“Spawns a mischievous trio of Rascals! The boy takes the lead, while the girls pelt enemies from behind... with slingshots full of Double Trouble Gum!”
The Rascals card is unlocked from the Rascal's Hideout (Arena 13). It spawns a single-target, melee Rascal Boy with high hitpoints and low damage output, as well as 2 single-target, medium-ranged Rascal Girls with low hitpoints and moderate damage output. The deployment is always a Rascal Boy in the front and 2 Rascal Girls behind. A Rascals card costs 5 Elixir to deploy.
Strategy[]
Left alone, this card can inflict massive damage towards, if not completely destroy, a Crown Tower. Always aim to destroy the Girls first, as they deal much more damage per second than the Boy.
The Log, Arrows, and Royal Delivery are excellent at countering this card, as they one-shot the Girls which are the main source of damage. Knowing this, it is not a bad idea to use the Rascals with other spell-vulnerable cards, as the opponent may be forced to spread their spells thin. Goblin Barrel in particular synergizes well as the boy will survive with a majority of his health and can tank for the Goblins spawned from the barrel.
The Barbarian Barrel is also a good counter to this card for a positive Elixir trade. The spell cripples the Rascal Girls, while the Barbarian finishes them off and defeats the Rascal Boy with a Crown Tower's assistance. However, in a larger battle with support troops, the Barbarian may not be able to finish off the Girls.
The Rascals can be used in a similar manner to a Knight and Archers combo, albeit for 1 less Elixir and with more fragile but stronger "Archers" as well as a weaker but bulkier "Knight". The Rascal Girls can be used to bait Arrows or The Log, while the Rascal Boy can be used in the same way as a Knight.
Similar to Archers, the Rascals can be split if they are placed in the middle of the Arena. A Rascal Girl will leave the group and go towards the other lane, helping to defend. The lone Rascal Girl will get 1 hit on the Princess Tower, and her respectable damage output means putting a cheap tank in front of her like an Ice Golem or a Miner is not a bad idea to force a response out of the opponent.
The Valkyrie is an effective counter to the Rascals, if placed properly, for a positive Elixir trade, since she can destroy the Rascal Girls in one spin and then finish off the Boy, and can counterpush with three-quarters of her health remaining.
The Executioner and the Bowler are great counters to them, as they can splash all 3 Rascals and survive for a counterpush.
The Mega Knight is also a great counter, since his spawn damage instantly kills the Girls and can quickly kill the Boy with almost no HP loss, and can be used in a counter-push.
They are great counters against tanks (along with the help of a Crown Tower) such as the P.E.K.K.A and Mega Knight for a positive Elixir trade, as the Boy will absorb all the damage while the Girls will continuously hit the tank.
The Rascals are a positive Elixir trade for countering over-leveled Elite Barbarians on ladder as well as challenges as the Rascal Boy has a very high amount of hitpoints.
When defending against a Golem or Balloon, it's a good idea to put the Rascals away from the path of the Golem or Balloon, such that the Rascal Girls do not take death damage
It is always a good idea to separate the Boy from the Girls to prevent the Girls from getting killed by area damage. This can be done by putting a large tank (for example the Electro Giant) amid the Rascals. In defense, the Rascals should be placed slightly earlier to allow the Boy to seperate from the Girls so that any area damage support behind the troop that the Rascals are defending against would not gain value by hitting the Girls.
The Rascals pair well with the X-Bow and Mortar. The Rascal Boy's high hitpoints acts as a meatshield for the building, buying it more time to deal damage, while the Rascal Girls will target air troops that the buildings are unable to target.
Similarly, they can also work with a Balloon. The Rascal Boy acts as a tank for the Balloon while the Rascal Girls handle air troops that are threatening the Balloon. Unlike Archers, the Rascal Girls are able to two-shot Minions that are usually used against the Balloon.
History[]
The Rascals card was added to the game on 25/05/18.
On 2/7/18, a Balance Update decreased the Rascal Boy's hitpoints by 5.3% and made the Rascal Girls' initial attack slower.
On 4/3/19, a Balance Update increased the Rascals' deploy time by 0.15s for each rascal.
On 5/3/19, a maintenance break changed the deployment of the Rascals by making the Rascal Boy spawn first instead of the Rascal Girls.
On 3/6/19 a Balance Update decreased the Rascal Boy’s Hit Speed by 13% (1.3sec -> 1.5sec)
On 1/7/19, a 'Rulebook' Update decreased the Rascal Boy's range from 1 to 0.8 (now classified as Melee: Short).
On 2/6/20, a Balance Update decreased the deploy stagger for each Rascal from 0.15 seconds to 0.1 seconds.
On 7/6/21, a Balance Update decreased the Rascal Girls' first attack speed to 0.8 sec (from 1 sec). The 2021 Quarter 2 Update also moved the Arena to unlock the Rascals from Jungle Arena (Arena 9) to Rascal’s Hideout (Arena 13).
On 7/12/21, the 2021 Quarter 4 Update increased the Rascal Girls’ Hit Speed (1.1sec -> 1sec).
Trivia[]
It is 1 of 2 cards that spawns different troops at once, the other being the Goblin Gang.
Upon the release of this card, the total amount of cards since the soft launch was doubled, also making Modern Royale have the same number of cards as Retro Royale. Later, since the June 2018 Update, which released Giant Snowball and Royal Hogs, Modern Royale contains more cards than Retro Royale.
On an older loading screen, there was a continuity error where both Rascal Girls wear an eye patch over their left eyes, instead of on opposite eyes as is expressed on their card.