“The King’s personal pets are loose! They love to chomp on apples and towers alike - who let the hogs out?!”
The Royal Hogs is a Rare card that is unlocked from the Royal Arena (Arena 7). It spawns four very fast, single-target, building-targeting, melee, ground troops with moderate hitpoints and very low damage. Their deployment is in a horizontal formation. They are able to jump over the river. They appear similar to the Hog Rider's hog, but are smaller and wear knight-like helmets with team-colored feathers. A Royal Hogs card costs 5 Elixir to deploy.
Strategy[]
For Battle Decks with this card, click here.
- Since the Royal Hogs are a swarm card, some methods for countering a Hog Rider (like placing a Mini P.E.K.K.A, Mighty Miner, Inferno Dragon, Prince, or P.E.K.K.A.) are less effective due to having to deal with more than one unit at a time. Area damage is the most effective way to quickly eliminate the Royal Hogs; large swarms and buildings are also still effective.
- The Royal Hogs are excellent rush units at the start of a game due to their fast movement speed and ability to jump over the river.
- Royal Hogs work very well in Three Musketeers decks, as they can be evenly split when placed in the middle of the river, allowing the player to set up a deadly dual lane push.
- Placing the Royal Hogs one tile off the center, allows them to split with 3 Royal Hogs in one lane and 1 in the other lane. This is useful to be done when pushing into both lanes and one of the two is weaker (example: after splitting Zappies, the 1 Royal Hog is in the 2 Zappies lane while the other 3 are in the 1 Zappy lane). This also works similarly with the Royal Recruits.
- Due to their low individual damage, it is not recommended to split the Royal Hogs if they will not have any support with them, as they will deal much less damage overall due to each Royal Hog tanking for less Royal Hogs and both of the opponent's Crown Towers attacking simultaneously.
- Similar to the Evolved Barbarians. Royal Hogs can also act as a Lightning block for the Three Musketeers since each of them have higher health than a Musketeer. This can be extented to protecting a Wizard, Little Prince, or a Goblinstein from the spell.
- The Bomb Tower is a hard counter to the Royal Hogs due to having high health, a lower Elixir cost, high splash damage, and being a building, able to distract the Royal Hogs. Earthquake will damage down the building considerably, but the Royal Hogs will still be fairly damaged before it dies.
- Fireball will leave the Royal Hogs with a sliver of health while only getting minor damage on the Crown Tower. While this is a positive Elixir trade, the opponent may have other Fireball vulnerable troops that are more difficult to counter with troops, such as the Flying Machine, Mother Witch, Magic Archer, Skeleton Dragons, Barbarians, Ice Wizard, or Zappies, so try not to rely on it.
- The Bowler is extremely effective against the Royal Hogs. His knockback and area damage helps him eliminating the Royal Hogs very quickly, and he can survive every damaging spell in the game.
- Against area damage troops, it is usually more effective to split the Royal Hogs rather than placing them all in one lane. This reduces the amount of splash value the opponent gets from each attack, and can allow the swarm to get more damage across both Crown Towers. This is less effective if the area damage troop is ranged.
- Even though they deal low damage, it is not wise to ignore them, as their health pool allows them to effectively tank for each other and deal extremely high damage to a Crown Tower, if not completely destroy it.
- If your opponent happens to be low in Elixir or you know that their cheap counter is out of rotation, you can rush a lane with Royal Hogs. Their high health and speed makes them hard to react to. However, be sure to have an area damage spell or a support troop ready, since swarms and high damage dealers can make short work of them.
- When a Tower is down, placing the Royal Hogs on the third tile from the center of the opponent's side will allow them to deal the most overall damage to the remaining Crown Tower. Placing them as far forward as possible will make them harder to react to, but they will deal less damage overall as they will be in range of the King's Tower while deploying.
- In an emergency, Royal Hogs can kite Very Fast melee troops into the opposite lane, as long as the opposing troop is staggered towards the inner side of the bridge (such as when it is placed in the middle of the Arena). One should place them on the fourth tile away from the bridge, and on the third tile horizontally in the opposite lane. Fast moving air troops can help damage down the enemy troop safely while the Royal Hogs kite it.
- Royal Hogs can be an effective counter to an Elixir Collector played in front of the King's Tower. Placing them in the middle will cause two to go in one lane, one to go to the other, and one to go to the Elixir Collector. This will get damage on both Crown Towers and also deny the Elixir Collector of some of its Elixir. This can also be an opportunity to get spell value on their Elixir Collector if they try to protect it with low health troops.
- Royal Hogs synergize well with the Heal Spirit. Heal Spirits have the same move speed as Royal Hogs, and due to the former being a bulky swarm, the healing of the Heal Spirit will restore more hitpoints overall. However, the combination is weak to spells like Arrows and the Heal Spirit can be easily lured by a mini tank such as an Ice Golem, Valkyrie, Prince, Skeleton King, Monk, Mighty Miner, Battle Healer, Dark Prince, Golden Knight, or Knight.
- Rage can be effective with the Royal Hogs, allowing the entire swarm's damage to exponentially increase, while also defeating a possible responsive swarm.
- The Log will not counter the Royal Hogs on its own, but it can provide cheap and efficient support for the player's other defenders. It is cheap, only costing 2 Elixir, and deals a decent amount of damage to them for its costs and pushes them back, buying the Crown Tower time to defeat them.
- Royal Hogs are a very effective card in Touchdown mode because of their very fast speed and combined hitpoints. Many single-targeting troops and even defensive buildings cannot stop them in time.
- Another strategy is to use Royal Hogs then Mirror. This push could take a Crown Tower down if left.
Statistics

| Cost |
Hit Speed |
First Hit Speed |
Speed |
Deploy Time |
Range |
Target |
Count |
Transport |
Type |
Rarity |
|---|---|---|---|---|---|---|---|---|---|---|
| 5 | 1.2 sec | 0.4 sec | Very Fast (120) | 1 sec | Melee: Short (0.7) | Buildings | x4 | Ground | Troop | Rare |
| Level |
Hitpoints |
Damage |
Damage per second |
|---|---|---|---|
| 3 | 395 | 35 | 29 |
| 4 | 434 | 38 | 31 |
| 5 | 477 | 42 | 35 |
| 6 | 523 | 46 | 38 |
| 7 | 575 | 51 | 42 |
| 8 | 631 | 55 | 45 |
| 9 | 693 | 61 | 50 |
| 10 | 761 | 67 | 55 |
| 11 | 837 | 74 | 61 |
| 12 | 918 | 81 | 67 |
| 13 | 1,010 | 89 | 74 |
| 14 | 1,108 | 98 | 81 |
| 15 | 1,216 | 107 | 89 |
Card Mastery
| Type | Level/Tier | Objective | Reward |
|---|---|---|---|
| Damage Dealer |
1 | Deal a total of 120,000 Damage to enemy Troops or buildings | 100 Royal Hogs cards 50 |
| 2 | Deal a total of 360,000 Damage to enemy Troops or buildings | 4,000 50 | |
| 3 | Deal a total of 600,000 Damage to enemy Troops or buildings | 150 50 | |
| Tower Tapper |
1 | Hit enemy Crown Towers a total of 2,250 times | 6,000 125 |
| 2 | Hit enemy Crown Towers a total of 6,400 times | 100 125 | |
| 3 | Hit enemy Crown Towers a total of 11,000 times | 9,000 125 |
History[]
2018
- The Royal Hogs card was added to the game on 20/6/2018, in the Summer 2018 Update.
- On 27/6/2018, an Optional Update, fixed a bug where the game would crash if the Royal Hogs were hit by area damage when they jumped over the river.
- On 2/7/2018, a Balance Update, added the Royal Hogs to Clan Wars Collection Day card pool.
- On 6/8/2018, a Balance Update, decreased the Royal Hogs' first attack time interval to 0.1 seconds (from 0.75 seconds).
- On 3/9/2018, a Balance Update, increased the Royal Hogs' attack time interval to 1.2 seconds (from 1.1 seconds) and their first attack time interval to 0.25 seconds (from 0.1 seconds).
- On 5/9/2018, the September 2018 Update, changed it so that Rare cards start at Level 3 and end at Level 13 (from 1 to 11).
- On 5/11/2018, a Balance Update, decreased the Royal Hogs' damage by 6%, and decreased their mass to 2 (from 4).
2019
- On 4/11/2019, a Balance Update, moved the Arena to unlock this card from Hog Mountain to Royal Arena.
- On 26/11/2019, the End of November 2019 Update, removed the Royal Hogs from Mega Deck Touchdown. It also added a card render to the Royal Hogs' card info screen.
2020
- On 4/2/2020, a Balance Update, increased the Royal Hogs' damage by 6%.
2021
- On 6/9/2021, the 2021 Quarter 3 Update, increased the Royal Hogs' damage by 6%.
- On 27/10/2021, the Champions Update, increased the Level cap of all cards to 14 (from 13).
2022
- On 3/2/2022, a Balance Update, decreased the Royal Hogs' damage by 3%.
- On 4/10/2022, a Balance Update, increased the Royal Hogs' first attack time interval to 0.4 seconds (from 0.25 seconds).
2023
- On 19/6/2023, the Card Evolution Update, increased the Level cap of all cards to 15 (from 14).
2025
- On 3/11/2025, the November 2025, added the Royal Hogs' Evolution
Gallery[]
Current card preview
Trivia[]
- Archaeological evidence suggests that pigs were domesticated from the wild boar in the Near East in the Tigris Basin, being managed in the wild in a way similar to the way they are managed by some modern New Guineans. Remains of pigs have been dated to earlier than 11,400 years ago in Cyprus. Those animals must have been introduced from the mainland, which suggests domestication in the adjacent mainland by then. Pigs were separately domesticated in China beginning 8,000 years ago, and have been one of the most important domesticated animals there ever since.
- In the French, German, Spanish, Italian, Dutch, Turkish, Arabic, Portuguese, Persian, Indonesian, and Malaysian language settings of the game, the Royal Hogs' name translates to "Royal Pigs". In the Norwegian, Russian, and Chinese language settings of the game, the Royal Hogs' name translates to "Royal Boars". In the Thai and Finnish language settings of the game, the Royal Hogs' name translates to "Royal Wild Boars" and "King's Boars" respectively.
- The Royal Hogs are 1 of 20 cards that are associated with nobility, with the others being Knight, Royal Recruits, Royal Giant, Royal Delivery, Tower Princess, Dark Prince, Prince, Raging Prince, Mega Knight, Princess, Royal Ghost, Spirit Empress, Super Knight, Dagger Duchess, Royal Chef, Golden Knight, Skeleton King, Archer Queen, and the Little Prince.
- The Royal Hogs are tied with Hog Rider, Princess, Cursed Hog, Santa Hog Rider, and the Terry for the longest sight range of all troops, with a sight range of 9.5 tiles.
- The Royal Hogs are one of the first troop cards to receive a card render, alongside the Archers, Knight, Goblins, Bomber, Skeletons, Barbarians, Bats, Royal Recruits, Skeleton Barrel, Rascals, Musketeer, Giant, Valkyrie, Wizard, Flying Machine, Hog Rider, Dart Goblin, Zappies, Elixir Golem, Baby Dragon, Skeleton Army, Witch, P.E.K.K.A, Prince, Balloon, Giant Skeleton, Goblin Giant, Hunter, Electro Dragon, Wall Breakers, Bowler, Cannon Cart, Mega Knight, Ram Rider, Miner, Royal Ghost, Ice Wizard, Magic Archer, Bandit, Lava Hound, Night Witch, and Fisherman.
- The Royal Hogs are 1 of 8 troops that can jump over the river, the others being Hog Rider, Dark Prince, Prince, Raging Prince, Ram Rider, Cursed Hog, and Santa Hog Rider.
- Even though the card spawns 4 Royal Hogs, the card render displays only 3 Royal Hogs.
- In the card's description, the “Who let the hogs out?!” line is a reference to the pop song, “Who Let the Dogs Out,” by the Baha Men.
- The Royal Hogs are 1 of 23 troops that have been featured in the Troop Rush game mode, the others being Skeletons, Skeleton Dragons, Fire Spirit, Bats, Elite Barbarians, Firecracker, Rascal Girls, Heal Spirit, Elixir Golem, Guards, Prince, Balloon, Golem, Wall Breakers, Ram Rider, Sparky, Phoenix, Royal Ghost, Bandit, Lumberjack, Santa Hog Rider, and the Monk.
- The Royal Hogs were the first troops to be featured in the Troop Rush game mode to celebrate the Year of the Pig.
- 2 Royal Hogs are featured on the card render of the Tornado.
- The Royal Hogs are the subject of a few Emotes.
- Despite the Damage Dealer Card Mastery task mentioning that the Royal Hogs can deal damage to troops or buildings, they cannot progress the task by dealing damage to troops.
- The Royal Hogs are 1 of 6 troops that cannot deal damage to other troops whatsoever, the others being the Royal Giant, Giant, Hog Rider, Elixir Golem, and Rune Giant.
- Before the Royal Hogs' card release, the Royal Hogs' hitpoints were increased by 15%, and their spawn formation was changed to be on a straight horizontal line.




