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Wild Shard


“A daring duo of dangerous dive bombers. Nothing warms a Wall Breaker's cold and undead heart like blowing up buildings.”

The Wall Breakers is an Epic card that is unlocked from the Spooky Town (Arena 12). It spawns 2 very fast, area-damage, building-targeting, melee, ground troop with low hitpoints and very high damage. They drop their barrel at their target when attacking, destroying themselves on impact. Their deployment is in a horizontal formation. They resemble skeletons donning team-colored bandannas and carry explosive barrels. A Wall Breakers card costs 2 Elixir to deploy.

Strategy[]

For Battle Decks with this card, click here

  • For just 2 Elixir, Wall Breakers can force an enemy response, as they threaten to take out around 20% of a Crown Tower's health if ignored.
  • Wall Breakers are especially effective in decks with several low-cost cards, as their own low cost combined with other low-cost cards can cause the opponent's best counter to them to not be available when the player deploys them multiple times in a row, forcing them to defend inefficiently.
  • Due to the Wall Breakers being in pairs, the player can split them into separate lanes by deploying them in the middle of the Arena. This is an effective way to divide their attacks, as countering this attack Elixir-efficiently is somewhat difficult.
  • The Wall Breakers do area damage. Tornado can be used to group up enemy troops just as they explode for a potentially high Elixir profit.
  • Staggering the Wall Breakers 1 tile to either side of the bridge instead of placing them directly in front will allow the Wall Breakers to connect slightly sooner to a Crown Tower, since the outer Wall Breaker will push the inner Wall Breaker slightly forward as they run onto the enemy's side.
  • Wall Breakers have little defensive utility due to their low health and high movement speed which prevents them from effectively kiting most units, but they can still help stall melee troops that share similar movement speeds such as a Lumberjack. The defending player should place the Wall Breakers two tiles into the opposite lane, and on the third tile from the bridge. If timed correctly, the attacking unit will get chipped slightly by the Crown Towers and chase the Wall Breakers ineffectively, allowing both of them to connect unless the opponent decides to commit more Elixir. Either way; if the opponent lets the Wall Breakers connect, the user gains valuable damage for 2 Elixir, and if the opponent spends more Elixir to counter the Wall Breakers, they create an opportunity for the user to make a positive Elixir trade on the following defense. This also works against a Bandit, as her dash makes up for her slightly slower movement speed. The Wall Breakers will run fast enough so that she will attempt to dash onto them, but her dash will often miss completely. However, the Bandit would still need to be defended after that.
  • Arrows and Royal Delivery will completely destroy the Wall Breakers, but for a negative Elixir trade. This is not necessarily a bad decision, as letting them connect freely more than once is usually detrimental. In the case of the Royal Delivery, a Royal Recruit will also spawn to assist in defense.
  • The Log, Zap, Barbarian Barrel, and Giant Snowball will all deal enough damage to the Wall Breakers that the Crown Tower will be able to destroy them before they connect. This is an effective counter as long as they are not supported with a tank. If they are supported with a tank, an Ice Spirit can complement the defense well as it will be able to finish both of them off if played second, or will stall them and give the defender more time to counter them if played first.
  • A lone Ice Spirit is one of the few cards which cannot fully defend Wall Breakers with the help of the Crown Tower. One will still be able to connect for notable chip damage, but it may be a worthwhile play if the player can make the most out of the 1 Elixir gained from the trade.
  • When making a push with another troop who only targets buildings, Wall Breakers placed in the opposite lane can cripple or even destroy any defensive buildings placed in order to block it.
  • If the player has already taken a Crown Tower, they can place the Wall Breakers in the middle of the opponent's side, giving their opponent very little time to react. However, only 1 Wall Breaker will connect, so quickly placing a tank beforehand will make this more effective.
  • Using Wall Breakers with a small and cheap card such as Ice Spirit allows the player to cheaply tank for their Wall Breakers without spending much Elixir, and the Ice Spirit can freeze any troops the opponent might try to use to defeat the Wall Breakers.
  • Combining the Wall Breakers with Rage makes them difficult to react to at the bridge and can result in both connecting to the tower if the opponent lacks area damage counters or buildings, but their damage won't be boosted, as Rage only increases attack speed and the Wall Breakers' damage is instant.
  • Pairing the Wall Breakers with the Miner results in a cheap and efficiently threatening push since the Crown Tower will target the Miner first and allow the Wall Breakers to hit their mark. Even if the Wall Breakers are stopped, the Miner will have dealt chip damage, and often times eliminating both requires the same amount of Elixir.
  • Wall Breakers do enough damage to destroy a Goblin Cage and release the Goblin Brawler.
  • Using Zap along with a Wall Breakers push is especially effective against swarms, as the spell will not only get splash damage value but also supports the Wall Breakers with its 0.5 second stun and instantaneous deploy, possibly allowing them to connect with just a sliver of health.
  • Wall Breakers from Level 6 to Level 8 will be destroyed in 3 hits by an equally levelled Crown Tower, but otherwise they take 4 hits. Additionally, if they are at least 1 level lower, the Crown Tower will always destroy a Wall Breaker in 3 hits. Since a Wall Breaker being destroyed in 3 hits means that one will fail to connect, the player should keep this in mind when deciding to use them.
  • Paired with a Giant, the Wall Breakers can rush to the Crown Tower as the Giant will tank the damage from Crown Tower.
  • An activated King's Tower is an enormous problem for a Wall Breakers user. The King Tower will be able to hit and kill one Wall Breaker with the assistance of their Crown Tower, which would result in only the second Wall Breaker connecting. Try not to have troops in your deck that are exploitable for King Tower activations like Electro Spirit and Firecracker.

Statistics

Cost
Elixir
Speed
Speed
Deploy Time
Deploy Time
Range
Range
Splash Radius
Radius
Target
Targets
Count
Troop Count
Transport
Transport
Type
Type
Rarity
Rarity
2 Very Fast (120) 1 sec Melee: Short (0.5) 1.5 Buildings x2 Ground Troop Epic
Level
Level
Hitpoints
Hitpoint
Area Damage
Area Damage
6 207 245
7 227 269
8 250 296
9 275 325
10 302 357
11 331 392
12 364 431
13 399 472
14 438 519
15 482 570

Card Mastery

Type Level/Tier Objective Reward
Damage Dealer
Damage Dealer
1 Deal a total of 60,000 Damage to enemy Troops or buildings 20 Wall Breakers cards
75 XP
2 Deal a total of 180,000 Damage to enemy Troops or buildings 6,000 Gold
75 XP
3 Deal a total of 300,000 Damage to enemy Troops or buildings 150 Gem
75 XP
Tower Tapper
Tower Tapper
1 Hit enemy Crown Towers a total of 245 times 9,000 Gold
125 XP
2 Hit enemy Crown Towers a total of 700 times 20 Epic Wild Card
125 XP
3 Hit enemy Crown Towers a total of 1,250 times 15,000 Gold
125 XP
No Escape
No Escape
1 Deal Area Damage to at least one Troop a total of 80 times 100 Banner Token
175 XP
2 Deal Area Damage to at least one Troop a total of 240 times 125 Banner Token
175 XP
3 Deal Area Damage to at least one Troop a total of 480 times 150 Banner Token
175 XP

History[]

2019

  • The Wall Breakers were once available in the Wall Breakers Draft Challenge which started on 14/2/2019. In this challenge, gameplay was similar to a regular Draft Challenge, except that one of the players was able to choose who would use the Wall Breakers. If the player achieved at least 8 wins, they obtained the Wall Breakers early.
  • From 20/2/2019 through 22/2/2019, the Shop had a special offer where Arena 1+ players could buy up to 4 special Fortune Chests for 500 Gems that guarantee at least 50% of the Chest's contents to be Wall Breakers. The Chest was able to generate up to 150% of its contents to be Wall Breakers.
  • The Wall Breakers card was generally released on 26/2/2019.
  • On 4/3/2019, a Balance Update, decreased the Wall Breakers' attack time to 1.2 seconds (from 1.5 seconds).
  • On 6/5/2019, a Balance Update, increased the Wall Breakers' damage by 10%, their range to 0.5 tiles (from 0.25 tiles), and re-centered their splash radius to damage nearby troops when attacking. The damage increase was not stated in the balance update video but is mentioned in the official release notes and on the Clash Royale Twitter page.
  • On 3/6/2019, a Balance Update, changed the sound and visual effects of the Wall Breakers.
  • On 7/10/2019, a Balance Update, decreased the Wall Breaker's cost to 2 Elixir (from 3 Elixir), decreased their damage by 10%, increased their mass to 4 (from 2), and decreased their collision radius to 0.4 tiles (from 0.5 tiles). The deploy position of the Wall Breakers was also tweaked slightly, putting them a bit closer together.
  • On 4/11/2019, a Balance Update, decreased the Wall Breakers' damage by 19% and decreased their area radius to 1.5 tiles (from 2 tiles). They also now spawn further apart.
  • On 26/11/2019, the End of November 2019 Update, added a card render to the Wall Breakers' card info screen.

2020

  • On 2/6/2020, a Balance Update, gave the Wall Breakers a new 0.1 seconds deploy stagger from each other.

2021

  • On 7/6/2021, the Summer 2021 Update, moved the Arena to unlock the Wall Breakers from Training Camp to Spell Valley.
  • On 27/10/2021, the Champions Update, increased the Level cap of all cards to 14 (from 13).

2022

2023

2024

  • On 14/2/2024, the Wall Breakers' Evolution was added.

Gallery[]

Trivia[]

  • The Wall Breakers are 1 of 19 troops which first existed in Clash of Clans, the others being Minions, Archers, Goblins, Skeletons, Barbarians, Giant, Valkyrie, Wizard, Hog Rider, Witch, P.E.K.K.A., Balloon, Golem, Bowler, Cannon Cart, Phoenix, Lava Hound, and the Archer Queen.
    • The Clash of Clans counterpart targets Walls, hence the name, and has a 40x damage multiplier against them. Unlike the Clash Royale counterpart, the Wall Breaker's damage in Clash of Clans is extremely low and not enough to destroy anything other than Walls. Due to Walls not existing in Clash Royale, they were made to target any building instead, with higher base damage but no damage multiplier. Wall Breakers in Clash of Clans also have death damage, which is not the case in Clash Royale.
    • The second part of the Wall Breaker's card description is also shared from its Clash of Clans counterpart, with the word "walls" replaced by "buildings", as walls do not exist in Clash Royale.
    • The Wall Breakers resemble the Level 6 Wall Breaker from Clash of Clans, although they do not wear an aviator cap.
    • According to Clash of Clans, Balloons are "promoted" Wall Breakers.
      • It is somewhat ironic to note that Balloon pilots are promoted Wall Breakers, as the latter are kamikaze units and would not be actually "promoted" since they will perish instantly upon attacking.
  • The Wall Breakers are 1 of 15 cards associated with Skeletons, with the others being Bomber, Skeleton Dragons, Skeleton Barrel, Tombstone, Bomb Tower, Guards, Skeleton Army, Witch, Balloon, Giant Skeleton, Super Witch, Graveyard, Skeleton King, and of course, Skeletons.
    • It is suggested that Bombers are promoted Wall Breakers, as one of the Loading Screen Hints says "One day, Wall Breakers realized that they could do a lot more damage if they THREW the bomb rather than sat beside it. Imagine that...", implying that Bombers used to be Wall Breakers.
      • Their deployment audio is shared with the Bomber, however, once their deployment timer is over, they will make their own battle cry.
  • The Wall Breakers are one of the first troop cards to receive a card render, alongside the Archers, Knight, Goblins, Bomber, Skeletons, Barbarians, Bats, Royal Recruits, Skeleton Barrel, Rascals, Musketeer, Giant, Valkyrie, Wizard, Flying Machine, Hog Rider, Royal Hogs, Dart Goblin, Zappies, Elixir Golem, Baby Dragon, Skeleton Army, Witch, P.E.K.K.A, Prince, Balloon, Giant Skeleton, Goblin Giant, Hunter, Electro Dragon, Bowler, Cannon Cart, Mega Knight, Ram Rider, Miner, Royal Ghost, Ice Wizard, Magic Archer, Bandit, Lava Hound, Night Witch, and Fisherman.
  • The Wall Breakers are 1 of 7 troops to die as a part of their attack, the others being the Electro Spirit, Fire Spirit, Ice Spirit, Skeleton Barrel, Battle Ram, and Heal Spirit.
  • The Wall Breakers are 1 of 5 troops which can defeat themselves in one attack, the others being Skeletons, Bats, Firecracker, and Hunter.
    • Unlike the others, the Wall Breakers cannot target other Wall Breakers.
    • The Wall Breakers are 1 of 2 troops with more damage than hitpoints, the other being Guards.
  • The Wall Breakers, along with Barbarian Barrel and Rage, are the cheapest Epic cards, costing 2 Elixir.
  • The Wall Breakers are the only building-targeting troops that inflict area damage with their regular attack.
  • In the French, Korean, Arabic, Chinese, Malaysian, Thai, and Vietnamese language settings of the game, the Wall Breakers' name translates to "Sappers", "Skeleton Assault", "Wall Destroyers", "Siege Bombers", "Fortress Breakers", "Wall Bombers", and "Siege Soldiers" respectively.
  • The Wall Breakers are 1 of 22 troops that have been featured in the Troop Rush game mode, the others being Skeletons, Skeleton Dragons, Fire Spirit, Bats, Elite Barbarians, Firecracker, Rascal Girls, Royal Hogs, Heal Spirit, Elixir Golem, Guards, Prince, Balloon, Golem, Ram Rider, Sparky, Phoenix, Royal Ghost, Bandit, Lumberjack, and the Monk.
  • The Wall Breakers are 1 of 22 cards that has had its Elixir cost changed, the others being Bomber, Fire Spirit, Royal Recruits, Cannon, Mortar, Musketeer, Three Musketeers, Heal, Bomb Tower, Barbarian Hut, Furnace, Elixir Collector, Skeleton Army, P.E.K.K.A., Electro Giant, Bowler, Goblin Barrel, Barbarian Barrel, Rage, Fisherman, and the Monk.
  • The Wall Breakers, along with the Bomber, Skeletons, Dart Goblin, Elixir Golem, Goblin Brawler, Guards, Baby Dragon, Giant Skeleton, Golem, Bowler, Mega Knight, and Royal Ghost, are featured as a monster in Squad Busters.
  • Before the Wall Breakers' card release, the Wall Breakers were supposed to be a Legendary card. However, they were changed to an Epic card post-release.
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