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皇室战争百科
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“Slow but durable, only attacks buildings. When destroyed, explosively splits into two Golemites and deals area damage!”

The Golem card is unlocked from the Hog Mountain (Arena 10). It is a slow, single-target, melee troop with extremely high hitpoints and moderate damage. When defeated, the Golem explodes, dealing area damage, pushing smaller foes nearby while spawning two Golemites which behave identically but with much weaker stats. The Golem is a colossal, menacing rock brute with team colored crystals growing on its back, while its Golemites appear similarly but are smaller with only one eye. A Golem card costs 8 Elixir to deploy.

Strategy[]

  • An effective strategy with the Golem is to deploy the Golem behind the King's Tower. Due to the Golem's long deploy time and movement speed, the player will have time to generate Elixir and place other troops behind the Golem to make the push extremely effective and difficult to counter. High damage, spell resistant troops are the most effective as they make up for the Golem's low damage per second and still elicit another response as the push crosses the bridge. However, this costs a heavy amount of Elixir, and will leave the player fairly vulnerable for an enemy push in the other lane. Workarounds to this are waiting until the last minute where double Elixir starts, or to use the Elixir Collector to obtain an Elixir advantage.
  • The Golem works well with the Night Witch as defeating it will spells is also expensive, and the Golem will tank for it while it spawns Bats, which will snipe defending units due to their air transport letting them freely move around the Golem.
  • Note that the Golem has a 3 second deploy time. This makes placing it at the bridge a very situational thing to do as it will be very easy to react to, and the player will not have much Elixir in hand to support it.
  • The same idea applies to placing the Golem on the opponent's side. The 3 second deploy time will allow the opponent to deal significant damage to the Golem before it starts walking. It can also be exploited by placing a building further away from the Golem's intended target, and can even change which Crown Tower the Golem heads towards after the building expires.
  • The Golem's death damage is enough to take down any unit with as much or less health than Lava Pups. Tornado can reel poorly spaced defenders into the explosion, and allow the player to fully take out Archers, Princesses, Dart Goblins, or Minions. Ranged units should be at their maximum range, away from the Golem's destination, to prevent unnecessary damage and to make it harder for a Tornado to reel them towards the Golem.
  • The Golemites also deal area damage upon death, but it is insignificant compared to the health of most cards, only being able to one shot Skeletons and Bats of equal level. This is still useful in taking out these defending foes since it will often allow one Golemite to survive without any defending troops left, letting it deal some chip damage.
  • Although the Golem spawns Golemites upon death, buildings and troops will start targeting troops behind the Golem since it takes a split second for the Golemites to spawn and the closest targets will be the troops the Golem is protecting. This can easily be fixed by placing a spell such as Zap, Lightning, or Freeze, which can all stun or freeze the Tower changing its target to the Golemites instead. An Ice Spirit or Electro Wizard could also work, but they are blockable and may result in a waste of Elixir.
  • A Golem is a very effective tank against an X-Bow or a Mortar. Place him at the maximum range of the building to accumulate some Elixir to support the Golem, otherwise the Golem will be overwhelmed by the building's defenders if it is placed directly on the building.
  • The opponent may try to lure your support troops to the other lane with an Ice Golem, seperating them from the Golem. This can be cancelled out by a Tornado, which despite being a negative Elixir trade is still more valuable than letting all the support troops be kited away.
  • Many buildings provide effective support to distract and damage down a Golem. Even those which do not directly attack can be useful as they can separate the Golem from its support troops.
    • The Inferno Tower and Inferno Dragon can easily destroy a Golem for a positive Elixir trade if allowed to reach maximum damage stage. The player should always consider packing a card with a stun effect, as this will allow the player to reset the opposing Inferno card's charge and help a Golem push force its way through the defensive building.
      • Zap is the cheapest and most consistent method of resetting an Inferno card, but it will often not be enough to prevent the Golem from being incinerated unless the Golem has other support troops behind it. Lightning will deal much more damage in addition to stunning, and can also target and fully destroy many glass cannons like the Musketeer or Wizard.
      • Another method to counter the Inferno Tower is to deploy swarm air troops such as Bats or Minion Horde at the middle of the river. These will distract or simply destroy the Inferno Tower due to its sluggish targeting time. However, these can be spelled down on reaction, leaving the Golem helpless. A Night Witch can continually spawn Bats while being resistant to spells, and her Bats are hard to deal with without a spell in hand as the Golem will be tanking the Princess Tower's shots.
      • Troops with a shield like Guards or a Dark Prince can stall the Inferno Tower for additional time. Their shields will cause the Inferno Tower to reset on its own when it takes down their shields.
      • Some Inferno Tower users may play their Inferno Tower at the bridge and slightly into the other lane to avoid the Golem player from using Lightning on both their Princess Tower and Inferno Tower. An Electro Wizard or Electro Dragon are the most effective units in this situation as they will continually stun until the building is destroyed, and then support the Golem on the counterpush, while also being very difficult to block.
    • The Barbarian Hut is the most effective spawner building at destroying the Golem. The spawned Barbarians will deal high damage to the Golem, preventing it from reaching a Princess Tower with its death damage. Some Barbarians will survive, allowing for a small counterpush.
  • The P.E.K.K.A. is a fairly reliable counter to the Golem. She has enough damage per second to defeat the Golem before it can attack a Princess Tower, and possesses sufficient health to withstand a good number of support troop attacks. This is also a positive Elixir trade since she only costs 7 Elixir, while the Golem costs 8, not accounting for the support troops behind it. A Mini P.E.K.K.A. can achieve similar results to the P.E.K.K.A but needs to have the other support troops taken out first as it cannot withstand too much damage.
  • The Skeleton Army is a risky but rewarding counter. While it can be easily taken out by spells and splash units, its damage per second for 3 Elixir will easily demolish the Golem. The death explosion is not large enough to destroy all the Skeletons, meaning that the surviving ones will defeat the Golemites.
  • The Guards can finish off a weakened Golem reliably. Their shields will allow them survive the Golem's death damage, and they will quickly destroy the Golemites, although they will likely be defeated in the process
  • Avoid attacking in the same lane of a Golem. This will allow the opponent to defend with troops that were intended to support the Golem, which will be much harder to defend afterwards with a Golem in front of them. Attacking in the opposite lane is more effective. This is because most troops must be played in the same lane as a push in order to defend effectively, meaning they will not be able to support the Golem in the other lane. The Golem player must choose to either abandon their expensive Golem push, which makes their troops a lot easier to address separately, or ignore the attack, taking massive damage.
  • A Fisherman is very effective against a Golem push. He can either be played in the other lane to drag the Golem as far away as possible from its supportive troops and even force it to switch lanes, or he can be played in front of the King's Tower to lure the Golem to it and activate it. The former can be circumvented by placing a troop closer to where the Fisherman would be, cancelling the Fisherman's pull, and the latter can be circumvented by using a Lightning spell to one-shot the Fisherman. Despite these countermeasures, the Fisherman is still quite stifling against the Golem as these methods are somewhat expensive, requiring a fairly high level of commitment which is quite punishing if the Golem player guesses incorrectly.

History[]

  • The Golem was added with Clash Royale's soft launch on 4/1/16.
  • On 2/2/16, the February 2016 Update increased the Golem's hitpoints, attack damage and death damage by 43%, and decreased the same stats on the Golemite by 43%. It also added the death damage on the Golem's card info screen.
  • On 19/2/16, the Balance Update decreased the Golem's and Golemite's hitpoints by 5%.
  • On 3/5/16, the May 2016 Update changed the Golem's appearance to include crystals on its back and removed the blue/red spiked collar from its neck.
  • On 18/5/16, a Balance Update increased the Golem and Golemite's hitpoints by 5%.
  • On 24/8/16, a Balance Update increased the Golem's hit and death damage by 5% and hitpoints by 1%. The Golemites had their hit and death damage increased by 8% and their hitpoints by 3.2%.
  • On 20/10/16, a Balance Update allowed its death damage to affect flying troops, but Supercell called it a bug fix.
  • The 20/6/18 Update moved the Arena to unlock the Golem from Builder's Workshop (Arena 6) to Barbarian Bowl (Arena 3).
  • On 7/1/19, a Balance Update halved the amount of pushback caused by a Golemite's death damage (from 1.8 tiles to 0.9 tiles).
  • On 2/3/20, a Balance Update decreased the Golemites' damage by 22.5%, but also increased their Death Damage by 55%.
  • On 7/6/21, a Balance Update decreased the Golem's death damage by 28%. The 2021 Quarter 2 Update also moved the Arena to unlock the Golem from Barbarian Bowl (Arena 3) to Hog Mountain (Arena 10).
  • On 27/10/21, the 2021 Quarter 3 Update added the level 14 Golem.

Trivia[]

  • The Golem is 1 of 17 troops which first existed in Clash of Clans, the others being Minions, Archers, Goblins, Barbarians, Giant, Valkyrie, Wizard, Hog Rider, Witch, Bowler, P.E.K.K.A., Wall Breakers, Balloon, Lava Hound, Cannon Cart and Archer Queen.
    • The Golem in Clash Royale resembles a Level 6 Golem from Clash of Clans.
    • Unlike in Clash of Clans, the Golemites in Clash Royale have unique design and animation instead of sharing with the Golem's.
  • The Golem's death explosion is capable of pushing a ground troop over the river.
  • The Golem, Giant Skeleton, Skeleton Barrel, Balloon, and Ice Golem are the only troops that deal death damage.
  • Unlike other "Golem" cards (Ice Golem and Elixir Golem), the Golem walks with both of its hands.
  • The Golem used to have no crystals and was distinguished by team-colored collars, which were later reintroduced with the release of the Elixir Golem.
  • A Loading Screen Hint suggests that the Golem's heart is made of stone.
  • The Golem shares the first part of his description with the Giant.
  • It is tied with the Electro Giant for the most expensive Epic card and most expensive singular troop in the game, at 8 Elixir, as well as being the second most expensive card, behind Three Musketeers.
  • At Level 14, the Golem has the most hitpoints out of any unit in the game, with 6784 hitpoints, which is even higher than that of a Level 14 King's Tower (in 1v1 Battles).
    • Assuming the Golem and the King's Tower are in the same level (above 6), the Golem's health will always be higher.
  • The Golem very much resembles "the Thing", a character in Fantastic Four.
  • The Golem is featured as a skin for Barbarian King in Clash of Clans.
  • The Golem was likely inspired by the Promethean from Age of Mythology, as both units are stone creatures that split in two, smaller versions of themselves once defeated.

数据

戈仑石人属性

花费
Elixir
攻击速度
Damage Speed
移动速度
Speed
部署时间
Deploy Time
射程
Range
目标
Targets
数量
Troop Count
行进方式
Transport
类型
Type
稀有度
Rarity
8 2.5秒 慢(45) 3秒 0.75(短距离近战) 建筑 x1 地面 军队 史诗

小戈仑石人属性

攻击速度
Damage Speed
移动速度
Speed
射程
Range
目标
Targets
数量
Troop Count
行进方式
Transport
2.5秒 慢(45) 0.25(短距离近战) 建筑 x2 地面

卡牌数据

等级
Level
戈仑石人生命值
Hitpoint
戈仑石人伤害
Damage
戈仑石人每秒伤害值
DPS
戈仑石人死亡附加伤害
Death Damage
小戈仑石人生命值
Hitpoint
小戈仑石人伤害
Damage
小戈仑石人每秒伤害值
DPS
小戈仑石人死亡附加伤害
Death Damage
6 3,200 195 78 140 650 31 12 62
7 3,520 214 85 154 715 34 13 68
8 3,872 235 94 169 786 37 14 74
9 4,256 259 103 186 864 41 16 82
10 4,672 284 113 204 949 45 18 90
11 5,120 312 124 224 1,040 49 19 99
12 5,632 343 137 246 1,144 54 21 108
13 6,176 376 150 270 1,254 59 23 119
14 6,784 413 165 295 1,378 65 25 131
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