皇室战争百科

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皇室战争百科
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“Summons Skeletons, shoots destructo beams, has glowing pink eyes that unfortunately don't shoot lasers.”

The Witch card is unlocked from the Spell Valley (Arena 5). She is an area damage, medium-ranged troop with moderate hitpoints and moderately low damage output. Every 7 seconds, the Witch will passively summon a group of 4 Skeletons surrounding her which are the same level as herself. However, her first wave of Skeletons will spawn 1 second after she is deployed. A Witch card costs 5 Elixir to deploy.

Strategy[]

  • Since the Witch has a low health to Elixir ratio and a low damage output, she should be placed far behind high hitpoints troops such as the Golem and Giant so that she can have more time to summon her Skeletons and provide offensive support. To defend a push like this, it is best to destroy the Witch first with a spell or area damage troop, leaving the tank with no support and making it easier.
  • Although the Witch deals notably less damage than the Wizard, she is generally more reliable on defense as a lone unit due to her Skeleton spawns and higher hitpoints. This allows her to effectively distract and counter single targeting units with slow attack speeds like the Prince and Inferno Dragon, while the Wizard cannot. However, her Skeletons are often ineffective versus most air units.
  • Her first Skeleton spawn has a notable delay. This means that against fast moving troops, like the Mini P.E.K.K.A., the Skeletons may not spawn in time to protect her on reaction.
  • The Witch is very vulnerable without her Skeletons, due to her health and damage being very low for her cost. That's why it's recommended to place witch at a distance when countering any troop, so that she has more time to spawn Skeletons, preventing them from reach her
  • Placing the Witch behind the King Tower will have 1 of the Skeletons spawn in the other lane. This can discourage the opponent from attacking that lane due to the single Skeleton's defensive presence.
  • When the Witch is Cloned, her clone will also spawn Skeletons. If the opponent lacks a spell or proper area damage unit, this will often overwhelm them and destroy their tower in seconds.
  • Area damage units are the most reliable counters to the Witch, as they will make quick work of the Witch and her spawns and be able to counterattack afterwards.
    • Valkyrie costs 1 less Elixir than the Witch, and is reliable to use against a larger push with more support units, thanks to her health pool and 360° area attack.
    • Area denial units like the Bowler will be able to immediately defeat Skeletons as they are spawned and continue to attack the Witch with little issue.
    • The Electro Dragon may not be able to deal area damage but its chain attack is very effective at dealing damage to the Witch while also defeating her Skeletons. It will also stun her, delaying her from spawning additional Skeletons.
  • By far the cheapest way to counter the Witch is using the Barbarian Barrel, considering that the barrel can destroy all Skeletons in front of it and the Barbarian will directly target the Witch afterwards. This is especially useful when there is a meatshield in front of the Witch, such as an Ice Golem, as the Crown Tower would be unable to defeat her on its own with other spells that have a similar cost to the Barbarian Barrel.
  • It is not recommended to spawn the Witch next to the player's Crown Tower if the opponent has cards like the Rocket or Lightning since they can take out the Witch and damage the Crown Tower at the same time, dealing a good amount of tower damage for just 1 extra Elixir. A Fireball at least 3 levels higher than a Witch can take her out completely, and otherwise leaves her with a sliver of health, which is still valuable as the Fireball costs 4 Elixir.
    • To work around this, the player can play the Witch in the other lane to split their overall spell damage, or they can play her closer to the river and deny their opponent of any opportunity for spell damage on their tower.
    • Fireball or Poison combined with any other 2 Elixir spell will take out the Witch as well. If she is beside other troops or a Crown Tower, the negative Elixir trade will be made up for in splash value or chip damage respectively.
    • The Witch is powerful in countering a Mini P.E.K.K.A. and a P.E.K.K.A.. The Witch can summon Skeletons fast enough to prevent them both from reaching her. The Witch can then be used in a counterpush. However, beware that some opponents may zap the spawned skeletons, resulting in the Witch getting killed and failing to counter it.
  • She is still threatening to a Princess Tower despite her low health pool thanks to her Skeleton spawns being able to quickly whittle down a tower in the time that she is tanking for them.
  • Underneath the effect of a Rage spell, the Witch will not only move and attack faster, but she will also spawn Skeletons slightly faster. Those Skeletons will also benefit from the Rage spell, making her a more valuable troop to use Rage on and more likely to result in a snowball effect on a counterattack.
  • The Witch is a good counter for a lone Sparky. She should be placed far enough back that her first wave of Skeletons spawn right as the Sparky rolls in range. This will be able to distract the Sparky multiple times with her Skeletons, allowing herself and/or other troops to destroy the Sparky. However, the defending player should be very mindful of the timing of the Witch's deployment. If done incorrectly, the Witch will be defeated in one swift shot without spawning anything, and the opponent will have a healthy Sparky on the arena while the player only has one extra Elixir. Their opponent could also clear the Skeletons out with a spell right before the Sparky attacks, allowing Sparky to take out the Witch.
  • Tornado can help counter a Witch. It will defeat her Skeletons and nullify her range advantage at the same time. This can allow high-damage, slow attackers like a P.E.K.K.A. to destroy the Witch in one strike thanks to the spell defeating the swarm and weakening the Witch herself.
  • The Witch is very effective at baiting spells from the opponent. She can either bait weaker spells like Zap and The Log that are used against her Skeletons or she can bait stronger spells like Lightning and Poison that are used to directly target her. This allows the user to deploy other cards that are weak to those spells such as Dart Goblin and Flying Machine respectively

History[]

  • The Witch was added with Clash Royale's soft launch on 4/1/16.
  • On 11/1/16, a Balance Update decreased the Witch's spawned Skeletons level by 1. Before this update, a Level 13 Witch would be able to spawn level 14 Skeletons.
  • On 19/2/16, a Balance Update increased her damage by 3%. Additionally, all Skeletons' hitpoints and damage were increased by 11%.
  • On 29/2/16, the March 2016 Update changed the Witch so that it would no longer stop its attack if its target dies during the attack animation.
  • On 23/3/16, a Balance Update increased her damage by 5%.
  • On 3/5/16, the May 2016 Update fixed the "range bug" and decreased the Witch's range to 5 (from 5.5) but her effective range is unchanged. Also, before the change Witch was able to summon level 13 Skeletons while the level cap for the Skeletons card was 12. The Goblin Barrel was able to do the same with the Goblins.
  • On 18/5/16, a Balance Update increased the Witch's damage by 10%. In addition, the Skeletons' hitpoints and damage were increased by 5%.
  • On 21/6/16, a Balance Update increased the Witch's damage by 17%.
  • On 13/2/17, a Balance Update increased the Witch's damage by 6%.
  • On 12/6/17, a Balance Update increased the Witch's hitpoints by 5%, increased her area damage radius by 10%, decreased spawn speed to 7 sec (from 7.5 sec), and slowed the spawn speed of her first wave.
  • On 2/7/18, a Balance Update increased the Witch's hitpoints by 17%, decreased her spawn speed to 5 seconds (from 7), and decreased her hit speed to 1 second (from 0.7 seconds).
  • On 3/9/18, a Balance Update decreased the Witch's hitpoints by 3.5%.
  • On 28/1/19, the January 2019 Update moved the Arena to unlock the Witch from Training Camp to Bone Pit (Arena 2).
  • On 1/4/19, a Balance Update made the Witch spawn 3 additional Skeletons upon death.
  • On 7/10/19, a Balance Update increased the Witch's damage by 220% (69 to 220), reduced her area damage radius by 45%, decreased her health by 12% (787 to 696), increased her attack speed to 1.4 sec (from 1 sec), and removed the 3 Skeletons that spawned upon death. Her skeleton summoning speed also changed to 7 sec (from 5 sec), and she now spawns Skeletons in a plus shape around her. Her sound effects also changed slightly.
  • On 4/11/19, a Balance Update removed the Witch's area damage, decreased her attack speed from 1.4 to 1.7 seconds and set the first Skeleton spawn from 1 second to 3.5 seconds. Her mass also increased by 100% so that she could no longer be pushed by Skeletons.
  • On 27/11/19, a Balance Update added Area Damage to the Witch's attacks, decreased her damage by 49% (220 to 111), and increased her hit speed to 1.1 sec (from 1.7 sec)
  • On 3/2/20, a Balance Update decreased the Witch's first attack to 0.7 sec (from 1 sec).
  • On 9/12/20, a Balance Update increased the speed of her first Skeleton spawn to 1 sec (from 3.5 sec).
  • On 30/3/21, a Balance Update increased her range to 5.5 tiles (from 5 tiles).
  • The 2021 Quarter 2 Update moved the Arena to unlock the Witch from Bone Pit (Arena 2) to Spell Valley (Arena 5).
  • On 27/10/21, the 2021 Quarter 3 Update added the level 14 Witch.

Trivia[]

数据

女巫属性

花费
Elixir
攻击速度
Damage Speed
移动速度
Speed
部署时间
Deploy Time
出兵速度
Time
射程
Range
目标
Targets
数量
Troop Count
行进方式
Transport
类型
Type
稀有度
Rarity
5 1.1秒 中等(60) 1秒 7秒 5.5 空中和地面目标 x1 地面 军队 史诗

骷髅兵属性

攻击速度
Damage Speed
移动速度
Speed
射程
Range
目标
Targets
行进方式
Transport
1秒 快(90) 0.5(短距离近战) 地面目标 地面

卡牌数据

等级
Level
女巫生命值
Hitpoint
女巫范围伤害
Area Damage
女巫每秒伤害值
DPS
骷髅兵生命值
Hitpoint
骷髅兵伤害
Damage
骷髅兵每秒伤害值
DPS
6 524 84 76 51 51 51
7 576 92 83 56 56 56
8 634 101 91 61 61 61
9 696 111 100 67 67 67
10 765 122 110 74 74 74
11 838 134 121 81 81 81
12 922 147 133 89 89 89
13 1,011 162 147 98 98 98
14 1,110 178 161 108 108 108
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