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皇室战争百科
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“Three fast, unarmored melee attackers. Small, fast, green and mean!”

The Goblins card is unlocked from Goblin Stadium (Arena 1). It spawns 3 fast, single-target, melee Goblins with low hitpoints and medium damage. They appear to be small, green creatures who carry daggers and stab nearby enemy troops. They are the same as those spawned by the Goblin Barrel, Goblin Gang and the Goblin Drill. A Goblins card costs 2 Elixir to deploy.

Strategy[]

  • Goblins are an effective distraction for high damage, single-target troops, such as the Prince or a Mini P.E.K.K.A., offensively and defensively. When using them defensively against the Prince, the player should wait for him to start charging, and then deploy Goblins diagonal to the center in front of him. This will absorb his charge attack and increase the distance the Prince has to travel to their Crown Tower. The Goblins should be deployed close enough to the tower so that the Prince does not charge up again.
  • They can be used behind high hitpoint troops such as the Giant or Golem, adding significant damage to a push if ignored. They can also work well with cheaper troops that can survive long enough to reach the Crown Towers, like the Ice Spirit or the Ice Golem, as they can tank for the Goblins long enough for them to do massive damage for a low cost. However, they are always vulnerable to spells, especially The Log or Barbarian Barrel as they will one-shot them for an equal Elixir cost.
  • A group of Goblins placed behind a Valkyrie, a group of Barbarians, or even the pair of Barbarians spawned by the Barbarian Hut can quickly push these slow-moving, high hitpoint troops right onto the opponent's Princess Towers. If left ignored, this combination has more than enough damage to take out the Tower before these troops are defeated.
  • The Log is the most reliable counter to Goblins, as it counters them for an equal Elixir trade, doesn't require the Princess Tower's help, and cannot be countered itself as it is a spell. However, the player should be aware of other possible swarm cards in the opponent's deck, such as the Skeleton Army, as they may be able to get better Elixir trades with it.
  • When using lone Goblins to get chip damage on the opponent's Princess Tower, they should be placed one tile to either side of the bridge rather than right in the center of the bridge. This will allow the last Goblin to land an extra hit on the tower right as it is defeated. This is a very efficient way of finishing off a low-health Tower, assuming the enemy doesn't have an Elixir-efficient counter or ignores them.
  • With a quick enough reaction time, they can fully counter most Goblin Barrel placements. As soon as the barrel is seen or heard being deployed, the defender should place the Goblins behind their Princess Tower. Even if the timing is a bit off, the enemy Goblins will only get one or two stabs on the tower.
  • Goblins are a cheap way to deal high damage to building-targeting troops, such as the Giant or Hog Rider, though they will rarely be enough to fully counter these troops.
  • They are very similar to Skeletons, offering better stats in every way but Elixir cost and hitspeed, and are a possible substitute for them. The player should consider using them if their defense is weak against Zap or the Giant Snowball, as these spells will not fully take out Goblins (at equivalent level) and will allow them to continue defending.
  • They are also very similar to Guards, being cheaper and faster, and a possible substitute for them. They can use them in place of Guards to lower the cost of their deck.
  • Goblins can counter a Graveyard easily as their fast attack speed and movement speed can take out the Skeletons before they can even react. However, the opponent might deploy spells like Poison and Arrows to take out the Goblins, so the defender should always have another card ready.
  • When combined with a Miner, the Miner will act as a tank while the Goblins do most of the damage. This strategy is very cheap, quick, versatile, and can be played often, surprising the opponent. For 5 Elixir, it can be very damaging, but most of the damage can easily be mitigated with cards such as The Log.
  • On the contrary, they are very effective at stopping opposing Miners. The Miner does not deal enough damage to one-shot each Goblin, allowing them to defeat him.
  • They are the perfect counter for weak, slow, single target troops such as the Ice Wizard and Witch as they will require too much time to defeat the Goblins and thus will be overwhelmed. Against area damage units that only hit in a single direction like Sparky or Wizard, the Goblins can destroy them with the help of a Princess Tower when placed on top of them with good timing to surround them.
  • Placing Goblins and then placing down a single grounded unit on the same tile right afterwards will cause them to spread further apart from each other while deploying, allowing them to be targeted individually by certain area damage attackers like the Baby Dragon, therefore making them more effective at stalling these units. This tactic is most effective if the grounded unit is a ranged attacker, as it will not continue to collide with the Goblins upon deployment and will not be susceptible to area damage damage until after all of them are defeated. However, this does not work against units with a large enough area damage radius, such as the Mega Knight and his jump attack.
  • The Goblins paired with Spear Goblins can replicate the effect of the Goblin Gang for a slightly more expensive cost. However, there are more Spear Goblins than there are in the Goblin Gang, and their lower individual costs allow the player to defend more efficiently to several attacks (i.e, they are not forced to overcommit with 4 Elixir to a single attack, like with the Goblin Gang's 3 Elixir cost).

History[]

  • The Goblins card was added with Clash Royale's soft launch on 4/1/16.
  • On 3/5/16, the May 2016 Update increased the Common card level cap to 13 (from 12).
  • On 12/12/17, a Balance Update decreased the Goblins' damage by 6%.
  • On 2/7/18, a Balance Update decreased the Goblins' hitpoints by 1%. This was to fix an inconsistency with Minions that could not take out Goblins in two hits at the same level.
  • On 2/6/20, a Balance Update gave the Goblins a new 0.1 second deploy stagger from each other.
  • On 6/9/21, a Balance Update increased the distance between the Goblins upon deployment.
  • On 27/10/21, the 2021 Quarter 3 Update increased the level cap of all cards to 14 (previously 13).

Trivia[]

  • The Goblins are 1 of 16 troops which first existed in Clash of Clans, the others being Minions, Archers, Barbarians, Giant, Valkyrie, Wizard, Hog Rider, Witch, Bowler, P.E.K.K.A., Wall Breakers, Golem, Balloon, Lava Hound, and the Archer Queen.
  • In Clash of Clans, they carried a small bag which was designed to steal resources. Despite their origins, the Goblins carry daggers as weapons, rather than bags for loot as they no longer directly steal loot, nor do they prioritise Elixir Collectors over other targets.
  • Goblins are similar to Spear Goblins. However, take note they are not ranged and have to run up to a target to melee. Goblins also have significantly more health and damage than Spear Goblins.
  • Goblins, Spear Goblins and Goblin Brawler upgraded with Star Points gain a mohawk, a reference to how a Goblin gains a mohawk at Level 6 from Clash of Clans.
  • The Goblins are 1 of 3 troops which can be spawned by a troop (Goblins/Goblin Gang), a spell (Goblin Barrel), and a building (Goblin Drill). The others are Skeletons and Barbarians.
  • Goblins are shown to wear wristbands in battle, although Goblins were never shown wearing wristbands in the icon.
  • The first trainer the player battles in the Training Camp only uses one card, which is Goblins.
  • When visiting the Shop, an elderly Goblin with white hair, a brown jacket, and glasses appears as the shopkeeper, holding a Fortune Chest.
    • Prior to 12/12/17, he was holding a Magical Chest; even earlier, prior to 12/6/17, he was holding a golden chained watch.
    • This Goblin is featured in Clash Royale's 1st anniversary advertisement, Back in my Day.
  • During the 1st Anniversary Offer, when the free Magical Chest is opened, a right-facing Goblin will be there trying to blow out a candle. The candle will appear on a Miner's helmet if the Gold and Gem pack in the middle is purchased, and a left-facing Goblin will appear if the Gold and Super Magical Chest pack on the right is purchased.
  • In Touchdown mode, a Goblin blowing a whistle acts as referee. This Goblin can be defeated before it runs off-screen with fast spells like the Arrows if the player is quick enough. Lightning, Poison, Earthquake and Tornado do not work.
  • The Goblins are the subject of 4 sets of Emotes plus new single Emotes added later for a total of 20 Emotes, the highest amount of all troops in the game.
  • In their description the word “unarmored” may be hinting at a new card. It is also a reference to the Minions and how it has the sentence and the Mega Minion was eventually released.

数据

花费
Elixir
攻击速度
Damage Speed
移动速度
Speed
部署时间
Deploy Time
射程
Range
目标
Targets
数量
Troop Count
行进方式
Transport
类型
Type
稀有度
Rarity
2 1.1秒 极快(120) 1秒 0.5(短距离近战) 地面目标 x3 地面 军队 普通
等级
Level
生命值
Hitpoint
伤害
Damage
每秒伤害值
DPS
1 79 47 42
2 86 51 46
3 95 56 50
4 105 62 56
5 115 68 61
6 126 75 68
7 139 82 74
8 152 90 81
9 167 99 90
10 184 109 99
11 202 120 109
12 222 132 120
13 244 145 131
14 267 159 144
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