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“Hero Musketeer has a new best friend: the boom building! This scrappy guy shoots fast and hard, making her boomstick suuuuuper jealous.”

The Musketeer is a Rare card that is unlocked in the Training Camp. It spawns one single-target, air-targeting, long-ranged, and ground troop with moderate hitpoints and moderate damage. The Heroic Musketeer takes the appearance of a woman who has golden glowing eyes, coiffed curly hair and eyebrows, and wears a gold breastplate, chainmail, a team-colored cape, a beige helmet with a gold handle in a similar style helmet as one of the Three Musketeers helmets, a belt, beige shoulder pads with gold handles as their base, and brown boots with golden soles and chains, while carrying a beige blunderbuss-styled musket with a golden trigger and muzzle as her weapon with dark gray spheres as her ammunition. She also wields a turret with a large gold handle and base supported by a metal handle in-between and a long, gold and black striped tube, while having the same hat as the Musketeer. A Heroic Musketeer card costs 4 Elixir to deploy and her ability costs an additional 3 Elixir to activate.

Ability: Trusty Turret[]

“Spawns a short-range auto-turret in front of the Musketeer.”
Ability-Musketeer-Heroic

The Hero Musketeer has a special ability accessible from whatever side of the screen was put in, just above the player's card slots in battle. After a 1-second delay, the Hero Musketeer activates her “Trusty Turret”, placing a turret 3 tiles forward of the Musketeer, which is used either as a distraction for regular troops, and as a building to attract win conditions. This turret has a lifetime of 10 seconds, meaning that this is meant to be used reactively as it's not meant to last that long, unless the building is destroyed before the Decay kills it. The ability goes on a 22 second cooldown after the duration ends. The Trusty Turret ability costs 3 Elixir to activate.

Strategy[]

  • For the purposes of determining Elixir trades, the Heroic Musketeer and her activated Ability count as 7 Elixir, as the player must play the 4 Elixir Heroic Musketeer and then spend a further 3 on her Ability.
  • Do not use the ability against an enemy Electro Giant. Not only does it worsen the Elixir cost against him, but it will also lure him towards the Turret, which will cause the Heroic Musketeer to take damage and eventually destroy herself through his Zap Pack. It is better to use her at a range, as either she will defeat him without taking damage, or will force the opponent to pull her within his Zap Pack range by using a Tornado or a Fisherman.

Statistics

Heroic Musketeer Attributes

Cost

Elixir

Hit Speed

Damage Speed

First Hit Speed

Damage Speed

Speed

Speed

Deploy Time

Deploy Time

Range

Range

Target

Targets

Count

Troop Count

Transport

Transport

Type

Type

Rarity

Rarity

4 1 sec 0.5 sec Medium (60) 1 sec Melee: Medium (1.2) Ground x1 Ground Troop Rare

Trusty Turret Attributes

Cost

Elixir

Turret Range

Range

Turret Target

Targets

Turret Lifetime

Time

Ability Cooldown

Time

3 5.5 Air & Ground 10 seconds 22 seconds

Card Statistcis

Level

Level

Heroic Musketeer Hitpoints

Hitpoint

Heroic Musketeer Damage

Damage

Heroic Musketeer Damage Per Second

DPS

Hitpoints

Hitpoint

Turret Damage

Damage

Turret Spawn Damage

Damage

Turret Damage Per Second

DPS

3 341 102 102 726 66 96 132
4 375 113 113 799 73 107 146
5 411 124 124 876 80 117 160
6 451 136 136 961 88 128 176
7 496 149 149 1,057 96 140 192
8 544 164 164 1,159 106 155 212
9 597 180 180 1,272 116 169 232
10 657 198 198 1,400 128 187 256
11 721 217 217 1,536 140 204 280
12 792 238 238 1,687 153 223 306
13 871 262 262 1,856 169 247 338
14 955 288 288 2,035 186 272 372
15 1,049 316 316 2,235 203 296 406
16 1,152 347 347 2,454 224 327 448

History[]

2025

  • The Hero Musketeer card was added to the game with the December 2025 Update on 1/12/2025.

Gallery[]

Trivia[]