The Log card is unlocked from the Builder's Workshop (Arena 6) or a Legendary Chest. It is an area damage spell with a wide radius and moderate damage. The Log costs 2 Elixir to cast. When deployed, The Log rolls through the Arena, dealing damage and knocking back any ground troops in its path before disintegrating after rolling for 10.1 tiles.
- As a cheap spell, The Log can be used to damage and push back multiple ground troops that are approaching your side, such as Barbarians or Goblins.
- The pushback mechanic is similar to the Fireball, but all ground troops are affected.
- It can be a cheaper alternative to Arrows, due to the very similar damage and area of effect.
- The main differences are that The Log costs one less Elixir while being unable to affect air troops. As such, it might be advisable to bring other splash damage cards to deal with the likes of Minions and the Minion Horde.
- It can also be an alternative to Zap, as both of them have the same Elixir cost. They can both disarm the charge attacks of Prince and Dark Prince if you have low Elixir or if your small units are out of rotation. However, they have slightly different effects when used. The Log will not reset a Sparky, but a Zap will.
- There are only three units that The Log cannot one shot compared to Arrows, those being Minions, Archers, and Guards. The latter two will still be countered with the help of the Princess Tower.
- If placed right next to the bridge, The Log will damage the Princess Tower.
- The Log is effective on offense when combined with grounded units. Any swarms placed on top of The Log will be immediately hit, and in most cases, completely eliminated. However, the player should be aware of the slightly staggered deploy time on all cards comprised of more than one unit besides Skeletons, and deploy their The Log so that it will roll over the units once their hurtbox spawns.
- Remember that despite it being a spell, it can only be placed on the player's side, which reduces its effectiveness in certain situations.
- If a unit is walking right on the edge of the river on a player's side, the player can use The Log to push the unit over the river back to the opponent's side. This is a good way to counter slow-moving units like Giants and P.E.K.K.A.s.
- The Log can be an effective counter to Tombstones. If a Tombstone is at around half health, The Log can be used to destroy the Tombstone and the Skeletons spawned afterward.
- The Log is a great counter to a Goblin Barrel. Although it is slightly harder to defend it with compared to Arrows, it costs 1 less Elixir, and the radius is wider than it appears, meaning it will still fully counter a barrel placed in the center of the player's Princess Tower if the horizontal placement is 1 tile off.
- The Log and Fire Spirits combo can counter Three Musketeers if The Log is timed and placed correctly. All Three Musketeers should be knocked in the same direction and not split apart. The Log will stun the Three Musketeers, allowing the Fire Spirits to jump onto them and defeat them. Ice Golem can be an alternative to The Log as it is easier to execute.
- If the opponent places a Royal Giant in the extra space of the player's territory once a Tower has been destroyed, they may be able to use The Log to push him to the King's Tower lane, protecting their frailer tower.
- If a Miner is placed on the corner of the Princess Tower closest to the King's Tower, The Log can push the Miner towards the King's Tower, activating it.
- Hog Riders and Royal Hogs can unintentionally jump over The Log, but only when they are jumping over the river as well. Therefore, The Log rarely fails to hit its target.
- The Mega Knight can also jump over The Log when he is doing his jumping attack.
- A The Log one level lower than the Princess, Dart Goblin, and the Rascal Girls can defeat them in one shot, but not if The Log is two levels lower than them.
- The Log was added to the game on 4/7/16 with the Tournaments Update.
- On 24/8/16, a Balance Update decreased The Log's cast time by 66% and its travel speed increased by 20%.
- On 19/9/16, a Balance Update enabled The Log to knock back all ground troops.
- On 20/10/16, a Balance Update increased The Log's rolling speed and distance, as well as increased its damage by 9%.
- On 23/1/17 a Balance Update decreased The Log's damage by 4% and decreased its knockback effect (to 1 tile from 1.5 tiles).
- On 13/3/17, the March 2017 Update decreased The Log's damage by 4% and decrease its rolling distance by 0.5 tiles (to 11.1 tiles from 11.6 tiles). On the same day, a bug was discovered where the Log was not able to be deployed on top of buildings. To compensate for this, the rolling distance was restored to 11.6 tiles until the next client update.
- On 12/6/17, a Balance Update decreased The Log's rolling distance by 0.5 tiles (to 11.1 tiles from 11.6 tiles).
- On 12/12/17, a Balance Update decreased The Log’s Crown Tower damage from 40% to 35% of the full damage.
- On 4/8/20, a Balance Update decreased The Log's rolling distance by 1 tile (to 10.1 tiles, from 11.1 tiles), and decreased its Crown Tower damage from 35% to 30% of the full damage.
- The Log and the Graveyard are the only Legendary spells in the game.
- A Log at Level 9 cannot defeat level 13 Goblins in one shot.
- Unlike most other spells, it can only be placed in a player's own territory. However, it would not be beneficial to place it in the enemy's territory even if it could, as a part of its rolling range would simply be wasted.
- Just like every other Legendary card except the Miner and the Graveyard, it falls from the sky when deployed.
- The card's description hints at it being created by the Lumberjack, apparently due to spilt Rage.
- The Log can be seen in the menu picture for Arena 6 (Builder's Workshop) on the bottom left corner. Before The Log was introduced into the game, it had no spikes on it.
- It costs less Elixir than any other Legendary card in the game.
- The Log is the subject of some Emotes.