“Three unarmored ranged attackers. Who the heck taught these guys to throw spears!?! Who thought that was a good idea?!”

The Spear Goblins card is unlocked from the Goblin Stadium (Arena 1). It spawns three very fast single-target, medium-ranged Goblins with low hitpoints and very low damage. A Spear Goblins card costs 2 Elixir to deploy. They resemble normal Goblins, but are taller and thinner, have sharper elven ears, wear a team colored bandana, have a spear-case tied to their backs with a rope, and always have a wooden spear in their hands.


  • Spear Goblins are a cheap method of providing both ground and air support while distracting grounded units, but the player should always keep in mind that they will be defeated in one shot by any damaging spell. Being overly reliant on them to defend or distract pushes can backfire if the opponent spells them immediately. The player should be aware of when the opponent can or can't quickly defeat Spear Goblins on their side of the arena.
    • Mini tanks pair well with the Spear Goblins, allowing the swarm to more easily take out bulkier units or units that would otherwise one shot them, like a Baby Dragon.
  • Compared to other cheap swarms like Goblins and Skeletons, Spear Goblins are better at stalling slow moving troops such as the P.E.K.K.A., as they will stay in place while continuously chipping it away at a distance.
  • Due to their low Elixir cost, Spear Goblins are easily disposable and can be used to block an enemy Prince's charge. In fact, Spear Goblins, with the help of two Crown Towers, can take out a Prince. The player should place the Spear Goblins in the center of their side. When the Prince attacks the Spear Goblins, the second Crown Tower will also attack the Prince, taking him out.
  • Spear Goblins can be good support troop for higher hitpoint troops such as the Giant, as for just two Elixir, they can add considerable damage per second to any defending units and are not as susceptible to splash damage when supported behind a tank as the Goblins due to their range.
  • When playing Spear Goblins at the bridge in order to obtain chip damage on the opponent's Princess Tower, the player should place them in the bypass placement for ground troop. This will result in the second Spear Goblin to throw an extra spear before dying to the Princess Tower compared to any other placement.
  • Spear Goblins combined with a Princess Tower's damage can prevent a Balloon from landing its powerful melee attack onto it, only letting the death damage slip by. This is not a bad trade, as the defender will be up 3 Elixir.
  • Spear Goblins can prevent a lot of damage from a Graveyard, as one Spear Goblin can one shot a Skeleton, but their slow hit speed may cause them to stutter and allow some Skeletons to deal some damage to the Princess Tower, even with three of them.
  • Zap and The Log are both extremely effective to eliminate opposing Spear Goblins due to the spells' equivalent Elixir costs of 2. However, the player should be cautious about when they use their Zap, as the opponent may take advantage of this and send cards on which Zap would have been better to use, such as a Minion Horde or Goblin Barrel.
  • They can tank three hits from a Valkyrie. By placing them almost horizontal to her, their triangular formation will cause the Valkyrie to only be able to take out one Spear Goblin at a time, buying the player's tower time to chip away at the Valkyrie.
  • The Miner pairs well with the Spear Goblins on a counterattack, as the Miner's health pool will allow the Spear Goblins to rack up major damage if left unattended.


  • The Spear Goblins card was added with Clash Royale's soft launch on 4/1/16.
  • On 3/5/16, the May 2016 Update fixed the "range bug" and decreased the Spear Goblins' range to 5 (from 5.5) but their effective range is unchanged.
  • On 9/10/17, the Epic Quests Update increased the Spear Goblins' hit speed to 1.1 sec from 1.3 sec.
  • On 25/4/18, the Clan Wars Update decreased the Spear Goblins‘ hit speed to 1.2 secs (from 1.1 sec).
  • On 4/6/18, a Balance Update increased the Spear Goblins’ damage by 34%, but also decreased their hit speed to 1.7 sec (from 1.2 sec) and made their first attack slower.
  • On 2/6/20, a Balance Update gave the Spear Goblins a new 0.1 second deploy stagger from each other.



Hit Speed
Damage Speed
Deploy Time
Deploy Time
Troop Count
2 1.7 sec Very Fast (120) 1 sec 5 Air & Ground x3 Ground Troop Common
Damage per second
1 52 32 18
2 57 35 20
3 62 38 22
4 69 42 24
5 75 46 27
6 83 51 30
7 91 56 32
8 100 61 35
9 110 67 39
10 121 74 43
11 133 81 47
12 146 89 52
13 160 98 57
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