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“You shall not pass! Unless there are lot of you...Creates a field of dark magic damaging all enemy troop and buildings within. More damage is dealt when fewer targets are on its area. Reduced damage to Crown Towers.”

The Void is an Epic card that is unlocked from the Miner's Mine (Arena 15). It is a multi-damage, air-targeting spell with a medium radius and various damage stages. The Void targets all troops inside its radius, dealing more damage to them the fewer there are inside its radius. A Void card costs 3 Elixir to deploy.

Strategy[]

  • The Void is best utilized when one or four targets are in its radius. This will do the most damage for the Elixir cost and in turn, give the most value to the player.
  • The Void is very effective against troops with moderately high hitpoints, such as the Executioner, as each attack will deal a large amount of damage as long as it's the only troop in its radius, destroying or heavily crippling the troop.
  • Unlike most spells, it is advised to never try hitting the Crown Towers with the Void with another troop next to it as doing so will greatly reduce its damage to the troop, potentially leaving it in a healthy state to still be used.
  • If the Void is misplaced, distraction cards like Goblins or Bats in combination with a tank, such as Goblin Giant, can greatly reduce the damage dealt to the tank. This drastic rise of targets in the Void’s radius will heavily decrease it’s damage output, essentially wasting the opponent’s Void spell and keeping your offense potent.
  • It is the only spell that can take out the Evolved Wizard by itself. Place it so that the only unit within the radius of the spell is the Evolved Wizard. The first beam takes out the shield, while the last two takes out the Wizard.
  • If the opponent deploys a troop behind the King's Tower, it may be a good idea to try to use the Void on that troop without hitting the Crown Tower, to ensure that the troop is defeated in the process. However, against swarms split behind the King's Tower, it is still recommended to hit the Crown Tower as well for the extra damage, as adding it as an additional target would not decrease Void's damage.
  • The Void is very effective against defensive buildings. Since they are usually placed far away from the Crown Towers, they will be hit by the spell for the maximum damage, effectively destroying them over its duration. However, this is ineffective when another troop is placed in front of them, as in this case, the damage of the Void will decrease drastically.
  • The Void is an excellent counter to the Elixir Collector, being able to completely destroy it for half the cost of a Rocket. The placement must be very precise, as even 1 additional target can dramatically reduce its damage to the collector. As such, it is advised to place it at the very edge of the collector, making sure to avoid the opponent's Crown Tower.
  • In a similar case, the Void can also take out a lone Sparky for a positive elixir trade, as long as it is the only target. This can be risky to do more than once though, as your opponent will likely catch on and ensure sure the Sparky always has units surrounding it. If using this tactic offensively, do be warned that the Sparky will be able to fire once before being destroyed.
  • The Void’s attacks do not count as projectiles. This allows the Void to deal damage to the Monk without being deflected.
  • When countering X-Bow, it is recommended to deploy a cheap distraction card, such as Skeletons or Goblins, to block the X-Bow's chip damage while the Void finishes it off. Additionally, the Void should be placed where it’s only targeting the X-Bow, any other troops in the Void’s radius will allow the X-Bow to survive the Void.
  • If timed and placed correctly, the Void can almost fully counter a Goblin Barrel with the assistance of the Dagger Duchess, allowing just one stab to be deal to the Crown Tower if the Goblin Barrel is placed directly on top of it.

Statistics

Cost
Elixir
Radius
Radius
Duration
Time
Target
Targets
Type
Type
Rarity
Rarity
3 2.5 4.9 sec Air & Ground Spell Epic
Level
Level
Single Target Damage
Area Damage
Single Target Crown Tower Damage
Tower Damage
2-4 Targets Damage
Area Damage
2-4 Targets Crown Tower Damage
Tower Damage
5 Or More Targets Damage
Area Damage
5 Or More Targets Crown Tower Damage
Tower Damage
6 340 x3 (1,020) 30 x3 (90) 100 x3 (300) 15 x3 (45) 30 x3 (90) 10 x3 (30)
7 374 x3 (1,122) 33 x3 (99) 110 x3 (330) 16 x3 (48) 33 x3 (99) 11 x3 (33)
8 411 x3 (1,233) 36 x3 (108) 121 x3 (363) 18 x3 (54) 36 x3 (108) 12 x3 (36)
9 452 x3 (1,356) 39 x3 (117) 133 x3 (399) 19 x3 (57) 39 x3 (117) 13 x3 (39)
10 496 x3 (1,488) 43 x3 (129) 146 x3 (438) 21 x3 (63) 43 x3 (129) 14 x3 (42)
11 544 x3 (1,632) 48 x3 (144) 160 x3 (480) 24 x3 (72) 48 x3 (144) 16 x3 (48)
12 598 x3 (1,794) 52 x3 (156) 176 x3 (528) 26 x3 (78) 52 x3 (156) 17 x3 (51)
13 656 x3 (1,968) 57 x3 (171) 193 x3 (579) 28 x3 (84) 57 x3 (171) 19 x3 (57)
14 720 x3 (2,160) 63 x3 (189) 212 x3 (636) 31 x3 (93) 63 x3 (189) 21 x3 (63)
15 792 x3 (2,376) 69 x3 (207) 233 x3 (699) 34 x3 (102) 69 x3 (207) 23 x3 (69)

Card Mastery

Type Level/Tier Objective Reward
Damage Dealer
Damage Dealer
1 Deal a total of 70,000 Damage to enemy Troops or buildings 20 Void cards
75 XP
2 Deal a total of 200,000 Damage to enemy Troops or buildings 6,000 Gold
75 XP
3 Deal a total of 335,000 Damage to enemy Troops or buildings 150 Gem
75 XP
Troop Destroyer
Troop Destroyer
1 Destroy 385 enemy Troops 9,000 Gold
125 XP
2 Destroy 1,100 enemy Troops 20 Epic Wild Card
125 XP
3 Destroy 1,900 enemy Troops 15,000 Gold
125 XP

History[]

2024

  • The Void card was added to the game on 6/5/2024, in the May 2024 Update.
  • On 17/6/2024, a Balance Update, increased the Void’s attack time interval to 0.769 hits per second (from 0.667 hits), but increased the Void’s first attack time interval to 1 second (from 0.5 seconds).

Trivia[]

  • The word "Void" comes from the Latin "vacuus", meaning empty.
  • While in most games the Void is described "absorbing" the targets, this void instead strikes the target similar to Zap and Lightning.
  • The Void, along with the zap, mirror, clone, goblin curse, tornado and earthquake include troops in their card render, excluding spells that spawn troops such as the goblin barrel.
    • The Void and tornado are the only spells that include a non-barbarian troop in the card render
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