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“Three unarmored ranged attackers. Who the heck taught these guys to throw spears!? Who thought that was a good idea?!”

The Spear Goblins is a Common card that is unlocked from the Goblin Stadium (Arena 1). It spawns three very fast, single-target, air-targeting, medium-ranged, ground troops with low hitpoints and low damage. Their deployment is in a triangle formation. They resemble normal Goblins, but are taller and thinner, have sharper elven ears, wear team-colored bandanas, have team-colored spear cases tied to their backs with a rope, and always have a wooden spear in their hands. They are the same as those spawned by the Goblin Hut, Goblin Gang, Goblin Giant, and the Party Hut. A Spear Goblins card costs 2 Elixir to deploy.


For Battle Decks with this card, click here

  • Spear Goblins provides anti-air and ground distraction for a cheap cost, but they will be defeated by any damaging spell beside the Freeze spell. Being overly reliant on them to defend or distract pushes can backfire if the opponent predicts the move and spells them immediately. The player should be aware of when the opponent can or can't quickly defeat Spear Goblins on their side of the Arena.
  • Mini tanks pair well with Spear Goblins, protecting them from distractible splash troops such as Baby Dragon.
  • Compared to other cheap swarms like Goblins and Skeletons, Spear Goblins can stall for a longer period of time, as their range allows them to stay in place instead of approaching the unit intended for distraction.
  • Due to their low Elixir cost, Spear Goblins are easily disposable and can be used to block an enemy Prince's charge. In fact, Spear Goblins, with the help of the two Crown Towers, can take out a Prince. The player should place the Spear Goblins in the center of their side. When the Prince attacks the Spear Goblins, the second Crown Tower will also attack the Prince, taking him out.
  • Spear Goblins are decent support behind higher hitpoint troops such as Giant. They can deal considerable damage to defending units and buildings, and are less susceptible to splash troops behind a tank due to their range.
  • When playing Spear Goblins at the bridge for chip damage, the player can place them in the bypass placement for ground troop. This will result in the second Spear Goblin to throw an extra spear before dying to the Crown Tower. Do be aware that doing so gives the opponent more time to react. Even if the opponent reacts to them in time, it will still allow the player to scout the opponent's deck based on what card they used to counter the Spear Goblins.
  • Spear Goblins combined with a Crown Tower's damage can prevent a Balloon from landing its powerful melee attack onto it, only letting the death damage slip by. This is not a bad trade, as the defender will be up 3 Elixir.
  • Spear Goblins can prevent major damage from Graveyard, as one Spear Goblin can one shot a Skeleton. However, their slow hit speed may cause them to stutter and allow a few hits on the Crown Tower, and they are susceptible to spells like Giant Snowball or Poison commonly paired with Graveyard.
  • Zap, Giant Snowball, Rage, Barbarian Barrel and The Log are all effective in eliminating Spear Goblins due to their equivalent cost. However, the player should be cautious of other cards the opponent may be running, as the opponent may abuse the lack of efficient counter with cards such as Minion Horde or Goblin Barrel.
  • They can tank three hits from a Valkyrie. By placing them almost horizontal to her, their triangular formation will cause the Valkyrie to only be able to take out one Spear Goblin at a time, buying time for the player's tower to take her out.
  • The Miner pairs well with the Spear Goblins on a counterattack, as the Miner's health pool will allow the Spear Goblins to rack up major damage if left unattended. It can be awkward to counter if the opponent does not have a cheap spell in hand.
  • The Spear Goblins paired with Goblins can replicate the effect of the Goblin Gang for a slightly more expensive cost. However, there is 1 more Goblin than there is in the Goblin Gang, and their lower individual costs allow the player to defend more efficiently to several attacks (i.e, they are not forced to overcommit with 4 Elixir to a single attack, like with the Goblin Gang's 3 Elixir cost).


Hit Speed
Damage Speed
Deploy Time
Deploy Time
Projectile Speed
Troop Count
2 1.7 sec Very Fast (120) 1 sec 5.5 500 Air & Ground x3 Ground Troop Common
Damage per second
1 52 32 18
2 57 35 20
3 62 38 22
4 69 42 24
5 75 46 27
6 83 51 30
7 91 56 32
8 100 61 35
9 110 67 39
10 121 74 43
11 133 81 47
12 146 89 52
13 160 98 57
14 176 108 63
15 193 119 70

Card Mastery

Type Level/Tier Objective Reward
Damage Dealer
Damage Dealer
1 Deal a total of 70,000 Damage to enemy Troops or buildings 200 Spear Goblins cards
25 XP
2 Deal a total of 210,000 Damage to enemy Troops or buildings 2,000 Gold
25 XP
3 Deal a total of 350,000 Damage to enemy Troops or buildings 150 Gem
25 XP
Hit Maker
Hit Maker
1 Hit enemy Troops a total of 1,550 times 3,000 Gold
100 XP
2 Hit enemy Troops a total of 4,400 times 200 Common Wild Card
100 XP
3 Hit enemy Troops a total of 7,700 times 5,000 Gold
100 XP



  • The Spear Goblins card was added with Clash Royale's game launch on 4/1/2016.
  • On 29/2/2016, the March 2016 Update, decreased the Spear Goblins' sight range to 5.5 tiles (from 6 tiles).
  • On 3/5/2016, the May 2016 Update, increased the Common card Level cap to 13 (from 12). The update also fixed the "range bug", which decreased the Spear Goblins' range to 5 tiles (from 5.5 tiles), but their effective range is unchanged.


  • On 16/3/2017, a maintenance break, increased the Spear Goblins' projectile speed to 500 (from 350). This was done to fix some unexpected behaviour that the Spear Goblins showed.
  • On 9/10/2017, the Epic Quests Update, decreased the Spear Goblins' attack time interval to 1.1 seconds (from 1.3 seconds).


  • On 25/4/2018, the Clan Wars Update, increased the Spear Goblins‘ attack time interval to 1.2 seconds (from 1.1 seconds). A small change to the Spear Goblin's card description was also made.
  • On 4/6/2018, a Balance Update, increased the Spear Goblins’ damage by 34%, but also increased their attack time interval to 1.7 seconds (from 1.2 seconds) and increased their first attack time interval to 0.5 seconds (from 0.2 seconds).


  • On 2/6/2020, a Balance Update, gave the Spear Goblins a new 0.1 second deploy stagger from each other.
  • On 30/7/2020, a maintenance break, added a card render to the Spear Goblins' card info screen.


  • On 27/10/2021, the Champions Update, increased the Level cap of all cards to 14 (from 13).


  • On 4/4/2023, a Balance Update, increased the Spear Goblins' range to 5.5 tiles (from 5 tiles).
  • On 19/6/2023, the Card Evolution Update, increased the Level cap of all cards to 15 (from 14).


  • On 17/6/2024, a Balance Update, decreased the Spear Goblins’ first attack time interval to 0.3 seconds (from 0.5 seconds).



  • Goblins are small, grotesque, monstrous creatures that appear in the folklore of multiple European cultures. First attested in stories from the Middle Ages, they are ascribed conflicting abilities, temperaments, and appearances depending on the story and country of origin, ranging from mischievous household spirits to malicious, bestial thieves. They often have magical abilities similar to a fairy or demon, such as the ability to shapeshift. Similar creatures include duendes, kobolds, leprechauns, and ghouls.
  • Spear throwing is believed to have been in use by Homo Sapiens since the Upper Paleolithic, at around 30,000 years ago. Most stratified European finds come from the Magdalenian. In this period, elaborate pieces, often in the form of animals, are common. The earliest reliable data concerning atlatls have come from several caves in France dating to the Upper Paleolithic, about 21,000 to 17,000 years ago. The earliest known example is a 17,500-year-old Solutrean atlatl made of reindeer antler, found at Combe Saunière (Dordogne), France. Spear throwing was later supplemented by the bow and arrow in the Epi-Paleolithic, until it was added to the Ancient Olympic Games as part of the pentathlon in 708 BC.
  • The Spear Goblins are 1 of 16 troops that inspired a troop in Clash of Clans, the others being Bomber, Bats, Skeleton Barrel, Minion Horde, Battle Ram, Ice Golem, Zappies, Baby Dragon, Giant Skeleton, Ram Rider, Inferno Dragon, Miner, Royal Ghost, Ice Wizard, and Night Witch.
  • Their Star Level 3 Skin grants them a red mohawk similar to the Level 6 Goblin in Clash of Clans.
  • Out of all Emotes with Goblins as a subject, 1 Emote has a Goblin wearing a bandana, and can be safely assumed to be a Spear Goblin.
  • The Spear Goblins were featured in the winning deck of the Clash Royale Helsinki Tournament, by a player called Jason.