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皇室战争百科
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“Mirrors your last card played for +1 Elixir. Will not appear in your starting cards.”

The Mirror card is unlocked from the Spooky Town(Arena 12). It is a spell that repeats the last card used by the player for 1 extra Elixir. It will never appear as 1 of the first 4 cards dealt to the player at the start of a battle, as the description states. The level of the copied card depends on the level of the Mirror. When in a battle, the card will display the player's last placed card inside the Mirror. A Mirror card does not have a defined Elixir cost; instead, it shows a "?". At the maximum level, the Mirror will place a card 1 level higher than the player's previous card's maximum level(Level 15).

Mirror cannot be used on 英雄 cards. If the player's last played card was a Champion, the Mirror will ignore it and repeat the card played before the Champion. If the player's first card played was a Champion, and they obtain a Mirror card by having it be dealt to their hand as the秒 card, the Mirror will appear greyed out with a ? in place of the Elixir number. Attempting to deploy it will do nothing, and on the first attempt the text "Mirror cannot be deployed as a first card" will be displayed.

Strategy[]

  • The Mirror lets the player repeat a card, such as the Goblin Barrel, leaving the opponent without the proper Elixir or cards to counter it.
    • There are a few ways around this. The opponent may have a single card that counters both, like an area damage troop, or may have multiple cards that can counter one after the other, like two spells. The opponent will also be able to counter a Mirrored card more easily with an Elixir advantage.
    • It is effective to Mirror a card which the opponent only has one counter to. For example, if the opponent always counters a Goblin Barrel with The Log, the player can Mirror their Goblin Barrel and their opponent will have no The Log to counter it, unless he/she too has a Mirror. If not, a Mirrored Goblin barrel at tournament standard will do massive damage as Crown Towers take three shots to defeat overleveled Goblins.
  • Elixir Collectors can be Mirrored in order to boost the player's Elixir production, allowing the player to deploy cards faster, although it will only give a profit of 1 Elixir.
  • It is easy to tell that an opposing player has the Mirror, as it is the only way to deploy a card twice in a row or have two of the same card at different levels on the field. However, Spear Goblins from the Goblin Hut/Goblin Gang and Spear Goblins from the card can have different levels on the same field. The same goes for the Fire Spirit, Skeletons, Barbarians, Goblins, Minions, Musketeers, Bats, and Royal Recruits. In 2v2, it is also possible that two players from the same team use the same card of different levels.
  • Mirroring cards is especially effective against spells, as the level boost can change some key interactions against troops. For example, a Mirrored Sparky will not die to a Rocket as it will be one level higher and have more hitpoints.
  • On ladder, certain interactions change compared to tournament standard if both players are at the highest level, where Mirror produces level 15 cards. Take note of the following interactions to know which cards are more or less favorable to Mirror.
    • A Mirrored Bandit, Night Witch, Miner, Royal Ghost, Giant Skeleton, Lava Hound, or Mega Knight will die one tower shot faster at maxed ladder than at tournament standard. In the Miner's case, this causes it to get one less hit on the tower at maxed ladder in a 1v1 situation.
    • A Mirrored Magic Archer will fail to one-shot Mirrored Spear Goblins.
    • A Mirrored Poison will deal a lower percentage of tower damage compared to the tournament standard.
    • A Mirrored Rocket will deal a higher percentage of tower damage compared to the tournament standard.
  • The Mirror is a high-risk, high-reward card. If played correctly using powerful cards like the Giant Skeleton or P.E.K.K.A., the resulting push can have a devastating snowball effect.
    • This strategy is especially effective during the double-Elixir period, allowing the player to Mirror the above cards more easily and support them.
    • The opponent will gain more of an Elixir advantage if the Mirrored card was easily countered.
  • If the player accidentally plays a card too early or otherwise at the wrong time, they can use the Mirror to play that same card again but at the cost of 1 additional Elixir.
  • There are cards that are not wise to Mirror:
    • Minions, as the player can use the Minion Horde to get the same number of Minions for two less Elixir.
    • Skeletons, as the player can use the Skeleton Army to get nine more Skeletons with the same Elixir cost.
    • Goblins, as the player can use the Goblin Gang to get two Spear Goblins as well. However, overleveled Goblins do take three shots to be defeated by a Princess Tower, so this can potentially be done as a pressure/punish play.
  • The Mirror can be used as a surprise card. The opponent may use multiple cards to defend against a single unit. If the player Mirrors that card, the opponent will not have those counters in hand to defend against the秒 unit, possibly forcing them to take tower damage or overspend on defense.
  • The Mirror can be used along a Clone to make a large push and overwhelm an opponent(with a high-damaging troop or low-health troops) if they can't defend against it. This tactic is not advised with low health troops, as splash damage can take down those troops with ease unless the opponent has no counter.
  • The Mirror can produce cards at levels that are otherwise unavailable, such as level 15 cards, when it is at max level. Additionally, it allows the use of cards above tournament level such as level 12 cards when played at tournament level. This one level difference can change a lot of interactions between cards, assuming they are at similar level. For instance, a Mirrored Fireball will be able to destroy Three Musketeers outright.
  • Before placing Mirror into a deck, players should consider what cards they will want to Mirror. If they are intending to Mirror anti-tanks such as a Mini P.E.K.K.A, they may be able to add a different anti-tank, such as the Executioner or even a Sparky, which can have the same surprise factor Mirror could have, possibly at a more efficient cost. Most successful decks with Mirror have cards with a unique purpose in them, such as the Furnace or the Miner.
  • In scenarios where the opponent's Crown Towers are low on hitpoints, the player can Mirror their offensive spells to finish them off. Alternatively, they can Mirror a low-Elixir cost card such as an Ice Spirit, to rotate their card hand quicker and arrive at their offensive spell sooner.
  • Although Mirror cannot be used on Champion cards, its ability to "ignore" them can be useful. For example, if the player deploys a Goblin Barrel on the opponent's Crown Tower, and the opponent uses The Log to counter it, the player can deploy a Champion, like Golden Knight, at the bridge, and then deploy the Goblin Barrel again using Mirror. The Golden Knight can tank for the Mirrored Goblins, allowing them to deal further damage.

History[]

  • The Mirror was added with Clash Royale's soft launch on 4/1/16.
  • On 2/2/16, the February 2016 Update increased the level of Mirrored common cards by 4 and Mirrored rare cards by 2.
  • On 2/29/16, the artwork of the card was changed.
  • On 23/3/16, a Balance Update decreased the Mirrored Legendary cards level by 1.
  • On 3/5/16, the May 2016 Update increased the Mirrored Common and Rare cards level by 1.
  • On 19/9/16, a Balance Update increased the all Mirrored cards' level by 1. This allows players with Level 13(formerly Level 8) Mirrors to deploy Level 14 cards, which would be unobtainable otherwise.
  • On 2/11/16, a maintenance break decreased the Level 13 Mirror's Mirrored card's level by 1. This was to fix a bug where cards above the max level did not appear.
  • On 15/12/16, a Balance Update increased the Level 13 Mirror's Mirrored card's level by 1; the bug above was finally fixed.
  • On 20/6/18, a Balance Update changed the Mirror such that, if used in a deck, will never appear as one of the cards in the player's opening hand. It also moved the Arena to unlock this card from Spell Valley(Arena 5) to Electro Valley(Arena 11).
  • On 28/1/19, the January 2019 Update moved the Arena to unlock the Mirror from Electro Valley(Arena 11) to Spooky Town(Arena 12).
  • On 2/12/19, an Update gave the Mirror a new animation if a card has been Mirrored.(A Mirror appears on the ground with the new card, in addition to a special sound effect.)
  • On 30/3/21, a shadow Update erroneously removed the Mirror's visual and sound effects.
  • On 7/6/21, an Update re-added Mirror's visual and sound effects as a bug fix.
  • On 27/10/21, the 2021 Quarter 3 Update added the Level 14 Mirror. This, in turn, allowed it to spawn Level 15 cards.

Trivia[]

  • The Mirror is the only card that does not have a defined Elixir cost. However, the cost will always be at least 2 and at most 10, as there are no other cards that cost less than 1 or more than 9.
  • It is the only spell that does not have any direct effect on deployed troops and has no area of effect if the player is not copying a spell.
  • It is 1 of 3 spells that can have a non-circular area of effect, if the Mirrored card was The Log or Barbarian Barrel.
  • When calculating the Average Elixir Cost of a deck, the Mirror is treated as a 1.5 Elixir card. Before the May 2016 Update, it was simply ignored in calculating the average cost as if the deck had only 7 cards.
  • The Mirror is 1 of 4 cards that is unavailable in Triple Draft, the other being Clone, Three Musketeers and Giant Skeleton.
  • Mirror is grouped with 1 Elixir cards when sorting them by Cost in-game.
  • It is 1 of 2 cards which does not appear in the player's starting hand, with the other card being the Elixir Collector. It can formerly.
  • When you try to play Mirror while it isn't copying anything(via a 英雄), it will display "Mirror can't be deployed as a first card."
  • While upgrading it, the card will show its original artwork.
  • The Mirror is 1 of 3 cards that cannot be set on Defense Towers in Clan Wars, the other being the Elixir Collector and the Clone.

数据

花费
Elixir
类型
Type
稀有度
Rarity
前一张打出的卡牌的花费+1 法术 史诗
等级
Level
复制的普通卡等级
MirroredCommon
复制的稀有卡等级
MirroredRare
复制的史诗卡等级
MirroredEpic
复制的传奇卡等级
MirroredLegendary
6 7 7 7 9
7 8 8 8 9
8 9 9 9 9
9 10 10 10 10
10 11 11 11 11
11 12 12 12 12
12 13 13 13 13
13 14 14 14 14
14 15 15 15 15

Mirrored Max Level Card Statistics

The Level 14 Mirror can deploy cards that are a level higher than their normal max level. Note: Currently, these tables only list the statistics of Level 15 cards.

Troops, Defenses and Production

Card
Rarity
Health(+Shield)
HitpointShield Hitpoints
Damage(+Death Damage)
DamageDeath Damage
Damage per秒
DPS
Special Damage
BoostTower Damage
Archers 442 156 130 -
Baby Dragon 1,677 233 155 -
Balloon 2,446 1,398(+349) 466 -
Bandit 1,320 281 281 563
Barbarians 974 279 199 -
Bats 119 119 91 -
Battle Healer Battling 2,502 216 144 -
Passive Healing -24 -48 -
Active Healing -37 -148 -
Bomber 483 323 179 -
Bomb Tower 1,977 324(+324) 202 -
Bowler 3,029 419 167 -
Cannon 1,302 308 342 -
Cannon Cart 1,300(+1,300) 309 309(Unshielded: 343) -
Dark Prince 1,805(+349) 361 277 722
Dart Goblin 380 176 251 -
Electro Dragon 1,384 279 x3 132 x3 -
Electro Giant 6,058 279 132 -
Electro Wizard 1,038 160 x2 88 x2 279
Elite Barbarians 1,949 558 398 -
Elixir Collector 1,560 - - -
Elixir Golem Golem 2,101 370 284 -
Golemite 1,050 185 142 -
Blob 525 92 71 -
Executioner 1,770 246 x2 102 x2 -
Fire Spirit 334 331 - -
Firecracker 442 93 x5 31 x5 -
Fisherman 1,267 281 216 -
Flying Machine 896 250 227 -
Giant 5,750 370 246 -
Giant Skeleton 4,893 389(+778) 259 1,556(Death Damage to Crown Towers)
Goblin Cage Cage 1,405 - - -
Brawler 1,498 491 446 -
Goblins 293 174 158 -
Golem Golem 7,456 454(+326) 181 -
Golemite 1,514 72(+144) 28 -
Guards 118(+349) 177 177 -
Heal Spirit Battling 336 160 - -
Healing -584 - -
Hog Rider 2,472 463 289 -
Hunter 1,220 123 x10 55 x10 -
Ice Golem 1,745 123(+123) 49
Ice Spirit 334 159 - -
Ice Wizard 1,001 132 77 123(Spawn Damage)
Inferno Dragon 1,883 52-616 130-1,540 -
Inferno Tower 2,549 61-1,236 152-3,090 -
Knight 2,421 293 244 -
Lava Hound Hound 5,544 79 60 -
Pup 315 132 77 -
Lumberjack 1,865 352 440 10.5sec(Rage Duration)
Magic Archer 774 195 177 -
Mega Knight 5,808 390 229 781
Mega Minion 1,220 454 283 -
Mini P.E.K.K.A. 1,983 1,050 617 -
Miner 1,760 281 234 84
Minions
Minion Horde
334 148 148 -
Mortar 2,139 386 77 -
Mother Witch Witch 950 193 175 -
Hog 915 77 64 -
Musketeer 1,050 318 289 -
P.E.K.K.A. 5,475 1,188 660 -
Prince 2,924 570 407 1,141
Princess 380 246 82 -
Ram Rider Ram 2,571 387 215 774
Rider - 151 137 -
Rascals Boy 2,659 193 128 -
Girl 379 193 193 -
Royal Ghost 1,760 380 211 -
Royal Giant 4,464 446 262 -
Royal Hogs 1,220 111 92 -
Royal Recruits 773(+349) 193 148 -
Skeletons
Skeleton Army
119 119 119 -
Skeleton Dragons 773 234 123 -
Sparky 2,112 1,936 484 -
Spear Goblins 193 119 70 -
Tesla 1,674 334 278 -
Three Musketeers 1,050 318 289 -
Valkyrie 2,904 389 259 -
Wall Breakers 482 570 - -
Wizard 1,050 410 292 -
X-Bow 2,330 60 200 -
Zappies 772 169 80 -

Spawners

See the table above for spawned troops' stats. Note that Cards that spawn their exclusive units are listed in the table above rather than this table.

Card
Rarity
Health
Hitpoint
Damage(+Death Damage)
DamageDeath Damage
Damage per秒
DPS
Troop Spawned
Troop
Barbarian Barrel - 351 - Barbarians
Barbarian Hut 2,008 - - Barbarians
Battle Ram 1,328 386(Charge Damage: 772) - Barbarians
Furnace 1,229 - - Fire Spirits
Goblin Barrel - - - Goblins
Goblin Drill 2,097 118(Spawn Damage);

37(Crown Tower Spawn Damage)

- Goblins
Goblin Gang - - - Goblins
Spear Goblins
Goblin Giant 4,583 256 170 Spear Goblins
Goblin Hut 1,483 - - Spear Goblins
Graveyard - - - Skeletons
Night Witch 1,320 457 304 Bats
Royal Delivery - 636 - Royal Recruits
Skeleton Barrel 773 0(+193) - Skeletons
Tombstone 772 - - Skeletons
Witch 1,220 195 177 Skeletons

Other Spells

Card
Rarity
Damage
Damage
对皇家塔伤害
Tower Damage
Other Increased Attributes
Boost
Arrows 178 x3(534) 55 x3(165) -
Earthquake 120 x3(360) 105 x3(315) Building damage: 420 x3(1,260)
Fireball 1,004 302 -
Freeze 167 51 -
Giant Snowball 279 85 -
Lightning 1,537 461 -
Poison 132 x8(1,056) 41 x8(328) -
Rage - - 持续时间:10.5秒
Rocket 2,163 648 -
The Log 422 126 -
Tornado 123 x2(246) 41 x2(82) -
Zap 279 85 -
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