皇室战争百科

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皇室战争百科
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“A mischevious Spirit that leaps at enemies, dealing Damage and leaving behind a powerful healing effect that restores Hitpoints to friendly Troops!”

The Heal Spirit card is unlocked from the Rascal's Hideout (Arena 13). It is a short-ranged area damage troop with low hitpoints and damage. Its physical appearance is similar to an Ice Spirit, but it is a bright yellow color and is shaped more closely to a rectangle. It attacks by jumping onto enemy units, disintegrating in the process. When it does this, it creates a small restoration field that heals allied troops. A Heal Spirit card costs 1 Elixir to deploy.

Strategy[]

  • The Heal Spirit is best played behind the troop the player wants to heal to guarantee that the troop is inside of the healing radius after the Heal Spirit attacks. Even if the troop is already damaged, placing the Heal Spirit in front of any troop that doesn't move at a Very Fast speed will likely cause the troop to be out of the Heal Spirit's heal radius when the Heal Spirit attacks, wasting some of its value.
  • The Heal Spirit's healing radius will spawn around the enemy troop that it jumps on. To get the maximum amount of value healing troops on defense, the player should place the Heal Spirit in a way that will bring the enemy troop closer to their own defenders, so that more of their troops end up being healed. Alternatively, the player can use Tornado to bring enemy troops very close to friendly ones, increasing the likelihood that the healing radius will take effect.
  • The Heal Spirit can tack on a small amount of damage for a cheap cost, allowing other cards to more easily take out other troops. For example, a Heal Spirit in combination with a Fireball will fully take out units like the Musketeer or Wizard. Similarly, a Heal Spirit combined with a Zap or Giant Snowball will be able to fully take out Goblins, Minions, and the Guards shields.
  • It is much harder to heal long-ranged troops, such as the Musketeer, as the healing radius is very small. Even when versed against melee troops which will approach the ranged troop, it may not be worth letting them close in as most long ranged troops have somewhat low hitpoints, potentially leaving them with less health after the healing than if they were to simply be protected.
  • The Log and the Barbarian Barrel are good counters to the Heal Spirit, especially since the Heal Spirit will often be played in tandem with other cards, which allows the defender to get splash value on them. They are still good counters to Heal Spirits that are played at or near the bridge alone, as The Log can chip the Princess Tower, while the Barbarian Barrel can force out another card from the opponent in order to prevent chip damage.
  • The Heal Spirit works best with bulkier swarm cards such as Royal Hogs and Minion Horde. The former is subject to Fireball while the latter is subject to Zap, both commonly used spells that leave these units with just a sliver of health. They are typically left alone for the Princess Tower to clean up, but a Heal Spirit following behind them forces them to spend more Elixir on defense, or else their lone tower will be overwhelmed by the sudden health rejuvenation.
  • Heal Spirit also synergizes well in Sparky and Balloon decks. The health boost of a few hundred hitpoints can allow these cards to get their single deadly connection that would be otherwise difficult to land on a Princess Tower.

History[]

  • The Heal Spirit card was added to the game after a maintenance break on 2/4/2020, replacing the Heal spell.
  • On 9/9/20, a Balance Update decreased the Heal Spirit's healing radius to 3.5 tiles (from 4 tiles).
  • On 6/10/20, a Balance Update decreased the Heal Spirit's healing effect by 9%.
  • On 9/12/20, a Balance Update decreased the Heal Spirit's damage by 69%.
  • On 30/3/21, a Balance Update increased the Heal Spirit's damage by 225%, but reduced its healing radius to 2.5 tiles (from 3.5 tiles).
  • The 2021 Quarter 2 Update moved the Arena to unlock the Heal Spirit from Hog Mountain (Arena 10) to Rascal's Hideout (Arena 13) and fixed an issue where the Heal Spirit was considered a Spell card in its info menu.
  • On 27/10/21, the 2021 Quarter 3 Update added the level 14 Heal Spirit.

Trivia[]

  • The Heal Spirit was the first card to replace another card (Heal). This is referenced in a line of text below the description which reads "R.I.P. Heal. 2017 - 2020. Alas, we hardly used ye.", referring to its extremely low usage rate in both casual and competitive play.
  • The Heal Spirit was erroneously considered a Spell card in its info menu despite being a troop, likely as a result of being converted from the Heal spell. However, this issue was fixed after the release of the 2021 Quarter 2 Update.
  • Out of all the 'Spirit' cards (Fire Spirit/Ice Spirit/Electro Spirit), Heal Spirit is the only Rare card. This causes Heal Spirit to have 1 more hitpoint than the other Spirits across all levels due to stats scaling slightly differently across rarities. This also causes an equivalently leveled Tesla to be unable to one-shot a Heal Spirit, whereas it would one-shot any other Spirit.
  • It is the spirit-related card to have low hitpoints, having 279 hitpoints.
  • The Heal Spirit, the Skeletons, the Electro Spirit, the Fire Spirit, and the Ice Spirit are the only cards that cost only 1 Elixir, making them the cheapest cards in the game, with the Heal Spirit being the cheapest Rare card.
  • The Heal Spirit has received the largest percentage buff to a singular upgradeable stat out of all cards in the game, with a 225% damage increase in the 30/3/2021 Balance Update.

数据

花费
Elixir
移动速度
Speed
部署时间
Deploy Time
射程
Range
目标
Targets
治疗法术持续时间
Hitpoint
治疗法术范围
Radius
行进方式
Transport
类型
Type
稀有度
Rarity
1 极快(120) 1秒 2.5 空中和地面目标 1秒 2.5 地面 军队 稀有
等级
Level
生命值
Hitpoint
范围伤害
Area Damage
每秒治疗量
HPS
3 109 52 189
4 119 57 207
5 131 62 228
6 144 69 251
7 159 75 275
8 174 83 302
9 191 91 333
10 210 100 364
11 231 110 400
12 253 121 440
13 279 133 483
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