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“Floats like a butterfly, stings like a bee. Evolved P.E.K.K.A has a giant soul-sucking sword that restores health after slaying her enemies.”

The P.E.K.K.A’s Evolution is an Epic card that is unlocked with 6 Evolution Shards. It spawns a P.E.K.K.A with identical stats to the original. Once the Evolved P.E.K.K.A takes out a troop or building, a butterfly will spawn around her sword, healing 1/10th of her original hitpoints. This healing can overheal, allowing her to achieve 66% more hitpoints at its maximum capacity. The P.E.K.K.A’s Evolution costs 7 Elixir and requires 1 cycle to deploy.

Strategy[]

  • The Evolved P.E.K.K.A’s massive damage, healing, and very high hitpoints makes her an incredibly powerful wall on defense. She is more than capable of shutting down massive ground pushes for a positive Elixir trade, with the trade off of taking heavy damage. Fortunately, she’ll heal by destroying troops in the push, keeping her healthy enough to counterattack.
  • Compared to the regular P.E.K.K.A, it isn’t recommended to use small to medium ground swarms like Goblin Gang and Guards to defend against the Evolved P.E.K.K.A. Doing so allows the Evolved P.E.K.K.A to heal back a large majority of her health. This will likely leave her healthy enough to attack the Crown Tower, dealing massive damage.
  • The Evolved P.E.K.K.A should never be ignored in any situation with any tower troop. Doing so will not just take down a Crown Tower, but also deal significant damage to the King’s Tower.
  • Along with the regular P.E.K.K.A, the Evolved P.E.K.K.A is one of the only single-card counters to the Evolved Mega Knight. Her very high DPS can quickly deplete his hitpoints while her own high hitpoints can easily tank the pushback-jump combo, keeping her healthier for longer. She’ll likely deal the finishing blow to him, healing her slightly and providing extra pressure for a neutral Elixir trade.
  • In spite of her healing ability, the Evolved Skeletons and Skeleton Army can still counter her thanks to their sheer DPS. Keep in mind that her healing ability allows her to last a bit longer than a normal P.E.K.K.A, giving the opponent more time to eliminate the Skeletons with a small spell like Zap or Giant Snowball.
  • Unlike Evolved Bats, which recover hitpoints every attack, the Evolved P.E.K.K.A only recovers HP if she defeats a unit. This means that even if the P.E.K.K.A dealt significant damage to a unit, if she doesn't deal the finishing blow; for example, if a Dart Goblin finished off Mega Knight the P.E.K.K.A was fighting, she won't regain hitpoints.
    • Because of this, when defending against her, it may be a good idea to keep the Evolved P.E.K.K.A busy using a troop with high DPS and high hitpoints, such as a Mighty Miner. This will prevent her from healing while the cheap ground swarm finishes her off.
  • Although being unable to fully counter the Evolved P.E.K.K.A, high DPS cards that can survive at least one hit from her are decently effective stalling options. Due to her slow attack rate, Guards, for instance, can always survive a P.E.K.K.A hit as long as they maintain their shields; Elite Barbarians, while not nearly as cost effective, can deal significant damage to the Evolved P.E.K.K.A while keeping her occupied.
  • Since the Evolved P.E.K.K.A can’t attack air troops, high DPS air troops, such as Minion Horde and Inferno Dragon, are very effective counters to her. However, supporting cards like Arrows and Electro Wizard can neutralize these counters, so deploy them carefully.
  • Long ranged troops, such as Musketeer or Evolved Archers can work in tandem with a mini tank, like Ice Golem or Knight, to fully counter her for a potential positive Elixir trade or counterattack. Their long range prevents the Evolved P.E.K.K.A from healing while the tank kites or distracts her.
  • The Evolved P.E.K.K.A is easily one of the best counters to the Evolved Goblin Giant. Her massive damage per hit allows her to quickly destroy the Goblin Giant himself while the spawned Goblins and Spear Goblins will recover her health significantly, creating a high pressure counterattack.

Statistics

Cost
Elixir
Hit Speed
Damage Speed
Speed
Speed
Deploy Time
Deploy Time
Range
Range
Target
Targets
Count
Troop Count
Transport
Transport
Type
Type
Rarity
Rarity
7 1.8 sec Slow (45) 1 sec Melee: Long (1.6) Ground x1 Ground Troop Epic

Evolution Attributes

Cycles
Cycles
Max Hitpoints Percentage
Hitpoint
Heal Per Kill
HPS
1 150% 10%
Level
Level
Hitpoints
Hitpoint
Max Hitpoints
Hitpoint
Heal Per Kill
HPS
Damage
Damage
Damage per second
DPS
6 2,350 3,525 235 510 283
7 2,585 3.877 258 561 311
8 2,843 4,264 283 617 342
9 3,125 4,687 312 678 376
10 3,431 5,146 343 744 413
11 3,760 5,640 376 816 453
12 4,136 6,204 413 897 498
13 4,535 6,802 453 984 546
14 4,982 7,473 498 1,081 600
15 5,475 8,212 547 1,188 660

Gallery[]

History[]

2024

  • The P.E.K.K.A’s Evolution was made available on 30/8/2024, before its release date, as an unintended glitch. Supercell fixed this glitch with a maintenance break.
  • The P.E.K.K.A’s Evolution card was added to the game on 2/9/2024, in the September 2024 Update.
  • On 8/10/2024, a Balance Update, decreased the Evolved P.E.K.K.A’s Heal Per Death to 10% (from 12.5%).

Trivia[]

  • P.E.K.K.A's name derives from the Finnish name for "Peter", which in turn comes from the Greek name "Petros", meaning stone.
  • The P.E.K.K.A’s Evolution is tied with the Royal Recruits and Mega Knight for the most expensive Evolution to be placed, costing 14 Elixir (excluding Elixir from using other cards).
  • The P.E.K.K.A’s Evolution is the subject of a few Emotes.
  • The Evolved P.E.K.K.A's Healing Blade ability may have been inspired by an old feature for the P.E.K.K.A in the now-deleted Clash Mini.
  • Before the P.E.K.K.A's Evolution card was released, the Evolved P.E.K.K.A's Heal Per Death was increased to 12.5% (from 10%).
  • When at maximum overheal potential, the Evolved P.E.K.K.A has the highest amount of hitpoints in the game, beating even Golem.
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