“Deploys a line of recruits armed with spears, shields and wooden buckets. They dream of ponies and one day wearing metal buckets.”
The Royal Recruits card is unlocked from the Royal Arena (Arena 7). It spawns six single-target, melee-ranged troops with medium hitpoints and damage and shields in addition to their normal health. The Royal Recruits are deployed in a long horizontal line spanning the Arena. The Royal Recruits card costs 7 Elixir to deploy.
The Royal Recruits are a powerful defensive card because of how they are deployed, allowing good defense from troops coming from both lanes.
This can stop a large number of split lane pushes since each Recruit has a decent amount of health and damage.
They can also distract some air troops, buying time to counter them.
Just like the Dark Prince and Guards, excess damage from destroying the Royal Recruit's shield will not affect their actual hitpoints. For instance, the Royal Recruits have 199 shield hitpoints, and a Fireball does 572 damage to him, the extra 373 damage will be completely negated.
Remember that despite their horizontal formation, they can be split in different ways by shifting the central tile of their deploy pattern to the left or right.
When dealing with them, use splash damage cards, such as a Wizard or Valkyrie to counter one or both recruit pushes due to their number, especially if there is a four recruit push.
On 27/7/18 prior to the card's general release, a maintenance break increased its Elixir cost to 8 (from 6).
The Royal Recruits card was added to the game on 7/8/18.
On 3/9/18 a Balance Update increased the Royal Recruits damage by 12%, and allowed the Royal Recruits to be split to 2-4 or 4-2.
On 3/12/18, a Balance Update decreased the Royal Recruits elixir cost to 7 (from 8), but also decreased their hit speed to 1.3 seconds (from 1.2 sec).
The card's flavor text indicates that Royal Recruits can be promoted to be Dark Princes at some point.