“A daring duo of dangerous dive bombers. Nothing warms a Wall Breaker's cold and undead heart like blowing up buildings.”
The Wall Breakers card is unlocked from the Spell Valley (Arena 5). It spawns two fast, building-targeting kamikaze attackers with low hitpoints and high area damage. They are Skeletons donning team-colored bandannas and carry explosive barrels. A Wall Breakers card costs 2 Elixir to deploy.
Strategy[]
- For just 2 Elixir, Wall Breakers can force an enemy response, as they threaten to take out around 20% of a Princess Tower's health if ignored.
- Wall Breakers are especially effective in decks with several low-cost cards, as their own low cost combined with other low-cost cards can cause the opponent's best counter to them to not be available when the player deploys them multiple times in a row, forcing them to defend inefficiently.
- Due to the Wall Breakers being in pairs, the player can split them into separate lanes by deploying them in the middle of the arena. This is an effective way to divide their attacks, as countering this attack Elixir-efficiently is somewhat difficult.
- The Wall Breakers do area damage. Tornado can be used to group up enemy troops just as they explode for a potentially high Elixir profit.
- Staggering the Wall Breakers 1 tile to either side of the bridge instead of placing them directly in front will allow the Wall Breakers to connect slightly sooner to a Princess Tower, since the outer Wall Breaker will push the inner Wall Breaker slightly forward as they run onto the enemy's side.
- Wall Breakers have little defensive utility due to their low health and Very Fast move speed which prevents them from effectively kiting most units, but they can still help stall melee troops that share similar movement speeds such as a Lumberjack. The defending player should place the Wall Breakers two tiles into the opposite lane, and on the third tile from the bridge. If timed correctly, the attacking unit will get chipped slightly by the Princess Towers and chase the Wall Breakers ineffectively, allowing both of them to connect unless the opponent decides to commit more Elixir. Either way; if the opponent lets the Wall Breakers connect, the user gains valuable damage for 2 Elixir, and if the opponent spends more Elixir to counter the Wall Breakers, they create an opportunity for the user to make a positive Elixir trade on the following defense. This also works against a Bandit, as her dash makes up for her slightly slower movement speed. The Wall Breakers will run fast enough so that she will attempt to dash onto them, but her dash will often miss completely.
- Arrows and Royal Delivery will completely destroy the Wall Breakers, but for a negative Elixir trade. This is not necessarily a bad decision, as letting them connect freely more than once is usually detrimental.
- The Log, Zap, Barbarian Barrel, and Giant Snowball will all deal enough damage to the Wall Breakers that the Princess Tower will be able to destroy them before they connect. This is an effective counter as long as they are not supported with a tank. If they are supported with a tank, an Ice Spirit can complement the defense well as it will be able to finish both of them off if played second, or will stall them and give the defender more time to counter them if played first.
- A lone Ice Spirit is one of the few cards which cannot fully defend Wall Breakers with the help of the Princess Tower. One will still be able to connect for notable chip damage, but it may be a worthwhile play if the player can make the most out of the 1 Elixir gained from the trade.
- When making a push with another troop who only targets buildings, Wall Breakers placed in the opposite lane can cripple or even destroy any defensive buildings placed in order to block it.
- If the player has already taken a tower, they can place the Wall Breakers in the middle of the opponent's side, giving their opponent very little time to react. However, only 1 Wall Breaker will connect, so quickly placing a tank beforehand will make this more effective.
- Using Wall Breakers with a small and cheap card such as Ice Spirit allows the player to cheaply tank for their Wall Breakers without spending much Elixir, and the Ice Spirit can freeze any troops the opponent might try to use to defeat the Wall Breakers.
- Combining the Wall Breakers with Rage makes them difficult to react to at the bridge and can result in both connecting to the tower if the opponent lacks area damage counters or buildings.
- Pairing the Wall Breakers with the Miner results in a cheap and efficiently threatening push since the Crown Tower will target the Miner first and allow the Wall Breakers to hit their mark. Even if the Wall Breakers are stopped, the Miner will have dealt chip damage, and often times eliminating both requires the same amount of Elixir.
- Using Zap along with a Wall Breakers push is especially effective against swarms, as the spell will not only get splash damage value but also supports the Wall Breakers with its 0.5 second stun and instantaneous deploy, possibly allowing them to connect with just a sliver of health.
- Wall Breakers from Level 6 to Level 8 will be destroyed in 3 hits by an equally levelled Princess Tower, but otherwise they take 4 hits. Additionally, if they are at least 1 level lower, the Princess Tower will always destroy a Wall Breaker in three hits. Since a Wall Breaker being destroyed in 3 hits means that both will fail to connect, the player should keep this in mind when deciding to use them.
History[]
- The Wall Breakers card was added to the game on 2/26/2019.
- On 4/3/19, a Balance Update increased the Wall Breakers' hit speed to 1.2 seconds (from 1.5 seconds).
- On 6/5/19, a Balance Update increased the Wall Breakers' damage by 10%, their range by 100%, and re-centered their splash radius to damage nearby troops when attacking. The damage buff was not stated in the balance update video but is mentioned in the official release notes and on the Clash Royale Twitter page.
- On 7/10/19, a Balance Update lowered the Wall Breaker's Elixir cost to 2 (from 3), their damage was decreased by 10%, and their mass was increased by 100%. The deploy position of the Wall Breakers was also tweaked slightly, putting them a bit closer together.
- On 4/11/19, a Balance Update decreased the Wall Breakers' damage by 19% and decreased their splash radius from 2 tiles to 1.5 tiles. They also now spawn further apart.
- On 2/6/20, a Balance Update gave the Wall Breakers a new 0.1 second deploy stagger from each other.
- The 2021 Quarter 2 Update moved the Arena to unlock the Wall Breakers from Training Camp (Tutorial) to Spell Valley (Arena 5).
- On 27/10/21, the 2021 Quarter 3 Update added the level 14 Wall Breakers.
Trivia[]
- The Wall Breakers are 1 of 16 troops which first existed in Clash of Clans, the others being Minions, Archers, Goblins, Barbarians, Giant, Valkyrie, Wizard, Hog Rider, Witch, Bowler, P.E.K.K.A., Golem, Balloon, Lava Hound, and the Archer Queen.
- The Clash of Clans Wall Breaker has a very low base damage and targets all enemies, but has a high damage multiplier to its preferred target and takes roughly a second to explode, rather than only having 1 preferred target and exploding instantly.
- The Wall Breakers resemble Level 6 Wall Breakers in Clash of Clans due to the dynamite barrel they carry, although they do not wear an aviator cap.
- The second sentence of the Wall Breaker's card description is also shared from its Clash of Clans counterpart, with the word "walls" replaced by "buildings", as Walls do not exist in Clash Royale.
- The Wall Breakers are 1 of 12 cards associated with Skeletons, including the Bomber, Skeleton Army, Witch, Tombstone, Bomb Tower, Giant Skeleton, Balloon, Guards, Skeleton Barrel, Graveyard, and Skeleton Dragons.
- Balloons are "promoted" Wall Breakers.
- It is suggested that Bombers are also promoted Wall Breakers, as one of the Loading Screen Hints says "One day, Wall Breakers realized that they could do a lot more damage if they THREW the bomb rather than sat beside it. Imagine that...", implying that Bombers used to be Wall Breakers.
- The Wall Breakers are 1 of 4 troops that come in pairs, the others being Archers, Elite Barbarians, and Skeleton Dragons.
- Out of the other troops which are destroyed as part of their attack, Wall Breakers are the only troop to not have the word "Spirit" in their name.
- Their deployment audio is shared with the Bomber, while their attack audio is reused from the bombs dropped by Giant Skeleton/Balloon/Bomb Tower. Additionally, once their deployment timer is over, they will make their own battle cry.
- The Wall Breakers are the only building-targeting troops that inflict area damage with their regular attack.