Because of this, ranged troops hardly suffer at all when being dragged away from their target, so it is better to pull them in closer to nullify their range advantage.
    • Charge attacks from cards like Prince and Inferno Dragon will not have their charges reset from the Tornado, which is not the case with knockbacks. The former also resist the Tornado's pull a lot more effectively than it would if it was not charging.
    • Like knockback, it cannot displace buildings. The Tornado does still slightly damage them, so it can be used to finish off Crown Towers with very little health, though its Tower damage to Elixir ratio is very low; Zap or Earthquake may be a better alternative.
  • The Tornado's large radius and ability to displace enemy troops make it very versatile in offensive or defensive combos.
    • Splash troops used in conjunction with the Tornado is a devastating combination as enemy units are clumped together in the centre of the Tornado, leaving them vulnerable to splash damage. A deadly combo is Tornado + Sparky. The Tornado can clump up enemy troops and allow the Sparky to one shot or severely damage units within her blast radius.
    • The Tornado can be used to drag defending units out of the way. This is particularly effective when trying to preserve glass-cannons to maximise damage output. Tornado is also great with Graveyard, as it can pull defending units like the Valkyrie out of the way. In a similar manner, ranged troops can be pulled towards highly damaging units to nullify their range advantage.
    • It can also be used to drag ranged troops to any high damage dealers. This is an excellent way to play a P.E.K.K.A. Tornado deck. Executioner and Wizard also pair well in the P.E.K.K.A. Tornado deck as their splashing capabilities can be used effectively with the Tornado's pull, wiping out hordes of low to medium health units. Using similar thinking, the Tornado can also pull troops to a bomb dropped by the player's Giant Skeleton or Balloon to fully defeat or at least heavily damage them.
    • The Tornado can pull a Giant Skeleton away from the player's Princess Tower at the last秒 so that its death bomb does not deal any Tower damage.
    • For a neutral trade, it can be used to pull a Princess within range of a Crown Tower, allowing it to destroy her. However, she will still get around 1-2 hits, so this is a last resort counter.
    • If an opponent often distracts an X-Bow or Mortar with a single unit that is placed somewhat far back on their side, a pre-emptive Tornado placement can allow the siege building to sneakily lock onto the Princess Tower by pulling the unit out of the building's range. This is most easily done by pulling the unit backwards. The player should also try to Tornado the unit to the other lane if possible, so that it does not assist in defending the X-Bow after the pull. The player should try to make the Tornado's effect begin as soon as the opponent's unit is deployed, so that the unit does not resist the Tornado's pull by walking forward. While this will activate the opponent's King's Tower, the siege buildings themselves will never be affected by the activation.
    • The Tornado can be used to pull opposing troops backward, allowing a Giant Skeleton bomb or P.E.K.K.A. hit to connect to the tower instead.
    • Tornado syngerizes well with the Electro Giant, as it can pull opposing troops inside the Electro Giant's damaging radius. This works especially well against frailer, fast-attacking troops.
    • The Tornado can be effectively used alongside the Poison. Troops will try to run away from the Poison, and Tornado will keep them inside the Poison for longer, while also dealing extra damage to them, which would be able to defeat certain troops that would otherwise survive, such as a Witch.
  • The Tornado's short duration means that a misplacement of this card can result in a fair Elixir deficit and heavy damage to the player's own Crown Towers; the player should always aim to have troops in the Tornado for its whole duration to maximize its pulling effect. To reduce the chance of a misplacement, use dragging instead of tapping when deploying the Tornado as the exact area of effect will be visible. The player can also tap and hold the Spell before releasing it.
  • The Tornado's damage output is low, and is only enough to fully defeat all units with less health than Goblins. However, when combined with another low cost spell, like Zap or Giant Snowball, it can defeat them along with Minions, Rascal Girls, Princesses, and Dart Goblins. Although this is usually a negative Elixir trade, it can be useful to take out the opponent's defending swarms, especially when they are spread out.
  • The Tornado's large radius and one秒 duration makes it very useful against Clone. The low damage of the Tornado is irrelevant as all Clones only have one hitpoint. However, certain Cloned troops will avoid being fully defeated, such as the Skeleton Barrel, which has a drop delay on its death spawn, meaning the Skeletons will still have to be addressed.
  • The Tornado can be used to activate the player's King's Tower. For most melee troops, placing the Tornado on the tile directly in front of the King's Tower and two tiles into the defending lane will cause an activation. This will allow for extra defense against future pushes, as the King's Tower is able to attack any troops that are near the Princess Towers.
    • Depending on how the opponent primarily gets tower damage, taking Princess Tower damage in order to activate the King's Tower may be a wasteful play. For example, the Royal Giant will never be in range of the King's Tower while attacking a Princess Tower, weakening the effectiveness of the activation. Unless the player can take a substantial advantage of the King's Tower against other units, it may be better to simply use the Tornado in other situations.
    • The Tornado is especially effective at stifling Miner or Goblin Barrel attacks. If the cards are placed anywhere besides the outer corner of the Princess Tower, the Tornado can force a King activation and be able to weaken these cards much more quickly in future pushes. Even if they place their card on the outer corner of the Princess Tower to try and avoid the Tornado's pull, this is easily predictable as there is no other placement where their troop can attack the tower safely.
    • After activating the King's Tower, the Tornado should be used to pull troops towards the center in range of all three Crown Towers to maximize the defender's advantage. Cheap troops like Skeletons can be placed as well to hold troops there for longer.
    • It is not recommended to pull highly damaging troops to the King's Tower such as the Golem or P.E.K.K.A. more than once. Extremely high-health troops will be able to survive the attacks of the three Crown Towers for very long, allowing other troops to do significant damage to the Princess Towers if unopposed. Additionally, they will likely do significant damage to the King's Tower, opening up the possibility for a back door three crown.
    • The Tornado and Fisherman act about the same, being able to pull troops to the King Tower or pulling them to another location, and they even cost the same amount of elixir.

History[]

  • The Tornado was added to the game on 11/11/16.
  • On 15/12/16, a Balance Update increased its radius by 10% and also increased its pulling power. This update also changed its description. It used to say: "Drags enemy troops to the center of the Tornado while dealing damage over time. Doesn't affect buildings."
  • On 13/3/17, the March 2017 Update allowed the Tornado to be placed on buildings.
  • On 12/6/17, a Balance Update decreased the Tornado's duration by 0.5sec(to 2.5sec from 3秒), but allowed multiple Tornado spells to stack.
  • On 25/4/18, the Clan Wars Update increased the Tornado‘s damage per秒 by 21%, but also decreased the duration by 0.5秒(from 2.5秒 to 2秒). It also allowed the Tornado to be placed on the river.
  • The 20/6/18 Update moved the Arena to unlock the Tornado from Builder's Workshop(Arena 6) to Frozen Peak(Arena 8).
  • On 28/1/19, the January 2019 Update moved the Arena to unlock the Tornado from Frozen Peak(Arena 8) to Spell Valley(Arena 5).
  • On 5/5/2020, a Balance Update decreased the Tornado's duration by 50%(2秒s -> 1秒) but its pull strength was increased by 65% and its damage per秒 by 100%. It was also changed to damage buildings. As a result, the "Doesn't affect buildings." blurb from its description was removed.
  • The 2021 Quarter 2 Update moved the Arena to unlock the Tornado from Spell Valley(Arena 5) to Legendary Arena(Arena 15).
  • On 27/10/21, the 2021 Quarter 3 Update added the level 14 Tornado.

Trivia[]

  • The Tornado has the largest area of effect, with a radius of 5.5 tiles. This means it is also the only spell that can affect all 3 Crown Towers at once.
  • The card image shows a tornado with a pig(possibly the Hog Rider's or one of the Royal Hogs) being sucked into the tornado.
  • The original concept for the Tornado was butterflies, used for distracting troops.
  • The Tornado inspired the trap from Clash of Clans, the Tornado Trap. It is currently the only Clash Royale Card to inspire a Trap in Clash of Clans.
  • It appeared in the picture for the Balance Changes coming on 1/11/16 before it was officially announced that it was going to be added to the game.
  • The initial balance change for Tornado in Season 11 was a +100% pull strength increase, but it was pulled back last minute.
  • The Tornado's "Damage per秒" value on its info screen in-game is erroneously doubled(its "Crown Tower Damage/sec" value is correctly noted).
  • The Tornado is 1 of 2 damaging spell cards that does not contain the phrase "Reduced damage to Crown Towers." in its description despite dealing reduced damage to Crown Towers, with the other being Earthquake.
  • Unlike all other damaging spell cards, Tornado deals approximately 35% of its total damage to Crown Towers, rather than 30%.

数据

花费
Elixir
范围
Radius
持续时间
Time
目标
Targets
类型
Type
稀有度
Rarity
3 5.5 1秒 空中和地面目标 法术 史诗
等级
Level
伤害
DPS
对皇家塔伤害
Tower Damage
6 53 x2(106) 18 x2(36)
7 58 x2(116) 20 x2(40)
8 64 x2(128) 22 x2(44)
9 70 x2(140) 24 x2(48)
10 77 x2(154) 27 x2(54)
11 84 x2(168) 29 x2(58)
12 93 x2(186) 32 x2(64)
13 102 x2(204) 35 x2(70)
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