Throughout the course of time, Supercell has introduced updates to Clash Royale that fix bugs, balance battles, and/or introduce new Cards or features.
Optional Update (13/2/19)
- Fixed for Emotes image not being removed from Shop after being purchased.
- Fixed a bug that caused Global Tournament Bonus Rewards unable to be discarded.
- Mirrored Three Musketeers will now not display 11 elixir cost.
- Spectator UI fixed for iPhone X (and similar aspect ratio devices).
- Fix for Player Profile displaying "Arena 13" instead of League 1.
- Fixed game crash that sometimes occurred when navigating to Clan War screen right after installing and loading.
February Balance Changes (4/2/19)
- Musketeer: Damage +3%.
- Three Musketeers: Damage +3%, Elixir cost increased 9 -> 10.
- Freeze: Damage -6%, Freeze duration reduced 5 sec -> 4 sec.
- Cannon Cart: Hit speed faster 1.3 sec -> 1.2 sec.
- Knight: Hitpoints +2.5%.
- Dart Goblin: Hit speed slower 0.65 sec -> 0.7 sec.
January Update (28/1/19)
New Arena
- Reach Spooky Town at 3600 Trophies.
- Legendary Arena moved to 4000 Trophies.
- All chests obtained at 4000 Trophies and above now contain more cards and Gold!
New Card
- Wall Breakers are a daring duo of dangerous dive bombers! Coming this February.
Two New Game Modes
- Year of the Hogs: Royal Hogs keep spawning for both you and your opponent!
- Mini Collection: Create a deck from a freshly generated collection of 40 cards!
- Look out for these new game modes appearing throughout February.
Improvements
- Trading will be easier now that you can select up to 4 cards to give away when initiating a trade (only 1 will be given away)
- Added the option to set "max losses" in Private Tournaments.
- Private Tournaments are now automatically shared to your Clan Chat.
- Clan recommendations now show up to 5 Clans with your friends in!
BALANCE
- With the addition of Spooky Town, Supercell have reshuffled several card unlocks throughout the Arenas - so you may have access to some new cards now!
- Note: any cards that you've already unlocked will still appear in your chests!
- Clone: Original units are shifted to the front (previously to the left), cloned units appear on the back (previously to the right).
January Balance Changes (7/1/19)
- Heal: Elixir cost decreased 3 -> 1, duration -0.5sec, healing per second -63%.
- Magic Archer: First attack faster.
- Goblin Giant: Hitpoints +3%, Spear Goblin range +0.5 while in backpack.
- Golem: Golemite death damage pushback reduced.
- Freeze: Crown Tower damage -65%.
- Sparky: Range +0.5.
- Battle Ram: Ram's damage (both normal and charged) -11%.
- Barbarian Hut: Hitpoints -7%.
- Barbarian Barrel: Barbarian jumps out of the Barrel slower.
- Valkyrie: Hit speed -0.1sec.
Version 2.5.0 (5/12/18)
December Update
Star Points
- "Star Levels" give your Max Level cards a fresh new look!
- Reach King Level 13 to start earning "Star Points".
- Earn Star Points from card upgrades and donations.
- Use Star Points to unlock cool cosmetics for your Max Level cards.
New Card
- Ram Rider would be added over time.
Global Tournaments
- Play in all-new GLOBAL tournaments with tons of rewards!
- Unlock FREE rewards as you get more wins.
- Use Gems to unlock the BONUS rewards when the tournament ends.
- Finish at the top of the leaderboard to earn an EXCLUSIVE reward!
Private Tournaments
- We've revamped the original tournament system (now called "private tournaments").
- Private tournaments cost 10 Gems to create for any size and duration, but have no rewards - they're just for fun now, ideally with friends!
- When creating one, you can choose from any game mode and set a King Level/card level cap!
Challenges
- Some Challenges will have a "Continue" option...
- Continue where you left off and reset your losses, but keep your wins!
Other Improvements
- Trading now requires a token on both sides of the exchange to work.
- You'll receive Trade Tokens over twice as often to balance this!
- When joining a Clan you can't trade right away (cooldown added).
- Clans recommendations in the Clan search are better.
- Super Magical Chests are now Mega Lightning Chests, and come with 3-8 Strikes!
- Add friends at the end of a 2v2 Battle.
- Name change for Gems!
- Emotes for Gems!
- Speed up card requests for Gems!
- Replace Quests for Gems!
- War Bounties can now contain Gems!
- Check out your Player Profile to see the new Achievement Badges.
- Legend Trophies removed from Player Profiles.
- In exchange for their Legend Trophies, players will receive gold AND an exclusive Royal Ghost Emote!
- Copy a player's tag from the Player Profile by tapping on it.
Reworks
- Freeze: Duration to 5 seconds for every level, now deals area damage.
- Elixir Collector: No longer appears in opening hands.
December Balance Changes (3/12/18)
- Electro Dragon: Hitpoints -5%, first attack slower.
- Royal Recruits: Elixir Cost decreased 8 -> 7, Hit Speed slower 1.2 -> 1.3.
- Barbarian Barrel: Damage -5%
- Tesla: First attack faster
- Archers: Damage +2.5%, Hitpoints -1%
- Ice Wizard: Damage +10%, Hitpoints -11%
- Giant Snowball: Damage +14%.
November Balance Changes (5/11/18)
- Royal Ghost: Hitpoints -9%
- Royal Hogs: Damage -6%
- Inferno Tower: Hitpoints +3%
- Skeleton Barrel: Death Damage +62%
- Mega Knight: Hit Speed increased 1.8sec -> 1.7sec
- Tombstone: Spawn Speed slower 2.9sec -> 3.1sec, spawn skeletons when destroyed decreased 4 -> 3
- Giant: Hitpoints -2%
- Magic Archer: First attack slower
- Cannon Cart: Hit Speed decreased 1.2sec -> 1.3sec
- Dart Goblin: Damage +4%
October Balance Changes (1/10/18)
- Royal Giant: Range decreased to 5 (from 6.5), damage +60%, deploy time decreased to 1s (from 2s)
- Goblin Giant: Hitpoints +6%
- Bomb Tower: Damage +5%
- Goblin Hut: Spawn speed increased to 4.7s (from 5s)
- Skeleton Army: Skeleton count increased to 15 (from 14)
- Barbarian Barrel: Barrel rolls faster, Barbarian jumps out quicker
- Giant Snowball: Slowdown duration increased to 2.5s (from 2s), area damage +10%
- Ice Wizard: Slowdown duration increased to 2.5s (from 2s)
Version 2.4.0 (5/9/18)
New Card
- Unlock a new card today!
- Goblin Giant is a 6-Elixir Epic in Jungle Arena.
- Electro Dragon would be added over time.
New Feature
- Use Trade Tokens to swap cards with your Clanmates - even Legendary Cards!
- Trade Tokens can be found in War Bounties, Challenges and the Shop
Clan Wars
- Earn a new reward after every war... the War Bounty!
- War Bounties contain lots of gold, and sometimes a Trade Token!
- Thanks to War Bounties, you can earn significantly more gold from Clan Wars now
- Collection Day and War Day battles will count towards your Crown Chest
- Play Collection Day 2v2 battles with your Clanmates even if you've already completed all your battles
- Collection Day game modes have been switched up
Improvements
- Now you can use your Emotes in Clan Chat
- Clans can set their required Trophies up to 6400
- Your 2v2 teammate's cards and Elixir are shown next to their name by default
- Added a 10 Gem, zero prize Tournament
- After this update, all cards of the same level are going to be the same strength. From now on cards will start at these levels:
- Legendaries: Level 9
- Epics: Level 6
- Rares: Level 3
- Commons: Level 1
- Added sorting "by level" to the card collection
Balance Changes
- Bandit: now immune to damage when dashing, instead of untargetable.
September Balance Changes (3/9/18)
- Valkyrie: Hit Speed decreased 1.4sec -> 1.6sec
- Royal Recruits: Damage increased by 12%
- Barbarian Barrel: Elixir cost decreased 3 -> 2, range decreased 7 -> 5, removed knock back, damage decreased by 9%
- Witch: Hitpoints decreased by 3.5%
- Prince: Hitpoints increased by 5%
- Lightning: Damage increased by 5%
- Royal Hogs: Hit Speed decreased 1.1sec -> 1.2sec
- Cannon Cart: Range decreased 5.5 –> 5
- Zappies: Changed reload mechanics
August Balance Changes (6/8/18)
- Inferno Dragon: Range decreased 4 -> 3.5, can be knocked back.
- Royal Hogs: First attack faster.
- Baby Dragon: Hit speed increased 1.6sec -> 1.5sec, can be knocked back.
- Knight: Damage increased by 5%.
- Tesla: Lifetime decreased 40sec -> 35sec, hit speed slower 1sec -> 1.1sec
- Bomb Tower: Elixir cost decreased 5 -> 4, lifetime decreased 40sec -> 35sec, hitpoints decreased by 33%
- Cannon Cart: Cannon lifetime increased 20sec -> 30sec, transforms faster and immune to knockback
- Balloon: Can be knocked back
- King's Tower: Damage increased to match Princess Towers
July Balance Changes (2/7/18)
- Rascals:
- Rascal Boy: Hitpoints decreased 5.3%.
- Rascal Girl: First attack slower.
- Mortar: Area Damage decreased by 3.5%, Hitpoints decreased by 4%.
- Witch: Hitpoints increased by 17%, Spawn Speed increased 7sec -> 5sec, Hit Speed slower 0.7sec -> 1sec.
- Fire Spirits: Area Damage increased by 5%.
- Bomber: Range increased 4.5 -> 5.
- Mega Minion: Hit Speed slower 1.5sec -> 1.6sec.
- Goblins: Hitpoints decreased by 1%.
- Giant Snowball/Royal Hogs: Added to Clan Wars Collection Day card pool
- Draft Sets: Updated to greatly reduced the chance of getting too many building-targeting troops in the same draft
Version 2.3.1 (20/6/18)
New Cards
- Unlock TWO new cards today!
- Giant Snowball is a 2-Elixir Common in Frozen Peak.
- Royal Hogs are a 5-Elixir Rare in Hog Mountain.
- Royal Recruits would be added over time.
New Emotes
- Goblin and Princess Emotes are here!
- Pick them up from the Shop and craft your Emote Deck.
- Supercell will be adding new Emotes regularly.
1v1 Arena Battles Improvements
- Supercell have rearranged the unlock order of cards throughout the Arenas for the following reasons:
- To create Arenas where cards complement each other mechanically.
- Ensure there are always answers to win conditions within an Arena.
- Move low use rate, spicy cards to later Arenas.
- Where possible, match cards thematically to their Arena.
- Each new Arena will introduce new or unique mechanics.
- Supercell changing the League Season reset points:
- Trophies above 4000 (up to 7600) will be reduced by 50% - e.g. a player at exactly 5000 Trophies will be reset to 4500.
- This new, more gradual system will give everyone playing 1v1 Arena Battles a better time when the League Season resets each month!
- Check out this handy Trophy reset [1].
- 1v1 Arena Battles above 4000 Trophies will now have 3 minutes Sudden Death.
Clan Wars Improvements
- Gold rewards DOUBLED (includes War Chest and Victory Gold).
- Rewatch your Clan's War Day battles.
- Spectate the enemy Clans' War Day battles (tap "LIVE" on their boat).
- Tap on an enemy Clan from the War Leaderboard to check them out.
- Social tab lights up gold while you still have your War Day battle left to do.
- Players who miss their War Day battle see a popup reminder.
- Copy your War Deck to your Battle Deck.
- Supercell will switch up the Collection Day game modes about once per month to keep things fresh!
Improvements
- Silver, Gold, Giant, Magical and Crown Chests now contain less Commons, but more Rares, more Epics and a lot more gold!
- Maximum gold increased to 5 million.
- Add a custom message when kicking players from your Clan.
- New Trainers from 4000-4500+ Trophies (including Trainer Cheddar II...).
- Tap the Cards tab to toggle between Battle Deck and Emote Deck.
- Tap the Social tab to toggle between Chat and War.
- Esports tab added to News Royale (to be enabled at a later date).
- Once you've unlocked a card it can always appear in chests thereafter (even if you're not in the card's Arena).
Balance Changes
- Clone/Heal: Radius increased 3 -> 4.
- Minions/Minion Horde: Added 0.15sec Deploy Time between each Minion.
- Barbarian Barrel: Area Damage +17%, Barbarian spawn location visible.
- Jump/Dash Minimum Range: Standardized to 3.5.
- Bandit: 3.5 -> 3.5 (no change).
- Mega Knight: 4 -> 3.5 jump range.
- Charge Up Distance: Standardized to 3.5.
- Battle Ram: 4 -> 3.5.
- Prince: 2.5 -> 3.5.
- Dark Prince: 2.5 -> 3.5.
- Mirror: Will no longer appear in opening hand.
- Magic Archer (bug fix): Will no longer extend his range and accidentally wake up the King.
- Buildings (bug fix): Will no longer occasionally stop shooting at the edge of their range.
June Balance Changes (4/6/18)
- Spear Goblins: Damage +34%, Hit Speed slower 1.2sec -> 1.7sec, first attack slower.
- Goblin Hut: Lifetime shorter 60sec -> 50sec.
- Mega Knight: Jump/Spawn Damage +23%, Area Damage -7.5%.
- Barbarians: Hit Speed faster 1.5sec -> 1.4sec.
- Battle Ram: Can be knocked back (by Barbarian Barrel, Fireball, etc.).
- Royal Ghost: Invisibility delay increased 1.2sec -> 1.6sec.
- Wizard: Area Damage +2%, Area Damage radius +25%.
- Valkyrie: Hitpoints +7%, first attack faster.
- Ice Golem: Hitpoints -5%.
Version 2.2.1 (25/4/18)
Clan Wars
- Clan Wars is here!
- Battle with your Clan against Clans from around the world.
- Earn War Chests and glory!
- Discover a new island and the Clan Wars Arena.
- Gain Clan Trophies to climb the Clan Leagues.
- Clan Wars unlocks at King Level 8.
New Cards
- New Common Card: Rascals
Improvements
- Emote muting now persists between battles - i.e. you can toggle it on or off, permanently!
- Spectators can now emote also!
- Players that leave/quit 2v2 Quick Matches will have to wait before playing again.
- During a 2v2 Battle, tap on your teammate's name in the bottom right to see their cards (now toggles on or off).
- Share your Battle Deck to your Clan.
- Sort your card collection by "rarity descending".
- Supercell ID added to settings.
Shop
- Fortune Chests now contain two or more of the fortune cards.
- Arena Value Packs revamped to include the new Shop chests (Lightning Chest, King's Chest and Legendary King's Chest).
Balance Changes
- Dark Prince: Shield Hitpoints reduced by 25%
- Ice Spirit: Damage decreased by 4%, freeze duration -0.5 seconds (from 1.5 seconds to 1 second)
- Barbarian Barrel: Rolling range increased by 0.5 tiles (from 6.5 tiles to 7 tiles)
- Spear Goblins: Hit speed decreased by 0.1 second (from 1.1 seconds to 1.2 seconds)
- Tornado: Damage per second increased by 21%, duration decreased by 0.5 seconds (from 2.5 seconds to 2 seconds)
- Magic Archer: Now hits moving targets better.
- Knight: Hitpoints increased by 3%
- Skeleton Barrel: Skeleton count to 7 (from 6)
- Dart Goblin: Damage increased by 3%
- Spells: Can now be cast on rivers.
Balance Changes (12/2/18)
- Mega Knight: Spawn and jump damage decreased by 25%, deployment radius reduced
- Skeleton Barrel: Skeleton count reduced to 6 (from 8)
- Knight: Hitpoints decreased by 6%
- Inferno Dragon: Retargets slower
- Valkyrie: Hit speed increased to 1.4sec (from 1.5sec)
- Bandit: Minimum dash range decreased to 3.5 (from 4)
- Dark Prince: Hit speed increased to 1.3sec (from 1.4sec), hitpoints increased by 5%
Balance Changes (24/1/18)
- Royal Ghost: Damage decreased by 6%, hit speed decreased to 1.8sec (from 1.7sec), invisibility delay increased to 1.2sec (from 0.7sec).
- Zappies: Now attacks Ground and Air troops.
- Hunter: Range decreased to 4 (from 5), bullet spread slightly smaller
- Night Witch: Initial Bats spawn quicker
- Bats: Hit speed decreased to 1.1sec (from 1sec)
- Lava Hound: Hitpoints increased by 5%
- Goblin Hut: Spawn speed decreased to 5sec (from 4.9sec)
- Mini P.E.K.K.A.: Hitpoints increased by 7%
- Lumberjack: Hitpoints increased by 7%
- Mortar: Minimum range decreased to 3.5 (from 4.5)
Version 2.1.0
Electrifying Update (12/12/17)
New Arena
- Electro Valley: Unlocked at 3400 Trophies
- Legendary Arena: Now Arena 12
New Cards
- New Rare Card: Zappies
- New Epic Cards: Hunter and Barbarian Barrel
- New Legendary Cards: Royal Ghost and Magic Archer
New Chests
- Lightning Chest: replace card stacks of your choice with up to 5 "strikes".
- Fortune Chest: get a glimpse of the future and see what your chest might contain.
- King Chest / Legendary King Chest: big chest with a focus on Epic and Legendary Cards.
Improvements
- The Daily Gift Quest is now always active.
- Epic and Legendary Cards now appear in the Shop more often at 4000+ trophies.
- Cards at max level are less likely to appear in the Shop and Fortune Chest.
- Support for iPhone X, Samsung S8/S8+ and Note8.
- Now available in Suomi (Finnish)
Balance Changes
- Hog Rider: Hit speed decreased to 1.6sec (from 1.5sec), initial attack speed 0.1sec slower
- Knight: Hit speed decreased to 1.2sec (from 1.1sec)
- Prince: Hitpoints increased by 5%, hit speed increased to 1.4sec (from 1.5sec)
- Damage Spells (Fireball, Lightning, Zap, The Log, Poison, Rocket and Arrows): Damage to Crown Towers decreased from 40% to 35% of the full damage.
- Ice Golem: Death Damage slow effect duration to 1sec (from 2sec)
- Skeleton Barrel: added Death Damage
- Giant Skeleton: Hitpoints increased by 5%
- Guards: Damage increased by 5%, hitpoints increased by 5%, hit speed increased to 1.1sec (from 1.2sec)
- Goblins (also affects Goblin Gang and Goblin Barrel): Damage decreased by 6%
- Elixir Collector: Hitpoints decreased by 13%
- Fixes
- Mortar: Minimum range bug.
- Inferno Tower, Inferno Dragon: When attacking troops with shields, damage resets after the shield breaks.
Version 2.0.0
Epic Quests Update (9/10/17)
Quests
- Take on daily and weekly Quests to earn epic rewards
- Rewards include Super Magical and Legendary Chests!
- Note: Following the introduction of Quests, there will be a removal of Achievements in the next update
New Game Modes
- Touchdown is a sporty new game mode - without towers
- Earn gold and gems by taking down towers during Gold Rush and Gem Rush events
- Now you can chat and have a rematch with your 2v2 teammate
- Mirror Battles give you and your opponent the exact same deck
- Challenges come in more shapes and sizes, and unlock at level 5
Improvements
- Share and copy decks from outside the game
- A revamp to the Shop; check it out for Daily Deals
- Collect a free Epic Card from the Shop every Sunday!
- Gems are no longer refunded for Custom Tournaments if no players join or battle
- News Royale, now in glorious full screen!
New Cards
- New system for releasing new cards, so each new card will be a real surprise!
Balance Changes
- Sparky: Hit speed increased to 4sec (from 5sec), damage decreased by 15%
- Tesla: Damage increased by 41%, hit speed decreased to 1sec (from 0.8sec)
- Electro Wizard: Damage decreased by 4%, initial attack 0.2sec slower
- Graveyard: Duration increased to 10sec (from 9sec), radius decreased to 4 (from 5), first Skeleton spawns 0.5sec slower, Skeletons spawn less randomly
- Cannon Cart: Hitpoints increased by 5%, shield hitpoints increased by 5%
- Lightning: Damage decreased by 3%, radius decreased to 3 (from 3.5)
- Spear Goblins: Hit speed increased to 1.1sec (from 1.3sec)
- Valkyrie: Damage increased by 5%
- Fixes to:
- Bandit, Mega Knight: Fixed dashing/jumping a shorter distance than they should.
- Cannon Cart: Fixed issue of troops occasionally stopped targeting the Cannon Cart or stuck behind a broken Cannon Cart.
- Inferno Tower, Inferno Dragon: When attacking troops with shields, damage resets after the shield breaks.
- Troop Pathfinding: Fixed issue of troops steering towards an unexpected lane; behaviour is now more as expected.
Minor Update (11/10/17)
- Removing the Inferno Tower’s and Inferno Dragon’s shield damage reset.
Version 1.9.2
Balance Changes (11/8/17)
- Night Witch: Damage decreased by 9%, range decreased by 11%, Bat spawn speed decreased to 7sec (from 6sec), spawns 2 Bats on death (from 3)
- Battle Ram: Charges after moving 4 tiles (from 3 tiles), Barbarian spawn time increased to 1sec (from 0.8sec)
- Graveyard: Duration decreased to 9sec (from 10sec), spawns 15 Skeletons (from 17)
- Electro Wizard: Hitpoints decreased by 2%
- Heal: Duration decreased to 2.5sec (from 3sec), always heals 5 'ticks' (from 6 or 7)
- Mini P.E.K.K.A.: Damage increased by 4.6%
- X-Bow and Mortar: Deploy time decreased to 3.5sec (from 4sec)
- Dark Prince: Damage increased by 6%, hit speed increased to 1.4sec (from 1.5sec)
- Ice Wizard: Damage increased by 10%, hit speed decreased to 1.7sec (from 1.5sec)
- Bats: Count increased to 5 (from 4)
Minor Update (20/6/17)
- Bug fixes
Version 1.9.0
June 2017 Update (12/6/17)
New Cards
- New Common: Skeleton Barrel
- New Rare: Flying Machine
- New Epic: Cannon Cart
- New Legendary: Mega Knight
New Challenge Types
- 3x Elixir Challenge
- Sudden Death Challenge
- Ramp Up Challenge
New 2v2 Modes
- 2v2 Friendly Battle
- 2v2 Draft
- 2v2 Challenge
Other Improvements
- Unlock additional Deck Slots at level 8.
- Invite friends to your Clash Royale friends list.
- Invite friends directly to your Clan.
- Clan Chat profanity filter toggle (in Settings).
- Report offensive language or players in Clan Chat.
- Copy decks from TV Royale and shared replays.
- Clans now unlock at level 1 (card requests unlock at level 3).
- Card Shop cycles through all available cards within 3 months.
Balance Changes
- Night Witch: Spawns 3 Bats on death (from 4), Bat spawn speed decreased to 6sec (from 5sec), initial Bats spawn slower.
- Tornado: Duration decreased to 2.5sec (from 3sec), multiple Tornados stack.
- Poison, Heal: Multiple of the same spell will stack.
- The Log: Roll distance decreased to 11.1 tiles (from 11.6).
- Goblin Gang: Spear Goblin count decreased to 2 (from 3).
- Skeletons: Count decreased to 3 (from 4).
- Bandit: Hitpoints increased by 4%, dash initiates quicker.
- Inferno Dragon: Hitpoints increased by 7%, retargets 0.2sec quicker.
- Witch: Hitpoints increased by 5%, area damage radius increased by 10%, spawn speed increased to 7sec (from 7.5sec), initial Skeletons spawn slower.
- Clone: Faster cloning effect.
- Bats: Count decreased to 4 (from 5).
- Giant Chest contains less Gold and Common cards but more Rare cards.
- Gold in Magical Chests and Super Magical Chests increased.
Version 1.8.2
Minor Update (17/5/17)
- Bug fixes
Version 1.8.1
Balance Changes (19/4/17)
- Royal Giant: Deploy time increased to 2sec (from 1sec).
- Elite Barbarians: Health decreased by 4%, initial attack speed 0.1sec slower.
- Furnace: Health decreased by 5%.
- Goblin Hut: Health increased by 5%.
- Electro Wizard: Hit speed decreased to 1.8sec (from 1.7sec).
- Executioner: Damage increased by 6%.
- Balloon: Bomb timer increased to 3sec (from 1sec).
- Skeleton Army: Skeleton count decreased to 14 (from 15).
- Lumberjack: Health increased by 4%.
Minor Update (16/3/17)
- Bug fixes
Version 1.8.0
March 2017 Update (13/3/17)
Leagues
- Enter the first League at 4000 Trophies.
- Climb through 9 Leagues all the way up to Ultimate Champion League!
- Collect a monthly season reward based on the highest League reached.
- Leagues : Challenger I (4000 Trophies) , Challenger II (4300 Trophies) , Challenger III (4600 Trophies) , Master I (4900 Trophies) , Master II (5200 Trophies) , Master III (5500 Trophies) , Champion (5800 Trophies) , Grand Champion (6100 Trophies) , Ultimate Champion (6400 Trophies).
New Features
- New Chest: Draft Chest
- New Mode: Clan Battles
New Cards
- New Common Card: Bats
- New Rare Card: Heal
- New Legendary Cards: Night Witch and Bandit
New Arena
- Legendary Arena has been moved up to 3800 Trophies and is now Arena 11
- Old Arena 10 is renamed to Hog Mountain.
Improvements
- Challenge crowns now count towards Clan Chests and Crown Chests.
- Cards have a "Tournament Level" button to see their stats at that level.
Card Balance
- Executioner: Axe hit radius increased by 10%.
- The Log: Damage decreased by 4%.
- Arrows: Projectile speed increased by 33%.
- Clone: No longer resets charging troops (Princes, Sparky, etc.).
- Lumberjack: Rage Duration increased by 1.5sec and increased by 0.5sec per level.
- Bomb Tower: Projectile speed increased by 66%
- Electro Wizard: No longer permanently stuns.
- Tornado: Can be placed on top of buildings.
Version 1.7.0
Clan Chest Changes (10/3/17)
- Starts every Friday and ends on Monday (previously started on Monday and ended on Thursday).
Balance Changes (13/2/17)
- Executioner: Damage decreased by 6%, range decreased by 0.5 tiles, axe hit radius decreased by 10%.
- Poison: Duration decreased to 8 sec (from 10 sec), damage per second increased by 24%.
- Witch: Damage increased by 6%.
- P.E.K.K.A.: Deploy time decreased to 1 sec (from 3 sec).
- Dark Prince: Hitpoints increased by 5%.
- Baby Dragon: Range increased by 0.5 tiles.
- Skeletons: Skeleton count increased to 4 (from 3).
- Skeleton Army: Skeleton count decreased to 15 (from 16).
Balance Changes (23/1/17)
- Elite Barbarians: Hitpoints decreased by 4%, damage decreased by 4%, hit speed decreased to 1.5 sec (from 1.4 sec).
- Zap: Damage decreased by 6%.
- Electro Wizard: Hitpoints increased by 9%, spawn damage decreased by 6%.
- Mega Minion: Damage decreased by 4%, hit speed decreased to 1.5 sec (from 1.4 sec).
- Archers: Hitpoints decreased by 4%.
- The Log: Damage decreased by 4%, knockback effect reduced.
- Ice Golem: Hitpoints decreased by 5%, death damage radius and slow duration reduced.
- Ice Spirit: Damage decreased by 10%.
- Wizard: Range increased by 0.5 tiles.
Clan Chest Changes (13/1/17)
- Starts every Monday (from every other Monday).
- Lasts 3 days (from 7 days).
- Requires 1600 Crowns to achieve the Tier 10 chest (from 3250 Crowns).
- Tier 10 chest contains 270 cards (from 525 cards).
- Tier 10 chest contains 1620 Gold (from 3150 Gold).
December 2016 Update (15/12/16)
New Cards
- New Common Card: Goblin Gang
- New Rare Cards: Battle Ram and Dart Goblin
- New Epic Card: Executioner
New Arena
- Jungle Arena (unlocks at 2600 , released on 13/1/17)
New Features
- Clan Chest events
- Request and donate Epic cards on Sundays.
- Epic cards cost less in the shop.
- Epic Chests now scale with the player's Arena.
Card Balance
- Elite Barbarians: Hitpoints increased by 19%, damage increased by 14%, Hit Speed increased to 1.4 sec (from 1.5 sec).
- Tornado: Radius increased by 10%, pulling power increased.
- Inferno Dragon: Hitpoints increased by 5%, retargets 0.4 sec quicker.
- Balloon: Death Damage increased by 105%, Death Damage explosion radius increased by 50%.
- Wizard: Hit Speed increased to 1.4 sec (from 1.6 sec), initial attack 0.2 sec slower.
- Giant Skeleton: Damage increased by 8%.
- Lumberjack: Hitpoints increased by 6%.
- Bomber: Damage increased by 4%.
- Mortar: Area Damage radius increased by 11%.
Other Changes
- Special Event Challenges can be played in Friendly Battles.
- Legendary jingle will be played when purchasing a Legendary card from the shop.
- Chest contents will be summarized after opening.
- Inbox now rebranded as "News Royale".
- Achievements now moved to the Battle Record section.
Version 1.6.0
Balance Changes (30/11/16)
- Mega Minion: Damage decreased by 6%, Hit Speed decreased to 1.4sec (from 1.3sec).
- Elixir Collector: Production Speed increased to 8.5sec (from 9.8sec), Lifetime decreased to 70sec (from 80sec).
- Poison: Damage increased by 10%.
- Tombstone: Spawn Speed decreased to 2.9sec (from 2.5sec).
- Lava Hound: Lava Pup Hitpoints decreased by 1%.
November 2016 Update (1/11/16)
New Cards
- New Common Card: Elite Barbarians
- New Epic Cards: Tornado and Clone
- New Legendary Card: Electro Wizard
New Features
Card Balance
- Ice Spirit: Freeze duration decreased to 1.5sec (from 2sec).
- Ice Golem: Death Damage increased by 74%.
- Rage: Boost effect increased to 35% (from 30%).
- Lumberjack: Rage effect increased to 35% (from 30%).
- Inferno Tower: Hitpoints decreased by 6%.
Other Changes
- During a Friendly Battle, both players' cards are leveled up (or down) to the "Tournament Rules" for an even playing field.
- Request cards from your Clan every 7h (from 8h).
- Clan Trophy requirements can be set to 4000.
- When spectating a friend, the opponent's Elixir bar is hidden.
- Added 3 new achievements.
- Overtime sound changed.
- Bowler sounds deeper pitched.
- Giant Skeleton sounds changed.
- Removed keyhole from Super Magical Chest.
Version 1.5.0
Balance Changes (20/10/16)
- Giant: Hitpoints decreased by 5%.
- Poison: Will no longer slow movement and attack speed.
- Elixir Collector: Elixir cost increased to 6 (from 5), Elixir gain increased to 8 (from 7), Lifetime increased by 10sec.
- The Log: Rolls faster and further, Damage increased by 9%.
- Skeleton Army: Elixir cost decreased to 3 (from 4). Skeleton count decreased to 16 (from 21), Skeleton level increased by 5.
- Ice Golem: Death Damage will also damage flying troops.
- Golem: Death Damage will also damage flying troops.
September 2016 Update (19/9/16)
New Cards
- New Rare Cards: The Mega Minion and the Ice Golem
- New Legendary Cards: The Inferno Dragon and the Graveyard
New Features
- Players will be able to mute opponent's emotes.
- New Tournament mode: Challenge Mode.
- New Chests: Legendary & Epic Chests.
Card Balance
- Giant: Damage decreased by 5%.
- Rage: Elixir cost decreased to 2 (from 3), effect decreased to 30% (from 40%), duration decreased by 2sec.
- Lumberjack: Rage effect decreased to 30% (from 40%), Rage duration decreased by 2sec.
- Mirror: Mirrors cards 1 level higher than its own level.
- Lightning: Stuns targets for 0.5sec.
- The Log: Knocks back all ground troops.
- Bomber: Hitpoints decreased by 2%, Damage increased by 2%.
Other Changes
- Crown Chest Crowns now carry over to other Crown Chests.
- Special Arena Pack offers are now available in the Shop upon reaching a new Arena, only available once.
- Was available to buy x100 cards of the Mega Minion and the Ice Golem for 150 Gems after they were released for a certain period of time.
- Changed result screen after battle, crowns now sit on a cushion.
- Clan icon changed.
Version 1.4.1
Minor Update (29/8/16)
- Seasonal Trophy reset increased to 4000 (from 3000).
Balance Changes (24/8/16)
Card Balance
- Royal Giant: Hit Speed decreased to 1.7sec (from 1.5sec).
- Zap: Stun Duration decreased to 0.5sec (from 1sec).
- Princess: Area Damage radius decreased by 25%.
- Ice Wizard: Hit Points decreased by 5%.
- Miner: Deploy Time increased to 1sec (from 0.7sec), Hitpoints decreased by 6%.
- Baby Dragon: Hit Speed increased to 1.6sec (from 1.8sec).
- Dark Prince: Damage increased by 7.5%.
- Bowler: Elixir cost decreased to 5 (from 6), Hitpoints decreased by 7%, Damage decreased by 10%.
- Lumberjack: Speed increased to Very Fast (from Fast), Hit Speed increased to 0.7sec (from 1.1sec), Damage decreased by 23%.
- The Log: Cast time decreased by 66%, travel speed increased by 20%.
- Golem: Hit and Death Damage increased by 5%, Hitpoints increased by 1% and Golemite Hit and Death Damage increased by 8%, Hitpoints increased by 3.2%.
- P.E.K.K.A: Damage increased by 5%.
- Tombstone: Spawn Speed increased to 2.5sec (from 2.9sec).
- Archers: Damage increased by 2%.
- Prince: Damage increased by 2%.
Minor Update (15/8/16)
- Trophy infusion level increased to 2000 (from 1000).
Tournament Size Changes (7/7/16)
- 500 Gem Tournament: Capacity increased to 100 players (from 50) and Top 40 win a Tournament Chest (from 20).
- 1,000 Gem Tournament: Capacity increased to 150 players (from 80) and Top 70 win a Tournament Chest (from 40).
- 2,000 Gem Tournament: Capacity increased to 200 players (from 120) and Top 90 win a Tournament Chest (from 60).
- 5,000 Gem Tournament: Capacity increased to 250 players (from 200).
Other Changes
- Reduced the chest timers for 4-12 Card Tournament Chests - down to 3 hours (from 4).
Minor Update (6/7/16)
- Location on Tournaments fixed.
Version 1.4.0
Tournaments Update (4/7/16)
New Game Mode
- Tournaments: unlocks at level 8.
New Arena
- Frozen Peak: Unlocks at 2300 Trophies.
4 New Cards
- New Common Card: Ice Spirit.
- New Epic Card: Bowler.
- New Legendary Cards: The Log and Lumberjack.
Card Balance
- Skeleton Army: Skeleton count increased to 21 (from 20).
- Goblin Barrel: Elixir cost decreased to 3 (from 4), Goblin deploy time increased to 1.2sec (from 1sec), removed impact damage.
- Giant Skeleton: Damage increased by 20% (doesn’t affect Death Damage).
- Dark Prince: Damage increased by 8%.
- Bomber: Damage increased by 9%.
- Wizard: Attack speed increased to 1.6sec (from 1.7sec).
- Inferno Tower: Hitpoints increased by 6%.
- Elixir Collector: Now affected by slowing and speed up effects (Poison, Freeze, Zap, Rage, Ice Wizard).
- Tombstone: Hitpoints increased by 9%.
- Bomb Tower: Hitpoints increased by 6%.
Other Changes
- New tournament-related achievements.
- The Legendary Arena channel features top players more often, like it used to.
- TV Royale was moved over to the middle tab, replacing Training Camp.
- Training Camp was moved to the Cards tab, next to your Battle Deck.
- You can choose which Arena to fight in during Friendly Battles, up to and including the one you're in.
- You can sort your Card Collection by Arena, Elixir cost, or rarity.
- The last deck you used (not the one you have selected right now) shows in the Player Profile.
- Some new icons were added, most notably the tab icons which now are more realistic and shiny.
- The "Elixir overcharge" was removed, as it was too hidden, and cards no longer deselect when double Elixir time begins, plus many more bug fixes.
Version 1.3.2
Balance Changes (21/6/16)
Card Balance
- Hog Rider: Damage decreased by 6%.
- Prince: Damage increased by 9%.
- P.E.K.K.A: Damage increased by 8%.
- Goblin Barrel: Goblin spawn time decreased to 1sec (from 1.2sec).
- X-Bow: Deploy time decreased to 4sec (from 5sec), hitpoints increased by 18%.
- Mortar: Deploy time decreased to 4sec (from 5sec).
- Furnace: Lifetime increased to 50sec (from 40sec).
- Guards: Removed pushback effect when their shields break.
- Witch: Damage increased by 17%.
- Lava Hound: Damage increased by 28%.
- Skeletons: Spawns 3 (from 4).
- Cannon: Hitpoints decreased by 8%.
- Tesla: Hitpoints increased by 8%.
Balance Changes (18/5/16)
Card Balance
- Royal Giant: Damage decreased by 4%.
- Freeze: Duration decreased by 1 sec.
- Furnace: Elixir cost decreased to 4 (from 5), hitpoints decreased by 14% and lifetime decreased to 40 sec (from 50 sec).
- Fire Spirits: Area Damage radius increased by 25%.
- Guards: Hitpoints and damage increased by 8%.
- Miner: Hitpoints increased by 6%.
- Lava Hound: Hitpoints increased by 3% and Lava Pups Hitpoints increased by 9%.
- Elixir Collector: Hitpoints decreased by 9%.
- Knight: Hitpoints increased by 10%.
- Bomber: Damage increased by 10%.
- Cannon: Hitpoints decreased by 5%.
- Tesla: Hitpoints increased by 5%.
- Golem & Golemite: Hitpoints increased by 5%.
- Witch: Damage increased by 10%.
- Skeletons: (affects Tombstone, Skeleton Army, Witch, Skeletons) Hitpoints and damage increased by 5%.
- Tombstone: Hitpoints increased by 10%.
Other Changes
- Epic and Legendary Cards XP fixed.
May 2016 Update (3/5/16)
New Levels
- Legendary level cap: 5 (from 6).
- Rare level cap: 11 (from 10).
- Common level cap: 13 (from 12).
- King level cap: 13 (from 12).
Rewards
- Gold: Receive Gold for each win, even when your chest slots are full.
- Crown Chest: Contains twice as much!
- Super Magical Chest: Chance to drop doubled!
- Giant and Magical Chests: Chance to drop increased!
- Donations/Requests: Increases as you reach higher Arenas.
- Card Shop: Legendary Cards can appear once you've reached the Legendary Arena (Arena 8).
6 New Cards
- New Common Card: Fire Spirits.
- New Rare Card: Furnace.
- New Epic Card: Guards.
- New Legendary Cards: Lava Hound, Miner and Sparky.
Card Balance
- Mortar: Deployment time increased to 5 sec (from 3 sec), damage decreased by 10%.
- Bomb Tower: Lifetime decreased to 40 sec (from 60 sec).
- Elixir Collector: Hitpoints decreased by 20%.
- Cannon: Hitpoints decreased by 11%.
- Royal Giant: Range increased by 1.
- Mirror: Common and Rare Cards mirrored 1 level higher.
- Valkyrie: Will be affected by pushback (e.g. when hit by Fireball).
- Mini P.E.K.K.A: Will be affected by pushback.
Other Changes
- Reduced the amount of Epic Cards needed to upgrade from level 7 to level 8 to 200 cards (from 300).
- You can now live spectating Friendly Battles.
- You can now view replays from any arena in TV Royale. The replays are separated into many channels, one for each arena
- Gold cap increased to 1,000,000 (from 500,000).
- Range values (all units and buildings) fixed. Looks like that their range was decreased by 0.5 but their effective range is the same.
- Info screens for some cards changed.
- The Card Shop interface has been changed. Now cards are placed on a wooden shelf, with a goblin on top holding a watch. The watch may be the "countdown" for the card change.
Version 1.2.2
Balance Changes (23/3/16)
Card Balance
- X-Bow: Range decreased to 12 (from 13).
- Tesla: Hit speed decreased to 0.8 sec (from 0.7 sec) and lifetime decreased to 40 sec (from 60 sec).
- Cannon: Lifetime decreased to 30 sec (from 40 sec).
- Princess: Hitpoints decreased by 10%.
- Ice Wizard: Damage increased by 5%.
- Prince: Charge speed decreased by 13%.
- Dark Prince: Charge speed decreased by 13%.
- Valkyrie: Hitpoints and damage increased by 10%.
- Royal Giant: Damage increased by 20%.
- Giant: Damage increased by 5%.
- Rage: Gives 40% movement and attack speed boost (from 35%), duration decreased by 20%.
- Poison: Damage increased by 5%.
- Mirror: Legendary Cards mirrored 1 level lower.
- Three Musketeers: Cost decreased to 9 (from 10).
- Archers: Quicker initial attack (like Spear Goblins).
- Balloon: Hitpoints increased by 5%.
- Witch: Damage increased by 5%.
Minor Update (3/3/16)
- Bug fixes
Version 1.2.1
Clash Royale Global launch for iOS and Android Update (2/3/16)
- Bug fixes
Version 1.2.0
New Cards, New Arena and Multiple Battle Decks Update (29/2/16)
6 New Cards
- New Common Card: Royal Giant.
- New Rare Card: Three Musketeers.
- New Epic Cards: Dark Prince, Poison.
- New Rarity: Legendary
- New Legendary Cards: Ice Wizard, Princess.
New Arena, Chests & More
- Arena: Builder's Workshop (unlocks at 1700 Trophies, moving the Royal Arena to 2000).
- Chests: Giant Chest and Super Magical Chest.
- Deck Slots: Save multiple Battle Decks.
Even More New Stuff
- Training Camp: Opponents scale up to 3500 Trophies.
- Localization: 14 new in-game languages (French, German, Spanish, Italian, Dutch, Norwegian, Portuguese, Russian, Turkish, Traditional Chinese, Simplified Chinese, Japanese, Korean, Arabic).
- (iOS) 3D Touch: Gives quick card info.
Balance & Other Changes
- Zap: Now stuns target for 1 second, damage reduced by 6%.
- Giant Skeleton: Hitpoints increased by 11%, bomb timer increased to 3 seconds (from 1 second).
- Tesla: Hitpoints decreased by 5%.
- Rage: Effect falls off after 2 seconds, when affected troops leave the Rage area.
- Combat Mechanics: Troops will be harder to distract.
- Troops won't be pulled from their lane as easily by buildings; buildings will need to be positioned a bit closer.
- Troops won't target and move towards units that attack them from far away.
- Card Donation: Rare Cards give 10 experience (from 5 experience).
- Replay Controls: Show and hide replay controls by tapping the screen.
- Area Damage: Troops and buildings that deal area damage won't stop their attack if their target dies during the attack animation.
- Mirror: Fixed to correctly cost your previous card +1 Elixir.
Version 1.1.0
Balance Changes (19/2/16)
Card Balance
- Spells (Fireball, Arrows, Rocket, Zap, Lightning, Goblin Barrel impact): Damage to Crown Towers reduced by 20%.
- Tombstone: Lifetime decreased to 40 seconds (from 60 seconds).
- Inferno Tower: Hitpoints decreased by 6% and lifetime decreased to 40 seconds (from 45 seconds).
- Musketeer: Damage increased by 11%.
- Golem & Golemite: Hitpoints decreased by 5%.
- Skeletons (affects Tombstone, Skeleton Army, Witch, Skeletons): Hitpoints and damage increased by 11%.
- Witch: Damage increased by 3%.
Global Softlaunch on Android (16/2/16)
Available for Android in Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland and New Zealand.
Chest Rewards & Card Balance (9/2/16)
Card Balance
- Mini P.E.K.K.A.: Hitpoints increased by 3%.
- Valkyrie: Attack speed increased to 1.5 seconds (from 1.6 seconds).
- Giant: Hitpoints increased by 5%.
- Tombstone: Spawns 4 Skeletons when destroyed (from 6 Skeletons).
- Mortar: Lifetime increased to 30 seconds (from 20 seconds).
- Bomb Tower: Attack speed increased to 1.6 seconds (from 1.7 seconds).
- Musketeer: Damage decreased by 25% and Elixir cost reduced to 4 (from 5 Elixir).
- Tesla: Damage increased by 7%.
- X-Bow: Deployment time increased to 5 seconds (from 3 seconds).
- Zap: Damage increased by 6%.
Other Changes
- Arena 3-7 Chests: Now contain more cards and Gold, cost a few more Gems, but are overall better value! (changed on 2/5).
Legendary Arena, Seasons and Tournament Rules Update (2/2/16)
Legendary Arena & Seasons
- Legendary Arena: Unlocks at 3000 Trophies.
- Seasons: Every two weeks, players above 3000 Trophies will be reset to 3000 and all deducted Trophies will be awarded as Legend Trophies!
Tournament Rules
- Tournament Rules: Friendly Battles now use the all-new "Tournament Standard" level caps for truly fair-play matches! The level caps are: King & Crown Towers 8, Common Cards 8, Rares 6, Epics 3 and overtime lasts for 3 minutes. Have fun organizing your own tournaments!
Card Balance
- Arrows: Damage decreased by 4%.
- Freeze: Radius decreased to 3 (from 4), duration increases by 0.3 seconds per level (from 0.4 seconds).
- Wizard: Damage decreased by 7%.
- Barbarians: Hitpoints decreased by 4%.
- Bomber: Attack speed increased to 1.9 seconds (from 2 seconds).
- Golem: Hitpoints, damage and death damage increased by 43%. Golemite: Hitpoints, damage and death damage decreased by 43%.
- P.E.K.K.A.: Hitpoints decreased by 13%, cost decreased to 7 (from 8).
- X-Bow: Hitpoints decreased by 15%, only targets ground (from air & ground).
- Inferno Tower: Lifetime decreased to 45 seconds (from 60 seconds), re-targeting 50% slower.
- Cannon: Cost decreased to 3 (from 6), range to 6 (from 7), lifetime to 40 seconds (from 60 seconds) and hitpoints decreased by 55%.
- Mortar: Cost decreased to 4 (from 6), damage decreased by 40%, lifetime to 20 seconds (from 40 seconds) and range decreased to 12 (from 13).
- Mirror: Level of mirrored Common Cards increased by 4 and mirrored Rare Cards by 2.
- Bomb Tower: Attack speed increased to 1.7 seconds (from 1.8 seconds).
- Barbarian Hut: Hitpoints increased by 10%.
- Elixir Collector: Production speed increased to 9.8 seconds (from 9.9 seconds).
Other Changes
- Battle Cost: Removed the Gold cost for Battles and Friendly Battles.
- Chest Gold: To keep the Gold economy intact and compensate for the free Battles, chests give slightly less Gold.
- Death Damage: Balloon, Giant Skeleton and Golem death damage is now shown on their card info screens.
- Notifications: Classier in-game notification pop-ups.
- Local Notifications: New card request available, Crown Chest available and second Free Chest available notifications.
- Push Notifications: New "A Clanmate's battle is now featured in TV Royale!" notification.
- Bugs: Stuck Witches, iMessage issues and many more fixes.
Version 1.0
Balance Changes Update (11/1/16)
Card Balance
- Prince: Health decreased by 4%.
- Goblin Barrel: Goblin level decreased by 1.
- Witch: Skeleton level decreased by 1.
- Mortar: Lifetime decreased to 40 seconds.
Other Changes
- XP required to get from level 8 to 9 increased by 25%.
- One new replay is published to TV Royale every hour.
- Bug fixes.
Global Softlaunch on iOS (4/1/16)
Available for iOS in Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland and New Zealand.