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“Summons Bats to do her bidding! If you get too close, she's not afraid of pitching in with her mean-looking battle staff.”

The Night Witch is a Legendary card that is unlocked from the Serenity Peak (Arena 14). It spawns a single-target, ground-targeting, melee, ground troop with moderate hitpoints and high damage. Every 5 seconds, the Night Witch will passively summon a group of 2 Bats surrounding her. However, her first wave of Bats will spawn 1 second after she is deployed. When defeated, she will also spawn 1 Bat. A Night Witch card costs 4 Elixir to deploy.

Strategy[]

For Battle Decks with this card, click here

  • She cannot perfectly counter some troops that the Witch can, as the Night Witch cannot distract ground-targeting troops with her Bats. However, the Night Witch can defeat nearly all cards that cost 6 Elixir or below, like Sparky, Lumberjack, Wizard, etc.
  • The Night Witch's high damage per attack in addition to her continuous spawns make her potent at defeating high-health units, whether it be on offense or defense.
  • The Night Witch cannot attack air troops, so Minions or the Baby Dragon will be effective at taking her out since they can also easily take out her summoned Bats. However, if these units are distracted with something else, the Bats may heavily damage or even defeat them.
  • The Golem is great when used with the Night Witch because it can tank for the Bats spawned by her and deal massive damage to Towers.
  • Ranged splash damage troops like the Executioner, Wizard, or Witch are very effective against the Night Witch since they can defeat her and her spawned Bats quickly without receiving much damage.
  • Poison is the most effective spell against the Night Witch. If timed correctly, not only will the Poison cripple the Night Witch, it will also eliminate all the spawned Bats.
  • Just like the regular Witch, if the Night Witch summons Bats while under Rage, her Bats are also affected. Not only that, but Rage will also allow the Night Witch to spawn more Bats faster.
  • Upon deployment, the Night Witch's first wave of Bats spawns more quickly that all subsequent spawns, appearing 1 second after she is deployed. When she is placed directly behind the King's Tower, 1 Bat will fly into the other lane, which can be useful if the player wants to lightly protect the other lane.
  • The Night Witch can be used to effectively counter the Graveyard since her Bats can quickly defeat the Skeletons. Conversely, it is also a great synergy with Graveyard. The Night Witch will tank for the Graveyard, while the Skeletons and Bats deal massive damage while staying relatively spread out.
  • A Night Witch, even with the assistance of a Crown Tower, cannot prevent a Balloon from connecting to the Tower. Her first wave of Bats don't spawn and attack quickly enough to prevent the Balloon's first attack, even when she is placed slightly in advance.
  • The Night Witch's role in a deck is fairly different compared to her counterpart, the Witch. The Night Witch does not do splash damage, only spawns two Bats at a time, is very fragile without the help of a tank (unlike how the Witch could protect herself using her spawned Skeletons), and cannot target air troops. On the other hand, the Night Witch's higher melee damage, increased health and her faster Bats make her more threatening on a counterpush.
  • Troops with a chain attack, such as an Electro Dragon or an Electro Spirit are very effective at defeating the Bats spawned from the Night Witch, weakening her significantly when fighting against other units.

Statistics

Night Witch Attributes

Cost
Elixir
Hit Speed
Damage Speed
Speed
Speed
Deploy Time
Deploy Time
Spawn Speed
Time
Range
Range
Target
Targets
Count
Troop Count
Transport
Transport
Type
Type
Rarity
Rarity
4 1.3 sec Medium (60) 1 sec 5 sec Melee: Long (1.6) Ground x1 Ground Troop Legendary

Bat Attributes

Hit Speed
Damage Speed
Speed
Speed
Range
Range
Target
Targets
Transport
Transport
1.3 sec Very Fast (120) Melee: Medium (1.2) Air & Ground Air

Card Statistics

Level
Level
Night Witch Hitpoints
Hitpoint
Night Witch Damage
Damage
Night Witch Damage per second
DPS
Bat Hitpoints
Hitpoint
Bat Damage
Damage
Bat Damage per second
DPS
9 750 260 200 67 67 51
10 825 286 220 74 74 56
11 907 314 241 81 81 62
12 997 345 265 89 89 68
13 1,095 379 291 98 98 75
14 1,200 416 320 108 108 83
15 1,320 457 351 119 119 91

Card Mastery

Type Level/Tier Objective Rewards
Damage Dealer
Damage Dealer
1 Deal a total of 175,000 Damage to enemy Troops or buildings 2 Night Witch cards
100 XP
2 Deal a total of 530,000 Damage to enemy Troops or buildings 8,000 Gold
100 XP
3 Deal a total of 880,000 Damage to enemy Troops or buildings 150 Gem
100 XP
Spawner
Spawner
1 Spawn a total of 1,400 Troops 12,000 Gold
150 XP
2 Spawn a total of 4,000 Troops 2 Legendary Wild Card
150 XP
3 Spawn a total of 7,000 Troops 18,000 Gold
150 XP

History[]

2017

  • The Night Witch was once available in the Night Witch Draft Challenge which started on 26/5/2017. In this challenge, gameplay was similar to a regular Draft Challenge, except that one of the players was able to choose who would use the Night Witch. If the player achieved 12 wins, they obtained the Night Witch early.
  • The Night Witch card was generally released on 31/5/2017.
  • On 12/6/2017, the June 2017 Update, decreased the Night Witch's Bats spawned upon death to 3 (from 4), increased her spawn time interval to 6 seconds (from 5 seconds), and added a 1.5 second delay in her first spawn.
  • On 11/8/2017, a Balance Update, decreased the Night Witch's damage by 9%, decreased her range to 1.65 tiles (from 1.85 tiles), increased her spawn time interval to 7 seconds (from 6 seconds), and decreased the Bats spawned upon death to 2 (from 3).

2018

  • On 24/1/2018, a Balance Update, decreased the first spawn time interval to 1.3 seconds (from 1.5 seconds), increased her Bats' attack time interval to 1.1 seconds (from 1 second), and increased their first attack time interval to 0.6 seconds (from 0.5 seconds).
  • On 20/6/2018, the Summer 2018 Update, moved the Arena to unlock the Night Witch from Frozen Peak to Spell Valley.
  • On 5/9/2018, the September 2018 Update, changed it so that Legendary cards start at Level 9 and end at Level 13 (from 1 to 5).

2019

  • On 1/7/2019, the July 2019 Update, decreased the Night Witch's range to 1.6 tiles (from 1.65 tiles), now classified as Melee: Long.
  • On 7/10/2019, a Balance Update, increased the Night Witch's Bats spawned upon death to 4 (from 2).
  • On 26/11/2019, the End of November 2019 Update, added a card render to the Night Witch's card info screen.

2020

  • On 7/1/2020, a Balance Update, increased the Night WItch's first attack time interval to 0.75 seconds (from 0.4 seconds) and increased the first spawn time interval to 3.5 seconds (from 1.3 seconds).
  • On 4/8/2020, a Balance Update, increased the Bats' attack time interval to 1.3 seconds (from 1.1 seconds), and increased their first attack time interval to 0.8 seconds (from 0.6 seconds).
  • On 9/12/2020, a Balance Update, decreased the Bats' first attack time interval to 0.6 seconds (from 0.8 seconds).

2021

  • On 7/6/2021, the Summer 2021 Update, moved the Arena to unlock the Night Witch from Spell Valley to Serenity Peak.
  • On 6/9/2021, the 2021 Quarter 3 Update, decreased the first spawn time interval to 1 second (from 3.5 seconds), decreased her spawn time interval to 5 seconds (from 7 seconds), and removed the Night Witch's death spawn.
  • On 27/10/2021, the Champions Update, increased the Level cap of all cards to 14 (from 13). The "even after death" words from her description were also removed.

2022

  • On 3/2/2022, a Balance Update, made it so that the Ram Rider's snare ability would no longer affect the spawn speed of the Night Witch.
  • On 7/6/2022, a Balance Update, increased the Night Witch's attack time interval to 1.3 seconds (from 1.5 seconds).
  • On 30/9/2022, a maintenance break, changed the Night Witch's card image.

2023

  • On 6/6/2023, a Balance Update, allowed the Night Witch to spawn 1 Bat after death.
  • On 19/6/2023, the Card Evolution Update, increased the Level cap of all cards to 15 (from 14).

Gallery[]

Trivia[]

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