“This Fire Spirit is on a kamikaze mission to give you a warm hug. It'd be adorable if it wasn't on fire.”
The Fire Spirit card is unlocked from the P.E.K.K.A.'s Playhouse (Arena 4). It spawns an area damage, short-ranged Fire Spirit with low hitpoints and moderate damage. It resembles a small chunk of flaming coal. Fire Spirit launches itself at its target when attacking, destroying itself on impact. It is the same as those spawned by the Furnace. A Fire Spirit card costs 1 Elixir to deploy.
Strategy[]
- The Fire Spirit's area damage is very useful against swarms of weak, small troops like Goblins, Spear Goblins and Barbarians. However, due to its relatively low health, placing it next to these units will result in it dying before it can attack. Placing the Fire Spirit at a distance will allow it to safely deploy.
- Against the Mother Witch, you want to place it close to her instead, so that it is killed as part of its attack instead of being killed by the Mother Witch, otherwise she will spawn a Cursed Hog from it.
- If timed correctly, a Fire Spirit can damage all of the Lava Pups just as they explode from the Lava Hound, defeating them.
- Due to this splash, an effective strategy is to pair it with troops that deal high single hit damage but are easily stopped by the small troops mentioned, such as the Mini P.E.K.K.A. and Prince.
- The Fire Spirit will connect to a Princess Tower provided it is equivalently leveled. Although it can easily be stopped, its cheap cost often lures out cheap spells and can cause opponents to over-commit Elixir-wise with their defenders. If used at the start of a match, it can also act as a way to tell what deck your opponent is using based on the card that they use to stop the Fire Spirit.
- Fire Spirit can compliment pushes effectively due to its good cost-to-damage ratio and fast movement speed. For example, if the player is pushing with a P.E.K.K.A. and Fire Spirit behind and the opponent drops Minions to counter for example, the Fire Spirit drops the health of said units to be finished off by a Zap or cheap ranged units to protect the P.E.K.K.A, letting her continue towards the tower without taking extra damage.
- It is most effective with fast moving troops like the Hog Rider, as they will not collide with each other as much during an attack.
- A Hog Rider and Fire Spirit combo can make short work of Cannons.
- The player can use units to soak it up. For example, the Skeletons or another spirit result in a neutral Elixir trade.
- For more Fire Spirit value, a Furnace costs 4 Elixir and can spawn up to 7 Fire Spirits, giving the player almost twice as many Fire Spirits for their Elixir. It can allow for more consistent chip damage to Crown Towers and can bait spells due to its cost. However, the Fire Spirits do not spawn all at once, and its upfront cost is higher, so in a situation where the player needs quick area damage, the Furnace is much less versatile.
- Occasionally, it is a good idea to combine the Fire Spirit with spells to defeat certain troops for a low Elixir cost. With a Zap, it can defeat anything up to Wall Breakers, with Arrows, it can defeat anything up to Skeleton Dragons, with Fireball, it can defeat anything up to a Night Witch, and with Lightning, it can defeat anything up to an Inferno Dragon. Use these combinations when you are lacking better counters for these troops or to get a good Elixir trade that would be granted compared to using two Spells.
- Pairing the Fire Spirit with Electro Spirit is very effective, as they both cost 1 Elixir, which will only use a total of 2 Elixir. This combination can take out units such as Princess, Minions, Archers, Bomber, Firecracker and can even completely stop a Goblin Barrel with the help of the Princess Tower. This combo can help a lot decks which try to bait The Log or Arrows, since the combo is very effective against swarms. It is also good on the offensive side, having more damage potential than The Log and can hit air. The player should make sure to deploy the Spirits a short distance from their targets to ensure they can finish deploying and attack successfully.
History[]
- The Fire Spirit (originally called "Fire Spirits", because there were three back before the 6/7/21 Balance Update.) was added to the game on 3/5/16 with the May 2016 Update.
- On 18/5/16, a Balance Update increased the Fire Spirits' area damage radius by 25%.
- On 2/7/18, a Balance Update increased the Fire Spirits' area damage by 5%.
- On 9/9/20, a Balance Update increased the Fire Spirits' area damage radius to 1.7 tiles (from 1.5 tiles).
- On 6/7/21, the 2021 Quarter 2 Update reworked the card, decreasing its Elixir cost to 1 (from 2), its count to 1 (from 3), increasing its hitpoints by 109%, its damage by 6%, its range to 2.5 tiles (from 2 tiles), and its area damage radius to 2.5 tiles (from 1.7 tiles). Its name and description were updated to reflect the count change. Its description previously read, "These three Fire Spirits are on a kamikaze mission to give you a warm hug. It'd be adorable if they weren't on fire." It also moved the Arena to unlock the Fire Spirit from Spell Valley (Arena 5) to P.E.K.K.A's Playhouse (Arena 4).
- On 6/9/21, a Balance Update decreased the Fire Spirit's area damage radius to 2.3 tiles (from 2.5 tiles). It can no longer hit all Goblins spawned from the Goblin Barrel when the Goblin Barrel is deployed in the center of a Princess Tower.
- On 27/10/21, the 2021 Quarter 3 Update increased the level cap of all cards to 14 (previously 13).
- On 7/12/21, the 2021 Quarter 4 Update decreased the range of the Fire Spirit to 2 tiles (from 2.5 tiles).
Trivia[]
- It is 1 of 7 troops to die as a part of their attack, the other 4 being the Ice Spirit, Heal Spirit, Electro Spirit, Wall Breakers, Battle Ram, and the Skeleton Barrel.
- The Fire Spirit, the Ice Spirit, the Electro Spirit, the Skeletons, and the Heal Spirit are the only cards in the game that cost 1 Elixir, currently making them the cheapest cards in the game.
- The Fire Spirit is the only card in English whose name has changed, as a result of its count changing from 3 to 1 in the 2021 Quarter 2 Update.
- Unlike all other "Spirit" cards, the Fire Spirit lacks a mouth.
- The Fire Spirit is the only "Spirit" card to appear in Clash of Clans, used from the Flame Flinger.
- It is the only "Spirit" card to have a spawner building version, which is the Furnace.
- The Fire Spirit is 1 of 11 cards from Clash Royale to appear in Clash Quest, the others being the Bomber, Spear Goblins, Zap, Furnace, Fireball, Goblin Hut, Rocket, Baby Dragon, Prince, and The Log.
- It is the "Spirit" card to have the highest damage, having 301 damage.
- In Touchdown, if a Fire Spirit jumps into the enemy end zone as it attacks, it does not count as a touchdown. This is because a jumping spirit no longer counts as a troop; it becomes similar to a projectile.
- The Fire Spirit has the largest area damage radius of all troops in the game, with a radius of 2.3 tiles.