“Destroying enemy buildings with his massive cannon is his job; making a raggedy blond beard look good is his passion.”
The Royal Giant card is unlocked from the Royal Arena (Arena 7). He is a building targeting, medium-ranged troop with high hitpoints and moderately high damage. His appearance is similar to that of a Giant but he sports a darker colored cloth coat, has a mustache with sideburns which go down to his chin, wears an earring on his right ear, and wields a cannon in one hand and a cannonball in the other. A Royal Giant card costs 6 Elixir to deploy.
Strategy[]
- Since the Royal Giant is a ranged troop, he will not protect any melee or short-range troops from enemy defenders, making his high hitpoints nearly worthless as a meat shield. However, it is possible to use the Royal Giant as a tank if the player puts down melee troops after the Princess Tower targets the Royal Giant.
- The Princess, the Magic Archer, and the Flying Machine can stay safely behind the Royal Giant since they have a longer range than him. Keep in mind that spells such as The Log and certain troops can nullify this synergy.
- Generally, ranged support cards should be placed at a slight distance from the Royal Giant, so that they attack troops that are on top of the Royal Giant while they are on your side. This will make these support troops harder to deal with troops.
- The Minion Horde, Skeleton Army, and Barbarians can effectively counter a Royal Giant due to their high damage output, minimizing the amount of damage the Royal Giant is able to do. However, these swarms are defeated easily by supporting splash units like the Wizard or spells like Arrows. Other high damage per second units like the Mini P.E.K.K.A., Lumberjack, or Elite Barbarians are more reliable due to their higher hitpoints.
- The Royal Giant can be used to kite slow moving troops like the P.E.K.K.A. into the other lane, while also threatening the opponent's Princess Tower. It is recommended to have spells ready though when using this method.
- The Ice Wizard's ability to slow down troops can also be an effective support option to make the Royal Giant less of a threat.
- The Inferno Tower is one of the best counters since it distracts the Royal Giant while taking it down quickly. However, beware of spells such as Zap or Lightning as they can be quickly deployed to reset the ramp-up damage. Even if the opponent lacks an Inferno card, Lightning is useful to support a Royal Giant as he will often force more than one card out of the opponent's hand, allowing the spell to gain positive Elixir trades.
- Placing him on the end of the bridge allows him to attack the enemy Princess Tower after taking just a few steps, making him a pressing threat. After destroying one tower and opening the lane, he can be placed in the middle of the opponent's map to almost immediately attack the second Princess Tower. He should be placed 1 tile down from the center so that he is out of the King's Tower's range during his deploy time. Since he can single handedly take down a Princess Tower, this is very effective in the Overtime period, as the mere threat of the Royal Giant often deters opponents from using all of their Elixir at once to attack, allowing the player to defend more flexibly.
- If the player fails to place a building on time and an opposing Royal Giant locks on to the Crown Tower, they can use a stunning card to cause the Royal Giant to re-target and hit a placed building instead. If none of these cards are available, the player can also move the Royal Giant by using a Fisherman, a Tornado, a Spell that has a knockback effect, or placing troops or buildings on top of him, which also forces a retarget.
- When countering a Royal Giant with a P.E.K.K.A., the P.E.K.K.A. should be deployed on top of the Royal Giant and in his path. This will cause the P.E.K.K.A. to push him back slightly due to her high mass. This causes the Royal Giant to get one less shot onto the Princess Tower.
- Royal Giant is a great counter to siege buildings such as the X-Bow and Mortar. Since he has decent range, high health, and only targets buildings, he can stand on your side while tanking the siege building and taking it out on his own. This is especially potent against the Mortar as he will stay outside of its blind spot and keep it distracted. After defeating the buildings, he will still have above half of his health for a counterpush.
- While the Royal Giant does not have enough range to attack the Crown Towers from the river, he cannot be used to activate the King Tower with a Tornado or a Fisherman and he will not get into range of the King Tower by these cards. Because of these, it can sometimes be beneficial to take advantage of positive Elixir trades with spells by activating the King Tower.
History[]
- The Royal Giant was added to the game on 29/2/16 with the March 2016 Update.
- On 23/3/16, a Balance Update increased the Royal Giant's damage by 20%.
- On 3/5/16, the May 2016 Update added the level 13 Royal Giant, increased the Royal Giant's range by 1 and also changed his description. It used to say, "Sighting his massive cannon at enemy buildings, the Royal Giant comes in like a wrecking ball." The same update also fixed the "range bug" and decreased the range by 0.5 tiles with no change to effective range, thereby providing a 0.5 tile increase (effectively a 1 tile increase in range).
- On 18/5/16, a Balance Update decreased the Royal Giant's damage by 4%.
- On 24/8/16, a Balance Update decreased the Royal Giant's hit speed to 1.7 sec (from 1.5 sec).
- On 19/4/17, a Balance Update increased the Royal Giant's deploy time to 2 sec (from 1 sec).
- On 1/10/18, a Balance Update decreased the Royal Giant's range to 5 (from 6.5), but increased his damage by 60% and decreased the deploy time to 1 sec (from 2 sec).
- On 6/9/21, a Balance Update increased the Royal Giant's first attack speed to 0.9 sec (from 0.7 sec).
- On 27/10/21, the 2021 Quarter 3 Update added the level 14 Royal Giant.
Trivia[]
- The Cannon he wields appears to be the turret of a level 7 Cannon from Clash of Clans. When he is Star Level 2 or above, this Cannon takes the appearance of a level 10 Cannon from Clash of Clans.
- He is 1 of 12 cards which bring an excited reaction from the audience upon spawning and brings a collective groan from the audience when defeated, the others include Giant, Sparky, Goblin Giant, Giant Skeleton, P.E.K.K.A., Electro Wizard, Night Witch, Bowler, Inferno Dragon, Golem, and Lava Hound.
- The Royal Giant was once very infamous among players for being overpowered due to his range and high Hitpoints, meaning that he was harder to take down before landing a highly damaging shot. This is referenced in the game twice:
- A Loading Screen Hint, which reads "All cards are created equally... even Royal Giants.".
- A post-battle 2v2 message which says "Nerf the Royal Giant".
- Oddly, the cannonball he holds is larger than the cannonball fired from his Cannon. Even so, the Royal Giant can be seen loading this cannonball back into the cannon during the recoil animation after he fires.
- Despite wearing armor, he has less hitpoints than an equal-level Giant.
- The Royal Giant has the 2nd highest hitpoints out of any ranged troop, only second to the Lava Hound.
- The Royal Giant is the subject of an Emote.
数据
花费 |
攻击速度 |
移动速度 |
部署时间 |
射程 |
目标 |
数量 |
行进方式 |
类型 |
稀有度 |
---|---|---|---|---|---|---|---|---|---|
6 | 1.7秒 | 慢(45) | 1秒 | 5 | 建筑 | x1 | 地面 | 军队 | 普通 |
等级 |
生命值 |
伤害 |
每秒伤害值 |
---|---|---|---|
1 | 1,200 | 120 | 70 |
2 | 1,320 | 132 | 77 |
3 | 1,452 | 145 | 85 |
4 | 1,596 | 159 | 93 |
5 | 1,752 | 175 | 102 |
6 | 1,920 | 192 | 112 |
7 | 2,112 | 211 | 124 |
8 | 2,316 | 231 | 135 |
9 | 2,544 | 254 | 149 |
10 | 2,796 | 279 | 164 |
11 | 3,072 | 307 | 180 |
12 | 3,372 | 337 | 198 |
13 | 3,708 | 370 | 217 |
14 | 4,068 | 406 | 239 |