皇室战争百科

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皇室战争百科
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“A pair of lightly armored ranged attackers. They'll help you take down ground and air units, but you're on your own with hair coloring advice.”

The Archers card is unlocked from the Training Camp (Tutorial). It spawns two single-target, medium-ranged Archers with both low hitpoints and low damage output. They wield bows, bear capes of their team's color, and wear emerald green tunics. An Archers card costs 3 Elixir to deploy.

Strategy[]

  • Archers are versatile support units. Even though they have low health, their attack speed is fast and their damage is decent, making them good at clearing out swarms or mini tanks when in a pair. However, they can survive a Log at tournament standard, which makes them somewhat hard to counter behind a tank.
  • They are functionally similar to Spear Goblins or Rascal Girls, but Archers are generally more versatile for their cost. They outclass Spear Goblins in every way except for speed, troop count, and Elixir cost, and the player must spend 5 Elixir for the Rascals even if they don't want to use the Rascal Boy.
  • Splitting the Archers behind of or in front of the King's Tower is a good way to cheaply cover both lanes while denying the opponent of the most possible spell damage value.
  • The Archers can be timed to split in the middle shortly before engaging with an enemy troop. If done correctly, both Archers will still target the enemy troop, while forcing said troop to travel further to defeat each Archer. This is especially useful versus area damage troops like the Baby Dragon, since they will usually have to spend twice as much time trying to take out the Archers.
  • Split Archers are very effective at countering split Wall Breakers, but for a negative Elixir trade. However, both Archers will survive and can possibly be used for a counterattack. This is especially true in Elite Barbarians and Royal Recruits decks, possibly setting up for a powerful dual lane push.
  • The Archers are a viable substitute for the Musketeer. In a pair, their damage per second is identical to a Musketeer and they have better crowd control at the same time for one less Elixir. However, they have significantly less hitpoints, making them more vulnerable to spells and area damage units.
  • They can be used effectively to counter low hitpoint troops like Minions, Spear Goblins, and Goblins. Although Archers are not splash troops, they are an effective counter to an unsupported Skeleton Army or Graveyard if paired with their respective Crown Tower at a safe distance. Their decent damage and fast attack speed plus the Crown Tower's damage and attack speed easily cut down the Skeletons without letting any of them damage either the Crown Tower or the Archers.
  • With the assistance of a Crown Tower, Archers are capable of taking out mini-tanks and glass cannons such as the Knight and Musketeer. However, they will be swiftly taken out by splash units, most noticeably the Executioner, Wizard and Bomber, so it is advised to have another troop placed to the side to tank for your Archers, like a Giant.
  • Miner paired with Archers is a cheap way to deal a surprising amount of damage as the Miner tanks for them.
  • The Archers paired with a Knight can replicate the effect of the Rascals for a slightly more expensive cost. However, the Knight deals more damage per second than the Rascal Boy, and their lower individual costs allow the player to defend more efficiently to several attacks (i.e, they are not forced to overcommit with 6 Elixir to a single attack, like with the Rascals' 5 Elixir cost).
  • The Archers can be defeated with Arrows for a neutral Elixir trade, however, the opponent can take advantage of this and bait out the Arrows and then drop swarms that would be more valuable to be defeated with Arrows, such as the Minion Horde.
  • They pair well with the X-Bow because they can consistently chip away at things attacking the X-Bow whilst not taking any/much damage themselves.

History[]

  • The Archers card was released with Clash Royale's soft launch on 4/1/16.
  • On 23/3/16, a Balance Update made their initial attack quicker (identical to Spear Goblins).
  • On 3/5/16, the May 2016 Update increased the Common card level cap to 13 (from 12). The update also fixed the "range bug", which decreased the Archers' range to 5 (from 5.5) but their effective range was unchanged.
  • On 24/8/16, a Balance Update increased the Archers' damage by 2%. Before this update, level 9 or level 13 Archers used to take 3 shots to kill an equal level Goblin instead of 2 when they are at the same level.
  • On 19/9/16, the September 2016 Update changed the description slightly. It used to say: "A pair of unarmored ranged attackers. They'll help you with ground and air unit attacks, but you're on your own with coloring your hair."
  • On 23/1/17, a Balance Update decreased the Archers' hitpoints by 4%.
  • On 16/3/17, a maintenance break fixed some unexpected behaviour that the Archers showed.
  • On 3/12/18, a Balance Update increased the Archers’ damage by 2.5%, but also decreased their hitpoints by 1%.
  • On 2/6/2020, a Balance Update gave the Archers a new 0.1 second deploy stagger from each other.
  • On 27/10/21, the 2021 Quarter 3 Update increased the level cap of all cards to 14 (previously 13).

Trivia[]

数据

花费
Elixir
攻击速度
Damage Speed
移动速度
Speed
部署时间
Deploy Time
射程
Range
目标
Targets
数量
Troop Count
行进方式
Transport
类型
Type
稀有度
Rarity
3 1.2秒 中等(60) 1秒 5 空中和地面目标 x2 地面 军队 普通
等级
Level
生命值
Hitpoint
伤害
Damage
每秒伤害值
DPS
1 119 42 35
2 130 46 38
3 143 50 42
4 158 55 46
5 173 61 51
6 190 67 56
7 209 73 61
8 229 81 67
9 252 89 74
10 279 97 80
11 304 107 89
12 334 118 98
13 367 129 108
14 403 142 118

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