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“Mirrors your last card played for +1 Elixir. Will not appear in your starting cards.”

The Mirror card is unlocked from the Spooky Town (Arena 12). It is a spell that repeats your last card played for 1 extra Elixir, as the description states. The level of the copied card depends on the level of the Mirror. When in a battle, the card will display your last placed card inside the Mirror. A Mirror card doesn't have a defined Elixir cost; instead, it shows a "?". At the maximum level, the Mirror will place a card one level higher than your previous card's maximum level, 14.

Strategy

  • The Mirror lets the player repeat a card, such as the Goblin Barrel, leaving the opponent without the proper Elixir or card to counter it.
    • There are a few ways around this. The opponent may have a single card that counters both, like an area damage troop, or may have multiple cards that can counter one after the other, like two spells. The opponent will also be able to counter a Mirrored card more easily with an Elixir advantage.
    • It is effective to Mirror a card which you know your opponent only has one counter to. For example, if you notice your opponent always counters your Goblin Barrel with The Log, you can Mirror your Goblin Barrel and your opponent will have no The Log to counter it, unless he/she too has a Mirror. If not, a Mirrored Goblin barrel at tournament standard will do massive damage as Crown Towers take three shots to kill overleveled Goblins.
    • Due to the Mirror's new visual and sound effect, it is unwise to play a Mirrored Goblin Barrel towards the back of the Princess Tower as the landing position is no longer ambiguous.
  • Elixir Collectors can be Mirrored in order to boost the player's Elixir production, allowing the player to deploy cards faster, although it will only give a profit of 1 Elixir.
  • It is easy to tell that an opposing player has the Mirror, as it is the only way to deploy a card twice in a row or have two of the same card at different levels on the field. Another way to tell is from the new sound and visual effect when using the Mirror.
  • Mirroring cards is especially effective against spells, as the level boost can change some key interactions against troops. For example, a Mirrored Sparky will not die to a Rocket as it will be one level higher and have more hitpoints.
  • On ladder, certain interactions change compared to tournament standard if both players are at the highest level, where Mirror produces level 14 cards. Take note of the following interactions to know which cards are more or less favorable to Mirror.
    • A Mirrored Bandit, Night Witch, Miner, Royal Ghost, Giant Skeleton, Lava Hound, or Mega Knight will die one tower shot faster at maxed ladder than at tournament standard.
      • In the Miner's case, this causes it to get one less hit on the tower at maxed ladder in a 1v1 situation.
    • A Mirrored Poison will deal a lower percentage of tower damage at maxed ladder compared to tournament standard.
    • A Mirrored Rocket will deal a higher percentage of tower damage at maxed ladder compared to tournament standard.
  • The Mirror is a high-risk, high-reward card. If played correctly using powerful cards like the Giant Skeleton or P.E.K.K.A., you can very easily get a three-crown win.
    • This strategy is especially effective during the double-Elixir period, allowing you to Mirror the above cards along with supporting them.
    • Your opponent will gain more of an Elixir advantage if your Mirrored card was easily countered.
  • If you accidentally play a card too early or otherwise at the wrong time, you can use the Mirror to play that same card again but at the cost of 1 additional Elixir.
  • There are cards that are not wise to Mirror:
    • Minions, as you can play the Minion Horde to get the same number of Minions for two less Elixir.
    • Skeletons, as you can play the Skeleton Army to get nine more Skeletons with the same Elixir cost.
    • Goblins, as you can play the Goblin Gang to get two Spear Goblins as well. However, overleveled Goblins do take three shots to be killed by a Princess Tower, so this can potentially be done as a pressure/punish play.
  • The Mirror can be used as a surprise card. Don't play it until the right time comes. That way you can surprise your opponent if they aren't prepared for twice the amount they were going to defend for.
  • The Mirror can be used along a Clone to make a large push and overwhelm your opponent (with a high-damaging troop or low-health troops) if they can't defend against it. This tactic is not advised with low health troops, as splash damage can take down those troops with ease unless the opponent has no counter.
  • The Mirror can produce cards at levels that are otherwise unavailable, such as level 14 cards, when it is at max level. Additionally, it allows the use of cards above tournament level such as level 10 cards when played at tournament level. This one level difference can change a lot of interactions between cards, assuming they are at similar level. For instance, a Mirrored Fireball will be able to destroy Three Musketeers outright.
  • Before placing Mirror into your deck, ask yourself: what will you Mirror? If you are intending to Mirror anti-tanks such as a Mini P.E.K.K.A, you may as well add a different anti-tank into your deck, such as the Executioner or even a Sparky, which can have the same surprise factor Mirror could possibly have. Most successful decks with Mirror have cards with a unique purpose in them, such as the Furnace or the Miner.

History

  • The Mirror was added with Clash Royale's soft launch on 4/1/16.
  • On 2/2/16, the February 2016 Update increased the level of Mirrored common cards by 4 and Mirrored rare cards by 2.
  • On 2/29/16, the artwork of the card was changed.
  • On 23/3/16, a Balance Update decreased the Mirrored Legendary cards level by 1.
  • On 3/5/16, the May 2016 Update increased the Mirrored Common and Rare cards level by 1.
  • On 19/9/16, a Balance Update increased the all Mirrored cards' level by 1. This allows players with Level 13 (formerly Level 8) Mirrors to deploy Level 14 cards, which would be unobtainable otherwise.
  • On 20/6/18, a Balance Update changed the Mirror such that, if used in a deck, will never appear as one of the cards in the player's opening hand. It also moved the Arena to unlock this card from Spell Valley (Arena 5) to Electro Valley (Arena 11).
  • On 28/1/19, the January 2019 Update moved the Arena to unlock the Mirror from Electro Valley (Arena 11) to Spooky Town (Arena 12).
  • On 2/12/19, an Update gave the Mirror a new animation if a card has been Mirrored. (A Mirror appears on the ground with the new card, in addition to a special sound effect.)

Trivia

  • The Mirror is the only card that doesn't have a defined Elixir cost. However, the cost will always be at least 2 and at most 10.
  • It is the only spell that does not have any direct effect on deployed troops and has no area of effect if you are not copying a spell.
    • It is also one of the only two spell that can have a non-circular Area of effect, if the Mirrored card was The Log.
  • When calculating the Average Elixir Cost of a deck, the Mirror is treated as a 1.5 Elixir card. Before the May 2016 Update, it was simply ignored in calculating the average cost as if the deck had only 7 cards. However, the Mirror is now listed as a 1 Elixir card when sorting Cards by Cost in-game.
  • It is one of the two cards that do not spawn between the starting cards.
    • The other card with this property is the Elixir Collector.
    • Formerly, when it does spawn as a starting card, it is unusable and the game will say "Mirror can't be deployed as a first card."
  • While upgrading it, the card will show its original artwork.

Statistics

Cost
Elixir
Type
CardTypeIcon
Rarity
RarityIcon
Cost of previous card played +1SpellEpic
Level
LevelIcon
Mirrored Common Level
MirroredCommon
Mirrored Rare Level
MirroredRare
Mirrored Epic Level
MirroredEpic
Mirrored Legendary Level
MirroredLegendary
67779
78889
89999
910101010
1011111111
1112121212
1213131313
1314141414

Mirrored Max Level Card Statistics

The level 13 Mirror can deploy cards that are a level higher than their normal max level. These tables list the statistics of those cards. See a card's individual article for its regular statistics.

Troops, Defenses and Production

Card
RarityIcon
Health (+Shield)
Icons stats hpShield hitpoint
Damage (+Death Damage)
Icons stats dmgDeath damage
Damage per second
Icons stats dmg dps
Special Damage
Icons stats boostCrown tower damage
Archers403142118 -
Baby Dragon1,526212141 -
Balloon2,2261,272 (+434)424 -
Bandit1,177251251502
Barbarians888254181 -
Bats10810898 -
Battle HealerBattling2,276196130 -
Passive Healing-30-120 -
Active Healing-33-88 -
Bomber637433227 -
Bowler2,544381152 -
Cannon1,186281281 -
Cannon Cart1,182 (+1,182)281281 -
Dark Prince1,643 (+318)328252657
Dart Goblin345160228 -
Electro Dragon1,259254 x3120 x3 -
Electro Wizard926150 x283 x2254
Elite Barbarians1,552481282 -
Elixir Collector1,419 - - -
Elixir GolemGolem1,910337259 -
Golemite955168129 -
Blob4778464 -
Elite Barbarians1,552481282 -
Executioner1,611224 x293 x2 -
Fire Spirits145284 - -
Firecracker40384 x528 x5 -
Fisherman1,256251167 -
Flying Machine814227206 -
Giant5,229337224 -
Giant Skeleton4,452275 (+1,526)183 -
Goblin CageCage1,278 - - -
Brawler1,362446405 -
Goblins268159144 -
GolemGolem6,784413 (+413)165 -
Golemite1,37865 (+131)26 -
Guards144 (+318)144130 -
Heal SpiritBattling306146- -
Healing-584- -
Hog Rider2,248421263 -
Hunter1,110112 x1050 x10 -
Ice Golem1,587112 (+112)44
Ice Spirit305145 - -
Ice Wizard92611768 -
Inferno Dragon1,67947-549117-1,372 -
Inferno Tower2,31856-1,124140-2,810 -
Knight2,322267222 -
Lava HoundHound4,9457053 -
Pup28111768 -
Lumberjack1,664314392 -
Magic Archer690174158 -
Mega Knight5,181348193697
Mega Minion1,109413275 -
Mini P.E.K.K.A.1,804955530 -
Miner1,57025120988
Minions
Minion Horde
305135135 -
Mortar2,03436673 -
Musketeer955289262 -
P.E.K.K.A.4,9821,081600 -
Prince2,6605193701,038
Princess33921973 -
Ram RiderRam2,293345191690
Rider -135122 -
RascalsBoy2,423176117 -
Girl345176160 -
Royal Ghost1,570339188 -
Royal Giant4,068406238 -
Royal Hogs1,1099579 -
Royal Recruits705 (+318)162124 -
Skeletons
Skeleton Army
108108108 -
Skeleton Dragons705227133 -
Sparky1,8841,727431 -
Spear Goblins17610863 -
Tesla1,525305277 -
Three Musketeers955289262 -
Valkyrie2,641354234 -
Wall Breakers438519 - -
Wizard955373266 -
X-Bow2,20442168 -
Zappies70213467 -

Spawners

See the table above for spawned troops' stats. Note that Cards that spawn their exclusive units are listed in the table above rather than this table.

Card
RarityIcon
Health
Icons stats hp
Damage (+Death Damage)
Icons stats dmgDeath damage
Damage per second
Icons stats dmg dps
Troop Spawned
Icons stats troop
Barbarian Barrel -320 -Barbarians
Barbarian Hut2,318 - -Barbarians
Battle Ram1,208351 -Barbarians
Furnace1,348 - -Fire Spirits
Goblin Barrel - - -Goblins
Goblin Gang - - -Goblins
Spear Goblins
Goblin Giant4,170233137Spear Goblins
Goblin Hut1,348 - -Spear Goblins
Graveyard - - -Skeletons
Night Witch1,177408272Bats
Royal Delivery-579-Royal Recruits
Skeleton Barrel8640 (+176) -Skeletons
Tombstone674 - -Skeletons
Witch1,110178161Skeletons

Other Spells

Card
RarityIcon
Damage
Icons stats dmg
Crown Tower Damage
Crown tower damage
Other Increased Attributes
Icons stats boost
Arrows162 x357 x3 -
Earthquake109 x3109 x3Building damage: 327 x3
Fireball913320 -
Freeze15255 -
Giant Snowball25489 -
Lightning1,399489 -
Poison120 x842 x8 -
Rage - -Duration: 10 sec
Rocket1,967689 -
The Log376132 -
Tornado112 x239 x2 -
Zap25489 -
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