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“Destroying enemy buildings with his massive cannon is his job; making a raggedy blond beard look good is his passion.”

The Royal Giant card is unlocked from the Royal Arena (Arena 7). He is a building targeting, long-ranged troop with very high hitpoints and moderate damage. A Royal Giant costs 6 Elixir to deploy. Its appearance is similar to that of a Giant but he sports a darker colored cloth coat, has a mustache with sideburns which go down to his chin, wears an earring on his right ear, and wields a cannon in one hand and a cannonball in the other.

Strategy

  • Since the Royal Giant is a long-ranged troop, he will not protect any melee or short-range troops from enemy defenders, making his high hitpoints worthless as a meat shield.
    • It is possible to use the Royal Giant as a tank if the player puts down melee troops after the Princess Tower targets the Royal Giant.
    • The Princess can safely stay safely behind the Royal Giant since she has a longer range than him.
  • The Minion HordeSkeleton Army, and Barbarians can effectively counter a Royal Giant due to their high damage output, minimizing the amount of damage the Royal Giant is able to do. However, they are defeated easily by supporting splash units like the Wizard or spells like Arrows.
  • Because of this, players often opt for counters like the Mini P.E.K.K.A., Lumberjack, or Elite Barbarians because of their very high damage output and high health.
  • The Ice Wizard's ability to slow down troops can also be an effective support option to make the Royal Giant less of a threat.
  • The Inferno Tower is one of the best counters since it distracts the Royal Giant while taking it down quickly.
  • Placing him on the end of the bridge allows him to attack the enemy Princess Tower after taking just a few steps, making him a pressing threat. After destroying one tower and opening the lane, he can be placed in the middle of the opponent's map to almost immediately attack the second Princess Tower.
  • If the player fails to place a building on time and an opposing Royal Giant locks on to the Crown Tower, they can use a Zap spell or an Ice Spirit to cause the Royal Giant to re-target and hit a placed building instead. If none of these cards are on hand, however, the player can "shove" the Royal Giant by placing troops on him. This will slightly push him out of range of the Princess Tower and cause him to target the player's building.

History

  • The Royal Giant was added to the game on 29/2/16 with the March 2016 Update.
  • On 23/3/16, a Balance Update increased the Royal Giant's damage by 20%.
  • On 3/5/16, the May 2016 Update increased the Royal Giant's range by 1 and also changed his description. It used to say, "Sighting his massive cannon at enemy buildings, the Royal Giant comes in like a wrecking ball." The same update also fixed the "range bug" and decreased the range by 0.5 tiles with no change to effective range, thereby providing a 0.5 tile increase (effectively a 1 tile increase in range).
  • On 18/5/16, a Balance Update decreased the Royal Giant's damage by 4%.
  • On 24/8/16, a Balance Update decreased the Royal Giant's hit speed to 1.7 sec (from 1.5 sec).
  • On 19/4/17, a Balance Update increased the Royal Giant's deploy time to 2 sec (from 1 sec).
  • On 1/10/18, a Balance Update decreased the Royal Giant's range to 5 (from 6.5), but increased his damage by 60% and decreased the deploy time to 1 sec (from 2 sec).

Trivia

  • The Cannon he wields appears to be a turret of a level 7 Cannon from Clash of Clans. When it is Star Level 2 or above, this turret takes the appearance of a level 10 Cannon from Clash of Clans.
  • Oddly, the cannonball he holds is larger than the cannonball fired from his Cannon. Even so, the Royal Giant can be seen loading this cannonball back into the cannon during the recoil animation after he fires.
  • The Royal Giant's damage per hit is 10% of his hitpoints.
  • The Royal Giant's damage per hit is same as an Elite Barbarian of the same level.

Statistics

Cost
Elixir
Hit Speed
Damage Speed
Speed
Speed
Deploy Time
Deploy Time
Range
Range
Target
Targets
Count
Troop Count
Transport
Transport
Type
Type
Rarity
Rarity
6 1.7 sec Slow (45) 1 sec 5 Buildings x1 Ground Troop Common
Level
Level
Hitpoints
Hitpoint
Damage
Damage
Damage per second
DPS
1 1,200 120 70
2 1,320 132 77
3 1,452 145 85
4 1,596 159 93
5 1,752 175 102
6 1,920 192 112
7 2,112 211 124
8 2,316 231 135
9 2,544 254 149
10 2,796 279 164
11 3,072 307 180
12 3,372 337 198
13 3,708 370 217
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