Clash Royale Wiki
This page is about Challenge events. For the main mode events, see Events.
King's Cup

From time to time, Special Event Challenges will appear on the player's Tournament tab. Special Event Challenges are similar to Classic and Grand Victory Challenges, offering similar rewards and having similar rules while also possessing a similar matchmaking system separate from ladder play. However, Special Event Challenges have certain special conditions and can have one-time rewards which can be won by reaching certain win counts for the first time in that challenge.


Special Event Challenges can be classified with a number of parameters. Theoretically, these parameters can be played at any combination.

By number of players:

  • 1v1: Each side has one player.
  • 2v2: Each side has two players. Players can team up with either a random player, friend, or a clanmate.

By Deck size:

  • Default: Each Deck has 8 Cards.
  • Mega Deck Challenge: Each Deck has 18 Cards.

By objective:

  • Default: Destroying the opponent's Crown Towers.
  • Touchdown Challenge: Reaching the opponent's End Zone with any troop.
  • Heist Challenge: Destroying the opponent's Safe.

By wins and losses:

  • Default: Eliminated after 3 losses, and can continue by paying Gems (or for free if Pass Royale is bought) in some of these Challenges. The total amount of wins vary widely, from 3 to 20. The 3 to 6 win Challenges usually have no free entries and are for gaining small stacks of certain non-Legendary Cards, while the 20 win Challenges are for CRL qualification and can only be re-entered rather than continued. Global Tournaments are set to 5 losses and the player is unable to continue after the losses by paying Gems.
  • Practice: Losses are not counted, and the players aim to accumulate either a certain number of wins or a certain number of Crowns.

By Elixir rate:

  • Default: Elixir is gained at normal rate of 1-1-2-2-3 (denotes generation rate at each minute).
  • Double Elixir Challenge: A challenge in which Elixir generates at two times the normal speed throughout the whole match. However, players start with 0 Elixir instead of 5. Crown Towers have a skin that resembles the Elixir Collector.
  • Triple Elixir Challenge: Similar to the Double Elixir Challenge, but Elixir generation rate is triple the normal rate throughout the match.
  • Infinite Elixir Challenge: Elixir generation rate is septuple (7 times) the normal rate through out the match.
  • Ramp Up Challenge: Elixir generation rate is 1-2-3-4-5.
  • Sudden Death Challenge: The game begins with a 5-minute Overtime. Elixir generation rate is 2-2-2-3-3.

By Card Elixir costs:

  • Default: Cards have their normal Elixir cost.
  • Specified Elixir Challenge: Elixir cost of the cards in the deck is the same for all cards.
  • Random Elixir Challenge: Elixir cost of the cards in the deck is randomized between the cards.

By Environment:

  • Default: No special environment.
  • (No Rivers Nor Bridges): The Arena has no bridges nor a river.
  • Global Spell: The Arena is affected by a specific spell.
  • Troop Rush: A certain type of troop is generated by the system for both sides. Usually uses 1-2-2-3-3 Elixir rate, and the amount of troops generated is directly proportional to the Elixir rate. Sometimes, a certain type of spell or building may replace the troop.
  • Dark Elixir: Similar to Troop Rush, but spawns Dark Elixir paddles periodically in random positions. Inside these paddles, troops and buildings will have double the attack speed, but they will also receive double the damage from all sources. The Dark Elixir can be stacked with the Rage card. Crown Towers are immune to the effect of Dark Elixir.
  • Treasure Hunt: A "Treasure Building" lies at the center of the Arena. It does not belong to either side, and has two health bars, one for each side. Both sides race to deplete the health bars to get the treasure for their own side.
  • Obstacle Course: Both sides are obstructed by something.
  • Chess Royale: The Arena is shaped similar to a chess board, with a King's Tower as the King. An Archer Queen Tower is beside it as the Queen. Three more Towers are placed in each side, resembling a Magic Archer Tower, a Prince Tower, and a Bomb Tower, which represent the Bishop, Knight, and Rook respectively. In front of all Towers, 8 stationary Royal Recruits can be found, representing the Pawns from chess. Royal Recruits, Rocket, Earthquake, Lightning, Poison, Goblin Drill, Miner, and Champion cards are not available in this game mode.

By Decks used:

  • Default: Uses player's own battle decks, and players cannot use Cards they have not unlocked yet. Cards under the Challenge/Tournament's cap are not adjusted up to this Level, and players use their own Card levels if played in Party mode.
  • Duel: Each player uses multiple Decks in a Best of 3 format. After a battle ends, the player can choose to use a different deck.
  • Ban Pick Duel: Each player uses multiple Decks in a Best of 1 format. Before the battle starts, the player can see the opponent's 4 Decks and ban 2 of them. After that, they can choose to use one of the two decks that the opponent did not ban.
  • Restricted Card Challenge: A challenge in which players get to build a deck restricted to certain subsets of cards in the game, for example:
    • Retro Royale Challenge: A challenge in which players build decks exclusively with cards that were available before a certain date.
    • Modern Royale Challenge: A challenge in which players build decks exclusively with cards released after a certain date.
    • Arena Challenge: A challenge in which players build decks exclusively with cards unlocked at or below a certain Arena. Note that at the highest Arena, this becomes a Default Challenge: players use own decks.
    • (Special Theme Challenge): A challenge in which players build decks exclusively with cards of certain theme(s).

Modes listed below do not use player's battle decks, Cards under Tournament Standard (Level 11) are adjusted up to this level, players can use Cards they have not unlocked yet, and all Cards are also adjusted to Tournament Standard if played in Party mode.

  • Draft Challenge: A challenge in which before the match starts, players are given a choice between two Cards. The player gets to pick one while the other one is given to the opponent. This is repeated until one half of the player's deck is filled by Cards of the player's choice and the other half is filled by those given by the opponent. The player cannot see which Cards the opponent has taken or given to the player until the match starts. If a card is featured, one of the players will be guaranteed to get that card. Mirror and Clone are not available in this game mode.
  • Triple Draft Challenge: Each player will pick one out of three cards eight times, with the other two cards (of each set) being discarded. The player will also be able to see what three cards their opponent can pick from, and vice versa. However, neither player can know what card their opponent picked out of the three cards. Mirror, Clone, Three Musketeers, Giant Skeleton, and Champion cards are not available in this game mode.
  • Mega Draft Challenge: Each player will pick one out 36 cards to create a deck. The picking format follows a snake pattern, with the first player choosing a card being chosen randomly. Mirror and Clone are not available in this game mode.
  • Built Decks Challenge: A challenge in which pre-built decks are given at random to each player. "Classic Decks Challenge" belongs to this mode, but may also be certain themed.
  • Locked Card Challenge: A challenge in which players get to build a deck with any card in the game but have to use a specific card that is locked in the first slot. The player wins the featured card, often through one-time rewards.
  • Mirror Challenge: Both players have the same random deck and have the same initial deck rotation. It also features the Mirror card, making the word "Mirror" a double entendre.
  • Mini Collection: Each player is generated a subset of Cards. In this mode, different players may have different subsets of Cards.


  • Some combinations have special rules:
    • In 2v2 Draft Challenges, player Blue 1 and player Red 1 pick cards for each other, and so do player Blue 2 and player Red 2. If the Challenge has a featured card, it will be guaranteed to appear in both pairs of opposing players and will end up being contained in two player's decks. Players of the same team can see each other's card picking process, and one player can wait a few seconds to see his teammate's choice before making his own choice, in order to get a better card combination and/or to prevent the opposing team from doing so.
    • In 2v2 Mirror Challenges, player Blue 1 and player Red 1 get the same deck with the same initial deck rotation, and so do player Blue 2 and player Red 2. All four players have the Mirror card in the deck.
    • In Elixir Golem Troop Rush Challenges, each bridge will also have one Elixir placed there for either player to collect, similarly to the Elixir Capture mode.
  • In modes where the system generates troops (Troop Rush and Treasure Hunt), the level of troops generated is equal to the player's King Level. If a non-Common troop is generated and the player's King Level is lower than the minimum level of that troop, the player will get the minimum level of that troop; for example, a Level 8 player will get level 8 Baby Dragons and Electro Dragons and Level 9 Inferno Dragons in Dragon Hunt.
  • In some Troop Rush modes, the spawned troops are spawned in random positions of the two players' sides instead of spawning behind the Crown Towers.
  • In some Troop Rush, Locked Card, and Special Theme Challenges, the featured cards may have a buff to alter it from a regular card.




  • On 13/3/2017, the March 2017 Update, added one-time rewards to Special Event Challenges.



  • On 1/7/2019, the July 2019 Update, changed the Draft tables to guarantee a building-targeting troop for each player. In addition, Three Musketeers, Heal, Mirror, Rage, and Clone had been removed from all Draft selections.
  • On 5/8/2019, a Balance Update, removed the Giant Skeleton from all Draft selections.
  • On 5/9/2019, a maintenance break, fixed some incorrect language translations that displayed on some Special Event Challenges.
  • On 30/9/2019, the End of September 2019 Update, added Party mode, as a way to play Special Event Challenges modes outside of Special Event Challenges. On the same day, a maintenance break, made it so that Party Mode would now award Chests.
  • On 1/10/2019, a maintenance break, improved Party mode matchmaking times, removed the Trophy display at the end of Party Mode matches, and made it so that Quests from before 30/9/2019 could now be progressed through Party mode.
  • On 17/10/2019, an Optional Update, increased the time to pick a card in Triple Draft. It also fixed an 'Out of sync' error with Party Mode.
  • On 4/11/2019, a Balance Update, fixed a crash that would happen in the Lumberjack Rush game mode.


  • On 7/1/2020, a Balance Update, removed the Sparky from all Draft selections. However, she still remained in Triple Draft.


  • On 7/6/2021, the Summer 2021 Update, maded it so that Special Event Challenges would always be available in Friendly Battles.


  • On 30/3/2022, the Miner Update, made the 1v1 Showdown permanent.
  • On 27/6/2022, the Summer 2022 Update, allowed players to delete a deck in Special Event Challenges, and made it so that it would remember the last deck used if the player uses the Continue feature. It also fixed a few crash that could occur in tournaments and fixed a bug where Card Mastery progression canceled tournament matchmaking. In addition, it fixed an issue with Draft choices offering cards outside their Draft tables.
  • On 11/8/2022, a maintenance break, adjusted Party Mode matchmaking to better match players based on card and King Levels.
  • On 26/10/2022, the 2022 Quarter 3 Update, moved Party Mode to the Battle Tab. It also fixed an issue where mystery numbers would appear on the opponent's Decks during the Ban phase in Ban Pick Duels.


  • On 3/3/2023, a maintenance break, added Mega Draft to Private Tournaments.
  • On 27/3/2023, the Losers Update, moved Party Mode to the Events tab, and removed the Chests, Crowns and Victory Gold rewards from Party Mode. The same update also made it so that Party Mode would now use Friendly Rules.
  • Starting from 3/4/2023 with the April 2023 Update, special game modes would now appear in Path of Legends.
  • On 24/5/2023, a maintenance break, fixed an issue with Event Battles not being recorded correctly in players’ wins and losses.
  • On 2/6/2023, a maintenence break, fixed an issue with Events matchmaking taking too long for player and fixed an issue with Draft mode Battle decks.
  • On 19/6/2023, the Card Evolution Update, allowed Party Mode to award Chests and Crowns, and readded the Play Again button. It also made it so that Events would appear more visible, such as autoscrolling to a new Event Challenge the first time it is available, and highlighting if there is a new Event Challenge.
  • On 19/12/2023, a maintenance break fixed a bug where players could use 2 Champion cards for one deck in Ban Pick Duels.