“Three fast, unarmored flying attackers. Roses are red, minions are blue, they can fly, and will crush you!”

The Minions card is unlocked from the Training Camp (Tutorial). It spawns three single-target, short-ranged, flying Minions with low hitpoints and moderate damage. A Minions card costs 3 Elixir to deploy. A Minion's appearance is that of a bluish-purple gargoyle with large horns, stubby wings, and large hands with sharp vicious claws.


  • The Minions can be used to support high-hitpoint troops like Giants. They can also distract slow-targeting units like the Inferno Tower.
  • Attacking Minions with no support can be easily destroyed due to their low hitpoints. However, a trio of Minions has a very high damage capability, so if they manage to get to a Crown Tower, they will deal massive damage to it. If the player's Minions are unscathed after a defense, they can play a tank in front of them so that the opponent's Princess Tower will not target them.
  • When unsupported, Zap can counter it effectively. Fire Spirits can also counter this card because of their high splash damage. For a further positive Elixir trade, Skeletons or an Ice Spirit can be played in the center to distract them long enough for the Princess Towers to deal with them.
  • Like the Minion Horde, Minions can destroy many small units like the Bomber or Goblins with ease, and have a significantly lower risk factor compared to the Minion Horde, largely because most players are not willing to use their Arrows on Minions. The trade-off is that they have much less damage per second and might not be able to defeat certain threats fast enough.
  • The Ice Golem combined with Minions can defend against many units which do not only target buildings. When the player encounters a troop that the Minions cannot defeat alone (like a Prince), the Ice Golem can kite it and tank their attacks for a cheap cost. A Knight costs one more Elixir, but can be more reliable when defending against bigger pushes with more than one support unit.
  • The Minions (and Minion Horde) are extremely effective at destroying enemy Balloons, as the Balloon moves slowly and only targets buildings.
  • Against air troops that target all types of units like the Baby Dragon or Mega Minion, the Minions will usually be able to neutralize them with the help of a Crown Tower. Against ranged troops, the Minions should be deployed on top of them to negate the range advantage and to avoid possible area damage value. Against melee troops, the Minions should be played from a short distance to allow their deploy timer to finish.
  • Minions can also defeat the Graveyard since they can attack the spawned Skeletons quickly.


  • The Minions card was added with Clash Royale's soft launch on 4/1/16.
  • On 3/5/16, the May 2016 Update fixed the "range bug" and decreased the Minions' range to 2 tiles (from 2.5 tiles) but their effective range is unchanged.
  • On 20/6/18, a Balance Update gave the Minions a new 0.15 sec deploy stagger from each other. It also moved the Arena to unlock this card from Bone Pit (Arena 2) to Training Camp.
  • On 1/7/19, a 'Rulebook' Update decreased the Minions' range 1.6 tiles (from 2 tiles), now classified as Melee: Long.
  • On 2/6/20, a Balance Update decreased the deploy stagger for each Minion to 0.1 sec (from 0.15 sec).


  • The Minion Horde's description describes 3 Minions as a crowd.
  • The Minions in Clash of Clans have a noticeably longer range than those in Clash Royale.
  • In the description, the "Roses are red, Minions are blue" line is from the classic love poem starting "Roses are red, Violets are blue".
  • They appear to have an underbite.
  • The Minions in the card picture of the Minion are darker in skin colour compared to the Minion Horde. They also appear to be wearing indigo gloves, as opposed to the pale reddish-purple gloves worn by the Minion Horde. They also seem to have team-colored eyes in battle, instead of purple eyes like on their card.
  • If you look closely, the Minions' "spit" seems to come out of their fists, not their mouths.
    • This is confirmed by the Clash Royale trailers Trophies and Landscaper, where the Minions seem to build up dark elixir from their hands and throw it at their enemies once the ball is big enough.
    • In Clash of Clans, however, they spit Dark Elixir from their mouths.
  • The Minions are the subject of an Emote.


Hit Speed
Damage Speed
Deploy Time
Deploy Time
Troop Count
3 1 sec Fast (90) 1 sec 1.6 (Melee: Long) Air & Ground x3 Air Troop Common
Damage per second
1 90 40 40
2 99 44 44
3 108 48 48
4 119 53 53
5 131 58 58
6 144 64 64
7 158 70 70
8 173 77 77
9 190 84 84
10 209 93 93
11 230 102 102
12 252 112 112
13 278 123 123
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