皇室战争百科

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皇室战争百科
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“As pretty as they are, you won't want a parade of THESE balloons showing up on the horizon. Drops powerful bombs and when shot down, crashes dealing area damage.”

The Balloon card is unlocked from the Builder’s Workshop (Arena 6). It is a building-targeting, flying troop with moderately high hitpoints and extremely high damage. When defeated, it drops a bomb which explodes after 3 seconds, dealing a quarter of its attack damage to all units in its blast radius. It is a hot air balloon held together by patches and ropes, and piloted by a Wall Breaker from Clash of Clans. A Balloon card costs 5 Elixir to deploy.

Strategy[]

  • The somewhat fragile Balloon can easily devastate Crown Towers with its extremely high damage, which is further augmented by a tank protecting it and additional support cards.
    • When an opposing Balloon is deployed, the player should destroy it as fast as possible since it has an extremely fast first hit speed and if left alone can destroy any tower or inflict massive damage.
    • An attack strategy is pairing the Lumberjack with the Balloon, commonly called LumberLoon. The Lumberjack tanks for the Balloon and drops a Rage spell, boosting the Balloon and allowing it to get multiple hits on the tower. However, anti-air cards with enough damage output like the Minion Horde or buildings like the Inferno Tower will be able to counter this push. If using this strategy, the player should make sure they have other alternatives to back up the Balloon, such as Fireball or a Baby Dragon. It can be more beneficial for the player to do this as a counterattack to allow Elixir to generate so that the player can deploy more support units.
  • Minions and the Minion Horde are very effective at taking out Balloons because of their large numbers getting in the way of the Balloon and also having high damage per second. Since the Balloon’s death bomb takes 3 seconds to explode, they will usually escape it and create the opportunity for a counterpush. They also cost as much or less than the Balloon, making it a positive/neutral elixir trade. However, these are fairly vulnerable to spells and area damage troops like Arrows or the Baby Dragon.
    • More reliable counters to the Balloon are the Wizard and the Musketeer, as they have a similar damage output but a higher health pool. The Wizard can also hit other units paired with the Balloon.
    • Archers are also a good counter because as a pair they have the exact same DPS as the Musketeer for 1 less Elixir, and they have a fast hit speed. However, unless placed ahead, the death damage will weaken them significantly.
    • The Rocket is arguably one of the most powerful counters. Despite being a negative Elixir trade, it can easily stop the Balloon and only allow it to inflict death damage. However, note that a single Rocket is not enough to defeat a Balloon by itself, so pair it with another card if there is something else tanking for the Balloon.
  • One can support the Balloon with a Baby Dragon. The Baby Dragon has moderately high health and deals area damage, meaning it can easily defeat anti-air swarms like Minions or Spear Goblins while simultaneously tanking damage for the Balloon. In addition, the Balloon reaches the tower faster if the Baby Dragon is deployed behind it, as the Baby Dragon is a fast unit and pushes the slow Balloon toward its target faster. In some cases, this results in the Balloon getting an extra hit on its target before being taken down. However, an Inferno Tower or a tank + anti-air combo can counter this push, as the Baby Dragon's damage is not enough to take out anything bulkier than swarms in two shots.
  • Like the Giant Skeleton, it can be used as bait for enemy ranged troops that can target the Balloon since when it is destroyed, it drops a bomb that deals moderate area damage. In particular, the Balloon's bomb can defeat any unit with as much health as Minions, so the player should try to get these units caught up in the blast.
  • One method of defending against a Balloon combo is to start a push in the other lane to force the Balloon user to spend Elixir on defense, leaving the Balloon without support. This is effective as the Balloon is slow and has a relatively low amount of hitpoints per Elixir, allowing the player to make back the Elixir deficit from starting their push. However, the player must not overcommit as even a single hit from a Balloon is deadly.
  • One expensive, but potentially deadly push using the Balloon involves Minions or a Minion Horde. Putting the Balloon in front, and having Minions or Minion Horde behind, the Balloon's speed can be increased dramatically. Be sure to bait out enemy splash cards beforehand.
  • Since most counters to the Balloon are swarms or have low to moderate health, spells are essential to any Balloon push.
    • It is strongly recommended for the Balloon user to use Arrows for a quick and effective counter to Minions and the Minion Horde. They must be aware that they should also preserve their tank to maximize Balloon damage.
    • Fireball is a good alternative to Arrows. It keeps its effectiveness against Minions, while also allowing the Balloon to defeat sturdier counters, like Zappies and Skeleton Dragons.
    • Zap is a strong and versatile card. Its brief stun can reset channeled attacks or abilities such as the Inferno Dragon and/or Inferno Tower. Specifically, stunning the Inferno cards right as their attack reaches the four second mark will maximize the effectiveness of the reset timing, as they will be prevented from dealing their highest amount of damage per second. If the Balloon and the tank have both reached the Crown Tower and the tank has low health, consider Zapping the tower so the Balloon becomes the primary tank.
    • The Giant Snowball can defeat Bats and Spear Goblins quickly, while also knocking back and slowing down the Princess Tower along with any other troops. These effects can allow the Balloon to survive long enough to land an extra shot.
    • Rage is a powerful spell in any push. It will dramatically increase the movement speed and hit speed of all troops under its effects. If the player has managed to build up a strong Balloon push, adding a Rage spell will make it almost unstoppable.
    • Lightning should be reserved for the sole purpose of destroying Inferno Towers and medium hitpoint ranged units. The player should aim to clip a building, troop and the Crown Tower with Lightning to maximize value. Of course, they may target just troops if that is the main threat. Since Lightning is so expensive, it is rarely used until double Elixir.
    • A Balloon can also be paired with the Freeze to surprise the opponent and deal massive damage. Against this combo, the defending player should make sure to space out their troops from their tower to minimize the amount of value their Freeze spell will get, and allow some troops to continue attacking the Balloon. Freeze is also a good counter against the Balloon if timed correctly, but is less reliable compared to a bait like Tesla.
    • Occasionally, a Clone spell can be used with the Balloon. Similarly to Freeze, it acts as a surprise to the opponent, dealing massive damage. Clone also pushes the Balloon closer to the Princess Tower, possibly attacking it earlier, as well as bypassing certain defensive building setups.
  • A Balloon paired with a Lava Hound can be very powerful. This combo is often called LavaLoon. The Lava Hound will absorb the upcoming hits while the Balloon deals damage to the Crown Tower. Once the Lava Hound spawns the Lava Pups, the Balloon becomes the primary tank, allowing the Pups to deal massive damage. However, this strategy is expensive at 12 Elixir, so it must be started from the back of the arena, and since both troops only attack buildings, swarms can damage down the push uncontested without a proper spell in rotation. The Inferno Tower will also burn up both troops. Air-targeting area damage combined with a Tornado is also extremely effective defeating the LavaLoon combination, so prepare your stronger spells such as Lightning or Fireball to use against them.
  • If a building is placed at least 3 tiles away from the river, a Balloon placed at the leftmost or rightmost end of the Arena will be able to bypass that building. On the side where it is only 2 tiles from the Arena Tower, the player will need to place the Balloon at the farthest edge.
  • If the player knows their Balloon is going to land a hit on the tower, they can Clone the Balloon to force it forwards.
  • The Giant and Balloon combo costs a heavy 10 Elixir, but is hard to defend due to their health pools, and can catch the opponent off-guard, especially if they tried starting a push in the other lane and are low on Elixir.
    • It is most effective to start this push in the corners of the bridge to let the Balloon ignore some defenses.
    • Like the LavaLoon push, both units are slow and only attack buildings, so similar countermeasures will also work here.
  • A deadly combination is the Prince and Balloon combo. Despite being expensive at 10 Elixir, the Prince can one-shot frail grounded anti-air troops like the Musketeer while the Balloon decimates the tower. While this may seem weak to air units like the Minion Horde, the Prince will then be more likely to land a hit. This can be defeated with a ground swarm and an air swarm, such as Skeleton Army and Bats. It can also be defeated with a well timed Rocket, although this has to be done immediately since the Prince will eventually charge and separate from the Balloon, making it impossible to hit both. This can be remedied by placing a unit to distract the Prince, like Skeletons, so that the units stay clumped together.
  • The Ice Wizard, Wizard, and Electro Wizard each deal enough damage or impede the Balloon's progress enough so that it does not reach the tower.
  • Bats are a very effective counter to Balloon, but if the defending player does not want any bomb chip damage, they can use a knockback or stun spell such as Giant Snowball or Zap, or cheap units such as Spear Goblins, Ice Spirit or Fire Spirit. Beware of overcommitting.
  • The Mega Minion is a very effective counter to the Balloon for a positive Elixir trade, as it can survive a Fireball 3 levels higher and will defeat the Balloon before it reaches the tower. It can then be used in a counterpush.
  • The Hunter's high close-range damage can easily destroy a Balloon in two shots. Even though he will suffer the Balloon's death damage, it is still a 1 Elixir Poitive Elixir trade.
  • The Baby Dragon does not do enough damage to stop a lone Balloon from reaching the Princess Tower, so it is not recommended to use it unless there are other cards supporting the Balloon, like Minions.
  • Most buildings can deny the Balloon if placed in the middle. Tesla is a great counter as it is a positive trade and still has a bit of HP left. Even if the building can't attack air, it can stall while the tower kills the Balloon.
  • When using Balloon, pay attention to your opponent's card rotation. Since only air-targeting cards can affect the Balloon, most players try to reseve their air-targeting card for the Balloon. Try to bait out that card as much as possible.
  • In a pinch, a Balloon can be used to counter an X-Bow or a Mortar placed at the bridge. Its high immediate damage allows it to two-shot both buildings, which only takes a few seconds, buying you time to support the Balloon. However, note that the Balloon is unable to take damage from those buildings, so place down a mini tank like an Ice Golem in range of those buildings to prevent all damage to your Princess Tower.
  • Troops or buildings cannot be placed on top of the Balloon's death bomb. Players who have a means of distracting the Balloon, i.e. a building, should take this into consideration when deciding where to pull the Balloon, as this may otherwise make placing other defending troops awkward.

History[]

  • The Balloon card was added with Clash Royale's soft launch on 4/1/16.
  • On 2/2/16, the February 2016 Update added the death damage statistic to the Balloon's card info screen.
  • On 23/3/16, a Balance Update increased the Balloon's hitpoints by 5%.
  • The May 2016 Update increased the size of the Balloon's hitpoint bar to prevent it from being recognized as a low-health troop when encountered.
  • On 15/12/16, a Balance Update increased the Balloon's death damage by 105% and its death damage explosion radius by 50% (from 2 tiles to 3 tiles).
  • On 19/4/17, a Balance Update increased the Balloon's death damage delay to 3 seconds (from 1 second).
  • On 6/8/18, a Balance Update allowed the Balloon to be knocked back.
  • On 28/1/19, the January 2019 Update moved the Arena to unlock the Balloon from Bone Pit (Arena 2) to Builder’s Workshop (Arena 6).
  • On 15/4/19, the Trophy Road Update added an extra Star Level.
  • On 30/3/21, a Balance Update decreased the Balloon's death damage by 27%.
  • On 27/10/21, the 2021 Quarter 3 Update added the level 14 Balloon.

Trivia[]

  • The Balloon is 1 of 14 cards associated with Skeletons, including the Bomber, Skeleton Army, Witch, Tombstone, Bomb Tower, Giant Skeleton, Guards, Skeleton Barrel, Graveyard, Wall Breakers, Skeleton Dragons, and Skeleton King.
  • The description is a reference to the popular Clash of Clans commercial, Balloon Parade.
  • Its Star Level appearance resembles the Level 3-4 Balloon from Clash of Clans.
  • Its card image is identical to the old image of the Balloon in Clash of Clans, except for the re-skinned envelope and color change.
  • Unlike its counterpart in Clash of Clans, the Balloon attacks nearly instantly when it reaches a building and its basic attacks do not deal area damage. In Clash of Clans, the Balloon's death damage will only affect ground troops and buildings, which is unlike the Balloon in Clash Royale.
  • According to Clash of Clans, Balloons are "promoted" Wall Breakers. The Skeleton riding the Balloon is visually identical to a Level 1 or 2 Wall Breaker in Clash of Clans. Additionally, the render of the Balloon in the card's picture is a recolored version of the Balloon's old image in Clash of Clans.
    • It is somewhat ironic to note that Balloon pilots are promoted Wall Breakers, as the latter are kamikaze units and would not be actually "promoted" since they will perish instantly upon attacking.
  • The Balloon's design strongly resembles that of the Kirov Airship from the Command and Conquer games. They are both airships that deal massive damage to things right under them, both are very slow and can only target ground units.
  • The Balloon is the subject of an Emote.
  • The Balloon has the second highest damage per attack out of any troop in the game, only less than the Sparky.
  • The Balloon has the highest damage per attack out of all air troops and of all building-targeting troops.
  • The Balloon has the shortest attacking range of all troops in the game, with a range of 0.1 tiles.
  • The Balloon has the highest damage per attack out of all Epic Troop Cards and all non-Legendary cards.
  • The Balloon is 1 of 3 cards that drops a bomb upon death, the others being the Giant Skeleton and the Bomb Tower.
  • The Balloon is 1 of 15 cards which first existed in Clash of Clans, the others being Barbarians, Archers, Giant, Wall Breakers, Wizard, Goblins, P.E.K.K.A, Minions, Valkyrie, Witch, Bowler, Hog Rider, Golem, and Lava Hound.

数据

花费
Elixir
攻击速度
Damage Speed
移动速度
Speed
部署时间
Deploy Time
射程
Range
目标
Targets
数量
Troop Count
行进方式
Transport
类型
Type
稀有度
Rarity
5 3秒 中等(60) 1秒 0.1(短距离近战) 建筑 x1 空中 军队 史诗
等级
Level
生命值
Hitpoint
伤害
Damage
每秒伤害值
DPS
死亡附加伤害
Death Damage
6 1,050 600 200 150
7 1,155 660 220 165
8 1,270 726 242 181
9 1,396 798 266 199
10 1,533 876 292 219
11 1,680 960 320 240
12 1,848 1,056 352 264
13 2,026 1,158 386 289
14 2,226 1,272 424 318
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