皇室战争百科

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皇室战争百科
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“Sparky slowly charges up, then unloads MASSIVE area damage. Overkill isn't in her vocabulary.”

The Sparky card is unlocked from Electro Valley (Arena 11) or a Legendary Chest. She is a ranged area damage troop with moderately high hitpoints and extremely high area damage. She takes the appearance a front-facing tesla coil with an attached steel ram and a base with 4 wooden wheels. Sparky will charge up over time, releasing her attack when it is full and an enemy is within its range. However, this charge can be reset by a stun effect. A Sparky card costs 6 Elixir to deploy.

Strategy[]

  • Due to her massive damage, Sparky is capable of taking out high hitpoint troops such as the Giant and Royal Giant in just a few hits.
  • Electro Wizard, Electro Dragon, and Zappies are very reliable counters to the Sparky, being able to permanently stun her until she's destroyed for a positive Elixir trade.
  • The Sparky is most effectively used in counterattacking, being able to decimate entire pushes for large Elixir trades thanks to her attack's high area damage and radius. Her slow attacking and movement speed leaves her vulnerable on offense when she is alone, and her high 6 Elixir cost will leave the player at a deficit for some time.
  • Players can also use Sparky to counter the P.E.K.K.A. However, if the P.E.K.K.A is at least two levels higher than Sparky, it could be risky as the P.E.K.K.A will survive 2 blasts from her and eventually destroy Sparky due to her very high damage and hitpoints.
  • Because Sparky deals immense damage but can be easily countered, she is best used as a support troop, ideally behind a high hitpoint tank that targets buildings like the Golem or Giant. Having the tank target buildings means that it will separate itself from the Sparky when units are deployed to defend, making it more difficult for the opponent to hit them both with area damage cards. Additionally, her massive damage may cause the opponent to overcommit and focus too many cards onto the Sparky, allowing the tank to sneak by and deal a significant amount of damage to the Princess Tower.
  • Sparky pairs well with the Goblin Giant, due to that the Goblin Giant is tanking for her, and the Spear Goblins on his back taking out air troops that would normally give Sparky trouble.
  • Regular tanks can also be effective, but they may be less consistent in getting to a tower. For example, a P.E.K.K.A. is helpful for when the opponent has high-health units that Sparky cannot defeat in one shot, allowing both of them to finish them off, but the combo is very costly and is weak to air units and swarms. The Mega Knight is also helpful for when Sparky is surrounded by swarms, also allowing both of them to clean them up at once, but may take longer to defeat tanks while still being costly and helpless against air units. However, if they are supported by the right units, the tank's ability to take down units can allow the push to take down a tower in a single swoop.
  • A Rage spell can throw off the opponent's expectation of when exactly she will fire, possibly allowing her to land a deadly shot on a Crown Tower. This is more effective later into an offense when the opponent has already exhausted several distraction units.
  • Sparky's massive damage can be wasted on weak, low cost troops like an Ice Spirit or Goblins or shielded troops such as Guards. With that being said, make sure to play splash units such as the Bomber, Executioner, or the Fire Spirit with her to kill low hitpoint troops and clear the way for Sparky.
  • Sparky cannot attack air troops. This means that air troops like Minions and Bats can quickly defeat a Sparky unharmed.
  • A Tornado pairs extremely well with Sparky and any other splash support troops since it drags them together, allowing them to be easily defeated. Dragging them onto the Crown Tower is even more effective.
  • A lone Sparky may be countered with a Tombstone along with the help of a Tower. Due to the Sparky's slow attack speed, the spawned Skeletons will distract her indefinitely. If placed correctly, the Skeletons can distract Sparky while the Arena Tower will destroy her. Even if the Sparky gets a hit on the Tombstone, the 3 spawned Skeletons will cause more distractions.
  • The Graveyard is an effective counter for a lone Sparky since it will distract her for a maximum of 7 seconds and has a high chance of destroying her. The random nature of the spawned Skeletons hinders the efficiency of any supporting splash units, as they will have trouble hitting multiple units at once, leaving plenty of time for the defender to deal with the push.
  • Surrounding her with land swarms such as Skeleton Army or Goblin Gang will cause her to eliminate only a fraction of the whole unit, allowing surviving ones and Crown Towers to attack her. However, this should not be done when a splash troop such as the Magic Archer is around.
  • High damage cards like the P.E.K.K.A, Giant Skeleton, Rocket, and Lightning can cripple if not destroy Sparky. However, Sparky does deal area damage within a large radius so poorly placed Barbarians and Goblin Gangs will be wiped out immediately due to their lower count. Another thing to remember is that Sparky hardly ever comes in alone, so the defender's air units may be vulnerable to support cards.
  • The Rocket hard counters Sparky due to its high damage, capable of destroying an equivalent-leveled Sparky in one hit. If you suspect that your opponent has a Rocket, try placing your Sparky in the middle and not on the back to avoid tower chip damage. If your opponent has one, you can continue placing it in the middle to force them to Rocket (preventing them from using it on a Crown Tower or other troops) or try baiting their Rocket by deploying other expensive troops (like Three Musketeers).
  • A Mini P.E.K.K.A. can be effective at supporting a Sparky when faced with units that do not die to her blast in one shot. The Mini P.E.K.K.A can quickly finish them off and allow her to keep advancing. The Mini P.E.K.K.A will also deny the opponent from deploying an Electro Wizard on top of her if they have one, as he will immediately be defeated by the Mini P.E.K.K.A and only stun the Sparky once.
  • On the contrary, a Mini P.E.K.K.A. is effective against an enemy Sparky. He will be able to survive one blast from her and defeat her in 2 hits in return. Beware of troops that might be assisting the Sparky however.
  • Sparky hardly ever comes alone. The defender can use this to their advantage and pressure the other lane to force the Sparky user to defend, and prevent them from creating a Sparky combo, allowing them to then defend the lone Sparky with ease. However, the player should be sure not to overcommit as even a single Sparky shot on a Crown Tower is deadly.
  • Sparky's slow movement speed often results in all of its support clumping up around her. This means it is very easy to gain large positive Elixir trades with a Rocket or a Giant Skeleton. Rocket can destroy an equal level Sparky, and a Giant Skeleton can cripple a Sparky and everything around her.
  • When Sparky fires off her shot, she will recoil back 1.5 tiles. When using her to defend a push, try not to put her in the middle. She could easily push herself into the other lane after firing. The recoil is also helpful in defense, as she will stay away from slower troops and possibly survive for longer.
  • The Sparky pairs excellently with the Fisherman, due to the fact that if the opponent tries to punish the Sparky's deployment with an attack in the opposite lane, the Fisherman can pull it into the range of the Sparky, who will blast it. This, however, is ineffective against swarms or air units.
  • A Lumberjack one or more levels higher than a Sparky will survive a blast from her. Provided there are no other troops or spells supporting the Sparky, this allows an overleveled Lumberjack to counter her for a positive Elixir trade.
  • Against an Electro Giant, Sparky does not have much trouble as opposed to other cards that can stun her, because he will only stun her after she hits him. However, it is still advisable to place Sparky at a distance from the Electro Giant, so that she does not take unnecessary damage from his counterattacking capabilities and the stuns that he could do to her might allow him to get extra damage to the Princess Tower.

History[]

  • Sparky was added to the game on 3/5/16 with the May 2016 Update.
  • On 4/7/16, the Tournaments Update changed her description. It used to read "Sparky has a heavy-handed approach in life: Obliterate everything in sight."
  • On 19/9/16, the September 2016 Update changed her description. It used to read "With coils of iron and wheels of wood, the Sparky unloads massive damage to opponents. Overkill isn't in her dictionary."
  • On 1/11/16, the November 2016 Update changed her description slightly. It used to read "Sparky slowly charges up, then unloads MASSIVE area damage. Overkill isn't in her dictionary".
  • On 9/10/17, the October 2017 Update decreased the Sparky's damage by 15% but increased its hit speed to 4 sec (from 5 sec).
  • The 20/6/18 Update moved the Arena to unlock the Sparky from Builder's Workshop (Arena 6) to Electro Valley (Arena 11).
  • On 7/1/19, a Balance Update increased the Sparky's range to 5 (from 4.5).
  • On 3/11/20, a Balance Update increased the Sparky's first attack speed to 1 second (from 0.5 seconds).
  • On 27/10/21, the 2021 Quarter 3 Update added the level 14 Sparky.

Trivia[]

  • There is a Loading Screen Hint that directly refers to the Clash Community's nickname for her. Calling Sparky "trash can on wheels" hurts her feelings. This may suggest that Sparky is a sentient being.
  • The second part of the card description is also used as a Loading Screen Hint.
  • Sparky is 1 of 5 ranged troops that cannot target air, along with Bomber, Bowler, Cannon Cart, and technically the Royal Giant.
  • When fully upgraded, she deals the 2nd highest damage per hit of any card in the game, at 1,760 damage. This is second only to the 1,967 damage of the max-level Rocket.
  • The Sparky has the highest damage per hit out of any troop card in the game.
  • She has the 2nd slowest hit speed out of all cards, being beaten by Mortar's 5 second hit speed.
  • She is 1 of 12 cards which bring an excited reaction from the audience upon spawning and brings a collective groan from the audience when defeated, the others include Giant, Giant Skeleton, P.E.K.K.A., Electro Wizard, Night Witch, Bowler, Goblin Giant, Inferno Dragon, Golem, Lava Hound, and Royal Giant.
  • An enemy Sparky always drops her wheels when destroyed. However if a friendly Sparky is destroyed, nothing is dropped. The other troops that drop items upon defeat are the Knight, the Mega Minion, the Dark Prince, the Guards, the Mega Knight, Rascals, the Executioner, the Cannon Cart, the Golden Knight and the Skeleton King.
  • The three notes Sparky makes when charging up are C, E♭, and G♭, making a c-minor chord if put together.
  • Sparky is a subject of 2 Emotes.
  • The Sparky is 1 of 2 troops to recoil when attacking, along with the Firecracker.
  • The Sparky and the Tesla are the only Electro Valley cards that do not stun.

数据

花费
Elixir
攻击速度
Damage Speed
移动速度
Speed
部署时间
Deploy Time
射程
Range
目标
Targets
数量
Troop Count
行进方式
Transport
类型
Type
稀有度
Rarity
6 4秒 慢(45) 1秒 5 地面目标 x1 地面 军队 传奇
等级
Level
生命值
Hitpoint
范围伤害
Area Damage
每秒伤害值
DPS
9 1,200 1,100 275
10 1,320 1,210 302
11 1,452 1,331 332
12 1,596 1,463 365
13 1,752 1,606 401
14 1,920 1,760 441
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