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“This pair of skeletal scorchers deal Area Damage and fly above the Arena. They also play a mean rib cage xylophone duet.”

The Skeleton Dragons is a Common card that is unlocked from the Spell Valley (Arena 4). It spawns two fast, area-damage, air-targeting, short-ranged, air troops with moderate hitpoints and moderate damage. Their deployment is in a horizontal formation. They appear to be smaller, skeletal versions of the Baby Dragon with team-colored wings and back spikes. A Skeleton Dragons card costs 4 Elixir to deploy.

Strategy[]

For Battle Decks with this card, click here

  • Compared to the Baby Dragon, the Skeleton Dragons do the same amount of damage per shot each in equivalent Levels, effectively doubling the destruction with just the same cost. However, they have much less health, a smaller AOE and attack more slowly, so they benefit much more from having other units to tank for them on offense or defense.
    • Whenever the player wants to make a deck and include either card in it, the Skeleton Dragons work better in decks where there are large tanks to protect them like Golem or Elixir Golem, while the Baby Dragon works better in decks where it can be used to tank for a frailer offensive card, such as a Graveyard.
  • They are weak to units that target air and outrange them, especially those that can deal area damage such as Wizard and Executioner. They are usually easily destroyed when played alone. However, on defense, they are able to do quite a bit of damage to enemy troops before dying, so it is usually a neutral Elixir trade. Make sure that their placement is slightly staggered so that they do not take too much damage, allowing for a possible counterattack.
    • If the Skeleton Dragons has locked onto a tanky troop or building, frailer troops such as the Spear Goblins, Minions, or Archers can safely deal considerable damage to it, possibly also taking it down.
    • If the support of a Crown Tower is available, even tanks that do not target air units can soak the Skeleton Dragons' hits and allow the Crown Tower to take them down.
  • Since the Skeleton Dragons come in a pair, they can defeat Minions quickly and will usually be able to counter them and Minion Hordes if given enough distance to attack.
  • It is effective to pair the Skeleton Dragons with the Prince since most common counters to the latter are easily decimated by the former. However, large swarms such as the Skeleton Army can still defeat the Prince due to the Skeleton Dragons' slow hitspeed and rather small splash radius. In addition, the combo is countered by separating the trio, since they have different movement speeds and ranges.
  • The Skeleton Dragons can weaken Barbarians, allowing the player's Crown Towers to take care of them.
  • The Skeleton Dragons can be kited with a well-placed Ice Golem at the center of the Arena, fully countering them with the help of another troop or the player's Crown Towers. This will not work if the Skeleton Dragons are placed in the corners of the Arena.
  • Their high damage per second as a pair and their low hitpoints makes them effective at baiting spells. Fireball will OHKO them, and Poison will fully defeat them if they are kept in its radius for most of its duration. The Royal Delivery will allow the Tower Princess to OHKO each Skeleton Dragon given all units are equivalently leveled. Rocket and Lightning are less common, however, and are not advisable to be used against them alone in the first place due to their high Elixir cost, which makes these spells both negative Elixir trades, with the former being even less advisable because of the Skeleton Dragons' high movement speed and the Rocket's slow travel time.
  • Arrows used on lone Skeleton Dragons will prevent all but one hit from being dealt to the Tower Princess for a positive Elixir trade.
  • The Tesla can counter the Skeleton Dragons easily, although one should prioritize using it to tackle dangerous building-targeting troops if they are present.
  • A Tombstone can distract the Skeleton Dragons long enough for the Crown Tower to take them out.
  • Due to their ability to be split and to fly, they work very well in decks that rely on dual lane pushes, with different applications of practicality:
    • The Skeleton Dragons pair well with the Royal Hogs. The Royal Hogs can tank for the Skeleton Dragons, while the Skeleton Dragons protect the Royal Hogs from attacking troops, especially swarms. They can also be split immediately on the river which allows the player to attack both lanes while also preventing the opponent from gaining significant value with their spells.
    • In Three Musketeers decks, a common way to allow them to defend against heavy air pushes is to bait their spells first before deploying them. This can be easily done with Skeleton Dragons, which will be more effective than using a different card for this purpose, as they will have already weakened the air push first.
    • Royal Recruits are always split when deployed, making a Skeleton Dragon split more effective than a push without them split. The Royal Recruits also have shields, which can discourage the opponent from using spells on them and the Skeleton Dragons.
    • They also pair well with split Elite Barbarians, for the ability to counter their weakness to swarms, especially when said swarm is used at the center of the Arena to bring the Elite Barbarians back together. Additionally, the Elite Barbarians + Skeleton Dragons combo works better than the previous combos when not split, due to the Elite Barbarians higher hitpoints and damage making them less vulrenable to strong defenders.
    • An even cheaper dual lane push is the Skeleton Dragons paired with Wall Breakers. The Skeleton Dragons will deal damage to cheap ranged counters to the Wall Breakers, allowing them to connect to the Tower Princess.
    • Conversely, the Skeleton Dragons work quite well against these types of dual lane pushes, particularly those that have troops that cannot target air.
  • Lone Skeleton Dragons can be stopped with a Hunter on your side. Place the Hunter below the Skeleton Dragon, and he will defeat both of them in one attack. However, this will not work if there is something that tanks for them.
  • When using them to support a Slow or Medium speed troop, such as a Giant, it is best to place the Skeleton Dragons a good distance behind the tank. Otherwise, the Skeleton Dragons will outpace them, and will get targeted first by the Crown Tower, which weakens the combo.
  • The Skeleton Dragons pair well with the Balloon. Not only do they protect the Balloon for air swarms like Bats, but their high speed and mass can push the Balloon closer to the Crown Tower, making it arrive there earlier, as well as bypass some defensive building placements. However, an Inferno Tower or a tank + Anti-Air combo can counter this push, as the Skeleton Dragons' damage is not enough to take out anything bulkier than swarms in two hits.
  • Because of the way their staggered deploy time works, placing the Skeleton Dragons closer to the center of the Arena will result in the Skeleton Dragon that is further from the attacking unit to be targeted. After defending, they will counterattack with the healthier dragon tanking for the other one, which will result in more damage overall.
    • Against a Mortar or an X-Bow, it is better to place them further from the edge of the Arena, as the outer Skeleton Dragon may have to move slightly closer to the building, which can delay its attack slightly. This delay may allow the building to deal more damage to the Crown Tower or distraction troop than necessary.
  • Occasionally, the Skeleton Dragons can be used to snipe a defensive building on the enemy side. The Skeleton Dragons have decent range and can fly, allowing them to attack the building without being exposed into the opposing Crown Towers.
  • When using the Electro Wizard to counter the Skeleton Dragons, it is most recommended to drop him on top of them instead of attacking them from a distance. This will result in the Skeleton Dragons being defeated quicker.
  • When defending against a center-planted Goblin Barrel, the player should deploy the Skeleton Dragons on the outer side of the Arena. The Skeleton Dragons will attack the outer and bottom Goblins, while the Crown Tower focuses on the inner Goblin. This will prevent the most damage from the Goblin Barrel.
  • The Skeleton Dragons pair quite well with the Miner. The Miner tanks for them while the Skeleton Dragons protect him from swarms like Goblins and Bats. The pairing also works when sending the Miner on the center tile of the inner side while the Skeleton Dragons are split, as the Miner will be tanking for both Crown Towers. If doing such a push, it is most recommended to send the Miner towards the healthier Crown Tower, in order to force the opponent to defend it more heavily, while the lone Skeleton Dragon is attacking their frailer Crown Tower.
  • They can be quite effective against a Graveyard. Similar to Minions, they will be able to attack the Skeletons without them being attacked and their splash may also occasionally hit more than one Skeleton. Combined with the Tower Princess or Dagger Duchess, they can stop a Graveyard for a positive Elixir trade.
  • Even though they can deal area damage, their area of effect is small. Because of this, you can surround them with Bats and defeat them for a positive Elixir trade.
    • A Tornado can mitigate their small area of effect, allowing them to hit more troops at once. This is more effective when it also hits an enemy Crown Tower, especially if opposing air troops are pushed towards the Crown Tower by the Tornado.
  • Depending on whether the player wants more single-target damage or area damage, the Skeleton Dragons can be substituted with the Flying Machine. Both cards have similar hitpoints, being able to survive weak spells, although still being OHKOed by strong spells like Fireball. Alternatively, they can be both utilized in the same deck, where one baits for the other to be used unharmed.

Statistics

Cost
Elixir
Hit Speed
Damage Speed
Speed
Speed
Deploy Time
Deploy Time
Range
Range
Splash Radius
Radius
Projectile Speed
Speed
Target
Targets
Count
Troop Count
Transport
Transport
Type
Type
Rarity
Rarity
4 1.9 sec Fast (90) 1 sec 3.5 0.8 500 Air & Ground x2 Air Troop Common
Level
Level
Hitpoints
Hitpoint
Area Damage
Area Damage
Damage per second
DPS
1 220 63 33
2 242 69 36
3 266 76 40
4 292 83 43
5 321 91 47
6 352 100 52
7 387 110 57
8 424 121 63
9 466 133 70
10 512 146 76
11 563 161 84
12 618 177 93
13 679 194 102
14 745 213 112
15 818 234 123

Card Mastery

Type Level/Tier Objective Rewards
Damage Dealer
Damage Dealer
1 Deal a total of 140,000 damage to enemy Troops or buildings 200 Skeleton Dragons cards
25 XP
2 Deal a total of 415,000 damage to enemy Troops or buildings 2,000 Gold
25 XP
3 Deal a total of 700,000 damage to enemy Troops or buildings 150 Gem
25 XP
Troop Destroyer
Troop Destroyer
1 Destroy 350 enemy Troops. 3,000 Gold
100 XP
2 Destroy 1,000 enemy Troops. 200 Common Wild Card
100 XP
3 Destroy 1,750 enemy Troops. 5,000 Gold
100 XP

History[]

2020

  • The Skeleton Dragons were once available in the Skeleton Dragons Draft Challenge, which started on 5/6/2020. In this challenge, gameplay was similar to a regular Draft Challenge, except that one of the players was able to choose who would use the Skeleton Dragons. If the player achieved at least 3 wins, they obtained the Skeleton Dragons early.
  • The Skeleton Dragons card was generally released on 6/7/2020, in the July 2020 Update.
  • On 7/7/2020, a Balance Update, decreased the Skeleton Dragons' damage by 6%.
  • On 31/8/2020, the Clan Wars II Update, changed the Skeleton Dragons' sound effects. Previously, their sound effects were identical to those of the Minions.
  • On 6/10/2020, a Balance Update, increased the Skeleton Dragons' attack time interval to 1.9 seconds (from 1.7 seconds).

2021

  • On 30/3/2021, the 2021 Quarter 1 Update, added the Skeleton Dragons to all Draft selections.
  • On 7/6/2021, the Summer 2021 Update, moved the Arena to unlock the Skeleton Dragons from Spooky Town to P.E.K.K.A's Playhouse.
  • On 27/10/2021, the Champions Update, increased the Level cap of all cards to 14 (from 13).

2022

2023

  • On 6/6/2023, a Balance Update, increased the Skeleton Dragons' hitpoints by 5.8%. It also increased the distance between the Skeleton Dragons upon deployment.
  • On 19/6/2023, the Card Evolution Update, increased the Level cap of all cards to 15 (from 14).

Gallery[]

Trivia[]

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