“A heavily armored, slow melee fighter. Swings from the hip, but packs a huge punch.”
The P.E.K.K.A is an Epic card that is unlocked from the P.E.K.K.A's Playhouse (Arena 6). It spawns a slow, single-target, ground-targeting, melee, ground troop with very high hitpoints and extremely high damage. She wears heavy dark blue armor, has team-colored horns, eyes, and wields a large metal sword. A P.E.K.K.A card costs 7 Elixir to deploy.
Strategy[]
For Battle Decks with this card, click here
- The P.E.K.K.A.'s massive damage and very high hitpoints make her nearly impossible to defeat on the other side. Because of this, she can get enormous value against massive pushes. However, she gets countered relatively easily when alone.
- If she crosses the bridge alone, a grounded swarm card like the Skeleton Army is effective at distracting and defeating her, usually for a positive Elixir trade, although this is easily countered with a quick spell like The Log or Zap. However, as sending her alone is in generally unadvisable without playing support cards, expect the enemy to place a counter.
- The P.E.K.K.A can defeat Barbarians up to 3 Levels higher in just 1 hit. This is useful to keep in mind if Barbarians are the opponent's only counter to her.
- The Hunter is an effective counter to the P.E.K.K.A as long as he is being protected by a tank such as Knight or Ice Golem or a swarm like Skeletons or Goblins, allowing him to stay near the P.E.K.K.A unharmed.
- Ranged troops that deal area damage like the Wizard are effective at backing up the P.E.K.K.A, as they cover each others' weaknesses fairly well. However, combos like this are often vulnerable to spells or mini tanks that can take care of the back end support troops first.
- The P.E.K.K.A works quite well with the Executioner because he can deal area damage that can help defend against swarms. The Executioner is also quite tanky, and can survive 2 strikes from an enemy P.E.K.K.A.
- Royal Recruits are an effective counter to a lone P.E.K.K.A, since one side, with the help of a Crown Tower can take care of her while the other side sets up a fairly threatening counterpush. Their shields and regular hitpoints also makes them spell-proof, with the latter being high enough to survive any spell that costs 3 Elixir or less.
- Spells are extremely important on P.E.K.K.A. decks, as they can temporarily replace area damage troops if they were currently out of rotation.
- Poison is very effective as its long duration can prevent large swarms from attacking her, while also giving you an advantage against hard counters like the Witch. This can easily assure at least a single connection at most of the times, due to the fact of this strategy being relatively cheap and unpredictable.
- The Tornado pairs well with the P.E.K.K.A since the Tornado can pull ranged units that the P.E.K.K.A usually has a tough time getting to, allowing the P.E.K.K.A to finish them off, and can also destroy some swarms. A notable example of this is against Witch since the Tornado damage allows the P.E.K.K.A to OHKO her while also defeating the Skeletons she spawns.
- Rage complements a P.E.K.K.A counterpush fairly well, as long as there are already sufficient support troops on the Arena. Raging a lone P.E.K.K.A will often still be a waste of Elixir as her weaknesses to swarms and kiting are not mitigated.
- The P.E.K.K.A is very weak against enemy air troops like a Minion Horde or an Inferno Dragon. They can attack her completely unharmed and set up for a good counterattack.
- Although situational, the P.E.K.K.A can be used as a distraction for enemy air troops, as her hitpoints are high enough to tank many shots from units such as Baby Dragon or Flying Machine.
- Electro Dragon pairs well with the P.E.K.K.A, as its chain lightning denies both small swarms and the Inferno cards that she is weak against. The Electro Wizard can have a similar effect, but he is more easily blocked off, since he doesn't deal area damage unlike the other Wizards, can only affect 2 targets at once and glass cannons can kill him easier. Both these troops are also effective assisting counters to the P.E.K.K.A, slowing her down even further from a distance and being fairly spell resistant. This is very useful in scenarios where your P.E.K.K.A approaches an enemy P.E.K.K.A, allowing yours to win the duel.
- The P.E.K.K.A functions differently from other high cost tanks in the sense that she attacks all units. While this generally makes her less effective on offense, as she can be distracted, it allows her to be effective on defense as she will destroy most enemy ground units in a few hits. As such, she is a hard counter to dangerous cards such as the Mega Knight, Elite Barbarians, Golem or the Electro Giant, having a large amount of health remaining afterward, enough to start a counterattack. When doing so, she can serve as a meat shield that makes it more difficult for the opponent to place frail troops or tanks, limiting their defensive options. Her high damage can cause the opponent to overcommit their defenses on her solely, allowing other troops (especially quick ones like the Lumberjack) to pass by unharmed.
- The P.E.K.K.A.'s high damage and hitpoints makes her very effective against multiple ground offensive responses consisting of multiple cards that cover different roles.
- A P.E.K.K.A can be quite helpful against a Double Prince push. While she would be overwhelmed alone, she can be combined with cheap distraction troops like Bats and stop such a push while keeping some of the P.E.K.K.A's hitpoints for a counterattack.
- Pairing the Double Prince push with the P.E.K.K.A is a potentially devastating strategy, as it amplifies the strong points of the push, but also its weak points. Their high hitpoints and damage can allow the Princes to shred through units even faster, but cards that output a large damage, such as Rocket or Minion Horde, can deal with it.
- A similar strategy is to combine Mega Knight & P.E.K.K.A. in a push, as they also counter each other’s weaknesses. While it can be more threatening, it is extremely expensive at 14 Elixir, often requiring that 1 of them be used on defense beforehand, which can whittle down their hitpoints. It is also even weaker to air units. You also shouldn't put two of them in the same deck for they are very expensive and you are left vulnerable to a punishment for your lack of Elixir. Instead, consider a Mini P.E.K.K.A. or a Prince, as it is obviously cheaper.
- She is also quite good against the Hog Rider, Valkyrie, and Musketeer combo. The P.E.K.K.A. has enough to OHKO the Musketeer and will take little damage from the Valkyrie while she deals with the Hog Rider. This will prevent most of the damage for a +5 Elixir trade.
- If the Hog Rider is placed alone, a P.E.K.K.A. can stop him entirely when placed in front to bodyblock him. Although that is a negative Elixir trade, she will have full hitpoints for a counterattack. A similar tactic works against the Ram Rider.
- A P.E.K.K.A can be quite helpful against a Double Prince push. While she would be overwhelmed alone, she can be combined with cheap distraction troops like Bats and stop such a push while keeping some of the P.E.K.K.A's hitpoints for a counterattack.
- Spell cards and distraction units are the most effective methods of countering a P.E.K.K.A push. An Ice Golem is especially effective as he will kite the P.E.K.K.A away from her support troops for a cheap Elixir cost, rendering her helpless against enemy troops. Once the P.E.K.K.A has dealt with the Ice Golem, she will not have much, if any support behind her, also being easily taken care of.
- More costly building chasers can substitute the Ice Golem's role, and set up for a large push during the kite. Goblin Giant is particularly effective as its faster move speed will prevent the P.E.K.K.A from attacking it during the kite, and the Spear Goblins in its pouch will damage down the P.E.K.K.A. However, this strategy can allow the P.E.K.K.A to reap much more defensive value after the kite and open up the opportunity for a powerful split push by the opponent. Air troops complement the kite very well, as they will chip away at her health without being obstructed by the kiting unit.
- A mini tank + swarm combo is effective at taking a P.E.K.K.A push head on. By placing the mini tank close to the support troops and then deploying the swarm beside the P.E.K.K.A right afterwards, the opponent's units are forced to deal with the type of troop they are weak to, giving them more time for the player's Crown Tower to chip away at the push and also for them to articulate further counters.
- Air swarms like Bats and Minions complement a P.E.K.K.A. very well. They can handle most ground swarms very well while the P.E.K.K.A. tanks for them. However, cheap spells can easily destroy the swarms, leaving the P.E.K.K.A. alone and easy to counter.
- Buildings can be good follow up defenders if the opponent lacks an instant damage spell to take care of them, as the P.E.K.K.A will not be able to reach them quickly.
- An Inferno Tower can stop her on its own and still have most of its hitpoints for a follow-up attack. However, it is weak to cards with a stun effect like the Electro Wizard.
- A Tombstone will constantly spawn Skeletons which can distract the P.E.K.K.A. for a long time. Even if the P.E.K.K.A. destroys the Tombstone, the death Skeletons will distract her even further. However, the Skeletons can easily be destroyed with spells, with some of them also being effective against the Tombstone itself.
- Playing a P.E.K.K.A behind the King's Tower is often a risky play due to her high cost leaving the investor vulnerable to a punish in the other lane. The player should only do this if they need to build a bigger push to break through the opponent's defenses, if they have a sufficient Elixir lead, if the other Crown Tower is already close to being destroyed so that the opponent's punish will not be efficient for their Elixir (for example, a Hog Rider being played to take out a Crown Tower with only 300 health), if the opponent has no cards that can punish the P.E.K.K.A player for placing her in the back, or if the opponent is forced to attack the same lane as the P.E.K.K.A in order to destroy a Crown Tower.
- The Fisherman also works well with the P.E.K.K.A as he can pull in ranged troops that the P.E.K.K.A would usually have trouble reaching and also deal a bit of extra damage. However, this is still weak to swarms or air units so also bring a spell or a splash unit to further support this push.
- While a Fisherman is weak to an opposing P.E.K.K.A., he can still be quite useful from separating her from your offensive tank, allowing the tank to deal damage to the Crown Tower. Try to combine the Fisherman with distraction units in order to fully counter the P.E.K.K.A.
- Even though her hitpoints are higher, it is recommended to have a distraction unit like Skeletons in front of her when defending against a heavy hitter like a Prince. This will allow her to save more of her hitpoints for a counterattack after defending against the heavy hitter.
- The Zappies can almost permanently stun an approaching P.E.K.K.A. Placing them beside the Crown Tower will make them line up vertically and efficiently stagger the timing of their stuns, leaving the P.E.K.K.A nearly immobile. However, they are weak to Fireball and Poison.
- A good strategy to use with the P.E.K.K.A is to support with a Valkyrie or Baby Dragon. This is a good combo because the Valkyrie and Baby Dragon can take out swarms and survive most spells. If you use a Valkyrie you may want to have a spell or other unit to finish off air troops.
- Against an Electro Giant, the P.E.K.K.A. can be paired with the Electro Wizard to counter him. If timed right, the Electro Wizard's attacks will stun the Electro Giant on the same time span that the P.E.K.K.A. attacks him, causing her to take no damage from the Electro Giant's reflection.
- If you place a tank in the back, and the opponent responds with a P.E.K.K.A. in the back, you can lure the P.E.K.K.A. into the other lane with a Miner. Although the Miner will be easily obliterated by the P.E.K.K.A., she will have switched lanes, allowing your tank to continue on its lane unharmed.
- Players can use a Sparky to counter the P.E.K.K.A. However, if the P.E.K.K.A is at least two Levels higher than Sparky, it could be risky as the P.E.K.K.A will survive 2 blasts from her and eventually destroy Sparky due to her very high damage and hitpoints.
- Due to her low speed, she can be pushed by fast charging units like the Dark Prince and Golden Knight, allowing her to connect to a more valuable target.
- If a P.E.K.K.A. is approaching your Skeleton King, activate his ability. The P.E.K.K.A. will get distracted by the Skeletons summoned by the ability, buying time to support the Skeleton King.
- Pairing P.E.K.K.A. and the Mighty Miner is a good choice for a push. Deploy them together and when they reach the opponent's side, the opponent is sure to defend this push. To create tension on both sides, activate the Mighty Miner's ability. This push could easily take a crown or two unless it is defended properly.
- Depending on what the player requires in their deck, the P.E.K.K.A. can be substituted with other similar cards.
- A Mega Knight has the same Elixir cost as the P.E.K.K.A. and has slightly higher hitpoints, while also dealing area damage. However, he deals a lot less damage in comparison. Generally the P.E.K.K.A. should be chosen if the player's deck is weak to bulkier threats, while Mega Knight is better against swarmy threats.
- The Mini P.E.K.K.A. is a cheap alternative to the P.E.K.K.A. to be used against tanks, offering similar, although, slightly lower damage and moving faster. It is usually better in desperate situation where the player can afford to spend 4 Elixir on the Mini P.E.K.K.A. as opposed to the 7 Elixir P.E.K.K.A.
- In dual lane decks, the Elite Barbarians can serve as an alternative to the P.E.K.K.A. Like the Mini P.E.K.K.A., they have similar damage that is split into two units if the player wants to consider splitting them. However, they are significantly weaker when alone compared to the P.E.K.K.A.
- A Sparky can be used in place of the P.E.K.K.A. in certain decks. Her damage is even higher than the P.E.K.K.A.'s and it also comes from range, in addition to dealing area damage. However, she is even slower than the P.E.K.K.A. and is also weak to stun effects.
Statistics
Cost |
Hit Speed |
First Hit Speed |
Speed |
Deploy Time |
Range |
Target |
Count |
Transport |
Type |
Rarity |
---|---|---|---|---|---|---|---|---|---|---|
7 | 1.8 sec | 0.5 sec | Slow (45) | 1 sec | Melee: Long (1.6) | Ground | x1 | Ground | Troop | Epic |
Level |
Hitpoints |
Damage |
Damage per second |
---|---|---|---|
6 | 2,350 | 510 | 283 |
7 | 2,585 | 561 | 311 |
8 | 2,843 | 617 | 342 |
9 | 3,125 | 678 | 376 |
10 | 3,431 | 744 | 413 |
11 | 3,760 | 816 | 453 |
12 | 4,136 | 897 | 498 |
13 | 4,535 | 984 | 546 |
14 | 4,982 | 1,081 | 600 |
15 | 5,475 | 1,188 | 660 |
Card Mastery
Type | Level/Tier | Objective | Reward |
---|---|---|---|
Damage Dealer |
1 | Deal a total of 255,000 Damage to enemy Troops or buildings | 20 P.E.K.K.A. cards 75 |
2 | Deal a total of 770,000 Damage to enemy Troops or buildings | 6,000 75 | |
3 | Deal a total of 1,280,000 Damage to enemy Troops or buildings | 150 75 | |
Troop Destroyer |
1 | Destroy 420 enemy Troops | 9,000 125 |
2 | Destroy 1,200 enemy Troops | 20 125 | |
3 | Destroy 2,100 enemy Troops | 15,000 125 | |
Armor Breaker |
1 | Land hits for the full Damage amount 600 times | 100 175 |
2 | Land hits for the full Damage amount 1,800 times | 125 175 | |
3 | Land hits for the full Damage amount 3,600 times | 150 175 |
History[]
2016
- The P.E.K.K.A card was added with Clash Royale's game launch on 4/1/2016.
- On 2/2/2016, the February 2016 Update, decreased the P.E.K.K.A's hitpoints by 13% and decreased her cost to 7 Elixir (from 8 Elixir). It also changed the walking animation of the P.E.K.K.A.
- On 29/2/2016, the March 2016 Update, decreased the P.E.K.K.A's sight range to 5 tiles (from 6 tiles).
- On 3/5/2016, the May 2016 Update, fixed the "range bug" and decreased the P.E.K.K.A's range to 0.75 tiles (from 1.5 tiles), but her effective range was unchanged.
- On 21/6/2016, a Balance Update, increased the P.E.K.K.A's damage by 8%.
- On 24/8/2016, a Balance Update, increased the P.E.K.K.A's damage by 5%. There was also an unannounced change to the P.E.K.K.A, a decrease to her first attack time interval to 0.5 seconds (from 0.6 seconds).
2017
- On 13/2/2017, a Balance Update, decreased the P.E.K.K.A's deployment time to 1 second (from 3 seconds).
2018
- On 25/4/2018, the Clan Wars Update, made a small change to the P.E.K.K.A's card description.
- On 5/9/2018, the September 2018 Update, changed it so that Epic cards start at Level 6 and end at Level 13 (from 1 to 8).
2019
- On 5/8/2019, a Balance Update, decreased the P.E.K.K.A's hitpoints by 9.5% but increased her range to 1.6 tiles (from 0.75 tiles), now classified as Melee: Long.
- On 2/9/2019, a Balance Update, decreased the P.E.K.K.A's range to 1.2 tiles (from 1.6 tiles), now classified as Melee: Medium.
- On 26/11/2019, the End of November 2019 Update, added a card render to the P.E.K.KA's card info screen.
2021
- On 27/10/2021, the Champions Update, increased the Level cap of all cards to 14 (from 13).
2022
- On 27/6/2022, the Summer 2022 Update, added the Armor Breaker Card Mastery task for the P.E.K.K.A.
2023
- On 19/6/2023, the Card Evolution Update, increased the Level cap of all cards to 15 (from 14).
2024
- On 5/3/2024, a Balance Update, increased the P.E.K.K.A's range to 1.6 tiles (from 1.2 tiles), now classified as Melee: Long.
- On 2/9/2024, the September 2024 Update, added the P.E.K.K.A’s Evolution.
Gallery[]
Trivia[]
- P.E.K.K.A's name derives from the Finnish name for "Peter", which in turn comes from the Greek name "Petros", meaning stone.
- The acronym for P.E.K.K.A doesn't officially stand for anything in particular originally. Supercell held a Facebook contest on 22 August 2012 to see who could come up with the best written-out name for P.E.K.K.A as judged by the number of likes the comment received. The name "Perfectly Enraged Knight Killer of Assassins" was the winner. The person who submitted the acronym was called Víctor in the Facebook announcement.
- The P.E.K.K.A is 1 of 19 troops which first existed in Clash of Clans, the others being Minions, Archers, Goblins, Skeletons, Barbarians, Giant, Valkyrie, Wizard, Hog Rider, Witch, Balloon, Golem, Wall Breakers, Bowler, Cannon Cart, Phoenix, Lava Hound, and the Archer Queen.
- The P.E.K.K.A resembles the Level 1 P.E.K.K.A from Clash of Clans. Her Star Level 2 skin grants her a second sword similar to the Level 4 P.E.K.K.A in Clash of Clans. However, the P.E.K.K.A in Clash Royale will never attack with the other sword or both swords, while the P.E.K.K.A in Clash of Clans will swing both.
- Like in Clash of Clans, when P.E.K.K.A hits an enemy, a faint, low-pitched laugh plays.
- In Clash of Clans, the P.E.K.K.A's movement speed is moderate whereas in Clash Royale, her movement speed is low.
- The P.E.K.K.A is one of the first troop cards to be featured in a Trainer's deck, alongside the Minions, Archers, Knight, Spear Goblins, Goblins, Bomber, Skeletons, Barbarians, Minion Horde, Mini P.E.K.K.A, Musketeer, Giant, Valkyrie, Wizard, Hog Rider, Baby Dragon, Skeleton Army, Witch, Prince, and Balloon.
- The P.E.K.K.A is one of the first troop cards to receive a card render, alongside the Archers, Knight, Goblins, Bomber, Skeletons, Barbarians, Bats, Royal Recruits, Skeleton Barrel, Rascals, Musketeer, Giant, Valkyrie, Wizard, Flying Machine, Hog Rider, Royal Hogs, Dart Goblin, Zappies, Elixir Golem, Baby Dragon, Skeleton Army, Witch, Prince, Balloon, Giant Skeleton, Goblin Giant, Hunter, Electro Dragon, Wall Breakers, Bowler, Cannon Cart, Mega Knight, Ram Rider, Miner, Royal Ghost, Ice Wizard, Magic Archer, Bandit, Lava Hound, Night Witch, and Fisherman.
- The P.E.K.K.A is 1 of 22 cards that has had its Elixir cost changed, the others being Bomber, Fire Spirit, Royal Recruits, Cannon, Mortar, Musketeer, Three Musketeers, Heal, Bomb Tower, Barbarian Hut, Furnace, Elixir Collector, Skeleton Army, Wall Breakers, Electro Giant, Bowler, Goblin Barrel, Barbarian Barrel, Rage, Fisherman, and the Monk.
- The P.E.K.K.A, the Cannon, and the Mortar were the first cards whose Elixir cost was changed since the February 2016 Update.
- The P.E.K.K.A is 1 of 14 troops which bring an excited reaction from the audience upon spawning and brings a collective groan from the audience when defeated, as well as a concerning gasp when the opponent plays her, the others include Royal Giant, Giant, Giant Skeleton, Goblin Giant, Golem, Bowler, Electro Wizard, Inferno Dragon, Sparky, Lava Hound, Night Witch, Super Lava Hound, and the Monk.
- P.E.K.K.A's gender has been confirmed as female, as one of the Loading Screen Hints in Clash of Clans states, "The armor on P.E.K.K.A is so heavy that Spring Traps don't affect her", and also several videos from the official YouTube. In Clash Royale, the P.E.K.K.A. Protector Decoration's description says "No one messes with her butterfly".
- However, in the Arabic, Persian, and Finnish language setting of the game, the P.E.K.K.A is referred to as male, according to her card description.
- According to a Clash-A-Rama comic strip, the Mini P.E.K.K.A is the P.E.K.K.A's child.
- There is a Loading Screen Hint that says: "P.E.K.K.A: No one knows what's behind that mask. Maybe even another mask.". This is a reference to the anime Naruto, specifically the episode called: "Gotta See! Gotta Know! Kakashi-Sensei's True Face!"
- Despite her fearsome and mighty appearance, the P.E.K.K.A is shown to be tender in some commercials.
- The P.E.K.K.A may be a reference to D.A.V.E. from Backyard Monsters. Both have names that don't stand for anything in particular, both are robotic in nature and both were considered the strongest regular troop in their respective games.
- The P.E.K.K.A is featured as a skin for Barbarian King in Clash of Clans.
- The P.E.K.K.A is featured in non-Clash games. More specifically:
- The P.E.K.K.A, along with the Archers, Goblins, Barbarians, and Elite Barbarians, were featured as a monster in Puzzles and Dragons, in a dungeon called Clash of Clans Dungeon.
- The P.E.K.K.A, along with the Goblins, Barbarians, Giant, Valkyrie, Wizard, Hog Rider, Witch, and the Archer Queen, were featured as a non-playable opponent in Chess.
- The P.E.K.K.A, along with the Minions, Bomber, Skeletons, Skeleton Dragons, Mini P.E.K.K.A, Mega Minion, Ice Golem, Dart Goblin, Elixir Golem, Goblin Brawler, Guards, Baby Dragon, Giant Skeleton, Golem, Wall Breakers, Bowler, Executioner, Mega Knight, Inferno Dragon, Royal Ghost, and Lava Hound, are featured as a monster in Squad Busters.
- The P.E.K.K.A has a passion towards butterflies. Her passion for butterflies is also referenced a few times:
- When deployed, the P.E.K.K.A will briefly say "Butterfly" in a robotic voice.
- The P.E.K.K.A. is 1 of 23 troops that speak distinct words when on the field, the others being Mini P.E.K.K.A., Mega Minion, Wizard, Hog Rider, Dark Prince, Bowler, Ram Rider, Electro Wizard, Princess, Ice Wizard, Magic Archer, Lumberjack, Mother Witch, Fisherman, Goblin Machine, Super Mini P.E.K.K.A., Santa Hog Rider, Super Magic Archer, Golden Knight, Archer Queen, Little Prince, and the Terry.
- In Clash of Clans, every day, a butterfly will spawn near the Trader. If an Army Camp housing a P.E.K.K.A is nearby, a P.E.K.K.A will chase after it, saying "Butterfly" in a raspy robotic voice. She sounds upset when the butterfly despawns.
- In the Clash of Clans P.E.K.K.A. commercial where the P.E.K.K.A chases a butterfly.
- The P.E.K.K.A. Protector Decoration's description saying "No one messes with her butterfly".
- When deployed, the P.E.K.K.A will briefly say "Butterfly" in a robotic voice.
- There is an Arena based on the P.E.K.K.A called P.E.K.K.A's Playhouse, which shares the name of a Single Player Map in Clash of Clans.
- The P.E.K.K.A is the subject of certain cosmetics in the game. More specifically:
- The P.E.K.K.A is the subject of a few Clan badges.
- The P.E.K.K.A is the subject of a few Emotes.
- The P.E.K.K.A is the subject of a Tower Skin.
- The P.E.K.K.A was featured in the winning deck of the Crown Championship Global Series Tournament, by a player called Sergioramos:).
- The initial balance change for P.E.K.K.A on the 5/8/2019 balance changes was a 15% hitpoints decrease, but it was lowered to 9.5% last minute.