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“Spawns a pack of miniature Zap machines. Who controls them...? Only the Master Builder knows.”

The Zappies card is unlocked from the Electro Valley (Arena 11). It spawns three single-target, medium-ranged Zappies with low hitpoints and damage. Each of their attacks stun the target for a brief period of time. The Zappies card costs 4 Elixir to deploy.

Strategy

  • Because Zappies can stun, they are effective counters against a lone Sparky or Inferno Dragon.
  • Zappies can be very effective against low hit speed troops such as the Hunter and Bowler because they can cripple them with constant stuns, making them almost unable to attack.
  • Since Zappies have low hitpoints, effective counters are spells such as the Fireball or Poison. Both spells can destroy Zappies for a neutral Elixir trade.
  • They can be decent support behind a tank since they can cripple buildings, especially the Inferno Tower, and with their stuns, they will leave the Arena Tower barely being able to shoot.
  • Zappies can be good counters to small swarms like Skeletons and Goblins, and with the help of an Arena Tower, they can also counter more numerous swarms like the Skeleton Army and Goblin Gang. However, these swarms can also be used to counter the Zappies, by surrounding them with the said swarm.
  • As defensive troops, Zappies can be used to stop troops such as the Lumberjack, Mini P.E.K.K.A and Bandit, as they will constantly stun the troops, eventually defeating them. They can even stop tanks such as the Giant Skeleton with the help of a mini-tank such as a Knight. After the said troops are defeated, the Zappies can be used in a counter-push.
  • The Zappies have an incredibly slow first attack, so placing them down on top of a unit to distract them is a very bad idea. Instead, place them behind the Arena Tower so they have more time to charge their shots and stun approaching units.

History

  • The Zappies card was added to the game on 12/12/17 with the Electrifying Update.
  • On 24/1/18, a Balance Update gave Zappies the ability to target air troops.
  • On 3/9/18, a Balance Update changed the reload mechanics by slowing down their first attack after moving but preventing them from being stun-locked by other Zappies.
  • On 3/2/20, a Balance Update increased the Zappies’ damage by 20%, but also decreased their hit speed to 2 sec (from 1.6 sec), increased their initial attack speed to 1 sec (from 1.4 sec) and added a 0.15 second deploy time between each Zappy.

Trivia

  • The Zappies card is the only Rare card that can stun.
  • The Zappies have the third-highest health of all the individual swarm units, behind the Barbarians and Royal Hogs.
  • Zappies are currently the only non-Legendary troop card to fall from the sky when deployed.

Statistics

Cost
Elixir
Hit Speed
Icons stats dmg speed
Stun Duration
Icons stats boost freeze
Speed
Icons stats speed
Deploy Time
DeployTime
Range
Icons stats range
Target
Icons stats target
Count
Icons stats troop count
Transport
MovementMethodIcon
Type
CardTypeIcon
Rarity
RarityIcon
42 sec0.5 secMedium (60)1 sec4.5Air & Groundx3GroundTroopRare
Level
LevelIcon
Hitpoints
Icons stats hp
Damage
Icons stats dmg
Damage per second
Icons stats dmg dps
32504824
42755226
53025829
63326331
73657035
84007638
94408442
104829246
1153010150
1258211155
1364012261
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