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This section describes content that has been replaced or removed from the game. This information is kept here for historical purposes.


“Summons Skeletons, shoots destructo beams, has glowing pink eyes that unfortunately don't shoot lasers.”

The Super Witch was a temporary Legendary card, only available in certain Events. It spawned a single damage, air-targeting, medium-ranged, ground troop with high hitpoints and moderate damage. Every 7 seconds, the Super Witch would alternate between passively summoning a group of 4 Skeletons or 4 Bats surrounding her. The first wave of troops spawned would always be Skeletons, and they would be spawned 1 second after the Super Witch's deployment time finishes. She would also put a curse on troops and if that troop was defeated, it would become a Cursed Hog similar to the effect of the Mother Witch. A Super Witch card costed 6 Elixir to deploy.

Strategy[]

For Battle Decks with this card, click here

  • Since she would always spawn the Skeletons as the first wave, she was effective at stopping the charge of an incoming Prince. However, after the Skeletons were defeated, she would be left vulnerable since she would spawn Bats afterwards.
  • Her first Skeleton spawn has a notable delay. This means that against fast moving troops, like the Mini P.E.K.K.A., the Skeletons may not spawn in time to protect her on reaction.
  • Placing the Super Witch behind the King Tower will have 1 of the Skeletons spawn in the other lane. This can discourage the opponent from attacking that lane due to the single Skeleton's defensive presence.
  • Any troops that spawn sub-troops (smaller variants) upon death would not spawn a Cursed Hog. For example, Elixir Golems, Elixir Golemites, and Golems do not turn into Cursed Hogs (they do not even show the tint of being cursed), but Elixir Blobs and Golemites do. Only a troop's final stage can turn into a Cursed Hog. As such, the Cannon Cart could never get cursed since its final form is a building. The Battle Ram and Skeleton Barrel also could not turn into a Cursed Hog, but the Barbarians and Skeletons which spawn after its destruction can be turned into Cursed Hogs. The Goblin Giant is an exception to this, as both it and its 2 Spear Goblins can be turned into Cursed Hogs.
  • Cursed Hogs cannot be inflicted with a curse, but the Super Witch herself is vulnerable to being cursed.
  • The cursed effect does not stack. If two Super Witches attacked a single unit, and it triggered the curse's effect, only one Cursed Hog would spawn.
  • Ice Spirit and the like, along with the Wall Breakers will not transform into Cursed Hogs if they are destroyed as part of their attack, even if they are cursed.
  • Effects that activate after death will still activate even if the Super Witch successfully converts a troop into a Cursed Hog. For example, the Ice Golem will still deal its full death damage, and it will slow down nearby units, as well as the Cursed Hog that spawns after it is defeated. As such, she is slightly less effective against these units.
  • Pairing the Super Witch with the Skeleton King is a good option. Together, with the Skeleton King's ability, they can overwhelm the opponent and get a 3-Crown victory. However, only activate when you know that the opponent doesn't have the Super Witch in rotation or doesn't have enough Elixir to deploy it, since the Skeletons from the ability can be transformed into Cursed Hogs easily, and it can be quite difficult to defend if you don't have an elixir advantage.
    • Since the Skeleton King's Skeletons are considered cloned troops, if a Super Witch attacks them, the Cursed Hogs that spawn from them will spawn as Cloned Cursed Hogs.
  • Electro Giant is able to counter her pretty easily, since the reflected damage destroys the Bats and the Skeletons in a single hit, and can also hit the Super Witch. Pairing it with Tornado is also a good option, either to push everything into the reflected radius of the Electro Giant or to just counter the Skeletons/Bats of the Super Witch for a low Elixir cost.
    • On the contrary, the Electro Giant synergizes well with the Super Witch, as his reflected damage can allow the Super Witch's curse to take effect more easily. However, they cost 13 Elixir together.
  • The Super Witch can be countered with cards like Magic Archer, Executioner, Electro Dragon, and Princess, since not only can they deal splash damage, allowing them to defeat multiple spawned troops, but also they can target air, which means that they can defeat either spawned wave of Skeletons or Bats.
  • The Valkyrie is less effective against her, as the Super Witch can spawn Bats that the Valkyrie cannot hit. The Bats might also finish her quickly enough that a Cursed Hog will spawn from her.
  • Unlike the Ram Rider, she cannot switch her attack to other troops, meaning she can be easily distracted by a tank or a mini tank.
  • The Super Witch is good against swarm units because she has a fairly fast attack speed and can easily take them out and curse all of them to create a huge army of Cursed Hogs. She is particularly effective against Skeletons, Bats, and Spear Goblins as she is able to one-shot them (i.e., immediately create Cursed Hogs). However, she still fares well against Minions or Goblins, which will get two-shot, but the Cursed Hogs may be damaged down more due to the swarm staying alive for longer. She also gets countered by mini-tanks like the Knight as she cannot do enough damage.
  • Underneath the effect of a Rage spell, the Super Witch will not only move and attack faster, but she will also spawn Skeletons or Bats slightly faster. Those Skeletons and Bats will also benefit from the Rage spell, making her a more valuable troop to use Rage on and more likely to result in a snowball effect on a counterattack.
  • The Super Witch is notably bulkier than a regular Witch. Because of this, using the Tornado in conjunction with a hit from a P.E.K.K.A. is not enough to defeat her outright.
  • Compared to the Mother Witch, the Super Witch is notably better against tanks. Her low DPS is counteracted by the additional DPS by her Skeletons and Bats and it can otherwise prevent the Crown Tower from taking too much damage.
  • The Super Witch will survive a Lightning strike, but a Rocket is a great way to take it out, especially if other troops or the Crown Tower are hit as well. It also is an equal Elixir trade.
    • To work around this, the player can play the Witch in the other lane to split their overall spell damage, or they can play her closer to the river and deny their opponent of any opportunity for spell damage on their Tower.
  • The Super Witch is very effective at baiting spells from the opponent. She can either bait weaker spells like Zap and Arrows that are used against her Skeletons or Bats or she can bait stronger spells like Rocket and Poison that are used to directly target her. This allows the user to deploy other cards that are weak to those spells such as Dart Goblin and Sparky respectively

Statistics

Super Witch Attributes

Cost
Elixir
Hit Speed
Damage Speed
Speed
Speed
Deploy Time
Deploy Time
Spawn Speed
Time
Range
Range
Projectile Speed
Speed
Target
Targets
Count
Troop Count
Transport
Transport
Type
Type
Rarity
Rarity
5 1.1 sec Medium (60) 1 sec 7 sec 5.5 600 Air & Ground x1 Ground Troop Legendary

Skeleton Attributes

Hit Speed
Damage Speed
Speed
Speed
Range
Range
Target
Targets
Transport
Transport
1 sec Fast (90) Melee: Short (0.5) Ground Ground

Bat Attributes

Hit Speed
Damage Speed
Speed
Speed
Range
Range
Target
Targets
Transport
Transport
1.3 sec Very Fast (120) Melee: Medium (1.2) Air & Ground Air

Cursed Hog Attributes

Hit Speed
Damage Speed
Speed
Speed
Range
Range
Target
Targets
Transport
Transport
1.2 sec Very Fast (120) Melee: Short (0.75) Buildings Ground

Card Statistics

Level
Level
Super Witch Hitpoints
Hitpoint
Super Witch Damage
Area Damage
Super Witch Damage per second
DPS
Skeleton Hitpoints
Hitpoint
Skeleton Damage
Damage
Skeleton Damage per second
DPS
Bat Hitpoints
Hitpoint
Bat Damage
Damage
Bat Damage per second
DPS
Cursed Hog Hitpoints
Hitpoint
Cursed Hog Damage
Damage
Cursed Hog Damage per second
DPS
9 880 110 100 67 67 67 67 67 51 520 44 36
10 968 121 110 74 74 74 74 74 56 572 48 40
11 1064 133 120 81 81 81 81 81 62 629 53 44
12 1170 146 132 89 89 89 89 89 68 691 58 48
13 1284 160 145 98 98 98 98 98 75 759 64 53
14 1408 176 160 108 108 108 108 108 83 832 70 58
15 1548 193 175 119 119 119 119 119 91 915 77 64

History[]

2022

  • The Super Witch card was made available in the Super Witch Challenge on 13/5/2022.
  • On 22/5/2022, the Super Witch was removed from the game.

2023

  • On 31/7/2023, the Super Witch was readded to the game in the Super Witch Event.
  • On 8/8/2023, the Super Witch was removed from the game.

Trivia[]

  • The Super Witch is shown to make the practice of necromancy. Necromancy is a form of magic involving communication with the deceased – either by summoning their spirit as an apparition or raising them bodily.
    • In the Japanese language setting of the game, the Super Witch's name translates to "Super Necromancer". In the Malaysian language setting of the game, the Super Witch's name translates to "Super Magic Girl".
  • The Bats that the Super Witch spawns resemble the in-life bat species called "Desmodus rotundus" (common vampire bat). The common vampire bat is a hematophagous bat species that primarily feeds on the blood of livestock, which is done by biting their prey while they are sleeping. In Clash Royale, Bats attack in a similar way by biting their enemies.
  • The Super Witch is a reference to the eponymous troop in Clash of Clans.
    • However, the Super Witch in Clash Royale alternates between spawning Skeletons and Bats, instead of spawning Big Boys.
    • Unlike in Clash of Clans, the Super Witch in Clash Royale shares a design with the regular Witch.
  • The Super Witch is 1 of 15 cards associated with Skeletons, with the others being Bomber, Skeleton Dragons, Skeleton Barrel, Tombstone, Bomb Tower, Guards, Skeleton Army, Witch, Balloon, Giant Skeleton, Wall Breakers, Graveyard, Skeleton King, and of course, Skeletons.
    • It is the only Skeleton-related card to be released as a temporary card.
  • It is rumored that the Super Witch has been summoned from all the other 3 Witches, as demonstrated in the Super Witch trailer, hence explaining the combination of all the other Witches' abilities.
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