皇室战争百科

欢迎!如果你想帮助完善百科内容,只需点击这里注册账号并登录,即可开始编写。欢迎加入交流群组参与编辑讨论!

了解更多

皇室战争百科
This page is about what cards are in general. To read more about the individual cards in Clash Royale, click here.

Cards are the only method of deploying troops, spells, and buildings onto the battlefield. Deploying cards costs Elixir, which is gradually gained during battle. Cards are primarily obtained through buying them with Gold or Gems in the Shop, or through finding them in Chests. Cards can also be received through trading or through clan members fulfilling requests. Duplicate cards obtained will fill up an upgrade meter. Once the meter is full, you can upgrade the card with Gold. All health and damage statistics are increased by roughly 10% per level. Cards that are able to spawn troops, such as the Goblin Hut and Graveyard, will have their spawned troop level increased by 1 per level.

Types of Cards[]

There are three main types of cards: troops, spells, and buildings. Generally, spells are temporary and can be cast anywhere in the battlefield, while buildings (which are stationary) and troops (which can move) can only be spawned on your territory, with the exception of the Miner and Goblin Drill. There are also 5 card rarities: 普通 (signified by grey or pale blue), 稀有 (signified by orange), 史诗 (signified by purple), 传奇 (signified by a rainbow gradient) and 英雄 (signified by a bright yellow). Each rarity has a different number of levels.

  • 普通 cards have 14 different levels, ranging from level 1 to level 14.
  • 稀有 cards have 12 different levels, ranging from level 3 to level 14.
  • 史诗 cards have 9 different levels, ranging from level 6 to level 14.
  • 传奇 cards have 6 different levels, ranging from level 9 to level 14.
  • 英雄 cards have 4 different levels, ranging from level 11 to level 14.

Champion Cards[]

Champion cards share functions which are unique to their rarity.

  • All Champion cards are troops, and when they are deployed, an ability icon will appear at the righthand side of the player's screen. At any time, the player can tap the icon in order to activate their Champion's unique ability. Activating an ability costs a certain amount of Elixir. The abilities adhere to the server's 1 second deployment delay. After the ability's duration concludes, the abilities will go on a cooldown, which prevents them from being used for some time. The cooldown will instantly reset if the player's Champion dies.
  • Additionally, Champions do not adhere to the regular card cycle rules. While the player's Champion is present on the arena, the Champion's card will be kept out from the cycle until the Champion dies. Thus, it is impossible for there to be more than 1 player-aligned Champion to be active at any time. Once the Champion dies, the Champion will be added back to the card cycle. They will return to the player's hand after 3 cards are played.
  • Only 1 Champion card can be present in a deck at any time.
  • Champions are "immune" to Mirror. If the player's last played card was a Champion, the Mirror will ignore it and repeat the card played before the Champion.
  • Cloned Champions cannot use abilities. Activating an ability while a cloned Champion is on the arena will only trigger it for the original troop.

Ranges[]

Each troop and defensive building in Clash Royale has a range, specified in tiles.

  • Cards that have a range of 0.8 tiles or less are classified as "Melee: Short". Should a card have less than 0.8 tiles of range, the table below will specify the exact numbers.
  • Cards that have a range of 1.2 tiles are classified as "Melee: Medium".
  • Cards that have a range of 1.6 tiles are classified as "Melee: Long".
  • Cards with a range of 2 or more tiles are simply classified as being ranged.

Card Comparison

Click a column header to sort a table. Note: the levels of the cards in the tables below are currently those of the old Tournament Standard Rules (9). The current Tournament Standard Rules set all cards to Level 11.

Troops

Card
Rarity
Cost
Elixir
Health (+Shield)
Hitpoint
Damage
Damage
Hit Speed (seconds)
Damage Speed
Damage per Second
DPS
Spawn/Death Damage
Death Damage
Range
Range
Count
Count
Archers 3 252 89 1.2 74 0 5 2
Baby Dragon 4 957 133 1.5 88 0 3.5 1
Balloon 5 1,396 798 3 266 199 (Death) 0.1 (Melee: Short) 1
Bandit 3 750 160 1 160 0 0.75 (Melee: Short) 1
Barbarians 5 555 159 1.4 113 0 0.7 (Melee: Short) 5
Bats 2 67 67 1.3 60 0 1.2 (Melee: Medium) 5
Battle Healer 4 1,425 123 1.5 82 0 1.6 (Melee: Long) 1
Battle Ram 4 756 220 N/A N/A 0 0.5 (Melee: Short) 1
Bomber 2 275 184 1.8 102 0 4.5 1
Bowler 5 1,596 239 2.5 95 0 4 1
Cannon Cart 5 742 (+742) 168 1 168 0 5.5 1
Cursed Hog N/A 520 44 1.2 36 0 ~0.8 (Melee: Short) 1
Dark Prince 4 1,030 (+199) 206 1.3 158 0 1.2 (Melee: Medium) 1
Dart Goblin 3 216 100 0.7 142 0 6.5 1
Electro Dragon 5 790 159 (x3) 2.1 75 (x3) 0 3.5 1
Electro Giant 8 3,458 159 2.1 75 0 1.2 (Melee: Medium) 1
Electro Wizard 4 590 91 (x2) 1.8 50 (x2) 159 (Spawn) 5 1
Elite Barbarians 6 1110 318 1.4 177 0 1.2 (Melee: Medium) 2
Elixir Blob N/A 299 52 1.3 40 0 0.8 (Melee: Short) 4
Elixir Golem 3 1,196 211 1.3 162 0 0.75 (Melee: Short) 1
Elixir Golemite N/A 598 105 1.3 80 0 0.8 (Melee: Short) 2
Executioner 5 1010 140 (x2) 2.4 58 (x2) 0 4.5 (maximum Range of 6.5) 1
Firecracker 3 252 53 (x5) 3 17 (x5) 0 6 1
Fire Spirit 1 190 188 N/A N/A 0 2.5 1
Fisherman 3 720 160 1.3 106 0 1.2 (Melee: Medium)/7 1
Flying Machine 4 510 142 1.1 129 0 6 1
Giant 5 3,275 211 1.5 140 0 1.2 (Melee: Medium) 1
Giant Skeleton 6 2,793 222 1.5 114 444 (Death) 0.8 (Melee: Short) 1
Goblin Brawler 4 853 279 1.1 240 0 0.8 (Melee: Short) 1
Goblin Gang 3 167/110 99/67 1.1/1.7 90/39 0/0 0.5 (Melee: Short)/5 3/2
Goblin Giant 6 2,540 146 1.5 97 0 1.2 (Melee: Medium) 1
Goblins 2 167 99 1.1 90 0 0.5 (Melee: Short) 3
Golem 8 4,256 259 2.5 103 259 (Death) 0.75 (Melee: Short) 1
Golemite N/A 864 53 2.5 21 53 (Death) 0.25 (Melee: Short) 2
Guards 3 67 (+199) 101 1 101 0 1.6 (Melee: Long) 3
Hog Rider 4 1,408 264 1.6 165 0 0.8 (Melee: Short) 1
Hunter 4 696 69 (x10) 2.2 31 (x10) 0 4 1
Heal Spirit 1 191 91 N/A N/A 0 2.5 1
Ice Golem 2 994 70 2.5 28 70 (Death) 0.75 (Melee: Short) 1
Ice Spirit 1 190 91 N/A N/A 0 2.5 1
Ice Wizard 3 590 75 1.7 40 0 5.5 1
Inferno Dragon 4 1,070 30-350 0.4 75-875 0 3.5 1
Knight 3 1380 167 1.2 139 0 1.2 (Melee: Medium) 1
Lava Hound 7 3,150 45 1.3 34 0 3.5 1
Lava Pup N/A 179 75 1.7 44 0 1.6 (Melee: Long) 6
Lumberjack 4 1,060 200 0.8 250 0 0.7 (Melee: Short) 1
Magic Archer 4 440 111 1.1 100 0 7 1
Mega Minion 3 695 258 1.6 161 0 1.6 (Melee: Long) 1
Mega Knight 7 3,300 222 1.7 123 444 (Spawn) 1.2 (Melee: Medium) 1
Mini P.E.K.K.A. 4 1,129 598 1.8 332 0 0.8 (Melee: Short) 1
Miner 3 1,000 160 1.2 133 0 1.2 (Melee: Medium) 1
Minions 3 190 84 1 84 0 1.6 (Melee: Long) 3
Minion Horde 5 190 84 1 84 0 1.6 (Melee: Long) 6
Mother Witch 4 540 110 1.1 80 0 5.5 1
Musketeer 4 598 181 1.1 164 0 6 1
Night Witch 4 750 260 1.5 173 0 1.6 (Melee: Long) 1
P.E.K.K.A. 7 3,125 678 1.8 376 0 1.2 (Melee: Medium) 1
Prince 5 1,669 325 1.4 232 0 1.6 (Melee: Long) 1
Princess 3 216 140 3 46 0 9 1
Ram Rider 5 1,461 220/86 1.8/1.1 122/78 0 0.8 (Melee: Short)/5.5 1
Rascal Boy 5 1,515 110 1.5 73 0 0.8 (Melee: Short) 1
Rascal Girl 5 216 110 1.1 100 0 5 2
Royal Ghost 3 1,000 216 1.8 120 0 1.2 (Melee: Medium) 1
Royal Giant 6 2,544 254 1.7 149 0 5 1
Royal Hogs 5 695 63 1.2 52 0 0.7 (Melee: Short) 4
Royal Recruits 7 440 (+199) 101 1.3 77 0 1.6 (Melee: Long) 6
Skeletons 1 67 67 1 67 0 0.5 (Melee: Short) 3
Skeleton Army 3 67 67 1 67 0 0.5 (Melee: Short) 15
Skeleton Barrel 3 440 110 N/A N/A 110 (Death) 0.35 (Melee: Short) 1
Skeleton Dragons 4 440 142 1.7 83 0 3.5 2
Sparky 6 1,200 1,100 4 275 0 5 1
Spear Goblins 2 110 67 1.7 39 0 5 3
Three Musketeers 9 598 181 1.1 164 0 6 3
Valkyrie 4 1,654 221 1.6 138 0 1.2 (Melee: Medium) 1
Wall Breakers 2 275 325 N/A N/A 0 0.5 (Melee: Short) 2
Witch 5 696 111 1.1 100 0 5.5 1
Wizard 5 598 234 1.4 167 0 5.5 1
Zappies 4 440 96 2.1 45 0 4.5 3

Defensive Buildings

Card
Rarity
Cost
Elixir
Health
Hitpoint
Lifetime
Time
Damage
Damage
Hit Speed
Damage Speed
Damage per Second
DPS
Range
Range
Bomb Tower 4 1,126 30 184 1.6 115 6
Cannon 3 742 30 175 0.9 194 5.5
Cannon Cart (unshielded) 5 742 30 176 0.9 195 5.5
Inferno Tower 5 1,408 30 35-704 0.4 87-1,760 6
Mortar 4 1,219 30 220 5 44 3-11.5
Tesla 4 954 30 190 1.1 172 5.5
X-Bow 6 1,330 30 34 0.3 113 11.5

Passive Buildings

Card
Rarity
Cost
Elixir
Health
Hitpoint
Lifetime
Time
Barbarian Hut 7 1,144 50
Elixir Collector 6 888 70
Furnace 4 884 50
Goblin Cage 4 800 20
Goblin Drill 4 1,197 9
Goblin Hut 5 844 40
Tombstone 3 422 40

Damaging Spells

Card
Rarity
Cost
Elixir
Damage
Damage
Crown Tower Damage
Tower Damage
Radius
Radius
Arrows 3 101 x3 31 x3 4
Barbarian Barrel 2 200 N/A 5 Range, 2.6 Width
Earthquake 3 68 x3 (204 x3 to Buildings) 68 x3 3.5
Fireball 4 572 172 2.5
Freeze 4 95 29 3
Giant Snowball 2 159 48 2.5
Lightning 6 877 264 3.5
Poison 4 75 x8 23 x8 3.5
Rocket 6 1,232 370 2
Royal Delivery 3 362 N/A 3
The Log 2 240 72 10.1 Range, 3.9 Width
Tornado 3 140 48 5.5
Zap 2 159 48 2.5

Spawners

Card
Rarity
Type
Type
Cost
Elixir
Troop Spawned
Troop
Spawn Speed
Time
Maximum Spawned
Count
Barbarian Barrel Spell 2 Barbarians Upon breaking 1
Barbarian Hut Building 7 Barbarians Every 12.5 seconds and upon death 10
Battle Ram Troop 4 Barbarians Upon breaking or death 2
Furnace Building 4 Fire Spirits Every 10 seconds 12
Goblin Barrel Spell 3 Goblins Upon impact 3
Goblin Cage Building 4 Goblin Brawler Upon death 1
Goblin Drill Building 4 Goblins Every 3 seconds and upon death 5
Goblin Giant Troop 6 Spear Goblins Upon death 2
Goblin Hut Building 5 Spear Goblins Every 4.5 seconds and upon death 11
Golem Troop 8 Golemites Upon death 2
Graveyard Spell 5 Skeletons Every 0.5 seconds 16
Lava Hound Troop 7 Lava Pups Upon death 6
Night Witch Troop 4 Bats Every 5 seconds N/A
Skeleton Barrel Troop 3 Skeletons Upon death 7
Tombstone Building 3 Skeletons Every 2.9 seconds and upon death 16
Witch Troop 5 Skeletons Every 5 seconds N/A
Royal Delivery Spell 3 Royal Recruits Upon breaking 1

Please note that some cards have been omitted from these tables due to their unique abilities that would make it difficult to compare them to other cards.

History[]

Trivia[]

  • The chest you get is based on the arena in which you battle in, not your current one. You will always fight in the higher arena (Example: if a player from Arena 5 is matched with a player from Arena 4, then they will fight in Spell Valley, which is Arena 5). This means that you can get cards from an Arena that you have not reached yet.
  • Epics can only be requested once every Sunday; Legendary and Champion Cards cannot be donated or requested.
  • If your card has reached the max level, each card received will give you a certain amount of Gold. This also holds true if you have enough cards to upgrade to the max level but haven't upgraded it yet. For example, when the upgrade meter of a level 13 Common card reaches "5000/5000", each additional card will be converted to 5 Gold.
    • Every 普通 collected over the maximum gives 5 Gold.
    • Every 稀有 gives 50 Gold.
    • Every 史诗 gives 500 Gold.
    • Every 传奇 gives 20,000 Gold.
    • Every 英雄 gives 40,000 Gold.
  • In the Japanese language setting, Epic Cards are called Super Rare Cards while Legendary Cards are called Ultra Rare Cards, the terms often used in card collection games. In the Korean language setting, Epic Cards are called Heroic Cards.

数据


Card Level
Level
Number of Cards Required for Upgrade^
普通 稀有 史诗 传奇 英雄
1 1 N/A N/A N/A N/A
2 2 N/A N/A N/A N/A
3 4 1 N/A N/A N/A
4 10 2 N/A N/A N/A
5 20 4 N/A N/A N/A
6 50 10 1 N/A N/A
7 100 20 2 N/A N/A
8 200 50 4 N/A N/A
9 400 100 10 1 N/A
10 800 200 20 2 N/A
11 1,000 400 40 4 1
12 1,500 500 50 6 2
13 3,000 750 100 10 8
14 5,000 1,250 200 20 20
Total 12,087 3,287 427 43 31
Card Level
Level
Gold Required for Upgrade
普通 稀有 史诗 传奇 英雄
1 N/A N/A N/A N/A N/A
2 5 N/A N/A N/A N/A
3 20 N/A N/A N/A N/A
4 50 50 N/A N/A N/A
5 150 150 N/A N/A N/A
6 400 400 N/A N/A N/A
7 1,000 1,000 400 N/A N/A
8 2,000 2,000 2,000 N/A N/A
9 4,000 4,000 4,000 N/A N/A
10 8,000 8,000 8,000 5,000 N/A
11 15,000 15,000 15,000 15,000 N/A
12 35,000 35,000 35,000 35,000 35,000
13 75,000 75,000 75,000 75,000 75,000
14 100,000 100,000 100,000 100,000 100,000
Total 240,625 240,600 239,400 230,000 110,000
Card Level
Level
XP Gained from Upgrade
普通 稀有 史诗 传奇 英雄
1 N/A N/A N/A N/A N/A
2 4 N/A N/A N/A N/A
3 5 N/A N/A N/A N/A
4 6 6 N/A N/A N/A
5 10 10 N/A N/A N/A
6 25 25 N/A N/A N/A
7 50 50 25 N/A N/A
8 100 100 100 N/A N/A
9 200 200 200 N/A N/A
10 400 400 400 250 N/A
11 600 600 600 600 N/A
12 800 800 800 800 ?
13 1,600 1,600 1,600 1,600 ?
14 2,000 2,000 2,000 2,000 ?
Total 5,800 5,791 5,725 5,250 ?

^ The Total count of cards includes the Unlock cards as they can be used to upgrade a card to the next level. You can even donate or trade away the only non-Legendary or Champion card to unlock it and still be able to use the card at the lowest level.