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“Creates a Shield that deflects damage onto the offender and heals Monk for a few seconds every few hits”

The Monk is a card that belongs in the Ace (Trait)Ace and Superstar (Trait)Superstar traits. It spawns a single-target melee troop with very high hitpoints, very low damage, and very high attack speed. Every few hits, the Monk will create a shield that reflects any sort of incoming damage and also heals him every second. The Monk takes the appearance of a Hog Rider, except that he is tan and his mohawk, beard and eyebrows are white, he has a long horseshoe mustache, and wears a mala on his wrists, a cincture, and a red kilt. A Monk card costs 5 Golden Elixir to deploy.

Strategy[]

  • Although he costs 5 Elixir, the Monk is a great investment, especially if the player managed their Golden Elixir supply well, because he has a notable amount of hitpoints, as well as a very high attack speed, permitting him to be pretty valuable.
  • Upgrading the Monk's merge level is important, as he'll reuire less hits to cast his shield. The deflection shield is what makes the Monk powerful, as it deflects 100% of damage taken, reduces damage taken by 90%, and heals him by a notable amount of hitpoints.
    • Troops with a high attack speed, like Goblin, Barbarian, Dart Goblin, Royal Ghost, and Goblin Machine, will take reflected damage very quickly, rapidly depleting their hitpoints. This can also effectively work against Brutalist (Trait)Brutalist set-ups, Clan (Trait)Clan set-ups, Ranger (Trait)Ranger set-ups, and X-Bow.
    • Troops with a high damage output, like Mini P.E.K.K.A., P.E.K.K.A., Spear Goblin, and Skeleton King, will get a notable amount of their hitpoints reduced when the Monk deflects the troop's damage. This can also effectively work against Blaster (Trait)Blaster set-ups. PEKKA (Trait)P.E.K.K.A set-ups, and X-Bow.
    • One should note that Brutalist (Trait)Brutalist's hitpoints reduction after 4 marks will not be deflected, given that it technically doesn't come from any source. For the same reason, Undead (Trait)Undead's hitpoints reduction also won't be deflected.
  • Activating the Monk's Ace (Trait)Ace Category:Cards by Trait makes him attack faster, needing less time to cast his shield. If he's the captain, Ace (Trait)Ace will only affect his normal damage, as reflected damage isn't buffed nor does it count for his heal.
  • Activating his Superstar (Trait)Superstar trait allows him to have a portion of his ability already charged. It also allows him to chain multiple ability activations after casting one time, making him heal and deflect damage more often.

Statistics

Cost
Elixir
Attack Period
Damage Speed
Speed
Speed
Range
Range
Critical Chance
Damage Speed
5 0.9 seconds Medium 1 15%
Star Level
Level
Hit Requirement
Damage Speed
Shield Heal Percentage
HPS
Shield Damage Reduction
Shield Hitpoints
5 20% 90%
★★ 4 30%
★★★ 3 50%
★★★★ 3 100%
Level
Level
Hitpoints (★)
Hitpoint
Damage (★)
Damage
Damage Per Second (★)
DPS
Hitpoints (★★)
Hitpoint
Damage (★★)
Damage
Damage Per Second (★★)
DPS
Hitpoints (★★★)
Hitpoint
Damage (★★★)
Damage
Damage Per Second (★★★)
DPS
Hitpoints (★★★★)
Hitpoint
Damage (★★★★)
Damage
Damage Per Second (★★★★)
DPS
11 1,500 80 88 3,000 111 123 6,000 156 173 12,000 224 248
12 1,525 81 90 3,050 113 125 6,300 158 175 12,200 228 253
13 1,550 83 92 3,100 115 127 6,400 161 178 12,400 231 256
14 1,575 84 93 3,150 117 130 6,500 163 181 12,600 235 261
15 1,600 85 94 3,200 119 132 6,600 166 184 12,800 239 265
16 1,625 87 96 3,250 120 133 6,500 169 187 13,000 243 270

History[]

Gallery[]

Trivia[]

  • The word "Monk" comes from the Greek "μόνος" (mónos), meaning alone. Monks are men who are members of a religious order and lives in a monastery. A monk usually lives his life in prayer and contemplation. The concept is ancient and can be seen in many religions and in philosophy across numerous cultures.
    • In the Arabic, Chinese, Indonesian, and Thai language settings of the game, the Monk's name translates to "Hermit", "Furious Monk", "Ascetic", and "Priest" respectively.
  • The Monk's stats are the highest or lowest among all Merge Tactics troops. More specifically:
    • The Monk has the highest hitpoints out of all Merge Tactics troops, with 1,625 hitpoints at Level 16. He also hast the highest hitpoints out of all Merge Tactics units.
  • The Monk is tied with Mini P.E.K.K.A., Goblin, Barbarian, Valkyrie, P.E.K.K.A., Prince, Electro Giant, Mega Knight, Royal Ghost, Bandit, Goblin Machine, Golden Knight, Skeleton King, and the Skeleton for the shortest range out of all Merge Tactics troops, with a range of 1 hex.