“Places a curse on enemy troops with each attack. When a cursed troop is destroyed, it turns into a building-targeting Hog that fights alongside the Mother Witch. She also bakes great cookies.”
The Mother Witch card is unlocked from the Jungle Arena. She is a single-target, medium-ranged troop with moderate hitpoints and low damage output. When the Mother Witch attacks a troop, that troop will have a curse placed on it for five seconds. If the troop dies during the curse's duration, a Cursed Hog will spawn, bearing similar stats to a Royal Hog. A Mother Witch card costs 4 Elixir to deploy.
Any troops that spawn sub-troops (smaller variants) upon death will not spawn a Cursed Hog. For example, Elixir Golems, Elixir Golemites, and Golems do not turn into Cursed Hogs (they do not even show the tint of being cursed), but Elixir Blobs and Golemites do. Only a troop's final stage can turn into a Cursed Hog. As such, the Cannon Cart can never get cursed since its final form is a building.
Any Cloned troops that the Mother Witch defeats will turn into Cloned Cursed Hogs. A Cloned Mother Witch will spawn regular Cursed Hogs if attacking non-cloned troops.
Cursed Hogs cannot be inflicted with a curse, but the Mother Witch herself is vulnerable to being cursed.
The cursed effect does not stack. If two Mother Witches attacked a single unit and it triggered the curse's effect, only one Cursed Hog would spawn.
Unlike the Ram Rider, the Mother Witch does not automatically switch to non-cursed troops.
The Mother Witch is good against swarm units because she has a fairly fast attack speed and can easily take them out and curse all of them to create a huge army of Cursed Hogs. She is particularly effective against Skeletons and Bats, as she is able to one-shot them (i.e immediately create Cursed Hogs). However, she still fares well against Minions or Goblins, which will get two-shot, but the Cursed Hogs may be damaged down more due to the swarm staying alive for longer.
The best way of preventing tower damage against the Mother Witch with swarm cards is to simply wait for her to lock onto the Crown Tower, and then deploy the swarm so that she does not curse them. This prevents much more damage than trying to have the swarm tank for the Crown Tower, as the Cursed Hogs will quickly accumulate. However, if the swarm is large or bulky enough, such as a Skeleton Army or Barbarians, then placing it on top of her will prevent more damage despite the curse effect as the Cursed Hogs will also be defeated quickly.
She wastes her potential when matched against tanks because it takes a long time to counter them for just one Cursed Hog.
The Mother Witch is not very effective when paired with area damage units, as she herself does not have area damage. Against swarms, she will only be able to curse one or two units as the area damage unit will defeat them too quickly. However, she can be useful when paired with a Zap or Giant Snowball, to allow her to one-shot Minions or Goblins.
The Mother Witch is able to be defeated by an equally-levelled Fireball or Poison. Therefore, it may be beneficial to bait out the Fireball/Poison for the Mother Witch with other Fireball/Poison-vulnerable cards like the Flying Machine or Magic Archer, so that the opponent cannot take her out as easily when she is deployed.
The Mother Witch was first available before its general release as part of a Draft Challenge, which started on 7/12/20. Players who achieved at least 7 wins in the Challenge would receive a Mother Witch card as a one-time reward.