Throughout the course of time, Supercell has introduced updates to Clash Royale that fix bugs, balance battles, and/or introduce new Cards or features.

Optional Update (13/2/19)

  • Fixed for Emotes image not being removed from Shop after being purchased.
  • Fixed a bug that caused Global Tournament Bonus Rewards unable to be discarded.
  • Mirrored Three Musketeers will now not display 11 elixir cost.
  • Spectator UI fixed for iPhone X (and similar aspect ratio devices).
  • Fix for Player Profile displaying "Arena 13" instead of League 1.
  • Fixed game crash that sometimes occurred when navigating to Clan War screen right after installing and loading.

February Balance Changes (4/2/19)

January Update (28/1/19)

New Arena

  • Reach Spooky Town at 3600 Trophies.
  • Legendary Arena moved to 4000 Trophies.
  • All chests obtained at 4000 Trophies and above now contain more cards and Gold!

New Card

  • Wall Breakers are a daring duo of dangerous dive bombers! Coming this February.

Two New Game Modes

  • Year of the Hogs: Royal Hogs keep spawning for both you and your opponent!
  • Mini Collection: Create a deck from a freshly generated collection of 40 cards!
  • Look out for these new game modes appearing throughout February.


  • Trading will be easier now that you can select up to 4 cards to give away when initiating a trade (only 1 will be given away)
  • Added the option to set "max losses" in Private Tournaments.
  • Private Tournaments are now automatically shared to your Clan Chat.
  • Clan recommendations now show up to 5 Clans with your friends in!


  • With the addition of Spooky Town, Supercell have reshuffled several card unlocks throughout the Arenas - so you may have access to some new cards now!
  • Note: any cards that you've already unlocked will still appear in your chests!
  • Clone: Original units are shifted to the front (previously to the left), cloned units appear on the back (previously to the right).

January Balance Changes (7/1/19)

  • Heal: Elixir cost decreased 3 -> 1, duration -0.5sec, healing per second -63%.
  • Magic Archer: First attack faster.
  • Goblin Giant: Hitpoints +3%, Spear Goblin range +0.5 while in backpack.
  • Golem: Golemite death damage pushback reduced.
  • Freeze: Crown Tower damage -65%.
  • Sparky: Range +0.5.
  • Battle Ram: Ram's damage (both normal and charged) -11%.
  • Barbarian Hut: Hitpoints -7%.
  • Barbarian Barrel: Barbarian jumps out of the Barrel slower.
  • Valkyrie: Hit speed -0.1sec.

Version 2.5.0 (5/12/18)

December Update

Star Points

  • "Star Levels" give your Max Level cards a fresh new look!
  • Reach King Level 13 to start earning "Star Points".
  • Earn Star Points from card upgrades and donations.
  • Use Star Points to unlock cool cosmetics for your Max Level cards.

New Card

Global Tournaments

  • Play in all-new GLOBAL tournaments with tons of rewards!
  • Unlock FREE rewards as you get more wins.
  • Use Gems to unlock the BONUS rewards when the tournament ends.
  • Finish at the top of the leaderboard to earn an EXCLUSIVE reward!

Private Tournaments

  • We've revamped the original tournament system (now called "private tournaments").
  • Private tournaments cost 10 Gems to create for any size and duration, but have no rewards - they're just for fun now, ideally with friends!
  • When creating one, you can choose from any game mode and set a King Level/card level cap!


  • Some Challenges will have a "Continue" option...
  • Continue where you left off and reset your losses, but keep your wins!

Other Improvements

  • Trading now requires a token on both sides of the exchange to work.
  • You'll receive Trade Tokens over twice as often to balance this!
  • When joining a Clan you can't trade right away (cooldown added).
  • Clans recommendations in the Clan search are better.
  • Super Magical Chests are now Mega Lightning Chests, and come with 3-8 Strikes!
  • Add friends at the end of a 2v2 Battle.
  • Name change for Gems!
  • Emotes for Gems!
  • Speed up card requests for Gems!
  • Replace Quests for Gems!
  • War Bounties can now contain Gems!
  • Check out your Player Profile to see the new Achievement Badges.
  • Legend Trophies removed from Player Profiles.
  • In exchange for their Legend Trophies, players will receive gold AND an exclusive Royal Ghost Emote!
  • Copy a player's tag from the Player Profile by tapping on it.


  • Freeze: Duration to 5 seconds for every level, now deals area damage.
  • Elixir Collector: No longer appears in opening hands.

December Balance Changes (3/12/18)

November Balance Changes (5/11/18)

October Balance Changes (1/10/18)

Version 2.4.0 (5/9/18)

New Card

New Feature

  • Use Trade Tokens to swap cards with your Clanmates - even Legendary Cards!
  • Trade Tokens can be found in War Bounties, Challenges and the Shop

Clan Wars

  • Earn a new reward after every war... the War Bounty!
  • War Bounties contain lots of gold, and sometimes a Trade Token!
  • Thanks to War Bounties, you can earn significantly more gold from Clan Wars now
  • Collection Day and War Day battles will count towards your Crown Chest
  • Play Collection Day 2v2 battles with your Clanmates even if you've already completed all your battles
  • Collection Day game modes have been switched up


  • Now you can use your Emotes in Clan Chat
  • Clans can set their required Trophies up to 6400
  • Your 2v2 teammate's cards and Elixir are shown next to their name by default
  • Added a 10 Gem, zero prize Tournament
  • After this update, all cards of the same level are going to be the same strength. From now on cards will start at these levels:
    • Legendaries: Level 9
    • Epics: Level 6
    • Rares: Level 3
    • Commons: Level 1
  • Added sorting "by level" to the card collection

Balance Changes

  • Bandit: now immune to damage when dashing, instead of untargetable.

September Balance Changes (3/9/18)

August Balance Changes (6/8/18)

  • Inferno Dragon: Range decreased 4 -> 3.5, can be knocked back.
  • Royal Hogs: First attack faster.
  • Baby Dragon: Hit speed increased 1.6sec -> 1.5sec, can be knocked back.
  • Knight: Damage increased by 5%.
  • Tesla: Lifetime decreased 40sec -> 35sec, hit speed slower 1sec -> 1.1sec
  • Bomb Tower: Elixir cost decreased 5 -> 4, lifetime decreased 40sec -> 35sec, hitpoints decreased by 33%
  • Cannon Cart: Cannon lifetime increased 20sec -> 30sec, transforms faster and immune to knockback
  • Balloon: Can be knocked back
  • King's Tower: Damage increased to match Princess Towers

July Balance Changes (2/7/18)

  • Rascals:
    • Rascal Boy: Hitpoints decreased 5.3%.
    • Rascal Girl: First attack slower.
  • Mortar: Area Damage decreased by 3.5%, Hitpoints decreased by 4%.
  • Witch: Hitpoints increased by 17%, Spawn Speed increased 7sec -> 5sec, Hit Speed slower 0.7sec -> 1sec.
  • Fire Spirits: Area Damage increased by 5%.
  • Bomber: Range increased 4.5 -> 5.
  • Mega Minion: Hit Speed slower 1.5sec -> 1.6sec.
  • Goblins: Hitpoints decreased by 1%.
  • Giant Snowball/Royal Hogs: Added to Clan Wars Collection Day card pool
  • Draft Sets: Updated to greatly reduced the chance of getting too many building-targeting troops in the same draft

Version 2.3.1 (20/6/18)

New Cards

New Emotes

  • Goblin and Princess Emotes are here!
  • Pick them up from the Shop and craft your Emote Deck.
  • Supercell will be adding new Emotes regularly.

1v1 Arena Battles Improvements

  • Supercell have rearranged the unlock order of cards throughout the Arenas for the following reasons:
    • To create Arenas where cards complement each other mechanically.
    • Ensure there are always answers to win conditions within an Arena.
    • Move low use rate, spicy cards to later Arenas.
    • Where possible, match cards thematically to their Arena.
  • Each new Arena will introduce new or unique mechanics.
  • Supercell changing the League Season reset points:
    • Trophies above 4000 (up to 7600) will be reduced by 50% - e.g. a player at exactly 5000 Trophies will be reset to 4500.
    • This new, more gradual system will give everyone playing 1v1 Arena Battles a better time when the League Season resets each month!
    • Check out this handy Trophy reset [1].
    • 1v1 Arena Battles above 4000 Trophies will now have 3 minutes Sudden Death.

Clan Wars Improvements

  • Gold rewards DOUBLED (includes War Chest and Victory Gold).
  • Rewatch your Clan's War Day battles.
  • Spectate the enemy Clans' War Day battles (tap "LIVE" on their boat).
  • Tap on an enemy Clan from the War Leaderboard to check them out.
  • Social tab lights up gold while you still have your War Day battle left to do.
  • Players who miss their War Day battle see a popup reminder.
  • Copy your War Deck to your Battle Deck.
  • Supercell will switch up the Collection Day game modes about once per month to keep things fresh!


  • Silver, Gold, Giant, Magical and Crown Chests now contain less Commons, but more Rares, more Epics and a lot more gold!
  • Maximum gold increased to 5 million.
  • Add a custom message when kicking players from your Clan.
  • New Trainers from 4000-4500+ Trophies (including Trainer Cheddar II...).
  • Tap the Cards tab to toggle between Battle Deck and Emote Deck.
  • Tap the Social tab to toggle between Chat and War.
  • Esports tab added to News Royale (to be enabled at a later date).
  • Once you've unlocked a card it can always appear in chests thereafter (even if you're not in the card's Arena).

Balance Changes

  • Clone/Heal: Radius increased 3 -> 4.
  • Minions/Minion Horde: Added 0.15sec Deploy Time between each Minion.
  • Barbarian Barrel: Area Damage +17%, Barbarian spawn location visible.
  • Jump/Dash Minimum Range: Standardized to 3.5.
  • Charge Up Distance: Standardized to 3.5.
  • Mirror: Will no longer appear in opening hand.
  • Magic Archer (bug fix): Will no longer extend his range and accidentally wake up the King.
  • Buildings (bug fix): Will no longer occasionally stop shooting at the edge of their range.

June Balance Changes (4/6/18)

  • Spear Goblins: Damage +34%, Hit Speed slower 1.2sec -> 1.7sec, first attack slower.
  • Goblin Hut: Lifetime shorter 60sec -> 50sec.
  • Mega Knight: Jump/Spawn Damage +23%, Area Damage -7.5%.
  • Barbarians: Hit Speed faster 1.5sec -> 1.4sec.
  • Battle Ram: Can be knocked back (by Barbarian Barrel, Fireball, etc.).
  • Royal Ghost: Invisibility delay increased 1.2sec -> 1.6sec.
  • Wizard: Area Damage +2%, Area Damage radius +25%.
  • Valkyrie: Hitpoints +7%, first attack faster.
  • Ice Golem: Hitpoints -5%.

Version 2.2.1 (25/4/18)

Clan Wars

  • Clan Wars is here!
  • Battle with your Clan against Clans from around the world.
  • Earn War Chests and glory!
  • Discover a new island and the Clan Wars Arena.
  • Gain Clan Trophies to climb the Clan Leagues.
  • Clan Wars unlocks at King Level 8.

New Cards


  • Emote muting now persists between battles - i.e. you can toggle it on or off, permanently!
  • Spectators can now emote also!
  • Players that leave/quit 2v2 Quick Matches will have to wait before playing again.
  • During a 2v2 Battle, tap on your teammate's name in the bottom right to see their cards (now toggles on or off).
  • Share your Battle Deck to your Clan.
  • Sort your card collection by "rarity descending".
  • Supercell ID added to settings.


  • Fortune Chests now contain two or more of the fortune cards.
  • Arena Value Packs revamped to include the new Shop chests (Lightning Chest, King's Chest and Legendary King's Chest).

Balance Changes

  • Dark Prince: Shield Hitpoints reduced by 25%
  • Ice Spirit: Damage decreased by 4%, freeze duration -0.5 seconds (from 1.5 seconds to 1 second)
  • Barbarian Barrel: Rolling range increased by 0.5 tiles (from 6.5 tiles to 7 tiles)
  • Spear Goblins: Hit speed decreased by 0.1 second (from 1.1 seconds to 1.2 seconds)
  • Tornado: Damage per second increased by 21%, duration decreased by 0.5 seconds (from 2.5 seconds to 2 seconds)
  • Magic Archer: Now hits moving targets better.
  • Knight: Hitpoints increased by 3%
  • Skeleton Barrel: Skeleton count to 7 (from 6)
  • Dart Goblin: Damage increased by 3%
  • Spells: Can now be cast on rivers.

Balance Changes (12/2/18)

  • Mega Knight: Spawn and jump damage decreased by 25%, deployment radius reduced
  • Skeleton Barrel: Skeleton count reduced to 6 (from 8)
  • Knight: Hitpoints decreased by 6%
  • Inferno Dragon: Retargets slower
  • Valkyrie: Hit speed increased to 1.4sec (from 1.5sec)
  • Bandit: Minimum dash range decreased to 3.5 (from 4)
  • Dark Prince: Hit speed increased to 1.3sec (from 1.4sec), hitpoints increased by 5%

Balance Changes (24/1/18)

  • Royal Ghost: Damage decreased by 6%, hit speed decreased to 1.8sec (from 1.7sec), invisibility delay increased to 1.2sec (from 0.7sec).
  • Zappies: Now attacks Ground and Air troops.
  • Hunter: Range decreased to 4 (from 5), bullet spread slightly smaller
  • Night Witch: Initial Bats spawn quicker
  • Bats: Hit speed decreased to 1.1sec (from 1sec)
  • Lava Hound: Hitpoints increased by 5%
  • Goblin Hut: Spawn speed decreased to 5sec (from 4.9sec)
  • Mini P.E.K.K.A.: Hitpoints increased by 7%
  • Lumberjack: Hitpoints increased by 7%
  • Mortar: Minimum range decreased to 3.5 (from 4.5)

Version 2.1.0

Electrifying Update (12/12/17)

New Arena

  • Electro Valley: Unlocked at 3400 Trophies
  • Legendary Arena: Now Arena 12

New Cards

New Chests

  • Lightning Chest: replace card stacks of your choice with up to 5 "strikes".
  • Fortune Chest: get a glimpse of the future and see what your chest might contain.
  • King Chest / Legendary King Chest: big chest with a focus on Epic and Legendary Cards.


  • The Daily Gift Quest is now always active.
  • Epic and Legendary Cards now appear in the Shop more often at 4000+ trophies.
  • Cards at max level are less likely to appear in the Shop and Fortune Chest.
  • Support for iPhone X, Samsung S8/S8+ and Note8.
  • Now available in Suomi (Finnish)

Balance Changes

Version 2.0.0

Epic Quests Update (9/10/17)


  • Take on daily and weekly Quests to earn epic rewards
  • Rewards include Super Magical and Legendary Chests!
  • Note: Following the introduction of Quests, there will be a removal of Achievements in the next update

New Game Modes

  • Touchdown is a sporty new game mode - without towers
  • Earn gold and gems by taking down towers during Gold Rush and Gem Rush events
  • Now you can chat and have a rematch with your 2v2 teammate
  • Mirror Battles give you and your opponent the exact same deck
  • Challenges come in more shapes and sizes, and unlock at level 5


  • Share and copy decks from outside the game
  • A revamp to the Shop; check it out for Daily Deals
  • Collect a free Epic Card from the Shop every Sunday!
  • Gems are no longer refunded for Custom Tournaments if no players join or battle
  • News Royale, now in glorious full screen!

New Cards

  • New system for releasing new cards, so each new card will be a real surprise!

Balance Changes

  • Sparky: Hit speed increased to 4sec (from 5sec), damage decreased by 15%
  • Tesla: Damage increased by 41%, hit speed decreased to 1sec (from 0.8sec)
  • Electro Wizard: Damage decreased by 4%, initial attack 0.2sec slower
  • Graveyard: Duration increased to 10sec (from 9sec), radius decreased to 4 (from 5), first Skeleton spawns 0.5sec slower, Skeletons spawn less randomly
  • Cannon Cart: Hitpoints increased by 5%, shield hitpoints increased by 5%
  • Lightning: Damage decreased by 3%, radius decreased to 3 (from 3.5)
  • Spear Goblins: Hit speed increased to 1.1sec (from 1.3sec)
  • Valkyrie: Damage increased by 5%
  • Fixes to:
    • Bandit, Mega Knight: Fixed dashing/jumping a shorter distance than they should.
    • Cannon Cart: Fixed issue of troops occasionally stopped targeting the Cannon Cart or stuck behind a broken Cannon Cart.
    • Inferno Tower, Inferno Dragon: When attacking troops with shields, damage resets after the shield breaks.
    • Troop Pathfinding: Fixed issue of troops steering towards an unexpected lane; behaviour is now more as expected.

Minor Update (11/10/17)

  • Removing the Inferno Tower’s and Inferno Dragon’s shield damage reset.

Version 1.9.2

Balance Changes (11/8/17)

  • Night Witch: Damage decreased by 9%, range decreased by 11%, Bat spawn speed decreased to 7sec (from 6sec), spawns 2 Bats on death (from 3)
  • Battle Ram: Charges after moving 4 tiles (from 3 tiles), Barbarian spawn time increased to 1sec (from 0.8sec)
  • Graveyard: Duration decreased to 9sec (from 10sec), spawns 15 Skeletons (from 17)
  • Electro Wizard: Hitpoints decreased by 2%
  • Heal: Duration decreased to 2.5sec (from 3sec), always heals 5 'ticks' (from 6 or 7)
  • Mini P.E.K.K.A.: Damage increased by 4.6%
  • X-Bow and Mortar: Deploy time decreased to 3.5sec (from 4sec)
  • Dark Prince: Damage increased by 6%, hit speed increased to 1.4sec (from 1.5sec)
  • Ice Wizard: Damage increased by 10%, hit speed decreased to 1.7sec (from 1.5sec)
  • Bats: Count increased to 5 (from 4)

Minor Update (20/6/17)

  • Bug fixes

Version 1.9.0

June 2017 Update (12/6/17)

New Cards

New Challenge Types

  • 3x Elixir Challenge
  • Sudden Death Challenge
  • Ramp Up Challenge

New 2v2 Modes

Other Improvements

  • Unlock additional Deck Slots at level 8.
  • Invite friends to your Clash Royale friends list.
  • Invite friends directly to your Clan.
  • Clan Chat profanity filter toggle (in Settings).
  • Report offensive language or players in Clan Chat.
  • Copy decks from TV Royale and shared replays.
  • Clans now unlock at level 1 (card requests unlock at level 3).
  • Card Shop cycles through all available cards within 3 months.

Balance Changes

  • Night Witch: Spawns 3 Bats on death (from 4), Bat spawn speed decreased to 6sec (from 5sec), initial Bats spawn slower.
  • Tornado: Duration decreased to 2.5sec (from 3sec), multiple Tornados stack.
  • Poison, Heal: Multiple of the same spell will stack.
  • The Log: Roll distance decreased to 11.1 tiles (from 11.6).
  • Goblin Gang: Spear Goblin count decreased to 2 (from 3).
  • Skeletons: Count decreased to 3 (from 4).
  • Bandit: Hitpoints increased by 4%, dash initiates quicker.
  • Inferno Dragon: Hitpoints increased by 7%, retargets 0.2sec quicker.
  • Witch: Hitpoints increased by 5%, area damage radius increased by 10%, spawn speed increased to 7sec (from 7.5sec), initial Skeletons spawn slower.
  • Clone: Faster cloning effect.
  • Bats: Count decreased to 4 (from 5).
  • Giant Chest contains less Gold and Common cards but more Rare cards.
  • Gold in Magical Chests and Super Magical Chests increased.

Version 1.8.2

Minor Update (17/5/17)

  • Bug fixes

Version 1.8.1

Balance Changes (19/4/17)

Minor Update (16/3/17)

  • Bug fixes

Version 1.8.0

March 2017 Update (13/3/17)


  • Enter the first League at 4000 Trophies.
  • Climb through 9 Leagues all the way up to Ultimate Champion League!
  • Collect a monthly season reward based on the highest League reached.
  • Leagues : Challenger I (4000 Trophies) , Challenger II (4300 Trophies) , Challenger III (4600 Trophies) , Master I (4900 Trophies) , Master II (5200 Trophies) , Master III (5500 Trophies) , Champion (5800 Trophies) , Grand Champion (6100 Trophies) , Ultimate Champion (6400 Trophies).

New Features

New Cards

New Arena

  • Legendary Arena has been moved up to 3800 Trophies and is now Arena 11
  • Old Arena 10 is renamed to Hog Mountain.


Card Balance

  • Executioner: Axe hit radius increased by 10%.
  • The Log: Damage decreased by 4%.
  • Arrows: Projectile speed increased by 33%.
  • Clone: No longer resets charging troops (Princes, Sparky, etc.).
  • Lumberjack: Rage Duration increased by 1.5sec and increased by 0.5sec per level.
  • Bomb Tower: Projectile speed increased by 66%
  • Electro Wizard: No longer permanently stuns.
  • Tornado: Can be placed on top of buildings.

Version 1.7.0

Clan Chest Changes (10/3/17)

  • Starts every Friday and ends on Monday (previously started on Monday and ended on Thursday).

Balance Changes (13/2/17)

  • Executioner: Damage decreased by 6%, range decreased by 0.5 tiles, axe hit radius decreased by 10%.
  • Poison: Duration decreased to 8 sec (from 10 sec), damage per second increased by 24%.
  • Witch: Damage increased by 6%.
  • P.E.K.K.A.: Deploy time decreased to 1 sec (from 3 sec).
  • Dark Prince: Hitpoints increased by 5%.
  • Baby Dragon: Range increased by 0.5 tiles.
  • Skeletons: Skeleton count increased to 4 (from 3).
  • Skeleton Army: Skeleton count decreased to 15 (from 16).

Balance Changes (23/1/17)

  • Elite Barbarians: Hitpoints decreased by 4%, damage decreased by 4%, hit speed decreased to 1.5 sec (from 1.4 sec).
  • Zap: Damage decreased by 6%.
  • Electro Wizard: Hitpoints increased by 9%, spawn damage decreased by 6%.
  • Mega Minion: Damage decreased by 4%, hit speed decreased to 1.5 sec (from 1.4 sec).
  • Archers: Hitpoints decreased by 4%.
  • The Log: Damage decreased by 4%, knockback effect reduced.
  • Ice Golem: Hitpoints decreased by 5%, death damage radius and slow duration reduced.
  • Ice Spirit: Damage decreased by 10%.
  • Wizard: Range increased by 0.5 tiles.

Clan Chest Changes (13/1/17)

  • Starts every Monday (from every other Monday).
  • Lasts 3 days (from 7 days).
  • Requires 1600 Crowns to achieve the Tier 10 chest (from 3250 Crowns).
  • Tier 10 chest contains 270 cards (from 525 cards).
  • Tier 10 chest contains 1620 Gold (from 3150 Gold).

December 2016 Update (15/12/16)

New Cards

New Arena

  • Jungle Arena (unlocks at 2600 Trophy, released on 13/1/17)

New Features

  • Clan Chest events
  • Request and donate Epic cards on Sundays.
  • Epic cards cost less in the shop.
  • Epic Chests now scale with the player's Arena.

Card Balance

  • Elite Barbarians: Hitpoints increased by 19%, damage increased by 14%, Hit Speed increased to 1.4 sec (from 1.5 sec).
  • Tornado: Radius increased by 10%, pulling power increased.
  • Inferno Dragon: Hitpoints increased by 5%, retargets 0.4 sec quicker.
  • Balloon: Death Damage increased by 105%, Death Damage explosion radius increased by 50%.
  • Wizard: Hit Speed increased to 1.4 sec (from 1.6 sec), initial attack 0.2 sec slower.
  • Giant Skeleton: Damage increased by 8%.
  • Lumberjack: Hitpoints increased by 6%.
  • Bomber: Damage increased by 4%.
  • Mortar: Area Damage radius increased by 11%.

Other Changes

  • Special Event Challenges can be played in Friendly Battles.
  • Legendary jingle will be played when purchasing a Legendary card from the shop.
  • Chest contents will be summarized after opening.
  • Inbox now rebranded as "News Royale".
  • Achievements now moved to the Battle Record section.

Version 1.6.0

Balance Changes (30/11/16)

  • Mega Minion: Damage decreased by 6%, Hit Speed decreased to 1.4sec (from 1.3sec).
  • Elixir CollectorProduction Speed increased to 8.5sec (from 9.8sec), Lifetime decreased to 70sec (from 80sec).
  • Poison: Damage increased by 10%.
  • TombstoneSpawn Speed decreased to 2.9sec (from 2.5sec).
  • Lava HoundLava Pup Hitpoints decreased by 1%.

November 2016 Update (1/11/16)

New Cards

New Features

Card Balance

  • Ice Spirit: Freeze duration decreased to 1.5sec (from 2sec).
  • Ice GolemDeath Damage increased by 74%.
  • Rage: Boost effect increased to 35% (from 30%).
  • LumberjackRage effect increased to 35% (from 30%).
  • Inferno TowerHitpoints decreased by 6%.

Other Changes

  • During a Friendly Battle, both players' cards are leveled up (or down) to the "Tournament Rules" for an even playing field.
  • Request cards from your Clan every 7h (from 8h).
  • Clan Trophy requirements can be set to 4000.
  • When spectating a friend, the opponent's Elixir bar is hidden.
  • Added 3 new achievements.
  • Overtime sound changed.
  • Bowler sounds deeper pitched.
  • Giant Skeleton sounds changed.
  • Removed keyhole from Super Magical Chest.

Version 1.5.0

Balance Changes (20/10/16)

  • Giant: Hitpoints decreased by 5%.
  • PoisonWill no longer slow movement and attack speed.
  • Elixir Collector: Elixir cost increased to 6 (from 5), Elixir gain increased to 8 (from 7), Lifetime increased by 10sec.
  • The LogRolls faster and further, Damage increased by 9%.
  • Skeleton ArmyElixir cost decreased to 3 (from 4). Skeleton count decreased to 16 (from 21), Skeleton level increased by 5.
  • Ice Golem: Death Damage will also damage flying troops. 
  • GolemDeath Damage will also damage flying troops. 

September 2016 Update (19/9/16)

New Cards

New Features

  • Players will be able to mute opponent's emotes.
  • New Tournament mode: Challenge Mode.
  • New Chests: Legendary & Epic Chests.

Card Balance

  • Giant: Damage decreased by 5%.
  • Rage: Elixir cost decreased to 2 (from 3), effect decreased to 30% (from 40%), duration decreased by 2sec.
  • Lumberjack: Rage effect decreased to 30% (from 40%), Rage duration decreased by 2sec.
  • Mirror: Mirrors cards 1 level higher than its own level.
  • Lightning: Stuns targets for 0.5sec.
  • The Log: Knocks back all ground troops.
  • Bomber: Hitpoints decreased by 2%, Damage increased by 2%.

Other Changes

  • Crown Chest Crowns now carry over to other Crown Chests.
  • Special Arena Pack offers are now available in the Shop upon reaching a new Arena, only available once.
  • Was available to buy x100 cards of the Mega Minion and the Ice Golem for 150 Gems after they were released for a certain period of time.
  • Changed result screen after battle, crowns now sit on a cushion.
  • Clan icon changed.

Version 1.4.1

Minor Update (29/8/16)

  • Seasonal Trophy reset increased to 4000 (from 3000).

Balance Changes (24/8/16)

Card Balance

  • Royal Giant: Hit Speed decreased to 1.7sec (from 1.5sec).
  • Zap: Stun Duration decreased to 0.5sec (from 1sec).
  • Princess: Area Damage radius decreased by 25%.
  • Ice Wizard: Hit Points decreased by 5%.
  • Miner: Deploy Time increased to 1sec (from 0.7sec), Hitpoints decreased by 6%.
  • Baby Dragon: Hit Speed increased to 1.6sec (from 1.8sec).
  • Dark Prince: Damage increased by 7.5%.
  • Bowler: Elixir cost decreased to 5 (from 6), Hitpoints decreased by 7%, Damage decreased by 10%.
  • Lumberjack: Speed increased to Very Fast (from Fast), Hit Speed increased to 0.7sec (from 1.1sec), Damage decreased by 23%.
  • The Log: Cast time decreased by 66%, travel speed increased by 20%.
  • Golem: Hit and Death Damage increased by 5%, Hitpoints increased by 1% and Golemite Hit and Death Damage increased by 8%, Hitpoints increased by 3.2%.
  • P.E.K.K.A: Damage increased by 5%.
  • Tombstone: Spawn Speed increased to 2.5sec (from 2.9sec).
  • Archers: Damage increased by 2%.
  • Prince: Damage increased by 2%.

Minor Update (15/8/16)

  • Trophy infusion level increased to 2000 (from 1000).

Tournament Size Changes (7/7/16)

  • 500 Gem Tournament: Capacity increased to 100 players (from 50) and Top 40 win a Tournament Chest (from 20).
  • 1,000 Gem Tournament: Capacity increased to 150 players (from 80) and Top 70 win a Tournament Chest (from 40).
  • 2,000 Gem Tournament: Capacity increased to 200 players (from 120) and Top 90 win a Tournament Chest (from 60).
  • 5,000 Gem Tournament: Capacity increased to 250 players (from 200).

Other Changes

  • Reduced the chest timers for 4-12 Card Tournament Chests - down to 3 hours (from 4).

Minor Update (6/7/16)

Version 1.4.0

Tournaments Update (4/7/16)

New Game Mode

New Arena

4 New Cards

Card Balance

  • Skeleton Army: Skeleton count increased to 21 (from 20).
  • Goblin Barrel: Elixir cost decreased to 3 (from 4), Goblin deploy time increased to 1.2sec (from 1sec), removed impact damage.
  • Giant Skeleton: Damage increased by 20% (doesn’t affect Death Damage).
  • Dark Prince: Damage increased by 8%.
  • Bomber: Damage increased by 9%.
  • Wizard: Attack speed increased to 1.6sec (from 1.7sec).
  • Inferno Tower: Hitpoints increased by 6%.
  • Elixir Collector: Now affected by slowing and speed up effects (Poison, Freeze, Zap, Rage, Ice Wizard).
  • Tombstone: Hitpoints increased by 9%.
  • Bomb Tower: Hitpoints increased by 6%.

Other Changes

  • New tournament-related achievements.
  • The Legendary Arena channel features top players more often, like it used to.
  • TV Royale was moved over to the middle tab, replacing Training Camp.
  • Training Camp was moved to the Cards tab, next to your Battle Deck.
  • You can choose which Arena to fight in during Friendly Battles, up to and including the one you're in.
  • You can sort your Card Collection by Arena, Elixir cost, or rarity.
  • The last deck you used (not the one you have selected right now) shows in the Player Profile.
  • Some new icons were added, most notably the tab icons which now are more realistic and shiny.
  • The "Elixir overcharge" was removed, as it was too hidden, and cards no longer deselect when double Elixir time begins, plus many more bug fixes.

Version 1.3.2

Balance Changes (21/6/16)

Card Balance

  • Hog Rider: Damage decreased by 6%.
  • Prince: Damage increased by 9%.
  • P.E.K.K.A: Damage increased by 8%.
  • Goblin Barrel: Goblin spawn time decreased to 1sec (from 1.2sec).
  • X-Bow: Deploy time decreased to 4sec (from 5sec), hitpoints increased by 18%.
  • Mortar: Deploy time decreased to 4sec (from 5sec).
  • Furnace: Lifetime increased to 50sec (from 40sec).
  • Guards: Removed pushback effect when their shields break.
  • Witch: Damage increased by 17%.
  • Lava Hound: Damage increased by 28%.
  • Skeletons: Spawns 3 (from 4).
  • Cannon: Hitpoints decreased by 8%.
  • Tesla: Hitpoints increased by 8%.

Balance Changes (18/5/16)

Card Balance

  • Royal Giant: Damage decreased by 4%.
  • Freeze: Duration decreased by 1 sec.
  • Furnace: Elixir cost decreased to 4 (from 5), hitpoints decreased by 14% and lifetime decreased to 40 sec (from 50 sec).
  • Fire Spirits: Area Damage radius increased by 25%.
  • Guards: Hitpoints and damage increased by 8%.
  • Miner: Hitpoints increased by 6%.
  • Lava Hound: Hitpoints increased by 3% and Lava Pups Hitpoints increased by 9%.
  • Elixir Collector: Hitpoints decreased by 9%.
  • Knight: Hitpoints increased by 10%.
  • Bomber: Damage increased by 10%.
  • Cannon: Hitpoints decreased by 5%.
  • Tesla: Hitpoints increased by 5%.
  • Golem & Golemite: Hitpoints increased by 5%.
  • Witch: Damage increased by 10%.
  • Skeletons: (affects Tombstone, Skeleton Army, Witch, Skeletons) Hitpoints and damage increased by 5%.
  • Tombstone: Hitpoints increased by 10%.

Other Changes

  • Epic and Legendary Cards XP fixed.

May 2016 Update (3/5/16)

New Levels

  • Legendary level cap: 5 (from 6).
  • Rare level cap: 11 (from 10).
  • Common level cap: 13 (from 12).
  • King level cap: 13 (from 12).


  • Gold: Receive Gold for each win, even when your chest slots are full.
  • Crown Chest: Contains twice as much!
  • Super Magical Chest: Chance to drop doubled!
  • Giant and Magical Chests: Chance to drop increased!
  • Donations/Requests: Increases as you reach higher Arenas.
  • Card Shop: Legendary Cards can appear once you've reached the Legendary Arena (Arena 8).

6 New Cards

Card Balance

  • Mortar: Deployment time increased to 5 sec (from 3 sec), damage decreased by 10%.
  • Bomb Tower: Lifetime decreased to 40 sec (from 60 sec).
  • Elixir Collector: Hitpoints decreased by 20%.
  • Cannon: Hitpoints decreased by 11%.
  • Royal Giant: Range increased by 1.
  • Mirror: Common and Rare Cards mirrored 1 level higher.
  • Valkyrie: Will be affected by pushback (e.g. when hit by Fireball).
  • Mini P.E.K.K.A: Will be affected by pushback.

Other Changes

  • Reduced the amount of Epic Cards needed to upgrade from level 7 to level 8 to 200 cards (from 300).
  • You can now live spectating Friendly Battles.
  • You can now view replays from any arena in TV Royale. The replays are separated into many channels, one for each arena
  • Gold cap increased to 1,000,000 (from 500,000).
  • Range values (all units and buildings) fixed. Looks like that their range was decreased by 0.5 but their effective range is the same.
  • Info screens for some cards changed.
  • The Card Shop interface has been changed. Now cards are placed on a wooden shelf, with a goblin on top holding a watch. The watch may be the "countdown" for the card change.

Version 1.2.2

Balance Changes (23/3/16)

Card Balance

  • X-Bow: Range decreased to 12 (from 13).
  • Tesla: Hit speed decreased to 0.8 sec (from 0.7 sec) and lifetime decreased to 40 sec (from 60 sec).
  • Cannon: Lifetime decreased to 30 sec (from 40 sec).
  • Princess: Hitpoints decreased by 10%.
  • Ice Wizard: Damage increased by 5%.
  • Prince: Charge speed decreased by 13%.
  • Dark Prince: Charge speed decreased by 13%.
  • Valkyrie: Hitpoints and damage increased by 10%.
  • Royal Giant: Damage increased by 20%.
  • Giant: Damage increased by 5%.
  • Rage: Gives 40% movement and attack speed boost (from 35%), duration decreased by 20%.
  • Poison: Damage increased by 5%.
  • Mirror: Legendary Cards mirrored 1 level lower.
  • Three Musketeers: Cost decreased to 9 (from 10).
  • Archers: Quicker initial attack (like Spear Goblins).
  • Balloon: Hitpoints increased by 5%.
  • Witch: Damage increased by 5%.

Minor Update (3/3/16)

  • Bug fixes

Version 1.2.1

Clash Royale Global launch for iOS and Android Update (2/3/16)

  • Bug fixes

Version 1.2.0

New Cards, New Arena and Multiple Battle Decks Update (29/2/16)

6 New Cards

New Arena, Chests & More

  • Arena: Builder's Workshop (unlocks at 1700 Trophies, moving the Royal Arena to 2000).
  • Chests: Giant Chest and Super Magical Chest.
  • Deck Slots: Save multiple Battle Decks.

Even More New Stuff

  • Training Camp: Opponents scale up to 3500 Trophies.
  • Localization: 14 new in-game languages (French, German, Spanish, Italian, Dutch, Norwegian, Portuguese, Russian, Turkish, Traditional Chinese, Simplified Chinese, Japanese, Korean, Arabic).
  • (iOS) 3D Touch: Gives quick card info.

Balance & Other Changes

  • Zap: Now stuns target for 1 second, damage reduced by 6%.
  • Giant Skeleton: Hitpoints increased by 11%, bomb timer increased to 3 seconds (from 1 second).
  • Tesla: Hitpoints decreased by 5%.
  • Rage: Effect falls off after 2 seconds, when affected troops leave the Rage area.
  • Combat Mechanics: Troops will be harder to distract.
    • Troops won't be pulled from their lane as easily by buildings; buildings will need to be positioned a bit closer.
    • Troops won't target and move towards units that attack them from far away.
  • Card Donation: Rare Cards give 10 experience (from 5 experience).
  • Replay Controls: Show and hide replay controls by tapping the screen.
  • Area Damage: Troops and buildings that deal area damage won't stop their attack if their target dies during the attack animation.
  • Mirror: Fixed to correctly cost your previous card +1 Elixir.

Version 1.1.0

Balance Changes (19/2/16)

Card Balance

Global Softlaunch on Android (16/2/16)

Available for Android in Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland and New Zealand.

Chest Rewards & Card Balance (9/2/16)

Card Balance

  • Mini P.E.K.K.A.: Hitpoints increased by 3%.
  • Valkyrie: Attack speed increased to 1.5 seconds (from 1.6 seconds).
  • Giant: Hitpoints increased by 5%.
  • Tombstone: Spawns 4 Skeletons when destroyed (from 6 Skeletons).
  • Mortar: Lifetime increased to 30 seconds (from 20 seconds).
  • Bomb Tower: Attack speed increased to 1.6 seconds (from 1.7 seconds).
  • Musketeer: Damage decreased by 25% and Elixir cost reduced to 4 (from 5 Elixir).
  • Tesla: Damage increased by 7%.
  • X-Bow: Deployment time increased to 5 seconds (from 3 seconds).
  • Zap: Damage increased by 6%.

Other Changes

  • Arena 3-7 Chests: Now contain more cards and Gold, cost a few more Gems, but are overall better value! (changed on 2/5).

Legendary Arena, Seasons and Tournament Rules Update (2/2/16)

Legendary Arena & Seasons

  • Legendary Arena: Unlocks at 3000 Trophies.
  • Seasons: Every two weeks, players above 3000 Trophies will be reset to 3000 and all deducted Trophies will be awarded as Legend Trophies!

Tournament Rules

  • Tournament Rules: Friendly Battles now use the all-new "Tournament Standard" level caps for truly fair-play matches! The level caps are: King & Crown Towers 8, Common Cards 8, Rares 6, Epics 3 and overtime lasts for 3 minutes. Have fun organizing your own tournaments!

Card Balance

  • Arrows: Damage decreased by 4%.
  • Freeze: Radius decreased to 3 (from 4), duration increases by 0.3 seconds per level (from 0.4 seconds).
  • Wizard: Damage decreased by 7%.
  • Barbarians: Hitpoints decreased by 4%.
  • Bomber: Attack speed increased to 1.9 seconds (from 2 seconds).
  • Golem: Hitpoints, damage and death damage increased by 43%. Golemite: Hitpoints, damage and death damage decreased by 43%.
  • P.E.K.K.A.: Hitpoints decreased by 13%, cost decreased to 7 (from 8).
  • X-Bow: Hitpoints decreased by 15%, only targets ground (from air & ground).
  • Inferno Tower: Lifetime decreased to 45 seconds (from 60 seconds), re-targeting 50% slower.
  • Cannon: Cost decreased to 3 (from 6), range to 6 (from 7), lifetime to 40 seconds (from 60 seconds) and hitpoints decreased by 55%.
  • Mortar: Cost decreased to 4 (from 6), damage decreased by 40%, lifetime to 20 seconds (from 40 seconds) and range decreased to 12 (from 13).
  • Mirror: Level of mirrored Common Cards increased by 4 and mirrored Rare Cards by 2.
  • Bomb Tower: Attack speed increased to 1.7 seconds (from 1.8 seconds).
  • Barbarian Hut Hitpoints increased by 10%.
  • Elixir CollectorProduction speed increased to 9.8 seconds (from 9.9 seconds).

Other Changes

  • Battle Cost: Removed the Gold cost for Battles and Friendly Battles.
  • Chest Gold: To keep the Gold economy intact and compensate for the free Battles, chests give slightly less Gold.
  • Death Damage: BalloonGiant Skeleton and Golem death damage is now shown on their card info screens.
  • Notifications: Classier in-game notification pop-ups.
  • Local Notifications: New card request available, Crown Chest available and second Free Chest available notifications.
  • Push Notifications: New "A Clanmate's battle is now featured in TV Royale!" notification.
  • Bugs: Stuck Witches, iMessage issues and many more fixes.

Version 1.0

Balance Changes Update (11/1/16)

Card Balance

Other Changes

  • XP required to get from level 8 to 9 increased by 25%.
  • One new replay is published to TV Royale every hour.
  • Bug fixes.

Global Softlaunch on iOS (4/1/16)

Available for iOS in Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland and New Zealand.