皇室战争百科

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皇室战争百科
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“You gotta spend Elixir to make Elixir! This building makes 8 Elixir over its Lifetime. Does not appear in your starting hand.”

The Elixir Collector card is unlocked from the Rascal's Hideout(Arena 13). It is a building with moderate hitpoints that provides the player with extra Elixir. It appears as a wooden building with a vertical glass channel in between two wooden seals, in which Elixir keeps pumping up. A pipe and a hose are fixed behind it, with a small puddle of Elixir back and to the left of the collector tube. An Elixir Collector card costs 6 Elixir to deploy.

Strategy[]

  • Use the Elixir Collector to boost Elixir production so you can deploy your cards more quickly.
  • The Elixir Collector can be used as a distraction for building targeting troops, such as the Giant, but this is a last-resort option as it has relatively few hitpoints for a very high cost. Use this card on defense only when you have to defend for the last few秒.
  • Using the Mirror with Elixir Collectors is a high-risk high-reward as the player can place multiple Elixir Collectors at the same time, increasing the player's Elixir production by slightly more. If the player continues to place them, they will always have a high amount of Elixir and will be able to defend against almost any scenario. You gain 16 Elixir, but you spend 13 Elixir, creating a profit of 3 Elixir overall.
    • However, this means that the player should have to have a major Elixir advantage or be very confident about defending after spending 13 Elixir.
    • Usually, this is not effective nor is it an advisable play, as the opponent will most likely take advantage of the player's lack of Elixir and send their push, doing serious damage as the player is defenseless, so have some cheap troops at the ready just in case.
  • Keep in mind that the Elixir Collector is a building, so using damaging spells such as the Fireball can damage them, reducing their lifetime to produce Elixir. In fact, a Fireball at least 2 levels higher can completely destroy an Elixir Collector for a 2-Elixir profit and the added bonus of denying the Collector any Elixir if used fast enough, effectively making your opponent waste 6 Elixir. Therefore, It's recommended to not place an Elixir Collector unless your opponent has already just used a Fireball or any spell that does similar/more damage than it.
    • Spells also cost Elixir. When both the Elixir Collector and the Fireball are at tournament level, the Fireball can do 572 damage to the Elixir Collector, leaving it with 316 health(from 888). Since the Elixir Collector is automatically dealt 12.685 每秒伤害值(888 HP/70秒 lifetime), it will have time to produce 3 elixir. Subtracting the cost of the Elixir Collector from this(6), the user of the Elixir Collector is left with a 3 elixir loss, while the loss of its opponent is -4. This however turns beneficial if other troops or a Tower is caught in the blast.
    • The remaining production can still be used to quickly field troops that are countered by the Fireball. A Three Musketeers or Barbarians based attack can be game-changing without a Fireball in rotation.
  • Provided it doesn't get damaged, the Elixir Collector will give a profit of 2 Elixir over its lifetime. This is reduced to 1 Elixir when it is mirrored.
  • It is an ideal card to place down if the player has full Elixir and wishes not to waste any. By putting down the Elixir Collector, not only will the player be able to continue gaining Elixir, but they will have more Elixir in the future. However, placing down this 6 Elixir building will leave the player fairly vulnerable to opponent attacks for the time being.
  • If the opponent has a card which can eliminate an Elixir Collector instantly(such as a Rocket) the Elixir Collector can probably still serve as an invaluable ally in your deck for the whole game, as long as the opponent's Rocket is used elsewhere. If you have the Rocket and wish to use it on the Elixir Collector, it is important that you do so as soon as possible before the Collector generates any Elixir to make a neutral Elixir trade.
  • Although the Elixir Collector is a building, it is still effective to have another building in the deck, such as a Cannon, to defend against cards such as the Hog Rider. This is because these troops will be able to target the player's towers directly unless they have a秒 building.
  • If any player holds up 10 Elixir, the Elixir Collector will not give that player 1 Elixir, but instead will hold it until the player uses a card.
    • This is valuable evidence to show that the opponent could possibly do a full-on assault, as they can play cards worth a total of 11 Elixir at once.
    • Letting the Elixir Collector hold onto the extra Elixir is generally a bad idea. If it holds on to it for too long, the player will miss out on 1 Elixir.
    • Due to the 1秒 server delay, the optimal time to place a unit is at 0.5秒 when it is holding onto an Elixir so that you will not lose any profit.
  • When the player has placed down their Elixir Collector, they can find out when their next Elixir is coming by looking at the collector. When the next Elixir is ready, the central channel will be filled with pink Elixir, and it will then dispense the Elixir and empty itself.
  • Placement of the Elixir Collector is important in the optimal defense against certain spells, and adaptations will need to be made on the fly to maximize performance.
    • The first one is behind the Princess Tower. This is a bad position when the opponent has a Rocket since they can destroy the Elixir Collector and deal massive damage to the Arena Tower. However, this is a good location when the opponent uses the Poison, as it gives the player more space to place their defending units.
    • The秒 one is in the middle. This is a good position against the Miner as he will be targeted by both Princess Towers, and the Rocket cannot damage the Arena Tower when it destroys the Elixir Collector, but this is a bad position against the Poison because it can poison the player's defending troops.
    • These placements generally apply only to passive buildings such as spawners and, of course, the Elixir Collector, as defensive buildings generally need to be placed in between the Towers.
  • The player must address the Elixir Collector or they are risking an Elixir disadvantage. They can use a spell or the Miner to destroy the Elixir Collector. If they don't have any of those, they can pressure their opponent and be very aggressive to prevent the opponent from making strong combos.
  • If an opponent has an Elixir Collector right next to their King's Tower, and its hitpoints are close to full, it is generally a good idea to send a Goblin Barrel or Miner to it, as they will deal major damage to the Collector and the Crown Towers will usually destroy the troop before it can get a chance to activate their King's Tower. In turn, this becomes a gradually less valuable play as the Collector decays, as the amount of Elixir that the counter unit can deny decreases and the likelihood of a King's Tower activation increases. The opponent could also use a Tornado to force the unit to target the King's Tower, leaving the Collector with most of its health remaining.
  • The Elixir Collector is affected by Rage, technically allowing it to produce extra Elixir. However, its lifetimer decays more quickly under a Rage spell's effect, meaning 3 Rage spells are needed to produce only one extra Elixir from the Elixir Collector. This results in a massive 5 Elixir deficit, and thus is an ineffective strategy.
  • In the Rage Challenge, all buildings'(including the Elixir Collector's) lifetimes are unaffected, but in Elixir Collector's case, the Elixir producing speed is, allowing it to produce up to 11 Elixir instead of the usual 8 in the challenge.

History[]

  • The Elixir Collector was added with Clash Royale's soft launch on 4/1/16.
  • On 2/2/16, the February 2016 Update increased the Elixir Collector's production speed to 9.8秒(from 9.9秒). This was because of a bug where it would produce 6 Elixir instead of 7.
  • On 3/5/16, the May 2016 Update added the level 13 Elixir Collector(then level 11) and decreased the Elixir Collector's hitpoints by 20%.
  • On 18/5/16, a Balance Update decreased the Elixir Collector's hitpoints by 9%.
  • On 4/7/16, the Tournaments Update made the Elixir Collector's production rate affected by spell effects(Freeze, Zap, and Rage), plus the Ice Golem/Ice Wizard's slowing.
  • On 20/10/16, a Balance Update increased the Elixir Collector's Elixir cost to 6(from 5) and increased its lifetime by 10秒. This increased lifetime allows it to produce up to 8 Elixir.
  • On 30/11/16, a Balance Update increased the Elixir Collector's production speed to 8.5秒(from 9.8秒) and decreased its lifetime to 70秒(from 80秒).
  • On 12/12/17, a Balance Update decreased the Elixir Collector‘s hitpoints by 13%.
  • The 20/6/18 Update moved the Arena to unlock the Elixir Collector from Builder's Workshop(Arena 6) to Frozen Peak(Arena 8).
  • On 5/12/18, a Balance Update changed the Elixir Collector such that, if used in a deck, will never appear as one of the cards in the player's opening hand. Its description was also changed. Previously, its description was "You gotta spend Elixir to make Elixir!".
  • The 2021 Quarter 2 Update moved the Arena to unlock the Elixir Collector from Frozen Peak(Arena 8) to Rascal's Hideout(Arena 13).
  • On 27/10/21, the 2021 Quarter 3 Update added the level 14 Elixir Collector.

Trivia[]

  • The word "Elixir" comes from "al iksir", which is the Arabic word for miracle substances. Dating back to the third century BC, Elixir was rumored to change base metals into gold and prolong life indefinitely.
  • Its design is similar to the Level 5 Elixir Collector from Clash of Clans.
  • The community refers to the Elixir Collector as "pump", because it obviously pumps out Elixir.
  • The Elixir Collector is the only building that neither spawns attacking troops or attacks by itself, with its effect being completely passive.
  • The Elixir Collector's upgrades only increase its hitpoints, not its production speed. It is also the only card whose upgrades only improve health.
  • After it produces its 8th Elixir, it will still remain for 2秒.
  • The Elixir Collector is unavailable in multiple special gamemodes. More specifically:
  • The October 2017 Update added a Crown Tower skin to make Crown Towers have the Elixir Collector's producing animation. This skin is used in Special Event Challenges with higher Elixir producing rate.
  • The Elixir Collector has the longest lifetime out of all the building cards.
  • The Elixir Collector is 1 of 2 cards that does not appear in the player's starting hand, the other being the Mirror.

数据

花费
Elixir
生产速度
Time
部署时间
Deploy Time
持续时间
Time
类型
Type
稀有度
Rarity
6 8.5秒 1秒 1分10秒 建筑 稀有
等级
Level
生命值
Hitpoint
3 505
4 555
5 611
6 671
7 737
8 808
9 888
10 974
11 1,070
12 1,176
13 1,292
14 1,419
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