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“Spawns a mischievous trio of Rascals! The boy takes the lead, while the girls pelt enemies from behind... with slingshots full of Double Trouble Gum!”

The Rascals is a Common card that is unlocked from the Rascal's Hideout (Arena 13). It spawns a single-target, ground-targeting, melee, ground troop with high hitpoints and moderate damage output in front of two single-target, air-targeting, medium-ranged, ground troops with low hitpoints and moderate damage. A Rascals card costs 5 Elixir to deploy.

Strategy

For Battle Decks with this card, click here

  • Left alone, this card can inflict massive damage towards, if not completely destroy, a Crown Tower. Always aim to destroy the Rascal Girls first, as they deal much more damage per second than the Rascal Boy.
  • The Log, Arrows, and Royal Delivery are excellent at countering this card, as they one-shot the Rascal Girls which are the main source of damage. Knowing this, it is not a bad idea to use the Rascals with other spell-vulnerable cards, as the opponent may be forced to spread their spells thin. Goblin Barrel in particular synergizes well as the boy will survive with a majority of his health and can tank for the Goblins spawned from the Goblin Barrel.
  • The Barbarian Barrel is also a very good counter to this card for a positive Elixir trade. The spell cripples the Rascal Girls, while the Barbarian finishes them off and defeats the Rascal Boy with a Crown Tower's assistance. However, in a larger battle with support troops, the Barbarian may not be able to finish off the Rascal Girls.
  • The Rascals can be used similarly to a Knight and Archers combo, albeit for 1 less Elixir and with more fragile but stronger “Archers” as well as a weaker but bulkier “Knight”. The Rascal Girls can be used to bait Arrows or The Log, while the Rascal Boy can be used in the same way as a Knight.
  • Similar to Archers, the Rascals can be split if they are placed in the middle of the Arena. A Rascal Girl will leave the group and go towards the other lane, helping to defend. The lone Rascal Girl will get 1 hit on the Crown Tower, and her respectable damage output means putting a cheap tank in front of her like an Ice Golem or a Miner is not a bad idea to force a response out of the opponent.
  • The Valkyrie is an effective counter to the Rascals, if placed properly, for a positive Elixir trade, since she can destroy the Rascal Girls in one spin and then finish off the Boy, and can counterpush with three-quarters of her health remaining.
  • The Executioner and the Bowler are great counters to them, as they can splash all 3 Rascals and survive for a counterpush.
  • The Mega Knight is also a great counter, since his spawn damage instantly kills the Rascal Girls and can quickly kill the Rascal Boy with almost no hitpoints lost, and can be used in a counter-push.
  • They are great counters against tanks (along with the help of a Crown Tower) such as the P.E.K.K.A and Mega Knight for a positive Elixir trade, as the Rascal Boy will absorb all the damage while the Rascal Girls will continuously hit the tank.
  • The Rascals are a positive Elixir trade for countering higher level Elite Barbarians on ladder as well as challenges as the Rascal Boy has a very high amount of hitpoints.
  • When defending against a Golem or Balloon, it's a good idea to put the Rascals away from the path of the Golem or Balloon, such that the Rascal Girls do not take death damage
  • It is always a good idea to separate the Rascal Boy from the Rascal Girls to prevent the Rascal Girls from getting killed by area damage. This can be done by putting a large tank (for example the Electro Giant) amid the Rascals. In defense, the Rascals should be placed slightly earlier to allow the Rascal Boy to separate from the Rascal Girls so that any area damage support behind the troop that the Rascals are defending against would not gain value by hitting the Rascal Girls.
  • The Rascals pair well with the X-Bow and Mortar. The Rascal Boy's high hitpoints acts as a meat-shield for the building, buying it more time to deal damage, while the Rascal Girls will target air troops that the buildings are unable to target.
  • Similarly, they can also work with a Balloon. The Rascal Boy acts as a tank for the Balloon while the Rascal Girls handle air troops that are threatening the Balloon. Unlike Archers, the Rascal Girls are able to two-shot Minions that are usually used against the Balloon.

Statistics

Card Attributes

Cost
Elixir
Deploy Time
Deploy Time
Type
Type
Rarity
Rarity
5 1 sec Troop Common

Rascal Boy Attributes

Hit Speed
Damage Speed
Speed
Speed
Range
Range
Target
Targets
Count
Troop Count
Transport
Transport
1.5 sec Medium (60) Melee: Short (0.8) Ground x1 Ground

Rascal Girl Attributes

Hit Speed
Damage Speed
Speed
Speed
Range
Range
Projectile Speed
Speed
Target
Targets
Count
Troop Count
Transport
Transport
1 sec Medium (60) 5 800 Air & Ground x2 Ground

Card Statistics

Level
Level
Rascal Boy Hitpoints
Hitpoint
Rascal Boy Damage
Damage
Rascal Boy Damage per second
DPS
Rascal Girl Hitpoints
Hitpoint
Rascal Girl Damage
Damage
Rascal Girl Damage per second
DPS
1 758 52 34 102 52 52
2 833 57 38 112 57 57
3 917 62 41 123 62 62
4 1,008 69 46 135 69 69
5 1,106 75 50 148 75 75
6 1,212 83 55 163 83 83
7 1,334 91 60 179 91 91
8 1,462 100 66 196 100 100
9 1,606 110 73 216 110 110
10 1,766 121 80 237 121 121
11 1,940 133 88 261 133 133
12 2,129 146 97 286 146 146
13 2,342 160 106 315 160 160
14 2,569 176 117 345 176 176
15 2,819 193 128 379 193 193

Card Mastery

Type Level/Tier Objective Reward
Damage Dealer
Damage Dealer
1 Deal a total of 155,000 Damage to enemy Troops or buildings 200 Rascals cards
25 XP
2 Deal a total of 460,000 Damage to enemy Troops or buildings 2,000 Gold
25 XP
3 Deal a total of 770,000 Damage to enemy Troops or buildings 150 Gem
25 XP
Hit Maker
Hit Maker
1 Hit enemy Troops a total of 2,650 times 3,000 Gold
100 XP
2 Hit enemy Troops a total of 7,600 times 200 Common Wild Card
100 XP
3 Hit enemy Troops a total of 13,000 times 5,000 Gold
100 XP

History

2018

  • The Rascals were once available in the Rascals Draft Challenge, which started on 11/5/2018. In this challenge, gameplay was similar to a regular Draft Challenge, except that one of the players was able to choose who would use the Rascals. If the player achieved 12 wins, they obtained the Rascals early.
  • From 18/5/2018 through 22/5/2018, the Shop had a special offer where Arena 9+ players could buy an unlimited number of special Fortune Chests at the normal price that guarantee at least 50% of the Chest's contents to be Rascals. The Chest was able to generate up to 110% of its contents to be Rascals.
  • The Rascals card was generally released on 25/5/2018.
  • On 2/7/2018, a Balance Update, decreased the Rascal Boy's hitpoints by 5.3% and increased the Rascal Girls' first attack time interval to 1 second (from 0.4 seconds).

2019

  • On 4/3/2019, a Balance Update, gave the Rascals a new 0.15 seconds deploy stagger from each other.
  • On 11/3/2019, a maintenance break changed the deployment of the Rascals by making the Rascal Boy spawn first instead of the Rascal Girls.
  • On 3/6/2019, a Balance Update, increased the Rascal Boy’s attack time interval to 1.5 seconds (from 1.3 seconds), and his first attack time interval to 0.4 seconds (from 0.3 seconds).
  • On 1/7/2019, the July 2019 Update, decreased the Rascal Boy's range to 0.8 tiles (from 1 tile), now classified as Melee: Short.
  • On 26/11/2019, the End of November 2019 Update, added a card render to the Rascals' card info screen.

2020

  • On 2/6/2020, a Balance Update, decreased the deploy stagger for each Rascal to 0.1 seconds (from 0.15 seconds).

2021

  • On 7/6/2021, the Summer 2021 Update, decreased the Rascal Girls' first attack time interval to 0.8 seconds (from 1 second). It also moved the Arena to unlock the Rascals from Jungle Arena to Rascal’s Hideout.
  • On 27/10/2021, the Champions Update, increased the Level cap of all cards to 14 (from 13).
  • On 7/12/2021, the 2021 Quarter 4 Update, decreased the Rascal Girls’ attack time interval to 1 second (from 1.1 seconds).

2023

  • On 4/4/2023, a Balance Update, increased the Rascal Boy's hitpoints by 6%, and decreased the Rascal Girls' first attack time interval to 0.5 second (from 0.8 seconds). It also increased the distance between the Rascals upon deployment.
  • On 19/6/2023, the Card Evolution Update, increased the Level cap of all cards to 15 (from 14).

Gallery

Trivia

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