皇室战争百科

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皇室战争百科
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“Freezes and damages enemy troops and buildings, making them unable to move or attack. Everybody chill. Reduced damage to Crown Towers.”

The Freeze card is unlocked from the Frozen Peak(Arena 8). It is a spell that prevents all enemy units and buildings inside its radius(that are present when it is placed) from moving or attacking, and deals a small amount of damage. It semms to be a cold, cyan liquid bottled inside a transparent jar. A Freeze card costs 4 Elixir to deploy.

Strategy[]

  • The Freeze is most effective when it is timed to freeze enemy units right before one or more of the player's units is defeated. If the player has not yet revealed the Freeze spell to their opponent, it can turn what may have seemed like a clean defense from the opponent into massive damage for the Freeze user.
  • While the Freeze can be deadly, it comes with a high risk. Due to the one second delay before a card is placed, it is easy to mistime and cast it after either the player's troops or the opponent's troops are already defeated, resulting in a waste of four Elixir. This will leave the player fairly vulnerable to a counterattack.
  • The Freeze's effect is identical to Zap or Lightning; the attack animation of any affected units will be paused, and resume when the effect wears off. It is not like The Log's effect, where the attack animation of affected units will be completely restarted.
  • The Freeze card can be effectively used in combination with Balloons to deal immense damage to buildings and Crown Towers. The Freeze should be cast once the Balloon approaches the Crown Tower, disabling the enemy tower and also any troops deployed to defend it. On the contrary, Freeze can also help destroy a Balloon. By deploying the Freeze with high damage output air targeting units, such as the Mega Minion or Wizard, a Balloon can be severely crippled or destroyed.
  • If a troop which spawns other units after death is defeated while frozen, such as an Elixir Golem or a Golem , the spawned troops will remain frozen until the duration of the Freeze ends. This does not apply to troops with a staggered deploy after death, like the Spear Goblins from the Goblin Giant or the Battle Ram's Barbarians, making Freeze less effective against them.
  • Any lifetimers of frozen buildings will still count down while frozen. This can be useful against the Elixir Collector and spawner buildings, though it is usually not a valuable play unless other units are near the building and if the player is currently attacking in the same lane as the building.
  • If a frozen troop is Cloned, the clone won't be frozen. This can be used to surprise an opponent and get the drop on an undefended Crown Tower.
  • The Freeze card pairs very well with Graveyard. Where normally a Graveyard push requires a tank to be effective, a Graveyard Freeze combo functions similarly without requiring a tank. This also disables any ground splashers and swarm deployed to stop the Graveyard, giving the spawned Skeletons plenty of time to take them out, thus weakening their counter push significantly. This is especially useful against players who defend against the Graveyard by using Skeleton Army or Bats, as the Freeze is capable of defeating them without the help of the Graveyard. Bear in mind that a Poison spell will ruin this combo for 4 Elixir, so the Poison should be baited out before performing this combo.
  • Avoid playing it near the enemy King's Tower as it may damage and activate it. The Freeze will not affect the King Tower's activation animation, so it will be ready to attack immediately after it thaws.
  • Freeze is effective at stopping Inferno Towers and Inferno Dragon since it can reset their damage ramp-up and disable them for a few seconds. Similarly, effects like dashing(Bandit, Prince, Battle Ram, and Ram Rider), the attack charge up(Sparky), jumping(Mega Knight) and grapping(Fisherman) will be reset after the Freeze wears off.
  • Although situational, it can be used defensively to help stop incoming troops such as the P.E.K.K.A., which can be devastating if it reaches an Arena Tower. It is also good at simply stalling troops when both the player and the opponent are racing to take the other's tower in Sudden Death, granting the edge to the player.
  • The Freeze's radius is big enough to affect 2 towers at once. The player can use this to their advantage if they have already destroyed one Crown Tower. When their troops come to destroy another, they can cast the Freeze in between the two Towers, disabling both of them.
  • Defensively, Freeze + Valkyrie is a very deadly combo. With the Valkyrie's moderately high splash damage, the player can Freeze the support troops behind a tank(Musketeer, Wizard, Ice Wizard, Archers, etc.) then use the Valkyrie to wipe them out.
  • Similarly, Freeze + Skeleton Army is capable of destroying many ground based troops, like Valkyrie, Mega Knight, and Sparky, and for 1 less Elixir. However, it is very volatile, as the Skeleton Army is frail and vulnerable to spells.
  • Since Freeze's duration is identical at all levels, and its damage is extremely low, upgrading it is generally wasteful if the player wishes to only paralyze enemy troops and buildings, At equal levels, a Freeze spell can only one-shot Bats or Skeletons, and a Level 11 Freeze Spell can one-shot Level 14 Bats and Skeletons. Therefore, it is recommended that the player invest their Epic resources,(i.e. Wild Cards or Trade Tokens) into other Epics first. However, a Level 11 Freeze cannot one-shot Level 15 Skeletons and Bats, so the player should consider leveling it to 12.

History[]

  • Freeze was released with Clash Royale's soft launch on 4/1/16.
  • On 2/2/16, the February 2016 Update decreased the Freeze's radius to 3(from 4) and the duration would increase 0.3 seconds per level(from 0.4 seconds).
  • On 18/5/16, a Balance Update decreased the Freeze's duration by 1 second.
  • On 4/7/16, the Tournaments Update allowed it to stop the Elixir Collector's Elixir generation.
  • On 25/4/18, the Clan Wars I Update allowed the Freeze to be placed on the river.
  • The 20/6/18 Update moved the Arena to unlock the Freeze from P.E.K.K.A's Playhouse(Arena 4) to Spell Valley(Arena 5).
  • On 5/12/18, a Balance Update set the Freeze's duration to 5 seconds for every level and made the spell deal area damage.
  • On 7/1/19, a Balance Update reduced the Freeze's Crown Tower damage by 65%, to be consistent with all other damaging spells.
  • On 28/1/19, the January 2019 Update moved the Arena to unlock the Freeze from Spell Valley(Arena 5) to Frozen Peak(Arena 8).
  • On 4/2/19, a Balance Update decreased the Freeze's duration to 4 seconds(from 5) and decreased its damage by 6%.
  • On 4/8/20, a Balance Update decreased the Freeze's Crown Tower damage from 35% to 30% of the full damage.
  • The 2021 Quarter 2 Update slightly changed the Freeze's description, adding the phrase "Reduced damage to Crown Towers." to it.
  • On 27/10/21, the 2021 Quarter 3 Update added the level 14 Freeze.

Trivia[]

  • Barring its damage, the Freeze has the exact same characteristics as its Clash of Clans counterpart.
  • The bottle of it resembles its older iteration of the Freeze Spell that took 2 housing spaces.
  • Troops frozen by the Freeze will remain frozen even if they are pushed out of the Freeze's radius.
  • When the Freeze spell has been cast, a pale circle marking its radius will appear, with some snow on the border. The circle line outside the radius will be blue/red, depending on which side the player is on.
  • It is 1 of 4 Elixir spells from Clash of Clans to also be in Clash Royale, the others being the Lightning, Rage, and Clone.
  • If the Tesla is about to retreat and the Freeze is used on it, the retreating sound effect will loop.

数据

花费
Elixir
范围
Radius
目标
Targets
冰冻法术持续时间
Freeze
类型
Type
稀有度
Rarity
4 3 空中和地面目标 4秒 法术 史诗
等级
Level
范围伤害
Area Damage
对皇家塔伤害
Tower Damage
6 72 22
7 79 24
8 87 27
9 95 29
10 105 32
11 115 35
12 126 38
13 138 42
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