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Troop Rush is a game mode which is currently only available to play in certain Special Event Challenges and as a rotating mode in Party Mode. In Troop Rush, there are Crown Towers, similar to normal 1v1 battles. However, unlike in 1v1 battles, a certain troop may be featured. That troop will periodically spawn every few seconds. These troops will spawn for both players, and depending on the variation, they may spawn behind the Crown Towers or near the center. These troops can be used alongside the players' cards to create larger pushes. Sometimes, a spell or a building may replace the troop. Winning in this mode is identical to regular 1v1 battles, requiring the player to destroy the King's Tower before the opponent or to destroy more Crown Towers than the opponent.

Gameplay[]

  • These troops generally spawn behind the player's Crown Towers.
  • In some situations, the troops may spawn in the same lane for both players, while in other situations, they may spawn in opposite lanes.
  • Certain troops may not spawn behind the Crown Towers. Instead, they may spawn in totally random positions on both players' sides. This is most typically seen in Troop Rush variations that spawn a spell instead of a troop.
  • In variations under the Ramp Up mode, the troops will increase in troop count when spawning. This happens two times within a match; once during Double Elixir time and once when Overtime starts. The troop count increase is linear, meaning that if the initial spawn was 1 troop, the troop count per wave in Double Elixir would be 2 troops, while in Overtime, it would be 3 troops.
  • Like the Witch's initial spawn delay when placed, there is an initial delay when the first wave of troops will spawn that counts from the start of the match.
  • Each troop has its own spawn speed and initial delay in the mode.
  • The Level of the troops in the mode is identical to the player's King's Tower, meaning that a Level 8 player will spawn Level 8 troops. If a non-Common troop is generated and the player's King Level is lower than the minimum level of that troop, the player will get the minimum level of that troop.
  • Like regular cards, the troops that spawn in this mode are affected by effects like Rage and Clone.
  • In certain situations, the featured troop may also have a buff to add additional requirements in order to defeat said troop.
  • There can be additional rules independent of the spawning troop mechanic. For example, the Arena may be affected by a spell, like in the Global spell mode or each bridge may also have one Elixir placed there for either player to collect, similarly to the Elixir Capture sub-mode.
  • Currently, the cards that have been featured in this mode are Skeletons, Skeleton Dragons, Fire Spirit, Bats, Elite Barbarians, Firecracker, Rascal Girls, Giant Snowball, Royal Delivery, Royal Hogs, Heal Spirit, Elixir Golem, Tombstone, Guards, Prince, Balloon, Golem, Wall Breakers, Ram Rider, Sparky, Phoenix, Royal Ghost, Bandit, Lumberjack, and the Monk.
  • In some Troop Rush variations, a special troop, spell, or building may spawn that cannot spawn from any card.

Mega Monk[]

  • The Mega Monk is similar to a regular Monk, however the ability would also apply the damage reduction to any allied troops in a 4-tile radius around him.

Statistics

Mega Monk Attributes

Hit Speed
Damage Speed
Speed
Speed
Deploy Time
Deploy Time
Range
Range
Target
Targets
Count
Troop Count
Transport
Transport
Type
Type
1.2 sec Slow (45) 1 sec Melee: Medium (1.2) Ground x1 Buildings Troop

Pensive Protection Attributes

Cost
Elixir
Radius
Radius
Duration
Time
Damage Reduced
Boost
Ability Cooldown
Time
2 4 4 sec -80% 17 sec

Card Attributes

Level
Level
Hitpoints
Hitpoint
Damage
Damage
Damage per second
DPS
Combo Damage
DPS
11 3,800 140 175 420
12 4,180 154 192 462
13 4,598 169 211 508
14 5,054 186 232 558
15 5,548 204 255 613

Tombstone[]

  • The Tombstone is similar to a regular Tombstone, however it will spawn a Royal Ghost after death instead of 4 Skeletons, and its first wave of Skeletons spawns 2 seconds after it is deployed.

Statistics

Tombstone Attributes

Spawn Speed
Time
Deploy Time
Deploy Time
Lifetime
Time
Type
Type
5 sec 1 sec 20 sec Building

Skeleton Attributes

Hit Speed
Damage Speed
Speed
Speed
Range
Range
Target
Targets
Transport
Transport
Type
Type
1 sec Fast (90) Melee: Short (0.5) Ground Ground Troop

Royal Ghost Attributes

Hit Speed
Damage Speed
Speed
Speed
Invisibility Time
Deploy Time
Range
Range
Target
Targets
Count
Troop Count
Transport
Transport
Type
Type
1.8 sec Fast (90) 1.8 sec Melee: Medium (1.2) Ground x1 Ground Troop

Card Statistics

Level
Level
Tombstone Hitpoints
Hitpoint
Tombstone Hitpoints lost per second
Time
Skeleton Hitpoints
Hitpoint
Skeleton Damage
Damage
Skeleton Damage per second
DPS
Royal Ghost Hitpoints
Hitpoint
Royal Ghost Damage
Damage
Royal Ghost Damage per second
DPS
11 1,200 60 81 81 81 1,210 261 145
12 1,320 66 89 89 89 1,330 287 159
13 1,452 72.6 98 98 98 1,460 315 175
14 1,596 79.8 108 108 108 1,600 345 191
15 1,752 87.6 119 119 119 1,760 380 211

Mega Tombstone[]

  • The Mega Tombstone is similar to a regular Tombstone, with notable differences. Its hitpoints do not deplete like other buildings, meaning that it has to take damage from other sources to be destroyed. It spawns 3 Guards per wave, and a Skeleton King after death. Its first wave of Guards spawns 6 seconds after it is deployed.

Statistics

Mega Tombstone Attributes

Spawn Speed
Time
Type
Type
15 sec Building

Guard Attributes

Hit Speed
Damage Speed
Speed
Speed
Range
Range
Target
Targets
Transport
Transport
Type
Type
1 sec Fast (90) Melee: Long (1.6) Ground Ground Troop

Skeleton King Attributes

Hit Speed
Damage Speed
Speed
Speed
Range
Range
Splash Radius
Radius
Target
Targets
Transport
Transport
Type
Type
1.6 sec Medium (60) Melee: Medium (1.2) 1.3 Ground Ground Troop

Soul Summoning Attributes

Cost
Elixir
Skeleton Count
Count
Skeleton Hitpoints
Hitpoint
Ability Cooldown
Time
2 6-16 1 20 sec

Skeleton Attributes

Hit Speed
Damage Speed
Speed
Speed
Range
Range
Target
Targets
Transport
Transport
1 sec Fast (90) Melee: Short (0.5) Ground Ground

Card Statistics

Level
Level
Mega Tombstone Hitpoints
Hitpoint
Guard Hitpoints
Hitpoint
Guard Shield Hitpoints
Shield Hitpoints
Guard Damage
Damage
Guard Damage per second
DPS
Skeleton King Hitpoints
Hitpoint
Skeleton King Damage
Damage
Skeleton King Damage per second
DPS
Skeleton Damage
Damage
Skeleton Damage per second
DPS
11 2,500 81 256 121 121 2,300 205 128 81 81
12 2,750 89 281 133 133 2,530 225 140 89 89
13 3,025 98 308 146 146 2,783 248 155 98 98
14 3,325 108 339 161 161 3,059 272 170 108 108
15 3,650 118 372 177 177 3,358 299 188 119 119

Elixir Barrel[]

  • The Elixir Barrel is similar to an Elixir Collector, with notable differences. Unlike the Elixir Collector, it does not generate Elixir after death. Instead, it will generate 4 Elixir for the opponent if it is destroyed by them.

Statistics

Production Speed
Time
Deploy Time
Deploy Time
Lifetime
Time
Type
Type
3 sec 1 sec 21 sec Building
Level
Level
Hitpoints
Hitpoint
Hitpoints lost per second
Time
11 2,500 119
12 2,750 130.9
13 3,025 144
14 3,325 158.3
15 3,650 173.8

Strategy[]

  • When building a deck for the mode, it is a good idea to bring in a counter to the featured troop (e.g. Mega Minion if the featured troop is Balloon). This will make it easier to defend against it.
  • Additionally, common synergies to the featured troop are great cards to use in this mode, in order to support the troop effectively, such as Battle Healer in the Elixir Golem variation.

History[]

2019

  • The Troop Rush mode was added in the January 2019 Update. The first Royal Hog Troop Rush event started on 4/2/2019.
  • On 1/4/2019. the Lumberjack was added as a possible troop in Troop Rush.
  • On 7/8/2019, the Wall Breakers were added as a possible troop in Troop Rush.
  • Starting with the 2/9/2019 Balance Update, Troop Rush would now appear in Collection Day in Clan Wars. In addition, the Bandit was added as a possible troop in Troop Rush.
  • On 24/10/2019, the Royal Ghost was added as a possible troop in Troop Rush.
  • On 30/10/2019, the Guards were added as a possible troop in Troop Rush. It also allowed troops to spawn in random positions instead of behind the Princess Towers.

2020

  • On 23/1/2020, the Balloon was added as a possible troop in Troop Rush.
  • On 3/2/2020, the Ram Rider was added as a possible troop in Troop Rush.
  • On 23/3/2020, the Sparky was added as a possible troop in Troop Rush.
  • On 27/3/2020, the Elite Barbarians were added as a possible troop in Troop Rush.
  • On 31/3/2020, the Royal Delivery was added as a possible troop in Troop Rush.
  • On 6/4/2020, the Rascal Girls were added as a possible troop in Troop Rush.
  • On 25/4/2020, the Elixir Golem was added as a possible troop in Troop Rush.
  • On 1/6/2020, the Prince was added as a possible troop in Troop Rush.
  • On 5/6/2020, the Skeleton Dragons were added as a possible troop in Troop Rush.
  • On 3/7/2020, the Firecracker was added as a possible troop in Troop Rush.
  • On 6/7/2020, the Heal Spirit was added as a possible troop in Troop Rush.
  • On 11/9/2020, the Fire Spirit was added as a possible troop in Troop Rush.

2021

  • On 1/4/2021, the Skeletons were added as a possible troop in Troop Rush. It also allowed troops in Troop Rush to have a buff.

2022

  • On 3/10/2022, the Bats were added as a possible troop in Troop Rush.
  • On 29/11/2022, the Phoenix was added as a possible troop in Troop Rush.
  • On 5/12/2022, the Giant Snowball was added as a possible troop in Troop Rush.

2023

  • On 17/4/2023, the Golem was added as a possible troop in Troop Rush.
  • On 15/5/2023, the Mega Monk was added as a possible troop in Troop Rush.
  • On 9/10/2023, the Tombstone and Mega Tombstone were added as possible troops in Troop Rush.
  • On 13/11/2023, the Elixir Barrel was added as a possible troop in Troop Rush.

Trivia[]

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