Clash Royale Wiki
Clash Royale Wiki


“The Royal Giant Evolution is SO royal that he shoots giant golden cannon balls. Talk about privileged! He also protects himself with powerful Recoil Damage generated by each attack.”

The Royal Giant Evolution is a Common card that is unlocked with 6 Evolution Shards. It spawns a Royal Giant with identical stats to the original. Every time he attacks, he will deal damage in a 2.5 tile radius around him, also knocking back enemy ground troops by 1 tile. His appearance is similar to that of a Giant, but he sports a dark indigo coat with gold linings and team-colored cuffs, a chainmail armor, a purple crown, team-colored pants and a belt with the Card Evolution symbol in the center and gold linings, wields a bigger cannon with a large golden bolt ring, carries golden cannonballs, and has purple eyes, blonde eyebrows and friendly mutton chops. The Royal Giant's Evolution costs 6 Elixir and requires 1 cycle to deploy.

Strategy[]

  • The Royal Giant requires only 1 cycle to evolve, meaning that he is relatively easy to get back into him, possibly allowing the player to evolve him more than once within a battle.
  • Since the Evolved Royal Giant is a ranged troop, he will not protect any melee or short-range troops from enemy defenders, making his high hitpoints nearly worthless as a meat shield. However, it is possible to use the Royal Giant as a tank if the player puts down melee troops after the Crown Tower targets the Royal Giant.
    • The Princess, Magic Archer, Dart Goblin, Firecracker, Wizard, Evolved Archers, Musketeer, Cannon Cart, Witch, and the Flying Machine can stay safely behind the Royal Giant since they have a longer range than him. Keep in mind that spells such as The Log, Fireball, Lightning, and certain troops can nullify this synergy.
    • Generally, ranged support cards should be placed at a slight distance from the Royal Giant, so that they attack troops that are on top of the Royal Giant while they are on your side. This will make these support troops harder to deal with troops.
    • Against him, ranged troops can be placed far away from the Evolved Royal Giant and will be able to attack him down and defeat him easily. High-damage ones like Sparky are especially effective because of the higher damage.
  • Unlike the regular Royal Giant, the Evolved Royal Giant will deal damage around him when he attacks, meaning that swarms are not as reliable of a counter against him. A Skeleton Army and Goblin Gang can be obliterated quickly, while bulkier swarms like Barbarians and Royal Recruits will be constantly knocked back, taking longer to defeat him. Thus, it is better to use cards that are immune to knockback against him, such as a Prince, Mighty Miner, Evolved Mega Knight, or P.E.K.K.A.
    • When countering a Royal Giant with a P.E.K.K.A, the P.E.K.K.A should be deployed on top of the Royal Giant and in his path. This will cause the P.E.K.K.A to push him back slightly due to her high mass. This causes the Royal Giant to get one less shot onto the Crown Tower.
    • Note that the player can take advantage of the lack of those cards by baiting them with other high pressure cards like a Dark Prince. After doing this, the Royal Giant can be used in the other lane with less resistance.
    • The Royal Giant synergizes quite well with the Fisherman. The Fisherman will pull any high damage per second troops away from the Royal Giant, which will force the opponent to drop more Elixir. However, this can be easily predicted and your opponent may drop a distraction card to distract the Fisherman. You can also use the Fisherman to snipe buildings by placing him at the middle of the river to finish of buildings like the Inferno Tower to help your Royal Giant break through.
      • Alternatively, the Fisherman can pull troops towards his recoil radius in order to take damage from it. This can also work with the Tornado and Evolved Valkyrie.
  • The Royal Giant can be used to kite slow moving troops like the P.E.K.K.A into the other lane, while also threatening the opponent's Crown Tower. It is recommended to have spells and cheap troops ready though when using this method.
  • Despite being able to handle swarms on his own thanks to his recoil, he can still benefit from the help from certain spells.
    • Rage has great synergy with the Evolved Royal Giant as the attack speed boost allows the Evolved Royal Giant to knockback low-range melee troops placed on top of him, such as Mini P.E.K.K.A. and Monk, until the Rage ends, leaving him unscathed for the duration.
      • Conversely, the defender can support their melee troop counter with an Ice Wizard to allow them to attack the Evolved Royal Giant before he gets too much damage and knocks them back. On the contrary, he can also be a great assist card for the Royal Giant by crippling the attack speed of counters to the Royal Giant or for killing swarms used against the Royal Giant.
      • Stunning cards like the Zappies can work in a similar way. Placing them beside the Tower will make them line up vertically and efficiently stagger the timing of their stuns, leaving the Royal Giant nearly immobile, preventing a lot of damage. However, this allows for spells like Fireball and Poison to gain value by hitting the Crown Tower and the Zappies.
      • As a last resort, Freeze can be used to stop him from attacking and therefore stop his recoil, allowing swarms to counter him. However, this is a heavy Elixir investment.
    • Lightning is a useful support card for resetting charge attackers that can counter the Royal Giant, such as the Sparky and Inferno Dragon. Even if the opponent lack these cards, it can still provide value as he will often force more than one card out of the opponent's hand, allowing the spell to gain positive Elixir trades. A Zap can be used similarly for a cheaper cost.
    • The Barbarian Barrel pairs well with the Royal Giant. The Barbarian Barrel will be able to kill any ground swarms placed on top of the Royal Giant, and when the Barbarian spawns, he will help against single units placed on top. The Royal Giant will tank for the spawned Barbarian, possibly allowing him to connect to the Crown Tower afterwards.
  • Placing him on the end of the bridge allows him to attack the enemy Crown Tower after taking just a few steps, making him a pressing threat. After destroying one Tower and opening the lane, he can be placed in the middle of the opponent's map to almost immediately attack the second Crown Tower. He should be placed 1 tile down from the center so that he is out of the King's Tower's range during his deployment time. Since he can single-handedly take down a Crown Tower, this is very effective in the Overtime period, as the mere threat of the Royal Giant typically deters opponents from using all of their Elixir at once to attack, allowing the player to defend more flexibly.
  • If the player fails to place a building on time and an opposing Royal Giant locks on to the Crown Tower, they can use a stunning card to cause the Royal Giant to retarget and hit a placed building instead. If none of these cards are available, the player can also move the Royal Giant by using a Fisherman, a Tornado, a Monk, or The Log, which also forces a retarget.
  • He pairs well with Minions and Bats. They have the damage to handle opposing swarms and even bulkier units like the Mega Minion while the Royal Giant tanks for them. Additionally, if the opponent decides to defend against the Royal Giant with the Inferno Tower, these troops will be able to distract the Inferno Tower, allowing the Royal Giant to deal sufficient damage to it, eventually destroying it. This strategy can also be replicated with the Skeleton Barrel.
    • Conversely, air troops like the Minion Horde, Bats, Mega Minion, and Inferno Dragon are an effective counter to the Evolved Royal Giant as they're immune to his recoil and will be at full hitpoints for a counterattack, all for a positive Elixir trade. A Night Witch can work quite similarly, due to spawning Bats that are immune to Evolved Royal Giant's recoil, while she can deal quite a lot of damage herself.
    • If placed properly, Bats combined with a Cannon can fully counter the Evolved Royal Giant for a slight positive Elixir trade.
  • The Royal Giant synergizes with the Witch. The Witch is able to attack air troop counters to the Royal Giant, while her Skeletons distract heavy hitting counters to the Royal Giant. Both are also ranged, meaning that the Witch can safely stay on the player's side while the Royal Giant is attacking. However, this can be easily stopped by waiting for the Witch to reach the Royal Giant, then deploying a melee splash troop on top of them, such as the Valkyrie, Mega Knight, Royal Ghost, Dark Prince, or the Skeleton King.
    • This push can also be stopped with a properly placed Bowler. He will be able to attack the Evolved Royal Giant and hit the Witch as well, while also destroying all Skeletons spawned. He is also immune to the knockback caused by the recoil, meaning that he will not be displaced and cause his attack to miss the Witch.
    • Similarly, the Furnace also pairs well with the Royal Giant, as the spawned Fire Spirits can constantly chip against enemy swarms, or discourage the opponent from placing swarms to counter him. These buildings can also be preplaced for when the player wants to start a Royal Giant from the King Tower, as they will discourage the opponent from attacking.
  • The Royal Giant works decently well with the Dark Prince. The Royal Giant can tank for the Dark Prince while dealing damage, while the Dark Prince can counter defending troops and swarms, while also pushing him towards the Crown Tower, possibly allowing him to connect earlier. However, high DPS tanks such as the P.E.K.K.A and Evolved Mega Knight can still destroy this combo.
  • The Cannoneer works much better against him than the Tower Princess or Dagger Duchess due to his higher damage. Unlike the other tower troops, the Royal Giant will not have the hitpoints to be able to deal any damage to the King Tower right after destroying the Crown Tower.
  • The Inferno Tower is one of the best counters to the Royal Giant, as it distracts the Royal Giant while melting him down quickly with its unravelled resulting damage per second. However, beware of spells such as Zap or Lightning as they can be quickly deployed to reset the ramp-up damage. Other buildings are less effective so they should only be used in conjunction with other cards.
    • Other cards with stun effects like the Electro Dragon, Zappies, Electro Spirit, and Electro Wizard are also great synergies with the Royal Giant for similar reasons, while also being able to provide additional support against swarms.
    • Because of the recoil, buildings should not be placed directly on top of him, as it would result in them being destroyed earlier than if they were placed at a distance. The Tombstone is especially ineffective, as the Skeletons would be destroyed instantly.
  • The Royal Giant is a great counter to siege buildings such as the X-Bow and Mortar. Since he has decent range, high health, and only targets buildings, he can stand on your side while tanking the siege building and taking it out on his own. This is especially potent against the Mortar as he will stay outside its blind spot and keep it distracted. After defeating the buildings, he will still have above half of his health for a counter push.
    • If a building is placed too close to the river, the Royal Giant can be used to snipe that building from your side. This is especially useful against spawner buildings to prevent them from accumulating more troops, though it is recommended to combine him with spells, to defeat any existing troops that spawned while sniping the building.
  • Spirit cards are a cheap but decent way to support a Royal Giant push. They are reliable against swarms, and have secondary effects that can help the Royal Giant generate damage to the Crown Tower. Because of the Royal Giant being close to the bridge, there are also less placements for the opponent to effectively block without them positively affecting the Royal Giant in some way.
  • While the Royal Giant does not have enough range to attack the Crown Towers from the river, he cannot be used to activate the King Tower with a Tornado or a Fisherman, and he will not get into range of the King Tower by these cards. Because of these, it can sometimes be beneficial to take advantage of positive Elixir trades with spells by activating the King Tower.

Statistics

Evolved Royal Giant Attributes

Cost
Elixir
Hit Speed
Damage Speed
First Hit Speed
Damage Speed
Speed
Speed
Deploy Time
Deploy Time
Range
Range
Projectile Speed
Speed
Target
Targets
Count
Troop Count
Transport
Transport
Type
Type
Rarity
Rarity
6 1.7 sec 0.9 sec Slow (45) 1 sec 5 1000 Buildings x1 Ground Troop Common

Evolution Attributes

Cycles
Card Evolution
Recoil Radius
Radius
1 2.5

Card Statistics

Level
Level
Hitpoints
Hitpoint
Damage
Damage
Recoil Damage
Area Damage
Damage per second
DPS
1 1,236 120 32 70
2 1,359 132 35 77
3 1,495 145 38 85
4 1,643 159 42 93
5 1,804 175 46 102
6 1,977 192 51 112
7 2,175 211 56 124
8 2,385 231 61 135
9 2,620 254 67 149
10 2,879 279 74 164
11 3,164 307 81 180
12 3,473 337 89 198
13 3,819 370 98 217
14 4,190 406 108 238
15 4,597 446 119 262

History[]

2023

  • The Royal Giant's Evolution card was added to the game on 19/6/2023, in the Card Evolution Update.
  • On 21/6/2023, a maintenance break, fixed the deploy sound effects of the Evolved Royal Giant.
  • On 30/6/2023, a maintenance break, decreased the Evolved Royal Giant's hitpoints to 120% of the original's (from 130%) and removed his area damage.
  • On 8/8/2023, a Balance Update, decreased the Evolved Royal Giant's hitpoints to 110% of the original's (from 120%).

2024

  • On 14/5/2024, a Balance Update, increased the Evolved Royal Giant's hitpoints by 3%, but removed his hitpoints boost.
  • On 2/10/2024, the Lucky Drops 2.0 Update, made it so that hovering troops would no longer be immune to Evolved Royal Giant's recoil.
  • On 16/12/2024, the 2024 Quarter 4 Update, added a sound effect to the Evolved Royal Giant after death.

Gallery[]

Trivia[]

  • In the Spanish and Finnish language settings of the game, the Royal Giant's name translates to "Noble Giant".
  • The Royal Giant's Evolution was one of the first Evolutions to be added in the game, alongside the Skeletons, Barbarians, and Firecracker. It is also one of the first evolved troops to be featured in a Loading Screen, alongside the Skeletons, Barbarians, and Firecracker.
  • Despite wearing an armor, he has less hitpoints than an equal-level Giant. This is likely for balancing reasons.
  • The Royal Giant was once very infamous among players for being overpowered due to his range and high hitpoints, meaning that he was harder to take down before landing a highly damaging shot. This is referenced in the game a few times:
    • A Loading Screen Hint that reads “All cards are created equally… even Royal Giants.”.
    • A post-battle 2v2 message that says “Nerf the Royal Giant”.
  • The Royal Giant's Evolution is the subject of an Emote.
  • Before the Royal Giant's Evolution's release, the Evolved Royal Giant's pushback range was decreased to 1 tile (from 1.5 tiles).