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“Spits out bolts of electricity hitting up to three targets. Suffers from middle child syndrome to boot.”

The Electro Dragon card is unlocked from Electro Valley (Arena 11). The Electro Dragon is a flying troop with moderate hitpoints and damage. Its attack is a bolt of chain lightning that can hit up to 3 targets in sequence. The Electro Dragon resembles a small blue dragon with blue eyes and glowing spikes on its back. An Electro Dragon card costs 5 Elixir to deploy.

Strategy[]

  • The Electro Dragon has a chain lightning attack wherein each attack that the Dragon fires has the ability to spread out to a maximum of 2 other nearby targets. The targets can be hit from up to 3.5 tiles away from the previous target.
    • Keep in mind that this is not a splash damage effect. The chain lightning will merely hit three individual troops. The player can take advantage of this when facing an opposing Electro Dragon by placing a swarm like a Skeleton Army in front of the unit they want to protect, as the chain lightning will only hit three units.
    • If the Electro Dragon's attack only strikes 1 target, the target will only take one-third of the Electro Dragon's potential firepower. Unlike the Electro Wizard, unspent charges on the Dragon's attack are not stacked on to the original target.
  • A lone enemy Electro Dragon can be used to activate your King Tower. Place down a single unit in the middle between the Princess Tower and King's Tower, so that when the Electro Dragon attacks the Princess Tower, the chain will bounce to the solo unit and then it will bounce to the King's Tower, activating it. This is easier to do with larger troops, as their size will make them closer to both towers and increase the likelihood of a chain. Because of this, players should avoid putting the Electro Dragon in Graveyard decks, as a King Tower activation can severely cripple future pushes.
  • The Electro Dragon can be a decent counter to a Goblin Barrel due to its attack chaining onto each Goblin. However, the Goblins will still get a few stabs in, so don't rely on the Electro Dragon as your only counter.
  • The Electro Dragon is somewhat fragile for its Elixir cost. Its attack and move speed are also slow, so it is best used as a helper on defense where other troops can take blows for it or behind a tank on offense.
  • Since the Electro Dragon stuns and flies, it can be reliably used to counter charge units, especially those that cannot hit air like the Prince, Battle Ram, or Sparky.
  • A Lightning spell can take out an Electro Dragon up to 1 level higher immediately. To work around this, the player can deploy other cards that die to Lightning, like Witch, to bait out the spell, or the player can deploy their Electro Dragon away from other units so that their Lightning does not get much value. The player can also deploy it near a Crown Tower, and then deploy a card with more hitpoints than an Electro Dragon, like Ice Golem, in an attempt to block the remaining Lightning strikes. Goblin Cage is particularly effective as the building and unit both have health exceeding the Electro Dragon, absorbing 2 Lightning strikes.
  • The Electro Dragon can be used to attack troops that are being protected by tank cards, like Archers behind a Giant for example.
  • Single-troop cards like the Musketeer or Mega Minion are great counters since the Electro Dragon will not be able to deal full damage to them because its attack will be unable to chain.
  • Electro Dragon is an ideal counter to Zappies because even though the lights on its back light up before attacking, stun effects will not reset its attack; destroying them with more than enough health left over for a counterpush.
  • The Electro Dragon is very strong in Golem and Giant decks as it will be able to delay and defeat support units or tank killers that are placed to counter the tank with its chain attack. It can also render Inferno Tower and Inferno Dragon useless, similar to an Electro Wizard, although they could make it target another troop easier than the Electro Wizard since he targets 2 troops at a time.
  • It is quite effective against an Elixir Golem or a Lava Hound. When these units are defeated, the Electro Dragon will hit some of their death spawn units with the chain attack, increasing its value. This is not useful against the Skeleton Barrel however, as the Skeleton Barrel has a slight delay between its death and the spawned Skeletons.

History[]

  • The Electro Dragon became available as a one-time reward in the Electro Dragon Challenge that began on 27/10/18. Players who reached 6 wins in the challenge would unlock the card early. Players who unlocked the Electro Dragon early would then be able to find the Electro Dragon in the Shop and in Chests.
  • The Electro Dragon card was added to the game on 9/11/18.
  • On 3/12/18, a Balance Update decreased the Electro Dragon’s hitpoints by 5% and made its first attack slower.
  • On 27/10/21, the 2021 Quarter 3 Update added the level 14 Electro Dragon.

Trivia[]

  • The Electro Dragon is a reference to the eponymous troop in Clash of Clans.
    • However, the Electro Dragon in Clash Royale is a less durable infant, only hits up to three targets with its chain lightning, has the same damage for all three hits, stuns on strike and doesn't inflict death damage.
  • It is one of the three troops that are "miniature" versions of another troop in Clash of Clans, the others being the Baby Dragon and Mini P.E.K.K.A. They are smaller versions of the Electro Dragon, Dragon, and P.E.K.K.A respectively.
  • Based on its flavor text, it can be assumed that the three dragons are siblings (Electro Dragon being the "middle child", Baby Dragon being the "youngest child" and the Inferno Dragon being the "oldest child").
    • However, this was retconned in Clash of Clans, which introduced the Inferno Dragon to be the same entity as a Baby Dragon.
  • After each attack, the spikes on the Electro Dragon's back light up in sequence, similar to a Sparky's charge. This is merely a visual indicator; its attack does not "charge" like Sparky's attack does.
  • It is one of four units capable of damaging multiple units without dealing splash damage, the others being the Electro Wizard, Electro Spirit, and the Hunter.

数据

花费
Elixir
攻击速度
Damage Speed
眩晕持续时间
Freeze
移动速度
Speed
部署时间
Deploy Time
射程
Range
目标
Targets
数量
Troop Count
行进方式
Transport
类型
Type
稀有度
Rarity
5 2.1秒 0.5秒 中等(60) 1秒 3.5 空中和地面目标 x1 空中 军队 史诗
等级
Level
生命值
Hitpoint
伤害
Damage
每秒伤害值
DPS
6 594 120 x3 57 x3
7 653 132 x3 62 x3
8 718 145 x3 69 x3
9 790 159 x3 75 x3
10 867 175 x3 83 x3
11 950 192 x3 91 x3
12 1,045 211 x3 100 x3
13 1,146 231 x3 110 x3
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