“Increases troop movement and attack speed. Buildings attack faster and summon troops quicker, too. Chaaaarge!”
The Rage card is unlocked from the Serenity Peak(Arena 14). It is a spell that temporarily increases the attack speed and movement speed of troops and buildings by 35% in the spell's area of effect. It is a deep purple potion packed in a large bottle. It is the same as that spawned by the Lumberjack. A Rage card costs 2 Elixir to deploy.
Strategy[]
- The Rage can be used to increase the movement speed of slow troops, such as Golems, P.E.K.K.A.s, and Giants.
- This spell can also be used to boost the spawn speeds of cards such as the Barbarian Hut, Goblin Hut, Witch, and Night Witch, the fire rate of defensive buildings, or the Elixir Collector's production speed. However, Rage also reduces building lifetime, so beware when using it on low-health buildings or the Goblin Cage, as it only spawns a single troop.
- Rage can be used to help fast attacks, and with its low cost, it can assist the Prince, Hog Rider, Ram Rider, and other troops to destroy a Princess Tower. It is particularly effective when the opponent's best counter to the attack is out of hand, forcing them to quickly react with a different card.
- The effect of Rage falls off after a maximum of 2秒 after something has left its radius, and will always expire once the spell's duration ends. This matters the most on short-ranged cards like Balloon as they would not be able to take full advantage of the spell, restricting the spell's placement as a result.
- Rage does not affect retargeting speeds, animations occurring after set periods, nor can it influence anything irrelevant to movement or direct attacks. For example, the Executioner's axe flies at the same speed even if the Executioner is raged, the King's Tower will not activate its cannon more quickly, and the Giant Skeleton‘s death bomb will not explode faster, so raging these units would be less effective.
- It is effective when the player is defending their Crown Towers since it will be able to affect both the defensive units and buildings.
- Inherently, the Rage is a high-risk, high-reward card that requires good timing in order to succeed. When using Rage, be careful to time it right or else an opposing counter attack will come unhindered due to the player's lack of Elixir.
- Cast it on as many troops as possible to maximize its effect.
- Rage can be used to dodge slow-moving spells, especially the ones with a small radius, like the Rocket. This is effective with the Three Musketeers.
- Rage can be used with other fast/high damaging troops like Bandit or Lumberjack to effectively punish Elixir deficits or slow reaction times. Left alone, these troops would take out a Crown Tower with ease.
- Lumberjack is an alternative to Rage. He can deal high damage on offense or defense, and act as a tank for the player's push before activating its Rage, but it costs 2 more Elixir, and the player has less control over when and where the spell's effect takes place.
- Under the infuence of Rage, an X-Bow can reach shoot 4.504 projectiles every秒, dealing massive damage to the opposing Princess Tower. This can be risky however, especially since Rage will also make the X-Bow decay more quickly, so only cast the Rage if you notice that the opponent does not react to the X-Bow in time.
- Rage can be used to neutralise slowing effects, such as from the Ice Wizard. This might allow your troops to get closer to said Ice Wizard and be able to defeat him without taking too much damage.
- The Elixir Collector is affected by Rage, technically allowing it to produce extra Elixir. However, its lifetimer decays more quickly under a Rage spell's effect, meaning 3 Rage spells are needed to produce only one extra Elixir from the Elixir Collector. This results in a massive 5 Elixir deficit, and thus is an ineffective strategy.
History[]
- The Rage was added with Clash Royale's soft launch on 4/1/16.
- On 29/2/16, the March 2016 Update a falloff effect to Rage, causing troops to lose the bonus if they are out of its effect for 2秒, whereas previously troops kept the effect permanently.
- On 23/3/16, a Balance Update increased the Rage's movement and attack speed boost to 40%(from 35%) and decreased its duration by 20%.
- On 4/7/16, the Tournament Update allowed the Elixir Collector to be affected by Rage.
- On 19/9/16, a Balance Update decreased the Rage's Elixir cost to 2(from 3), its attack speed boost to 30%(from 40%) and its duration by 2秒.
- On 1/11/16, the November 2016 Update increased the Rage's attack speed boost to 35%(from 30%).
- On 25/4/18, the Clan Wars I Update allowed the Rage to be placed on the river.
- The 20/6/18 Update moved the Arena to unlock the Rage from Spell valley(Arena 5) to Hog Mountain(Arena 10).
- The 2021 Quarter 2 Update moved the Arena to unlock the Rage from Hog Mountain(Arena 10) to Serenity Peak(Arena 14).
- On 27/10/21, the 2021 Quarter 3 Update added the level 14 Rage.
Trivia[]
- The Rage is based off of the Spell in Clash of Clans. However, unlike its Clash of Clans counterpart, Rage can affect buildings, and only increases attack speed instead of increasing damage and attack speed.
- The Rage, along with the Wall Breakers and Barbarian Barrel, are the cheapest Epic cards with a cost of 2 Elixir.
- Along the perimeter of the spell, symbols will light up in sequence like a clock as the spell's duration continues, and the spell fades away when they all light up.
- The Rage creates a "roaring" sound when casted, hence the name of the spell.
- The Rage, along with Barbarian Barrel, Zap, Giant Snowball, and Log are the cheapest spells, costing 2 Elixir.
- Troops affected by the Rage will have their sounds played faster, resulting in a higher pitched effect. This is the opposite of what the Ice Wizard does.
- It is 1 of 4 regular Elixir spells from Clash of Clans to also be in Clash Royale, the others being the Lightning, Freeze, and Clone.
- Rage is 1 of 4 spells which have team-colored rings on their radii. The others are Earthquake, Poison, and Graveyard.
- Rage neutralizes slow effects, so units influenced by both effects simultaneously will move and attack at standard speed.
- Units under the effect of Rage will have their level visible, even if said units are at full health.
- Rage's effect does not stack with another Rage spell, nor does it stack with the Lumberjack's dropped Rage spell. However, the effect of Rage does stack with the environmental Rage boost of Rage Battles.
- Rage is the only spell that can affect allied buildings.