皇室战争百科

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皇室战争百科
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“A heavily armored, slow melee fighter. Swings from the hip but packs a huge punch!”

The P.E.K.K.A card is unlocked from P.E.K.K.A's Playhouse (Arena 4). She is a slow, single-target, melee-ranged ground troop with very high hitpoints and damage. She wears heavy dark blue armor, has team-colored horns, eyes, and wields a large metal sword. A P.E.K.K.A card costs 7 Elixir to deploy.

Strategy[]

  • The P.E.K.K.A can defeat Barbarians up to 2 levels higher in 1 hit. This is useful to keep in mind if Barbarians are the opponent's only counter to her.
  • The Hunter is an effective counter to the P.E.K.K.A as long as the Hunter is protected by a tank such as Knight or Ice Golem or a swarm, Skeletons or Goblins allowing it to stay in front of the P.E.K.K.A unharmed.
  • If she crosses the bridge alone, a grounded swarm card like the Skeleton Army is effective at distracting and defeating her, usually for a positive Elixir trade, although this is easily countered with a quick spell like The Log or Zap. However, as sending her alone is in generally unadvisable without playing support cards, so expect the enemy to place a counter.
  • The P.E.K.K.A.'s massive damage and very high hitpoints make her impossible to defeat on the other side. Because of this, she can get enormous value against massive pushes. However, she relatively gets countered easily when alone.
  • Royal Recruits are an effective counter to a lone P.E.K.K.A, since one side (with the help of a Princess Tower can take care of her while the other side sets up a fairly threatening counterpush. Their shields and regular hitpoints also makes them spell-proof, with the latter being high enough to survive any spell that costs 3 Elixir or less. Ranged area damage troops like the Wizard can greatly support the P.E.K.K.A by quickly clearing out the shielded Recruits.
  • The P.E.K.K.A is very weak against enemy air troops like a Minion Horde or an Inferno Dragon. They can attack her completely unharmed and set up for a good counterattack.
  • Although situational, the P.E.K.K.A can be used as a distraction for enemy air troops, as her hitpoints are high enough to tank several shots from units such as Baby Dragon or Flying Machine.
  • Ranged troops that deal area damage like the Wizard are effective at backing up the P.E.K.K.A, as they cover each others' weaknesses fairly well. However, combos like this are often vulnerable to spells or mini tanks that can take care of the back end support troops first.
  • Electro Dragon pairs well with the P.E.K.K.A, as its chain lightning denies both small swarms and the Inferno cards that she is weak against. The Electro Wizard can have a similar effect, but he is more easily blocked off. Both these troops are also effective assisting counters to the P.E.K.K.A, slowing her down even further from a distance and being fairly spell resistant. This is very useful in scenarios where your P.E.K.K.A approaches an enemy P.E.K.K.A, allowing yours to win the duel.
  • The P.E.K.K.A functions differently from other high cost tanks in the sense that she attacks all units. While this generally makes her less effective on offense, as she can be distracted, it allows her to be effective on defense as she will destroy most enemy ground units in a few hits. In a counterattack, she can serve as a meat shield that makes it more difficult for the opponent to place frail troops or tanks, limiting their defensive options. Her high damage can cause the opponent to overcommit their defenses on her solely, allowing other troops to pass by unharmed.
  • Spell cards and distraction units are the most effective methods of countering a P.E.K.K.A push. An Ice Golem is especially effective as it will kite the P.E.K.K.A away from its support troops for a cheap Elixir cost, making them much easier to take care of. Once the P.E.K.K.A has dealt with the Ice Golem, it will not have much, if any support behind it, also being easily taken care of.
  • More costly building chasers can substitute the Ice Golem's role, and set up for a large push during the kite. Goblin Giant is particularly effective as its faster move speed will prevent the P.E.K.K.A from attacking it during the kite, and the Spear Goblins in its pouch will damage down the P.E.K.K.A However, this strategy can allow the P.E.K.K.A to reap much more defensive value after the kite and open up the opportunity for a powerful split push by the opponent. Air troops complement the kite very well, as they will chip away at her health without being obstructed by the kiting unit.
  • A mini tank + swarm combo is effective at taking a P.E.K.K.A push head on. By placing the mini tank close to the support troops and then deploying the swarm beside the P.E.K.K.A right afterwards, the opponent's units are forced to deal with the type of troop they are weak to, giving them more time for the player's Princess Tower to chip away at the push and also for them to articulate further counters.
  • Buildings can be good follow up defenders if the opponent lacks an instant damage spell to take care of them, as the P.E.K.K.A will not be able to reach them quickly.
  • Playing a P.E.K.K.A behind the King's Tower is often a risky play due to her high cost leaving the investor vulnerable to a punish in the other lane. The player should only do this if they need to build a bigger push to break through the opponent's defenses, if they have a sufficient Elixir lead, or if the other Princess Tower is already close to being destroyed so that the opponent's punish will not be efficient for their Elixir (for example, a Hog Rider being played to take out a Princess Tower with only 300 health).
  • The Tornado pairs well with the P.E.K.K.A since the Tornado can pull ranged units that the P.E.K.K.A usually has a tough time getting to, allowing the P.E.K.K.A to finish them off, and can also destroy some swarms. A notable example of this is against Witch since the Tornado damage allows the P.E.K.K.A to one-shot her while also defeating the Skeletons she spawns.
  • The Fisherman also works well with the P.E.K.K.A as he can pull in ranged troops that the P.E.K.K.A would usually have trouble reaching and also deal a bit of extra damage. However, this is still weak to swarms so also bring a spell or a splash unit to further support this push.
  • Rage complements a P.E.K.K.A counter-push fairly well, as long as there are already sufficient support troops on the arena. Raging a lone P.E.K.K.A will often still be a waste of Elixir as her weaknesses to swarms and kiting are not mitigated.
  • Even though her hitpoints are higher, it is recommended to have a distraction unit like Skeletons in front of her when defending a heavy hitter like a Prince. This will allow her to save more of her health for a counterattack after defending against the heavy hitter.
  • The Zappies can almost permanently stun an approaching P.E.K.K.A Placing them beside the tower will make them line up vertically and efficiently stagger the timing of their stuns, leaving the P.E.K.K.A nearly immobile. However, they are weak to Fireball and Poison.

History[]

  • The P.E.K.K.A was released with Clash Royale's soft launch on 4/1/16.
  • On 2/2/16, the February 2016 Update decreased the P.E.K.K.A's hitpoints by 13% and decreased the Elixir cost to 7 (from 8).
  • On 21/6/16, a Balance Update increased the P.E.K.K.A's damage by 8%.
  • On 24/8/16, a Balance Update increased the P.E.K.K.A's damage by 5%.
  • On 13/2/17, a Balance Update decreased the P.E.K.K.A's deploy time to 1 second (from 3 seconds).
  • On 5/8/19, the August 2019 Update decreased the P.E.K.K.A's hitpoints by 9.5% but increased her range from Melee: Short to 远距离近战 (0.7 tiles to 1.6 tiles).
  • On 2/9/19, a Balance Update decreased the P.E.K.K.A's range from 远距离近战 to Melee: 中等(1.6 tiles to 1.2 tiles).
  • On 27/10/21, the 2021 Quarter 3 Update added the level 14 P.E.K.K.A

Trivia[]

  • The acronym "P.E.K.K.A" has no official alias, but a Facebook contest held by Supercell in 2012 prompted readers to submit ideas for what the name stood for, as well as allowing them to vote for submissions via the like feature. The title that had the most votes was 'Perfectly Enraged Knight Killer of Assassins'.
    • Interestingly, the community considers P.E.K.K.A. as a Mega Knight hard counter, and can obviously solo the Knight and the Golden Knight.
  • The P.E.K.K.A is 1 of 16 troops which first existed in Clash of Clans, the others being Minions, Archers, Goblins, Barbarians, Giant, Valkyrie, Wizard, Hog Rider, Witch, Bowler, Wall Breakers, Golem, Balloon, Lava Hound, and the Archer Queen. In-game, she appears identical to a Level 1 P.E.K.K.A in Clash of Clans.
  • The P.E.K.K.A upgraded with Star Points gains another sword, which is a reference to how P.E.K.K.As in Clash of Clans wield 2 swords when they are Level 4 or higher. However, the Clash Royale P.E.K.K.A will never attack with the other sword or both swords, while the Clash of clans P.E.K.K.A will swing both.
  • P.E.K.K.A's gender has been confirmed as female, as 1 of the Loading Screen Hints in Clash of Clans states, "The armor on P.E.K.K.A is so heavy that Spring Traps don't affect her".
  • The old image of the P.E.K.K.A on the Barracks info screen in Clash of Clans was used in the card's image.
  • The P.E.K.K.A in blue team resembles her Builder Base counterpart from Clash of Clans, the Super P.E.K.K.A.
  • There is an Arena based on the P.E.K.K.A called P.E.K.K.A's Playhouse, which shares the name of a single-player campaign level in Clash of Clans.
  • Inside a Rage Spell radius, she resembles her level 8 Clash of Clans counterpart.
  • When deployed, P.E.K.K.A will briefly say "Butterfly" in a robotic voice. This is a reference to a Clash of Clans commercial where the P.E.K.K.A chases a butterfly.
  • The P.E.K.K.A's horns are always team-colored in battle, rather than purple as depicted on the image, her own Emotes, and in Clash of Clans.
  • In 1 of the Loading Screen Hints, it says "P.E.K.K.A: No one knows what's behind that mask. Maybe even another mask.", which may be a reference to the anime Naruto, specifically the episode called: "Gotta See! Gotta Know! Kakashi-Sensei's True Face!"
  • The P.E.K.K.A is the subject of 5 Emotes.
  • The P.E.K.K.A is 1 of 12 cards which bring an excited reaction from the audience upon spawning and brings a collective groan from the audience when defeated, the others include Sparky, Giant, Goblin Giant, Giant Skeleton, Electro Wizard, Night Witch, Bowler, Inferno Dragon, Golem, Lava Hound, and Royal Giant.
  • When P.E.K.K.A hits an enemy, a faint, low-pitched laugh plays. This only happens if said attack would not defeat the unit being hit.
  • The P.E.K.K.A is featured as a skin for Barbarian King in Clash of Clans.
  • Despite her fearsome and mighty appearance, the P.E.K.K.A is shown to be tender in some commercials.
  • The P.E.K.K.A may be a reference to D.A.V.E. from Backyard Monsters. Both have names that don't stand for anything in particular, both are robotic in nature and both were considered the strongest regular troop in their respective games.
  • In a Clash Royale loading screen, it says how it is unknown what is behind the mask, proving there is no true choices, except the suggestion of another mask.

数据

花费
Elixir
攻击速度
Damage Speed
移动速度
Speed
部署时间
Deploy Time
射程
Range
目标
Targets
数量
Troop Count
行进方式
Transport
类型
Type
稀有度
Rarity
7 1.8秒 慢(45) 1秒 1.2(中距离近战) 地面目标 x1 地面 军队 史诗
等级
Level
生命值
Hitpoint
伤害
Damage
每秒伤害值
DPS
6 2,350 510 283
7 2,580 561 311
8 2,843 617 342
9 3,125 678 376
10 3,431 744 413
11 3,760 816 453
12 4,136 897 498
13 4,535 984 546
14 4,982 1,081 600
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