Clash Royale Wiki

“The King’s personal pets are loose! They love to chomp on apples and towers alike - who let the hogs out?!”

The Royal Hogs is a Rare card that is unlocked from the Royal Arena (Arena 7). It spawns four very fast, single-target, building-targeting, melee, ground troops with moderate hitpoints and very low damage. Their deployment is in a horizontal formation. They are able to jump over the river. They appear similar to the Hog Rider's hog but wear knight-like helmets with team-colored feathers. A Royal Hogs card costs 5 Elixir to deploy.


For Battle Decks with this card, click here

  • Since the Royal Hogs are a swarm card, some methods for countering a Hog Rider (like placing a Mini P.E.K.K.A) are less effective due to having to deal with more than one unit at a time. Area damage is the most effective way to quickly eliminate the Royal Hogs; large swarms and buildings are also still effective.
  • The Royal Hogs are excellent rush units at the start of a game due to their fast movement speed and ability to jump over the river.
  • Royal Hogs work very well in Three Musketeers decks, as they can be evenly split when placed in the middle of the river, allowing the player to set up a deadly dual lane push.
  • Placing the Royal Hogs one tile off the center, allows them to split with 3 Royal Hogs in one lane and 1 in the other lane. This is useful to be done when pushing into both lanes and one of the two is weaker (example: after splitting Zappies, the 1 Royal Hog is in the 2 Zappies lane while the other 3 are in the 1 Zappy lane).
  • Due to their low individual damage, it is not recommended to split the Royal Hogs if they will not have any support with them, as they will deal much less damage overall due to each Royal Hog tanking for less Royal Hogs and both of the opponent's Crown Towers attacking simultaneously.
  • Royal Hogs can also act as a Lightning rod for the Three Musketeers since each of them have higher health than a Musketeer.
  • Bomb Tower is a hard counter to the Royal Hogs due to having high health, a lower Elixir cost, having splash damage, and being able to distract the Royal Hogs. Earthquake will damage down the building considerably, but the Royal Hogs will still be fairly damaged before it dies.
  • Fireball will leave the Royal Hogs with a sliver of health while only getting minor damage on the Crown Tower. While this is a positive Elixir trade, the opponent may have other Fireball vulnerable troops that are more difficult to counter with troops, such as the Flying Machine, so try not to rely on it.
  • The Bowler is extremely effective against the Royal Hogs. His knockback and area damage eliminate the Royal Hogs very quickly, and he can survive every damaging spell in the game.
  • Against area damage troops, it is usually more effective to split the Royal Hogs rather than placing them all in one lane. This reduces the amount of splash value the opponent gets from each attack, and can allow the swarm to get more damage across both Crown Towers. This is less effective if the area damage troop is ranged.
  • Even though they deal low damage, it is not wise to ignore them, as their health pool allows them to effectively tank for each other and deal extremely high damage to a Crown Tower, if not completely destroy it.
  • If your opponent happens to be low in Elixir or you know that their cheap counter is out of rotation, you can rush a lane with Royal Hogs. Their high health and speed makes them hard to react to. However, be sure to have an area damage spell or a support troop ready, since swarms and high damage dealers can make short work of them.
  • When a Tower is down, placing the Royal Hogs on the third tile from the pocket will allow them to deal the most overall damage to the remaining Crown Tower. Placing them as far forward as possible will make them harder to react to, but they will deal less damage overall as they will be in range of the King's Tower while deploying.
  • In an emergency, Royal Hogs can kite Very Fast melee troops into the opposite lane, as long as the opposing troop is staggered towards the inner side of the bridge (such as when it is placed in the middle of the Arena). One should place them on the fourth tile away from the bridge, and on the third tile horizontally in the opposite lane. Fast moving air troops can help damage down the enemy troop safely while the Royal Hogs kite it.
  • Royal Hogs can be an effective counter to an Elixir Collector played in front of the King's Tower. Placing them in the middle will cause two to go in one lane, one to go to the other, and one to go to the Collector. This will get damage on both Crown Towers and also deny the Collector of some of its Elixir. This can also be an opportunity to get spell value on their Collector if they try to protect it with low health troops.
  • Royal Hogs synergize well with the Heal Spirit. Heal Spirits have the same move speed as Royal Hogs, and due to the former being a bulky swarm, the healing of the Heal Spirit will restore more hitpoints overall. However, the combination is weak to spells like Arrows and the Heal Spirit can be easily lured by a mini tank such as an Ice Golem.
  • Rage can be effective with the Royal Hogs, allowing the entire swarm's damage to exponentially increase.
  • The Log will not counter the Royal Hogs on its own, but it can provide cheap and efficient support for the player's other defenders. It is cheap, only costing 2 Elixir, and deals a decent amount of damage to them for its costs and pushes them back, buying the Crown Tower time to defeat them.
  • Royal Hogs are a very effective card in Touchdown mode because of their very fast speed and combined hitpoints. Many single-targeting troops and even defensive buildings cannot stop them in time.
  • Another strategy is to use Royal Hogs then Mirror. This push could take a Crown Tower down if left.


Hit Speed
Damage Speed
Deploy Time
Deploy Time
Troop Count
5 1.2 sec Very Fast (120) 1 sec Melee: Short (0.7) Buildings x4 Ground Troop Rare
Damage per second
3 395 35 29
4 434 38 31
5 477 42 35
6 525 46 38
7 576 51 42
8 632 56 46
9 695 61 50
10 762 67 55
11 837 74 61
12 920 81 67
13 1,011 89 74
14 1,109 98 81
15 1,220 108 90

Card Mastery

Type Level/Tier Objective Reward
Damage Dealer
Damage Dealer
1 Deal a total of 120,000 Damage to enemy Troops or buildings 100 Royal Hogs cards
50 XP
2 Deal a total of 360,000 Damage to enemy Troops or buildings 4,000 Gold
50 XP
3 Deal a total of 600,000 Damage to enemy Troops or buildings 150 Gem
50 XP
Tower Tapper
Tower Tapper
1 Hit enemy Crown Towers a total of 2,250 times 6,000 Gold
125 XP
2 Hit enemy Crown Towers a total of 6,400 times 100 Rare Wild Card
125 XP
3 Hit enemy Crown Towers a total of 11,000 times 9,000 Gold
125 XP



  • The Royal Hogs card was added to the game on 20/6/2018, in the Summer 2018 Update.
  • On 27/6/2018, an Optional Update, fixed a bug where the game would crash if the Royal Hogs were hit by area damage when they jumped over the river.
  • On 2/7/2018, a Balance Update, added the Royal Hogs to Clan Wars Collection Day card pool.
  • On 6/8/2018, a Balance Update, decreased the Royal Hogs' first attack time interval to 0.1 seconds (from 0.75 seconds).
  • On 3/9/2018, a Balance Update, increased the Royal Hogs' attack time interval to 1.2 seconds (from 1.1 seconds) and their first attack time interval to 0.25 seconds (from 0.1 seconds).
  • On 5/9/2018, the September 2018 Update, changed it so that Rare cards start at Level 3 and end at Level 13 (from 1 to 11).
  • On 5/11/2018, a Balance Update, decreased the Royal Hogs' damage by 6%, and decreased their mass to 2 (from 4).



  • On 4/2/2020, a Balance Update, increased the Royal Hogs' damage by 6%.



  • On 3/2/2022, a Balance Update, decreased the Royal Hogs' damage by 3%.
  • On 4/10/2022, a Balance Update, increased the Royal Hogs' first attack time interval to 0.4 seconds (from 0.25 seconds).