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皇室战争百科
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“Jumps on enemies, dealing Area Damage and stunning up to 9 enemy Troops. Locked in an eternal battle with Knight for the best mustache.”

The Electro Spirit card is unlocked from the Electro Valley (Arena 11). It is a single-target, low-ranged ground troop with low hitpoints and damage. Its physical appearance is similar to an Ice Spirit, but its body is purple and it has a bright blue mustache. If it jumps onto a unit, its attack will arc and strike up to 8 other targets within 4 tiles of each other. An Electro Spirit card costs 1 Elixir to deploy.

Strategy[]

  • If it crosses the bridge at full health, the player can deploy a unit between their Princess Tower and King's Tower to force a King's Tower activation for minimal tower damage. Since it can chain onto more units in one attack than the Electro Dragon, small swarms like Skeletons can also function as a link to the player's King's Tower. As a result, the player should avoid using the Electro Spirit in decks where a King's Tower activation greatly hampers the effectiveness of future attacks, such as a Graveyard deck. Use this fact and deploy it only when the opponent is low on Elixir, or if it is countered by Troops.
  • Its increased chain count, chain range, and lower cost in comparison to the Electro Dragon makes it notably more difficult to nullify for a good trade. The Electro Spirit can stun and force most, if not all troops in a push to retarget, simply by deploying it from a short distance so that it can jump on the frontmost unit.
  • It is important to note that the Electro Spirit does slightly less damage per hit than the Ice Spirit. For example, when used in tandem with a Dart Goblin, the Electro Spirit is incapable of dropping the health of Minions to the point where the Dart Goblin can one-shot them, whereas the Ice Spirit is able to do so.
  • The Electro Spirit can counter most swarms with the help of a Princess Tower, when placed to pull the swarm off to a side before stunning them. This does not work very well versus the Minion Horde, as the Princess Tower must still shoot each Minion twice to defeat them, and since there are 5 of them, this equates to 10 shots to defeat the entire Horde. This is not fast enough to prevent some Minions from swiping at the tower.
  • When combined with a Zap or Giant Snowball, the Electro Spirit can allow the spell to one-shot all swarms besides Barbarians. This is especially useful on offense, as it will allow for the player's push to continue for a good trade, and the Electro Spirit is almost guaranteed to hit each swarm unit with its chain attack. In the same principle, it can be used with a Fireball to effectively put troops like a Musketeer or a Wizard into a hitpoint range where the spell can one-shot them.
  • The Log or a Barbarian Barrel are the cheapest methods of countering an Electro Spirit that is being tanked for by something else, as they can both one-shot it. When attacking, the Electro Spirit should generally not be played behind the push when these cards are in hand, as it will result in a waste of 1 Elixir. However, the player may want to do this to bait the spell, which can allow them to more effectively use other cards, such as a Goblin Barrel (which is weak to the aforementioned spells).
  • Pairing the Fire Spirit with Electro Spirit is very effective, as they both cost 1 Elixir, which will only use a total of 2 Elixir. This combination can take out units such as Princess, Minions, Archers, Bomber, Firecracker and can even completely stop a Goblin Barrel with the help of the Princess Tower. This combo can help a lot decks which try to bait The Log or Arrows, since the combo is very effective against swarms. It is also good on the offensive side, having more damage potential than The Log and can hit air. The player should make sure to deploy the Spirits a short distance from their targets to ensure they can finish deploying and attack successfully.

History[]

  • The Electro Spirit was made available before its general release on 2/11/20 as part of a Restricted Card Challenge, which started on 14/10/20. Players who achieved at least 7 wins in the Challenge would receive an Electro Spirit card as a one-time reward.
  • On 27/10/21, the 2021 Quarter 3 Update added the level 14 Electro Spirit.

Trivia[]

  • The description is inaccurate as Electro Spirit does not inflict area damage - it likely refers to the massive count of the multi-hit chain lightning mechanic. The other units that can deal damage to multiple units with one attack without an area damage radius are the Hunter, the Firecracker the Electro Dragon, and the Electro Wizard.
  • The Electro Spirit is 1 of 9 cards to be associated with electricity, the others being Zap, Tesla, Zappies, Electro Dragon, Lightning, Electro Giant, Electro Wizard, and Sparky.
  • It is the spirit-related card to have the lowest damage out of all spirit cards.
  • It is the only card in the game to not receive any balance changes.
  • It is 1 of 5 troops to be defeated as a part of their attack, the other four being the Ice SpiritFire Spirit, Heal Spirit, and the Wall Breakers.
  • It is the fourth card to cost only 1 Elixir, the others being Skeletons, Ice Spirit, Fire Spirit, and Heal Spirit.

数据

花费
Elixir
眩晕持续时间
Freeze
移动速度
Speed
部署时间
Deploy Time
射程
Range
目标
Targets
数量
Troop Count
行进方式
Transport
类型
Type
稀有度
Rarity
1 0.5秒 极快(120) 1秒 2.5 空中和地面目标 x1 地面 军队 普通
等级
Level
生命值
Hitpoint
伤害
Damage
1 90 39 x9
2 99 42 x9
3 108 47 x9
4 119 51 x9
5 131 56 x9
6 144 62 x9
7 158 68 x9
8 173 75 x9
9 190 82 x9
10 209 90 x9
11 230 99 x9
12 252 109 x9
13 278 120 x9
14 305 132 x9
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