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This section describes content that has been replaced or removed from the game. This information is kept here for historical purposes.

“They're nice and toasty now!”

The Warmth was a temporary Common card, only available in certain Events. It was an area-damage, air-targeting spell with a large radius that healed friendly troops. It is also able to unfreeze troops. A Warmth card costs 1 Elixir to deploy.


  • This card is mainly used to warmth or unfreeze your cards during the Snowstorm event.
  • It also does a small amount of healing towards the troops that it affects, although it is not enough to change any interactions.
  • It should be casted next to buildings immediately, as their lifetime will keep decaying even when frozen. This will ensure that spawner buildings will not lose any waves of troops.
  • A good strategy is to use it when a player has accumulated a lot of troops, especially high-hitpoints ones like the Golem. The player will amass a large push and then deploy the Warmth to unfreeze all of them and create an almost unstoppable push.
    • Even if a Battle Healer is frozen, she will still have her passive healing, allowing the player to easily stack multiple Battle Healers for a strong push.
    • This strategy becomes much riskier with troops that can be defeated from spells, as the opponent will be easily able to hit them with no way for them to escape. This is notable with the Rocket due to its higher damage, especially if said troop is next to the Crown Tower.
    • This tactic can also be neutralized by utilizing piercing or chain attacks like the Magic Archer and Electro Dragon to hit through frozen troops and hit the Crown Tower for free damage.


1 4 Spell Common
Healing per second
1 10
2 11
3 12
4 13
5 14
6 16
7 17
8 19
9 21
10 23
11 25
12 28
13 30
14 33
15 37



  • The Warmth card was made available in the Snowstorm event on 11/12/2023.
  • On 18/12/2023, the Warmth was removed from the game.