皇室战争百科

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皇室战争百科
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“He deals BIG damage up close - not so much at range. What he lacks in accuracy, he makes up for with his impressively bushy eyebrows.”

The Hunter card is unlocked from the Hog Mountain (Arena 10). He is a short-ranged troop with moderate hitpoints who shoots shotgun shells with a widespread, and each shot pellet does slight damage on impact. The Hunter will do very high damage up close and less at range. A Hunter card costs 4 Elixir to deploy.

Strategy[]

  • The Hunter is able to take care of swarms when placed at a distance, and can quickly damage down high-hitpoint units when placed right next to them, having slightly more damage than a P.E.K.K.A. when all his bullets connect. However, although he has slightly more health than units of identical Elixir cost like the Musketeer, he will still be damaged down fairly quickly by support troops in a push due to his low range and attack pattern forcing him to be played near the front. Distraction units like Skeletons and mini tanks like the Ice Golem complement him very well, buying him considerable time to get his powerful burst shots off for a cheap cost.
  • A Hunter paired with Skeletons, Ice Spirit, or Electro Spirit can fully counter a Prince on the player's side. If Skeletons are used, the Hunter can be deployed closer to the Prince, allowing it to defeat the Prince without taking damage. This makes it stronger on the counterattack.
  • One on one, he can neutralize a lot of mini tanks and building targeting units; against a Hog Rider, he will at most only let it hit the Princess Tower once before defeating it. He can usually take three or four hits from a mini tank before being defeated, and he has enough health to survive one P.E.K.K.A. strike.
  • A lone Hunter can be surrounded with swarm units such as the Skeletons or Bats to counter him, since he can only shoot in one direction at once and has a fairly slow attack speed.
  • As the Hunter's shotgun shoots multiple projectiles, he can counter troops with shields relatively well, since each bullet is an individual hit. When the shield's health is depleted by some of the bullets, the damage from the rest of the bullets will dig into the unit's actual health.
  • Ranged units such as the Musketeer, Baby Dragon and Wizard are good counters to the Hunter since they do not get close enough for the Hunter to deal significant damage to them. However, the Hunter will destroy these troops extremely fast if he is deployed right on top of them.
  • The Prince is a hard counter to a lone Hunter, being able to counter it defensively or offensively whether he has his charge attack or not thanks to his health pool and his melee attack having a longer range than most others, meaning that the Prince will not take much damage after countering it.
  • He is an okay counter to the Graveyard, since he can one-shot the spawned Skeletons with each pellet and can survive an equivalent level Poison spell. However, the varied spawn locations of the Skeletons can cause him to be inconsistent as the spawning order of his bullets is also random, possibly making him miss more of his bullet shots. Additionally, as the spell's duration goes on, he will walk towards the center of the Graveyard and be vulnerable to being surrounded.
  • He can counter a Goblin Barrel placed on the center of a Princess Tower if he is placed directly behind the Princess Tower before the barrel lands. However, the timing for this needs to be precise; the Hunter's deploy timer should finish the moment the Goblins stop being pushed out to the sides of the tower. Otherwise, the Hunter may not shoot straight ahead, causing some of his bullets to miss.
  • An Ice Spirit is sufficient to distract the Hunter long enough for the Princess Tower to finish him off.
  • The Hunter pairs very well with the Fisherman, as the Fisherman pulls units towards the Hunter, allowing the Hunter to maximize his damage easily. This combo can defeat many singular units on defense, but can be defended with swarms like a Skeleton Army or units with high enough burst damage, like a Sparky.
  • Though the Hunter is very powerful on defense, he deals little damage towards opposing Crown Towers due to rarely, if ever, getting close to them. However, charging units such as the Battle Ram can actually push him close to the Princess Tower if placed directly behind the Hunter, though this combo is very impractical at 8 Elixir.
  • When defending against a Hunter, the player should try not to place their counter too close to the Tower at an angle, as some of the Hunter's bullets could hit a Crown Tower and deal chip damage.
  • When using a melee troop to defend against a lone Hunter, the player should not place the countering unit directly in front of the Hunter, as his high damage up close can result in the unit taking more damage than necessary. Instead, the melee unit should be placed at a distance so that the Tower has time to chip down the Hunter, and so that the Hunter's first shot is spread out, and deals less damage to the melee unit. However, if the Hunter is already locked onto a Crown Tower, it may be more valuable to place the melee unit directly in front of the Hunter to soak all of the damage.
  • The Hunter is a good counter to Balloon, if you place him early enough. He will land one full shot which will cripple the Balloon, and the tower can finish it off. Then you can use the Hunter for a counter-push if you want. However, the Balloon death bomb will damage the tower and possibly the Hunter too. Also, beware of spells that might accompany the Balloon.
  • The Hunter is a good counter to Lava Hound, as he can quickly burst it down. If placed far back enough, he can also defeat the Lava Pups without any major tower damage.
  • Spells that can knockback the Hunter such as The Log and Giant Snowball can be used against the Hunter to knock him further from his target, dealing less damage with each attack. They can also reset the windup time of his attack. On top of that, the Giant Snowball slows down his already slow attack.
    • A Giant Snowball along with the Princess Tower is enough to stop the Hunter on your side. The knockback and slow are enough to prevent him from attacking the Princess Tower before dying.

History[]

  • The Hunter was added on 12/12/17 with the Electrifying Update.
  • On 24/1/18, a Balance Update decreased the Hunter's range to 4 (from 5), and slightly decreased his bullet spread.
  • The 20/6/18 Update moved the Arena to unlock the Hunter from Jungle Arena (Arena 9) to Goblin Stadium (Arena 1).
  • On 7/10/19, a Balance Update increased the Hunter's damage by 2%.
  • On 30/3/21, a Balance Update increased the Hunter's first attack speed to 1.1 sec (from 0.7 sec).
  • The 2021 Quarter 2 Update moved the Arena to unlock the Hunter from Goblin Stadium (Arena 1) to Hog Mountain (Arena 10).
  • On 6/9/21, a Balance Update decreased the Hunter's first attack speed to 0.9 sec (from 1.1 sec).
  • On 27/10/21, the 2021 Quarter 3 Update added the level 14 Hunter.

Trivia[]

  • When Brawl Stars was globally released, Clash Royale celebrated the event by adding a Brawl Stars Challenge, where the Hunter was reskinned as Shelly and the Magic Archer reskinned as Bo.
  • The Hunter is 1 of 4 troops which can defeat itself in one attack, the others being Firecracker, Skeletons, and Bats.
  • The Hunter has the third highest damage per attack of any Epic card in the game, only beaten by the Balloon and the P.E.K.K.A. However, this is only the case if all 10 bullets hit the target.
  • The Hunter is the subject of 1 Emote.

数据

花费
Elixir
攻击速度
Damage Speed
移动速度
Speed
部署时间
Deploy Time
射程
Range
目标
Targets
数量
Troop Count
行进方式
Transport
弹道射程
Radius
类型
Type
稀有度
Rarity
4 2.2秒 中等(60) 1秒 4 空中和地面目标 x1 地面目标 6.5 军队 史诗
14||1,110||112 x10(1,120)||50 x10(500)
等级
Level
生命值
Hitpoint
伤害
Damage
每秒伤害值
DPS
6 524 53 x10(530) 24 x10(240)
7 576 58 x10(580) 26 x10(260)
8 634 64 x10(640) 29 x10(290)
9 696 70 x10(700) 31 x10(310)
10 765 77 x10(770) 35 x10(350)
11 838 84 x10(840) 38 x10(380)
12 922 93 x10(930) 42 x10(420)
13 1,011 102 x10(1,020) 46 x10(460)
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