Who am i?
So i am a decent player who plays brawl stars, clash royale and many pokemon games (maybe next to the youtube!) i am not the best for playing supercell games but have much trivia about supercell
Is Mega Knight Good Stats for its Cost?
Is the Mega Knight good stats for its cost?
In my opinion, the answer is still a bit subjective. Here's what I found though:
The Knight's health and damage are 2206 and 267, respectively, at max level.
The Mega Knight's health and damage are 4818 and 324, respectively, at max level.
Since Mega Knight costs 7/3 times as much as a Knight, I thought that multiplying the Knight's statistics by 7/3 would be a good way to compare the two.
Knight: HP: 2206 | DMG: 267
Theoretical MK: HP: 5147.3 | DMG: 623
MK: HP: 4818 | DMG: 324
As one can see, the Theoretical Mega Knight as significantly higher stats than the actual Mega Knight. Based on statistics alone, the Mega Knight is not good stats for its cost. However, it also deals splash damage, spawn damage,……
What is one card you find to be in use in almost any deck?
What is a card you could use in almost any deck?
For me, it would have to be the Hunter. For the cost of 4, he assisted with nearly any mini-tank or distraction unit as small as 1 elixir, can take out almost any unit. Additionally, he can completely take out Lumberjack and Balloon by himself, with only the death damage doing anything to your tower. As a cherry on top he is not just a tank killer, when place at range he can take on almost any swarm, from barbarians, to minion horde even the classic skeleton army. He in my opinion is the games most underrated card.
What are your thoughts?
All epic fortnite gamers
If you nut while no nut november you are not a epic fortnite gamer anymore
My journey to Legendary Arena
I started playing Clash Royale 3 months ago after being inactive for over 5 years. I got to Arena 10 within 2 weeks and got to Legendary Arena (4000 trophies) in 1 month. Then, there was the new 5000 trophies update to Legendary Arena and I got to 4954 trophies in Serenity Peak. I started losing so many matches in a row and I went back down to 4600 trophies. After a month of being in Serenity Peak, I finally got back to 5000 trophies after getting all the way to King tower level 10. It was really hard grinding all the way to Legendary Arena as an F2P player as all my opponents had level 13 cards. I think Supercell should make it somewhat easier for players to get to Legendary Arena as my experience was not the greatest.
The journey of a PB0 account
A PB0 account is an account that has 0 trophies. Since it is in Arena 1, it is only able to unlock cards from the Training Camp and Arena 1. Despite this it is still possible to unlock more cards, even from higher Arenas, without the need of getting trophies.
This project started in mid 2017. At the time, I thought to myself: "How many cards can I have without getting trophies". At the time, I did not have a good way to setup such an account. However, in August of that year something really important happened.
2v2 became pernament
This change to the game was huge. Now I had a reliable way to make an account without having to risk getting trophies. And this is what I did. I made the account and played 2v2 non-stop. I unlocked all 18 Arena 1 c……
My Level 1 journey (Part 2)
- 1 Introduction
- 1.1 Card choices
- 1.2 Path to the first Legendary
- 1.3 End of the push
A while ago, I started a Level 1 account. For those who are uninformed, it has been a long-running "challenge" to try and push as far as you can on ladder while staying at King Level 1. This restricts you in a lot of ways (some of which I will go over in this blog post), which some people find fun! I've always been interested in the prospect of playing as a Level 1, and started since I am kind of tired of the meta at my ladder position (Goblin Drill Wall Breakers *everywhere*).
This series will serve both as a recollection of my journey, but also as a loose collection of tips should you decide to also try out a Level 1 account. I'm no pro, but I will do my best to ……
My Level 1 journey (Part 1)
- 1 Introduction
- 1.1 Early realizations
- 1.2 Thoughts throughout the early arenas
- 1.3 End of the push
Yesterday, I decided to start a Level 1 account. For those who are uninformed, it has been a long-running challenge to try and push as far as you can on ladder while staying at King Level 1. This restricts you in a lot of ways (most of which I will go over in this blog post), which some people find fun! I've always been interested in the prospect of playing as a Level 1, but only chose to start recently since I am kind of tired of the meta at my ladder position (Goblin Drill Wall Breakers everywhere).
This series will serve both as a recollection of my journey, but also as a loose collection of tips should you decide to also try out a Level 1 account.……
Spell cycling
Hey guys, it’s lgym again. In today’s blog post, I am going to teach you how and when to spell cycle effectively in clash royale.
As you know, spell cycling is one of the key “win conditions” in most control type and cycle decks as they allow you to get constant damage to the opponent’s tower quickly, allowing it to be destroyed and winning you the game.
Basics of spell cycling
Now that we know what spell cycling really is, let’s dive deeper into it. One of the most important things to make spell cycling effective is to remember your opponent’s response cards and bait them out if you can, before using your spell. What this means is that for example, the enemy is running a magic archer deck, and you are in double elixir time. You are using an……
What are your thoughts on the two new arenas and the other updates for this season?
I am at ~4000 trophies so I have some climbing to do yet, but overall, I see it as a great update.
Balance Changes Ideas
Reworks:
GS:
Damage 222= 185
Death Bomb 444= 860
HP 2793=2756
Bowler:
Hit points: 1729= 1857
Hit speed: 2.5 sec = 2.7 sec
Buffs:
Hunter:
First Hit= Back From Before
Princess:
HP= 216= 260
Battle Ram=
Elixir 4-3
Nerfs:
Ram Rider:
HP= 1461- 1378
E barbs:
Damage= 318- 259
This is opinional, objections are fine as long as no hate.
Rarities
Hello. I'm sharing a new blog. It's about the Rarities of Clash Royale Cards.
Common Cards
I love common cards because most of them are good in defense and are easy to level up. My favourite common cards include the EBarbs, Knight, Minions, Tesla, and Royal Giant.
Rare Cards
My Best and Worst Cards
Hello! I'm Twinkly, and I'm sharing my top 10 BEST and WORST cards in Clash Royale. Let's quickly look in!
TOP 10 BEST CARDS (for me)
- 10. SKELETON ARMY (Why should I replace it? The Skeleton Army, a good distracting card, spawns 15--FIFTEEN! skulls that can kill Princes, P.E.K.K.As, and more single targeting troops! But just be careful when using this card, as splash damage troops and spells can easily counter them all.)
- 9. P.E.K.K.A. (Pekkas have high-- high attributes that makes this card powerful but for a heavy 7 elixir cost. Pekka can counter tanks, buildings, and... can easily get distracted - so use this card with caution.)
- 8. ZAP (Bzzzt! This spell can give a shock! It can immediately clear swarms! It can reset Infernos and Sparkys' c……
3rd Worst Legendary
Graveyard is number 16 on my list. Ok, so it makes skeletons pop out of anywhere in its big radius. But there are just too many cards to oppose this card. Skeletons aren't that harmful, and yet it costs 5 elixir. The placing is tricky: Don't place it too close to the king and don't place it too far from the king. However, it is a nice distraction, which is why I put it as number 16 on the list.
2nd Worst Legendary
The second worst legendary is mother witch. The only thing really useful is 'bakes good cookies'. Sure she turns things into cursed hogs, but they do low damage, and she herself does low damage too. She deserves a rank demotion. I only use her in my deck because bats are so common. For that she's number 17 on my list.
Worst Legendary
The worst legendary has to be miner. He does low damage, and yes, he may have the ability to appear anywhere in the arena, but goblin barrel is a lot better than him. He'd still be rubbish if he targeted air and ground. For that he's ranked number 18 on my list.
Who am I
I started playing Clash Royale in 2017. I was originally very bored, but look at me now! I’m on Master I, I’ve passed 1,000 wins, and I am on fandom AND statsroyale.
Clash Royale: the state of the game.
A lot of people are wondering how long the game can keep up. So here I am shouting out my lazy ideas to make it better that most people probably don’t care about.
- 1 Part 1: Clan Wars 2
- 2 Part 2: Other Rewards.
- 3 Part 3: Balance Changes.
- 4 Conclusion
Obviously we all know that this update was a COMPLETE bust. So here is how I think it should be fixed.
Rewards: Of all the issues with clan wars, this is one of the biggest. Quests were removed. You can’t get trade tokens from war. It’s hard to even finish the race to get the rewards we do have. And even if you were one game point away from finishing when time runs out, you get the same amount of reward as someone who didn’t even battle. Why, just WHY!?!? Here’s how to fix that, in my opinion.
1: milestone……
Top 10 Card Nerfs
WORK IN PROGRESS As someone who has been playing Clash Royale ever since global launch, I have been accustomed to experiencing plenty of major balance changes that warped the meta-game for the better or the worse. But I'm here primarily to talk about the negative side of the game's balancing. As I know from knowing this game through and through again as well as through tough times it's had or is currently having. There have been a lot of cards that were nerfed hard on the spot or those that were unchanged for months or even years only to get nerfed out of the blue. Also, I will not be going by emergency nerfs as those are entirely an separate category on how a card is monitored. But this is my personal list of the top ten card nerfs throu……
Worst Legendary to Best--subwaycookieblast
Worst To Best Legendaries--by subwaycookieblast
Graveyard
Even if you back it up with Freeze, Graveyard got so many counters that it’s gone too far for a Legendary. Skeleton Army’s better than Graveyard, and it costs less. Both gets countered similar. So yeah, plus Graveyard's harder to get because it's legendary.
To start with, basically any splash troop could wreck Graveyard. The worst part is that a King and Princess tower together could kill every Skeleton that spawns. So you don’t even need troops to attack it when a Graveyard comes, and both towers could just kill them.
I mean, yes, you could probably back it up with other forces, but it takes a heavy 5 elixir, which depletes half your full bar and makes it unlikely to help you deploy s……
my ledgedary rank opion edit
---- ok so i dont have many legedarys on account of being ftp. so jugding by how ive seen gameplay im gonna say how good i think all the legedarys are.
17. miner
ok so i bet most people wouldnt agree but i say that in lower areas miner is just a single unit goblin barrel. i am easily able to eliminate miners by using swarm cards or heavy hitting units, which sometimes results in a push and even destroying a crown tower.
16. princess
remember how i said i have two legedarys, this is a situation where that goes into play. before reading the articals on this wiki i tended to use barb barrel becasue my only ledgedarys are fisherman and lava hound(both from guarenteed legedary chests) and the barb from the barrel would destroy princess.
15. magic ……
my legendary rank opion
ok so i dont have many legedarys on account of being ftp. so jugding by how ive seen gameplay im gonna say how good i think all the legedarys are.
17. miner
ok so i bet most people wouldnt agree but i say that in lower areas miner is just a single unit goblin barrel. i am easily able to eliminate miners by using swarm cards or heavy hitting units, which sometimes results in a push and even destroying a crown tower.
16. princess
remember how i said i have two legedarys, this is a situation where that goes into play. before reading the articals on this wiki i tended to use barb barrel becasue my only ledgedarys are fisherman and lava hound(both from guarenteed legedary chests) and the barb from the barrel would destroy princess.
Wall Breakers: Good or Bad?
Low hp, Fast, Epic, Wall Breakers. Good, or Bad?
- 1 Uses
- 2 Elixr
- 3 Decks
- 3.1 Inferno Dragon
- 3.2 Princess
- 3.3 Royal Ghost
- 3.4 Ram Rider
- 3.5 Wall Breakers
- 3.6 Minions
- 3.7 Mini PEKKA
- 3.8 Fireball
- 4 Summary
- 4.1 Summary
They can be used to chip quite a bit of the tower, and are usually left undefended. They’re easily countered but can pack a punch. They can easily deal lots of damage to everything around the building they’re targeting. Now I’m not only going to list pros, there are some cons too. They’re easily countered. There are only a FEW troops that cannot counter them.
They can be used to stop leaking, and to deal a good amount of damage.
Here’s my main ‘breakers decks:
There are many Pros, many Cons, but, here’s a quick summary about what they do and are.
Wall breaker……
legendaries ranked
The higher it is, the worse it is.
- 1 Ram Rider
- 2 Lava Hound
- 3 Ice Wizard
- 4 Night Witch
- 5 Royal Ghost
- 6 Princess
- 7 Electro Wizard
- 8 Magic Archer
- 9 Miner
- 10 Fisherman
- 11 Log
- 12 Graveyard
- 13 Mega Knight
- 14 Inferno Dragon
- 15 Bandit
Low DPS, speed (when not running), and attack speed make it an ineffective legendary, usually only getting one hit.
High health, but low damage. Can chip towers quite a bit if not defended. Low DPS though.
Very low damage, only good for defense and accompanying. Very bad, cant even chip towers effectively.
Summons bats, but they get one-shotted. Decent damage, but can barely survive a fireball. Releases bats upon death.
Always guarantees one hit (unless killed by spell when invisible), but has a low attack speed. Relatively high damage though.
Very h……
Top 10 strongest cards.
So now I will do the top 10 most powerful cards in the game. If you see something confusing, feel free to leave a comment!
- 10: inferno tower.
An annoying building, the inferno tower is certainly underrated and strong. It can kill any tank in its path, and the only real counter is lightning. Everything else just doesn’t work. The princess towers and/or supports will take care of everything else before they do much damage.
- 9: hunter.
Like seriously, all the top decks are running hunter. This cards synergy with the recently buffed fisherman has driven its use rates insane.
- 8: skeleton dragons.
This card DOMINATES the upper ladder and grand challenge meta. High DPS, splash damage, and SPELL BAIT make this card almost a must have in high leagues.
- 7: roya……
Wizards
The Wiz vs Magic Archer:
The Wizard is a 5 elixir Rare card unlocked in Arena 5, Spell Valley. He has a range of 5.5 tiles, speed of medium, and a hit speed of 1.4 seconds. A level 9 Wizard has 598 hitpoints and deals 232 damage per shot.
The Magic Archer is a 4 elixir Legendary card unlocked in Arena 5, Spell Valley. He has a range of 7 tiles, speed of medium, and a hit speed of 1.1 seconds. A level 9 Magic Archer has 440 hitpoints and deals 111 damage per shot.
Differences:
1. Magic Archer's hit speed of 1.1 seconds makes it faster than the Wiz.
2. Magic Archer has 440 hit points, making it over 100 hit points weaker than the Wiz.
3. Magic Archer's insane range of 7 tiles outdistances the Wiz's 5.5 tiles.
4. Magic Archer costs 4 elixir, w……
Unfair!
Here starts my new life as a blog poster on Clash Royale Fandom. I've been very active in several different Fandoms over the past five years, but I decided to find my new home here. I'm a very big fan of Clash Royale, and I hope that I can share some of my enjoyment with you guys.
First off, here's an issue that desperately needs addressing: the unfairness of Legendary Arena matchmaking. I'm a 4600 trophy player, so when I play matchmaking against players with 4700 trophies that have all maxed out cards, I have an issue. It's really difficult for me to battle against Level 13s all the time when my highest card is a Level 10 (my cards are severely underleveled). I really hope that this issue gets fixed. They should match you against player……
Ranking the legendaries.
Nobody has done this in a while, so I’m gonna go ahead.
- 17: inferno dragon.
In my previous blog post I ranked this card at number 8 worst in the game. It’s long charge up hinders it’s high damage ability, and 39 cards can prevent most or all tower damage. And on defense inferno tower has more health AND aggros all troops to it. Overall outclassed and ineffective.
- 16: ram rider.
Hog rider has more DPS, higher health, costs less elixir, and is always moving at a very fast speed (whereas the ram rider only moves at that speed while charging). So you want to slow down your opponents push? Just use freeze.
- 15: mega knight.
This card is countered by absolutely everything. Knight, bandit (if timed correctly), even fishermen can beat him. He can also a……
Gameplay Series: P.E.K.K.A. Bridge Spam
- 1 Introduction
- 2 Game 1: Against 2.6 Hog Cycle
- 2.1 Information
- 2.2 Gameplay
- 2.3 Reflection
Seeing as there is not much to do in the fandom recently, and I'm not motivated for another Battle Deck either, so I decided to write something about gameplay.
The deck I'm playing with is P.E.K.K.A. Bridge Spam, which is this deck below. I'm playing with the original variation, and if I swap anything out I'll mention it later on.
For building placement I'll use abbreviation because I'm lazy, so read this blog for that.
My King Tower level is 12.
Below is the deck my opponent is running and his Card level. His King Tower level is 13.
At the time this game commence, my trophy count is 5199 and his is 5193.
Starting off, I have Minions, Zap, Battle Ram and P.E.K.K.A.……
Top 10 worst Clash Royale cards.
I don’t think I have to explain much. Just counting down the most horrible cards in existence.
- 10: Zappies.
Even after their recent buffs, Zappies are still horrible. There slow, die easily, and the only card that there meant to defeat that they actually can is the rather useless inferno dragon, which has exactly 35 other counters (yes I counted them all). In addition, there the least used card right now.
As for inferno tower, they can only stop it if it’s placed near the river. Otherwise, the towers take them out.
As for sparky, it’s collision radius is so small that even if it’s surrounded, it will destroy two of them, and the supports take care of the rest.
- 9: furnace.
This card is just so damn lousy, and spells can deny most of its value. W……