“Mirrors your last card played for +1 Elixir. Will not appear in your starting cards.”

The Mirror card is unlocked from the Spooky Town (Arena 12). It is a spell that repeats the last card used by the player for 1 extra Elixir, as the description states. The level of the copied card depends on the level of the Mirror. When in a battle, the card will display the player's last placed card inside the Mirror. A Mirror card doesn't have a defined Elixir cost; instead, it shows a "?". At the maximum level, the Mirror will place a card one level higher than the player's previous card's maximum level (level 14).

Strategy

  • The Mirror lets the player repeat a card, such as the Goblin Barrel, leaving the opponent without the proper Elixir or card to counter it.
    • There are a few ways around this. The opponent may have a single card that counters both, like an area damage troop, or may have multiple cards that can counter one after the other, like two spells. The opponent will also be able to counter a Mirrored card more easily with an Elixir advantage.
    • It is effective to Mirror a card which the opponent only has one counter to. For example, if the opponent always counters a Goblin Barrel with The Log, the player can Mirror their Goblin Barrel and their opponent will have no The Log to counter it, unless he/she too has a Mirror. If not, a Mirrored Goblin barrel at tournament standard will do massive damage as Crown Towers take three shots to defeat overleveled Goblins.
    • Due to the Mirror's new visual and sound effect, it is unwise to play a Mirrored Goblin Barrel towards the back of the Princess Tower as the landing position is no longer ambiguous.
  • Elixir Collectors can be Mirrored in order to boost the player's Elixir production, allowing the player to deploy cards faster, although it will only give a profit of 1 Elixir.
  • It is easy to tell that an opposing player has the Mirror, as it is the only way to deploy a card twice in a row or have two of the same card at different levels on the field. Another way to tell is from the new sound and visual effect when using the Mirror.
  • Mirroring cards is especially effective against spells, as the level boost can change some key interactions against troops. For example, a Mirrored Sparky will not die to a Rocket as it will be one level higher and have more hitpoints.
  • On ladder, certain interactions change compared to tournament standard if both players are at the highest level, where Mirror produces level 14 cards. Take note of the following interactions to know which cards are more or less favorable to Mirror.
    • A Mirrored Bandit, Night Witch, Miner, Royal Ghost, Giant Skeleton, Lava Hound, or Mega Knight will die one tower shot faster at maxed ladder than at tournament standard. In the Miner's case, this causes it to get one less hit on the tower at maxed ladder in a 1v1 situation.
    • A Mirrored Magic Archer will fail to one-shot Mirrored Spear Goblins.
    • A Mirrored Poison will deal a lower percentage of tower damage compared to the tournament standard.
    • A Mirrored Rocket will deal a higher percentage of tower damage compared to the tournament standard.
  • The Mirror is a high-risk, high-reward card. If played correctly using powerful cards like the Giant Skeleton or P.E.K.K.A., the resulting push can have a devastating snowball effect.
    • This strategy is especially effective during the double-Elixir period, allowing the player to Mirror the above cards more easily and support them.
    • The opponent will gain more of an Elixir advantage if the Mirrored card was easily countered.
  • If the player accidentally plays a card too early or otherwise at the wrong time, they can use the Mirror to play that same card again but at the cost of 1 additional Elixir.
  • There are cards that are not wise to Mirror:
    • Minions, as the player can use the Minion Horde to get the same number of Minions for two less Elixir.
    • Skeletons, as the player can use the Skeleton Army to get nine more Skeletons with the same Elixir cost.
    • Goblins, as the player can use the Goblin Gang to get two Spear Goblins as well. However, overleveled Goblins do take three shots to be defeated by a Princess Tower, so this can potentially be done as a pressure/punish play.
  • The Mirror can be used as a surprise card. The opponent may use multiple cards to defend against a single unit. If the player Mirrors that card, the opponent will not have those counters in hand to defend against the second unit, possibly forcing them to take tower damage or overspend on defense.
  • The Mirror can be used along a Clone to make a large push and overwhelm an opponent (with a high-damaging troop or low-health troops) if they can't defend against it. This tactic is not advised with low health troops, as splash damage can take down those troops with ease unless the opponent has no counter.
  • The Mirror can produce cards at levels that are otherwise unavailable, such as level 14 cards, when it is at max level. Additionally, it allows the use of cards above tournament level such as level 10 cards when played at tournament level. This one level difference can change a lot of interactions between cards, assuming they are at similar level. For instance, a Mirrored Fireball will be able to destroy Three Musketeers outright.
  • Before placing Mirror into a deck, players should consider what cards they will want to Mirror. If they are intending to Mirror anti-tanks such as a Mini P.E.K.K.A, they may be able to add a different anti-tank, such as the Executioner or even a Sparky, which can have the same surprise factor Mirror could have, possibly at a more efficient cost. Most successful decks with Mirror have cards with a unique purpose in them, such as the Furnace or the Miner.

History

  • The Mirror was added with Clash Royale's soft launch on 4/1/16.
  • On 2/2/16, the February 2016 Update increased the level of Mirrored common cards by 4 and Mirrored rare cards by 2.
  • On 2/29/16, the artwork of the card was changed.
  • On 23/3/16, a Balance Update decreased the Mirrored Legendary cards level by 1.
  • On 3/5/16, the May 2016 Update increased the Mirrored Common and Rare cards level by 1.
  • On 19/9/16, a Balance Update increased the all Mirrored cards' level by 1. This allows players with Level 13 (formerly Level 8) Mirrors to deploy Level 14 cards, which would be unobtainable otherwise.
  • On 20/6/18, a Balance Update changed the Mirror such that, if used in a deck, will never appear as one of the cards in the player's opening hand. It also moved the Arena to unlock this card from Spell Valley (Arena 5) to Electro Valley (Arena 11).
  • On 28/1/19, the January 2019 Update moved the Arena to unlock the Mirror from Electro Valley (Arena 11) to Spooky Town (Arena 12).
  • On 2/12/19, an Update gave the Mirror a new animation if a card has been Mirrored. (A Mirror appears on the ground with the new card, in addition to a special sound effect.)

Trivia

  • The Mirror is the only card that doesn't have a defined Elixir cost. However, the cost will always be at least 2 and at most 10.
  • It is the only spell that does not have any direct effect on deployed troops and has no area of effect if the player is not copying a spell.
  • It is also one of the only two spells that can have a non-circular area of effect, if the Mirrored card was The Log.
  • When calculating the Average Elixir Cost of a deck, the Mirror is treated as a 1.5 Elixir card. Before the May 2016 Update, it was simply ignored in calculating the average cost as if the deck had only 7 cards. However, the Mirror is now listed as a 1 Elixir card when sorting Cards by Cost in-game.
  • It is one of the two cards that do not spawn between the starting cards, with the other card being the Elixir Collector. Formerly, when spawned as a starting card, it was unusable and attempting to play it will make the game give the message prompt "Mirror can't be deployed as a first card."
  • While upgrading it, the card will show its original artwork.

Statistics

Cost
Elixir
Type
Type
Rarity
Rarity
Cost of previous card played +1 Spell Epic
Level
Level
Mirrored Common Level
MirroredCommon.jpeg
Mirrored Rare Level
MirroredRare.jpeg
Mirrored Epic Level
MirroredEpic.jpeg
Mirrored Legendary Level
MirroredLegendary.jpeg
6 7 7 7 9
7 8 8 8 9
8 9 9 9 9
9 10 10 10 10
10 11 11 11 11
11 12 12 12 12
12 13 13 13 13
13 14 14 14 14

Mirrored Max Level Card Statistics

The level 13 Mirror can deploy cards that are a level higher than their normal max level. These tables list the statistics of those cards. See a card's individual article for its regular statistics.

Troops, Defenses and Production

Card
Rarity
Health (+Shield)
HitpointShield Hitpoints
Damage (+Death Damage)
DamageDeath Damage
Damage per second
DPS
Special Damage
BoostTower Damage
Archers 403 142 118 -
Baby Dragon 1,526 212 141 -
Balloon 2,226 1,272 (+434) 424 -
Bandit 1,177 251 251 502
Barbarians 888 254 181 -
Bats 108 108 98 -
Battle Healer Battling 2,276 196 130 -
Passive Healing -22 -44 -
Active Healing -33 -132 -
Bomber 637 433 227 -
Bowler 2,544 381 152 -
Cannon 1,186 281 281 -
Cannon Cart 1,182 (+1,182) 281 281 -
Dark Prince 1,643 (+318) 328 252 657
Dart Goblin 345 160 228 -
Electro Dragon 1,259 254 x3 120 x3 -
Electro Giant 5,724 254 120 -
Electro Wizard 944 145 x2 80 x2 254
Elite Barbarians 1,776 508 338 -
Elixir Collector 1,419 - - -
Elixir Golem Golem 1,910 337 259 -
Golemite 955 168 129 -
Blob 477 84 64 -
Executioner 1,611 224 x2 93 x2 -
Fire Spirits 145 284 - -
Firecracker 403 84 x5 28 x5 -
Fisherman 1,152 251 167 -
Flying Machine 814 227 206 -
Giant 5,229 337 224 -
Giant Skeleton 4,452 275 (+1,526) 183 -
Goblin Cage Cage 1,278 - - -
Brawler 1,362 446 405 -
Goblins 268 159 144 -
Golem Golem 6,784 413 (+413) 165 -
Golemite 1,378 65 (+131) 26 -
Guards 108 (+318) 144 144 -
Heal Spirit Battling 306 44 - -
Healing -584 - -
Hog Rider 2,248 421 263 -
Hunter 1,110 112 x10 50 x10 -
Ice Golem 1,587 112 (+112) 44
Ice Spirit 305 145 - -
Ice Wizard 926 117 68 -
Inferno Dragon 1,679 47-549 117-1,372 -
Inferno Tower 2,318 56-1,124 140-2,810 -
Knight 2,322 267 222 -
Lava Hound Hound 4,945 70 53 -
Pup 281 117 68 -
Lumberjack 1,664 314 392 -
Magic Archer 690 174 158 -
Mega Knight 5,181 348 193 697
Mega Minion 1,109 413 275 -
Mini P.E.K.K.A. 1,804 955 561 -
Miner 1,570 251 209 88
Minions
Minion Horde
305 135 135 -
Mortar 2,034 366 73 -
Mother Witch Witch 879 150 125 -
Hog 816 69 57 -
Musketeer 955 289 262 -
P.E.K.K.A. 4,982 1,081 600 -
Prince 2,660 519 370 1,038
Princess 339 219 73 -
Ram Rider Ram 2,293 345 191 690
Rider - 135 122 -
Rascals Boy 2,423 176 117 -
Girl 345 176 160 -
Royal Ghost 1,570 339 188 -
Royal Giant 4,068 406 238 -
Royal Hogs 1,109 95 79 -
Royal Recruits 705 (+318) 162 124 -
Skeletons
Skeleton Army
108 108 108 -
Skeleton Dragons 705 227 133 -
Sparky 1,884 1,727 431 -
Spear Goblins 176 108 63 -
Tesla 1,525 305 277 -
Three Musketeers 955 289 262 -
Valkyrie 2,641 354 234 -
Wall Breakers 438 519 - -
Wizard 955 373 266 -
X-Bow 2,120 55 183 -
Zappies 702 134 67 -

Spawners

See the table above for spawned troops' stats. Note that Cards that spawn their exclusive units are listed in the table above rather than this table.

Card
Rarity
Health
Hitpoint
Damage (+Death Damage)
DamageDeath Damage
Damage per second
DPS
Troop Spawned
Troop
Barbarian Barrel - 320 - Barbarians
Barbarian Hut 1,826 - - Barbarians
Battle Ram 1,208 351 - Barbarians
Furnace 1,348 - - Fire Spirits
Goblin Barrel - - - Goblins
Goblin Gang - - - Goblins
Spear Goblins
Goblin Giant 4,170 233 155 Spear Goblins
Goblin Hut 1,348 - - Spear Goblins
Graveyard - - - Skeletons
Night Witch 1,177 408 272 Bats
Royal Delivery - 579 - Royal Recruits
Skeleton Barrel 705 0 (+176) - Skeletons
Tombstone 702 - - Skeletons
Witch 1,110 178 161 Skeletons

Other Spells

Card
Rarity
Damage
Damage
Crown Tower Damage
Tower Damage
Other Increased Attributes
Boost
Arrows 162 x3 57 x3 -
Earthquake 109 x3 109 x3 Building damage: 327 x3
Fireball 913 320 -
Freeze 152 55 -
Giant Snowball 254 89 -
Lightning 1,399 489 -
Poison 120 x8 42 x8 -
Rage - - Duration: 10 sec
Rocket 1,967 689 -
The Log 376 132 -
Tornado 112 x2 39 x2 -
Zap 254 89 -
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